emptyCups
emptyCups
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She kinda cute
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/1040728#Comment_1040728
Calm your unceasing greed and commit to one ?
I mean I'm kinda disqualified for this kind of imaginary games to begin with, I tend to play lethal killers a lot more than the other kinds
"Calm your unceasing greed"
Quote of the day!
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Hidden from lobby's or groups
Or hidden from me as the player I cant see it increase or decrease and by how much each match ?
Because I see it clearly in R6 and adjust almost every night according
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1040757#Comment_1040757
Haha but yeah I can see why this would have been confusing if you thought it was another survivor ;)
The orginal question you responded to was if 5 gens are up and the killer closes the hatch...
That... cant happen...
This all hurts my brain.
Hatch only spawns if everyone does there job.
If anyone opens the hatch early everyone can just instantly leave... if you stay long enough after the killer closes it... that's ur fault lol it's like instant escape and everyone can do it at once you dont have to take turns
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1040748#Comment_1040748
The person in this scenario is the killer.. Killer doesn't fit through the hatch :p
-Puts hand down-
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@Hanselpup said:
https://forum.deadbydaylight.com/en/discussion/123136/adjust-no-one-escapes-death
Assume there are 3 survivors remaining, 1 gen to do. One of the survivors opens the hatch with a key, and you close it. Closing the hatch powers the exit gates, even though there was still 1 gen left. If NOED didn't activate when you closed the hatch, there would be 2 survivors remaining with the exit gates powered. Wouldn't you feel a bit powerless?
-raises hand-
?Question?
Why didnt you leave when the hatch was open ?
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So is it outcome based ? So a 4k moves you up alot while a 1k would move you down but a 2k wouldnt move you much up?
But every escape would move you up while every death would move you down ?
Moves being entirely on the positive or negative rating of your current score vs each players score.
ruff
As for the variables it's not impossible
You'd have to assign each and every perk power, tool, addons And offerings a number of benefit. Your benefit number would be the sum total of everything you built to gain advantage and then the game would compare your benefit lvl and
either deduct or raise how much your score can change
So if a win would net you plus 100 points on ur score
Bringing a OHK hatchet would drop you to 50
But someone with brand new parts would up you 20 each or something
Landing u you at 80plus score for a win
Or something numbers I put are random for concept
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1040699#Comment_1040699
You didn't search up mmr matchmaking...
I didnt know I had to?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1040653#Comment_1040653
Funny you didn't show you searched the wrong terms
I've never ever herd of mmr before
I have no idea what ur talking about
So... either explain or ignore me when I ask
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1040611#Comment_1040611
I shall cherish this image for the rest of my life. thank you.
There we go V2
Covers all ur points
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Google isnt the same for everyone
: /
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1040636#Comment_1040636
You could use google, ya know.
MatchMaking Rating
Didnt come up
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I'm sorry mmr ?
Is that like ELO because I kinda like ELO
Or at least kinda understand it. Just barely
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@Deepman69 said:
I'm a rank 7 that has recently decided to main clown, I constantly go up against mostly "Rank 4's" and kill them semi-consistently. This wasn't a problem until I hit rank 8-7. It doesn't matter if I win, It doesn't matter if I lose. I'm always told some variation of "Get better trash clown" or "God you suck, quit proxy camping." And every time I rebuke them with something like "I saw no one with BBQ so I knew they where all close." They DC, or call me trash again and DC.
Honestly just here to vent, I've stopped having fun in my matches and don't know where to go from here. There used to be an ######### once in a blue moon, mostly was nice folk. Now it just seems like I've entered the cesspool. I feel like I've finally seen what people mean when they say that DBD has a toxic community.
Lol "proxy camping "
I'm laughing so hard
Your not a camper
But they have to call you something
Hahahaha I take screenshots at great distances from the hook always and send them back.
Or every chase is a tunnel
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@underlord99 said:
the perk is all up to the survivors, cleanse totems . if you're solo queuing here are a few ways to counter it:
1. detectives hunch (is honestly a underrated perk and was in the shrine like last week)
2. small game (it may not show you where exactly the totems are but it will show you the direction)
3.start to memorize where the totems can spawn (spawn points are usually the same on maps)
4. run a map( once again a underrated thing )
5. just do totems on your way to gens .
It's that simple.
Its that simple
(Made this for you )
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--My thoughts on Camp and tunnel--
Can the killer reasonable find. Chase. Down, hook someone else in the same time 60 seconds or is it better to wait the state out.
Logically speaking each hook is one of 12 killer objectives. While each survivor has 1.5 objectives per game of 6(gen+gate)
If you want camping to change you have to give them more reasons to leave.
If you want tunneling to change you have to severely limit what an unhooked survivor can accomplish to make going after a fresh survivors worthwhile.
Tunnel vs juggle is an easy choice if both are in front of you I'd rather reduce my objectives from 12 to 9 and increase survivors objectives workload to 2
NOTHING and I mean NOTHING you can nerf will stop tunnels or camps you have to encourage them to leave and juggle because if they dont think it's more beneficial or fun for killers then killers wont change.
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As a killer main
I've not been calling for a nerf
If they double the time to heal I'd like to see it in the base kit. And if that's an issue bring a medkit or make freinds if you want heals like every other video game.
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In the future, we would like to extend this system to support different ratings for each killer,
Interesting... very INTERESTING
But how are they gonna do with the switch once I'm in lobby tho.... because if I see a flashlight team in im flicking from my lvl15 wraith to my lvl 3000 doc instantly
Or a medkit team is getting plagued. Yknow ?
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So elo scores ?
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@Aura_babyy said:
This will mostly be directed to the Killer mains who have preven to be the most upset, as the outcry has snowballed from actual feedback to just plain nonsensical insulting.
*Survivors whined about Spirit and Nurse and they were gutted!
- Yes, they were. Nurse and Spirit had the highest Kill ratio in the game, coincidentally, it was mostly because of ridiculously powerful addon combinations that just pretty much guaranteed you a win even if you were a potato.
*Survivors cried about Ruin constantly and that is why it was nerfed to the ground. You can hardly have a good match as a killer now because of gens going too quick. And some Killers needed Ruin in order to have a slight chance at the game ie. Clown!
- Actually, Ruin was mostly complained about by both sides in amounts that are almost parallel to one another. Killers would complain that, A) Ruin was gone so early in the game. Or B) Good Survivors would just power through it, making it an useless perk against them. Survivors on the other hand complained about it's use in almost all of the games they played, and was a heavy punishment perk for mid to higher ranks ( most notably Console). As for Killers that "need" Ruin to get something out of a match, These are just Killers that should be the next target for reworks. I do not count Trapper and Hag as a Killer that needs Ruin though. They have extremely powerful late game potential and should make the most of it.
*Killers are the only ones to get nerfed, Ruin gets gutted and Survivors still have DS, BT, Adrenaline, and Keys!.
- This is such an ignorant thing to say and you should never look at things for events that happen within a month - 3 month span. When Ruin was nerfed, hysterical killer mains fail to see what the future may hold and completely dismissed logical thought that changes to GENS or MAPS or how survivors INTERACT with gens would be introduced in due time. BHVR had made it known that with the changes to Ruin, they would be able to collect proper data and see where their focus should be at seeing as the players all have different opinions on it. By the by, if you take DS statistics and times it by X4, there is absolutely no way it should reach a margin of 45% use in ALL GAMES, Which was Ruin's percentage. Don't ignore what the devs could possibly be trying to achieve here.
*Devs are Survivor biased. No doubt about it.
- Okay. This is a bit of an oddball one. This seems to change whenever each side is nerfed and the claims start to shift depending on what gets nerfed. In recent posts, a lot of people and some notable streamers have said that devs are really survivor biased. Now, the most common people you see from the BHVR team on the forums is @Peanits and @Almo . Whatever they post or respond to almost always seemed to be flagged as survivor biased or incompetency (being rude to someone who hasn't with you is what this was). I can assure anyone who bothered reading this that it is most likely not the Intention of these 2 lovely people to convey themselves as favoring one side. Could they change up their posts a bit so it is more polished and maybe cue in the playerbase as to more in the why and what the future plan is with an update is? Of course they can. But these are people, like us, that make mistakes and are not perfect or omniscient. We should also take note and remember that whatever Almo and Peanits say does not reflect the views of all of the development team. This is far too common of a bad habit, and we should look at past history as to why it's bad. Racial Stereotypes that were frowned upon and we managed to move past as a society is a good example as to why it's bad to place labels like we are doing now.
Anyway, Casing point... Can we PLEASE stop going at each other's throats, witch hunting the devs, and cursing those that wanna improve the game by just playing it and making constructive feedback?
I know it's too much to ask for people to leave behind the sarcasm and insults. This is not a thread meant to be provocative.
And for a different topic to think about while you are here. What's your favorite cookie? Mine are Oreos, they're devilishly tempting and I absolutely love them, goes great with any kind of milk.
This is the best cookie
Anyone who disagrees is an entitled survivors main
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/124761/the-problem-with-this-suggestion
This can happen only in few situations:
- Unhooked is dumb and runs into the killer
- Unhooked is dumb and steps into Trap
- Unhooked is dumb and heals under hook
- Unhooked is dumb and does gens next to the hook
- Unhooked is dumb and bodyblocks you to save another survivior
In all cases above, reason why it happens is because:
- A) Unhooked is dumb
- B) Unhooked has protection of DS so he can act dumb
To be completely fair there is one more reason
- KILLER IS CAMPING
Unfortunately DS is not anti camper perk, BUT I FULLY AGREE THAT CAMPING NEEDS TO BE PUNISHED, OR AT LEAST THE CAMPED SURVIVIOR NEEDS TO BE RECOMPENSATED FOR IT
Give a killer a reason or reward not to camp and they will
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1039868#Comment_1039868
Immediately hooking a survivor who has been unhooked, making no attempt at juggling pressure.
So having it deactivate upon another survivor hooked would be fine
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To get a 4k
But he had to camp and tunnel and play best killer with meta perks
While pointing out the number of survivor mistakes that's staggering
If they saw him camping and finished gens they'd have been out.
Two on the basement hook ? Lol yeah right for a rescue
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How can you possibly call it a tunnel if killer goes after someone else?
What's your tunnel defining at ?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036577#Comment_1036577
Try and shock survivors whenever they are about to reach a pallet, and loop them around pallet loop. Trust me, at most normal loops you'll have to do this two times approximately, and then you'll catch them and get a hit against them. Unlike with old Doc, you can now catch up to survivors whenever they go for another loop if you deny them the pallet with your shock therapy whenever they approach the pallet.
OP was asking for more of a delay.
I agree with you that it can be used to help a loop, but so many other killers close gaps better with lunges/dashes/projectiles.
A nerf like op suggested wouldnt help
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1036456#Comment_1036456
I mean I already see too much self care in red ranks. I'm sure a ton of people in ranks below that use it too. Most people play claud first to just get self care lol
Guess it's time to nerf self care again
What if they removed self care completely
Doubled the time to heal
And
Added it to base kit
:o
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@Waffleyumboy said:
Interesting take. You laid out the core of the game but to me it didn't really explain why it is survivor sided.
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@AsePlayer said:
No.
I laughed so hard
After just spending an hour typing all this on my phone
I could not have asked for a better first response.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1037343#Comment_1037343
I've never seen anyone complain about Ruin being too powerful. The only issues were always the matches where a totem would be impossible to find. I mean it's become so bad I literally had a match last night where a Wraith sat invisible next to a hook just to instant down the survivor and Mori them or anyone that tried to get them.
Killers seem to forget that Survivors were nerfed into the ground as well.. Self Care? D-Strike? Insta Heals? Balanced Landing? And now BVHR is talking about nerfing Tool Boxes?
Killers already have a massive advantage over Survivors and toxic behavior using tunneling and mori's are what's causing the DBD community to move onto other games.
Every single base game mechanics is waited against the killer
You cant change my mind on that
You can argue some perks... but all perks have counters to them.
If your curious at all how the game is make for survivor success above all I can go into it with you
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@Ivaldi said:
Ever since Ruin was nerfed, Killers in red ranks have become more and more Toxic. The use of Mori's have been increased, and Killers are tunneling survivors and face camping more than ever before. Something really needs to be done about this.
Let me ask you this... with DH, BT, DS and lots of second chance perks... 60 seconds on the hook to move states right ?
Can the killer reasonable find. Chase. Down, hook someone else in the same time 60 seconds or is it better to wait the state out.
Logically speaking each hook is one of 12 killer objectives. While each survivor has 1.5 objectives per game of 6(gen+gate)
If you want camping to change you have to give them more reasons to leave.
If you want tunneling to change you have to severely limit what an unhooked survivor can accomplish to make going after a fresh survivors worthwhile.
Tunnel vs juggle is an easy choice if both are in front of you I'd rather reduce my objectives from 12 to 9 and increase survivors objectives workload to 2
For some killers vs some survivors on some maps it's better or more reasonable to juggle. That's why I like plague or doctor and run thana because sickness and madness help you hinder and locate and thana slows the game down better on a juggle.
More powers and perks like that will encourage players to change strategies.
NOTHING and I mean NOTHING you can nerf will stop tunnels or camps you have to encourage them to leave and juggle because if they dont think it's more beneficial or fun for killers then killers wont change.
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For a years old game buying a dlc every once an a while really isnt alot to ask.
Actually on ps4 I got the game for free so I still haven't spent 60 yet
been on 100's of hours around 1300ish
Shovel a driveway or mow a lawn...actually you can literally beg strangers for a day and make enough for a dlc especially if your a kid
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Killers on ps4 are instant que ?
Oh noone likes playing killer because of how survivors waited it is and how much toxic scooby doo teasing they get with all the clicks and dancing. Killed the horror once they made it so easy to survive
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Buy survivor perks on shrine
By killers outright
Once you have the survivor perks theres nothing else to the charater that cant be swapped on ur main. So it's pointless but killer powers are rooted to killers
So it's a better set like that
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Noed is to kill survivors who dont cleanse totems the whole match
And dont leave fast enough.
You can not reasonably expect to hit a survivor twice or do a chase while the gates are powered. Or open
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@Prex91 said:
Maybe they can remove the oneshot thing and improve the speed, make the killer faster in permanent bloodlust tier 3, to patrol better exsits, but not one shoot people.
Ok but survivors cant open exit gates till a 4minute cooldown and have the auras revealed
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So what does everyone spend the piles of shards on ?
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Nah
I really dont want any more killer nerfs
Sorry you dont like his power to stop loops
But if you wanna give it a longer delay then make it injure survivors. Because shock is already pointless as is and I might as well just toss a hatchet instead to avoid 3 minute loops.
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Offerings do so for killers
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These aren't passive powers... static field was a passive power
This just adding perks to base kit
Randomly
I'll pass
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So theres this killer right... he's got no speed to apply pressure. Slower then most on stealth.
No powers of detection to find anyone
No status effects to build up like doc or plague
And nothing to help in the chase.
And no traps to lay or ways to teleport
And... when you look at him his power deactivates.
Yeah let's nerf him! Why not
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373 Abonnenten, 64 folgen, 32 Beiträge - Sieh dir Instagram-Fotos und -Videos von Trash Boi (@trashi.cosplay) an
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Imagine if all perks could only be used in slots
1 2 3 4
And the higher in rank the more limited your slots are
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@thehotdogman93 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034333#Comment_1034333
I mean, if we could close the gate ourselves, why not let us break generators that were already completed? It seems too OP at that point, but I agree with the fact that survivors like to camp out too long by the exit gates. Most of the time, it's to increase the amount of bloodpoints they earn from the match.
Edit: Ohh, and why do you open the exit gates? That doesn't make any sense to me.
You get bloodpoints for opening the gate as killer.
As demi,wraith, trap, pig, hag, t3myers or someone running insidious it's not a bad surprise with noed to catch one more.
I like to speed my losing matches up
And I like to get bear trap kills
It's really really useful.
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With gen times as killer you have roughly 6 minutes to get 12 hooks to end the match.
Does this perk give me time ? No.
Does this perk help me kill ? No.
Sorry ur not suppose to 4k. I forgot this update... you got 1minute to get each of 6 hooks while ignoring two players completely and just tunneling two does this perk help that?
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I mean... 2m is just small game but put in the killer spot.
If its changed not to synergize with anything... ruff.
The main concept OP wants is a hex that gives killer cover kinda with... like 12 downsides... I cant see that being useful to anyone but survivors.
It doesnt help in a chase or finding or killing... so to me it doesn't help killers at all.
I ask... how useful is hiding a killer ?
Doesnt insidious do the job better then a hex ? Or dark D does this in a chase
And so does doctor and hag add ons
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Very plus ultra
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Cherished time
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I like to look down at my sexy doctor feet sometimes instead of taking the flashlight blind.








