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egg_
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Hello incredibly frustrated, I'm egg_
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Typical bhvr band aiding an issue with a perk.
I'm actually scared of this perk release because, as Laurie268 said
@Laurie268 said:
This perk will be really strong when paired with a flashlight, you can palletstun the killer then blind him and just dissapear. If the killer finds out you have it they will also start respecting pallets more which means more loops
Respecting pallets is almost never a good idea, but this perk will put killers in a lose/lose situation: respect the pallet and give the survivor another loop? Or eat the stun and possibly lose the survivor?
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The only acceptable fix is them deleting this mess of a killer
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Yes, I hate it too, because every nurse plays like their life is at their stake. If they wanted to sweat, they should just join a comp discord and scrim against comp teams. But no, I have to endure nurses with 2-3-4 slowdowns and their strongest addons in pub matches (I guess they need to pretend they're good because in comp they'd get destroyed?). And now that she's disabled, they just moved to playing blight in that same way
b o r i n g
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Difficult to say without context. Do you mean: strong swf with meta perks and strong items vs x killer with best add-ons and meta perks?
Or do you mean average players with no perks & items vs x killer with no perks & add-ons?
We can't say there's a real uniform balance spread around different scenarios. There's different balances for different contexts
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2826137#Comment_2826137
it's a fact... until survivors keep doing m1 on gen without troubles (you can't be in 4 places at once) and they have a good map (there are actually FEW maps bad for survivors right now), you have to play scummy if you want win as killer... doing mixed hooks will lead to your defeat if you are playing with a killer that isn't meta... it's even more easy when you are in a sfw: "the killer is chasing me, do gens". it's like doing the adept for a killer when you don't have slowdown perks: you must PRAY that the survivors that you are facing are bad or they are memeing around, otherwise you'll be stomped for good
Play as you want, but don't call it a fact that you "have to i order to win" because that's far from true
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2825970#Comment_2825970
I’m surprised y’all have the Artist over Pinhead. I feel like he’s worse to go against. 0 fun for survivors in solo que.
His passive slowdown requires coordination, reason why he's strong against soloqueue, but his chase doesn't put you in a lose lose situation no matter what
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Let's make a boring powerful killer even more boring and powerful, especially when her purple addon exists
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2825029#Comment_2825029
1st of all i'm the classic guy who play with brown/yellow addons (sometimes even with nerfed addons) mainly cause i don't like broken stuff from both sides
2nd i said that when you are facing strong teams the game become UNPLAYABLE, not hard... (and besides, they can still loose if they play without brain during the late game)
3rd so you think that's possible winning without slowdown perks aganist average survivors WITHOUT being forced to play arond their altruism or in a unfun way for both sides... for example in a map like the game with a m1 killer aganist an average team who play safe... honestly i'm starting to doubt that you even play killer at this point, or at least you play aganist REALLY BAD survivors everytime
Ah yes the good old "of you say this then you're definitely an x main who actually doesn't play the other side"
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825801#Comment_2825801
If you read my posts, you'd see that I am awful at survivor, so no I'm not going to do competitive lmao
Yes but your killer skill is definitely outstanding you don't need to play survivor in a comp team you can just bea killer main
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825798#Comment_2825798
I think you're probably being sarcastic but I just hit 100 hours yesterday
No I'm serious you're clearly ready to join a comp team
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Wow, I bet with your at most 200 hours you're probably ready to go full comp, you seem to have understood everything of the game already
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Don't bring hexes to the game if you can't stand the risk of them getting broken
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2824216#Comment_2824216
slowdown perks are a (forced) necessity sadly. Did you tried to do some matches with a normal killer without any type of slowdown perks? it's literally unplayable, especially when you are aganist full swf team or tryharders. anyway for those perks you must work and play good for using them (except deadlock who will trigger everytime a gen is completed) while dead hard is a "reward" for being injured and mostly it will trigger whenever you want, without conditions. https://forum.deadbydaylight.com/en/discussion/260885/dead-hard-must-be-reworked for a full explanation about this perk and why it should be changed
As you said, if you're against a strong team that takes all the strongest stuff with them: you either take the strongest stuff too or you can't compete.
But if you find it hard to win without slowdown perks against an average swf team (or even solos) that isn't tryharding at all, well, got bad news for you.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2824398#Comment_2824398
DS changed to be removed by actions.
Hatch rework to only let one out.
Boon overlap removed.
Boil over nerfed within two weeks while DMS wasn't touched despite being implemented in the same patch and being equally unfun to go against, but people didn't complain as much as whiny killer mains
RPD library hooks still being there
And I'm not even listing all the (mostly) deserved nerfs that survivors went through, from heals, bnps, infinites, etc.
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"They nerf killers constantly"
Stopped reading right there, next
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2823799#Comment_2823799
https://forum.deadbydaylight.com/en/discussion/comment/2823912#Comment_2823912
And now maybe with some context, please?
Region, platform, crossplay on/off, time of day you play?
Arguments like " but my queue time..." Without context are not comparable, useless and as empty as "Nuh uh, for me it's different because I say so".
At some point i am just tired of having to tell this again and again in every queue time discussion.
Edit: i forgot to add @hailxsatanxeveryxday since your argument is the same in this context.
Europe, steam with crossplay on, hours of play as survivor: 4-7pm
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2823799#Comment_2823799
My survivor queues are instant too. I figured with all the Killers leaving because of CoH, Decisive Strike, Borrowed Time, Boil Over, Medkits, Toolkits, Broken Keys that it would take forever to queue up.
Perhaps killers aren't actually leaving like some people say here, but it's about times when people play who would've thought
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2821502#Comment_2821502
Yeah, but it wastes more of the guilty survivor's time if you just camp them, and then they still get to go to a twenty minute queue afterwards. Plus it's rewarding, and all the survivors who escape afterwards still feel like they get something out of it.
My survivor queues are almost instant
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Being an immersed player can be game changer, to the worst: it might end up with more people on death hook while you still haven't taken a single chase
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2822134#Comment_2822134
Why bloodlust? there is no reason to disable bloodlust.
Not surprised this reply comes from someone with your comment history
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No dead hard and no bloodlust please 🙏🏻
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I'll just answer to your second question
Delete the rpd
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2821201#Comment_2821201
the map is hellish for both sides
https://forum.deadbydaylight.com/en/discussion/comment/2821211#Comment_2821211
and yet all of those maps are still better than rpd
I know, unless I'm in a swf I utterly refuse to play it as either side. And by that I mean that I force myself to play it while in a swf because I just can't ask my friends to move next, but I will surely complain the whole round
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Same but with gen regression/stalling perks
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Everyone mentioned the multiple god pallets but nobody mentioned that those are literally the only useable pallets as the rest might as well be removed and it'd make no difference
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Bad ping and packet loss could result in a ban when all you have is terrible internet
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Anything below 50/60
Considering how bad hit validation is, I still wish we could see the killers ping to the server too while in lobby
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I find hilarious that you talk about DS and BT when you yourself admit that you tunneled one of them mid game. Oh, and you called one of them "looper" like ?? what is he supposed to do lmao
I enjoy end game chat salt so I don't know what to tell you about it, ignore it?
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2818116#Comment_2818116
Simple, make it so you cant body block with it
Why?
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2819480#Comment_2819480
"people enjoy a thing i don't like therefore they are gross and lonely"
I said "how" they play, learn to read
Or maybe you were feeling attacked? wink wink
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Alchemist ring
C33
C21
Adrenaline vial
Blighted crow + rat should not stack (nor with other add-ons that alter speed)
Oh yeah, how: obliterate them
Why: blight has a strong basekit already and it's clear blight mains don't shower and have never been invited to a party considering how they play
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Broken status more like broken perk
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Trapper and huntress. One is boring and the other cause my aim sucks
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@Rivyn said:
Just dodge? Her birbs are narrow. Throw the pallet a loop earlier than usual, and just Shift W to the next loop, like Doc. Break line of sight, like Nurse. Run into her birbs when she places them.
Artist has enough counterplay.
Just dodge, bruh don't get hit and you're fine
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I dislike that the new OoO requirement is "when your aura is revealed to the killer" removing every possible synergy with aura hiding perks.
I feel like it should have been "when your aura *should* be revealed to the killer" (so current state but with synergy with aura hiding perks)
I still enjoy OoO and get value out of it
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Nemesis, Twins, PH, trickster "can be looped and juked" as much as artist
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2818116#Comment_2818116
Why?
Because something like that should be a base-game mechanic.
As for how? Make it 2 seconds, added on to a base value.
Ok, I agree with that
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How and why would you nuke BT?
I agree for everything else. Nuke all perks, survivors and killers
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2817051#Comment_2817051
No different then survivors.
Replying to you would have me break forum rules so I will abstain
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Blight per se isn't boring, blight players are
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Delete Nancy's sketch and Nancy's Masterpiece thanks. No one wants to go through that bull again
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2815669#Comment_2815669
im genuinely convinced sluzzy is serious about their posts. combine solo-only with a nurse-only experience and their views make a lot of sense
If that Sluzzy in DBD stats is the same as this Sluzzy, they're not nurse only players though. They play tons of billy too according to those stats (15k chainsaw hits) and doctor too, which are relatively weaker killers.
So it's not a "nurse only" experience, I just wonder if they stack 4 slowdown perks on every killer just to prove their point
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2815192#Comment_2815192
Even Nurse and Blight?
Nurse isn't that difficult. Billy is harder, for example.
I don't play blight so can't tell
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I don't really like either of the mechanics to be honest. I don't strongly dislike them either though. Guess I'm mostly neutral about them
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Old undying took 14 seconds for each totem to cleanse without taking into account the time to actually find the totems, and was purely rng. It also revealed auras of people on hex totems too, giving insane advantage to mobile killers. Snuffing a boon takes 1 second while it takes 14 to set it back up, other than having to go back to the totem again.
If you go out of your way to snuff a totem that's your problem, that's not how you're supposed to counter them.
So no, there's nothing to compare about the two mechanics. Old undying was utterly broken. We can talk about how COH is, but not about boons in general
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@Adjatha said:
There was a Dev quote from early on in this game's life that essentially stated: 'if Generator Slowdown becomes mandatory, then that is a problem and we need to make some changes.'
Years later, some reshuffling in the Dev team, and suddenly: mandatory gen slow down isn't all the much of a concern to the people in charge.
When you ask how things like Boons, Validation, and terrible Map redesigns happen; just remember that. Priorities have changed, and in a fairly obvious direction.
Ah yes, the very mean devs fixing killers getting undeserved hits by adding that horrible thing called hit validation, which is present in every single multiplayer game and backs up who actually did the action first, without giving preference to a party or the other
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Why? YouTube videos get posted in this forum every day
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Post the link of the video then... It's not a bannable offence
