dspaceman20
dspaceman20
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- Username
- dspaceman20
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Comments
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Make it activate when the killer is in a certain range of a hook or make it work for other survivors on the hook.
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Power struggle is too situational to be meta. I used it and it does nothing if the killer picks you up immediately. You also have to be under a pallet to use it effectively which can be hard if you don't see any. If you get picked up killers will just ignore going through pallets and even if you manage to activate it there is still a chance it won't work as its not a guaranteed stun.
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I don't know how I feel about him. I wish I had more control over resistaning when I'm reeled in.
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In my opinion you can play however you want as killer. Its your job to kill and you don't have to be kind, however the survivors job is to survive. And by your logic survivors can take and whatever they want to do so. Like DS and Unbreakable or going in a locker in order be invincibility from DS. So tunnel and camp to your hearts content but don't complain on the forum of survivors using strategies in order to counter them.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1792457#Comment_1792457
So something like Acid Clouds?
Yeah possible.
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My theory would be to have the regular bottles with the pink clouds to do the same thing but the white cloud could damage the survivors if they stay in it for too long.
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Not all of his perks are too bad. Wake up is underrated in my opinion. Pare it with spine chill and maybe resilience your almost always getting out if you can't find hatch. Its also great with SWF if your friends and other teammates didn't memorize where the doors are then the aura show it really good.
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I think in order to have more fun in this game is to make your own fun. It really works.
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@TAG said:
Drop the cooldown and the M1 restriction.
Wouldn't that be a bit much ? I think i would be fine with one or the other but both?? Idk.
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You can't give a gift and then take it away!!!!!!!! Nooooooooooooooooo!!!!
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Wait why does your camera keep moving left when the person is in front of you?
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I'm a survivor main and I don't have this mentality. I'm just trying to survive and I'm really sorry if thats toxic I guess.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1787449#Comment_1787449
I am being sarcastic.
Oh sorry its hard to tell in writing.
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@sekkima said:
Buy a pc and problem solved.
- You will get much cheaper games.
- You can adjust the render quality to that of your hardware.
- Always optimized games (guess where console games are made?).
@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/209920/please-fix-the-frame-rate-on-console
Just buy a PS5 lmao.
But why do I have to buy another console or system in order to play this game. That's not fair. Its not like I have money to grow on trees to buy it.
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It works i was able to get use out of it. It seems fun.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1786910#Comment_1786910
Yeah because David's body is so much more "realistic" right?
https://64.media.tumblr.com/4cd58b411263a044caed04194bced287/tumblr_pa0p6my8Yr1xn5t9xo1_500.jpg
It's a game. Neither male nor female characters have to look like joe-average/jane-average.
Stop acting like women needed to be defended from "unrealistic expectations" when we literally have steroid-like male characters that NO ONE has ever complained about.
Thanks for the picture im going to save it now.
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@Felnex said:
https://forum.deadbydaylight.com/en/discussion/comment/1785395#Comment_1785395
Doesn't tear you apart anymore
Yess helping out
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785353#Comment_1785353
To tell you I'm sorry
For breaking your heart
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785344#Comment_1785344
Hello from the outside (outside)
At least I can say that I've tried (I've tried)
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785301#Comment_1785301
But when I call you never
Seem to be home
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785281#Comment_1785281
To tell you I'm sorry
For everything that I've done
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785226#Comment_1785226
So hello from the other side (other side)
I must've called a thousand times (thousand times)
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As a survivor main I agree we need powerful killers to have fun and intense games. The devs can't seem to get that golden mean in balance however.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785148#Comment_1785148
That the both of us
Are running out of time
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785135#Comment_1785135
Where nothing ever happened?
It's no secret
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785121#Comment_1785121
I hope that you're well
Did you ever make it out of that town
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785102#Comment_1785102
Hello, how are you?
(same)
It's so typical of me to talk about myself, I'm sorry
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785092#Comment_1785092
But it don't matter, it clearly
Doesn't tear you apart anymore
(I love this)
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785087#Comment_1785087
To tell you I'm sorry
For breaking your heart
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785083#Comment_1785083
Hello from the outside
At least I can say that I've tried
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1785070#Comment_1785070
But when I call you never
Seem to be home
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/209457/hello-from-the-other-side
🎵I must've called a thousand times...🎵
Dang I wanted to do it.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1782910#Comment_1782910
To tell you I’m sorry
For everything that I've done
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My idea for survivor and killer perks
Killer teachable perks:
Alone
You become obsessed with one survivor
Anytime the obsession performs a cooperative action the obsession suffer from the exposed status effect for 40/45/50 seconds
Alone has a cooldown of 60 seconds after downing the obsession
You can only be obsessed with one survivor at a time
In The Dark
A successful kill hides your dreadful presence for the next hunt.
When a survivor is hooked or killed you gain the undetectable status effect for 30/35/40 seconds or until you start a chase with another survivor.
Omniscience
After kicking a generator, any survivor within 5 meters of the kicked generator will revel their aura for as long as they are in the range generator.
Omniscience has a cooldown of 35/30/25
Survivor teachable perks:
Level Headed
You are able to keep a calm mind even in dire situations
When you are in the dying state, your aura will not be show to the killer under any circumstances and grunts of pain while in the dying state is reduced by 80%/90%/100%
You bleed out 50% less blood
Back on track
After being side tracked your able to effectively get back to the task at hand
Generators that are regressing will be show to you in a red aura, until it has stopped regressing
Stopping the regression and repairing the generator you have a 10% increase in repair speed for 5 seconds
Back on track has a cooldown of 55/50/45 seconds
Serve and protect
Your willing to sacrifice yourself for the sake of others
Once the exit gates are powered you become the obsession and your aura is show to the killer for 50/40/30 seconds. During that time you gain the endurance status effect. If your put into the dying state the killer gains the ability to kill you.
While this perk is active all other survivors that are still in the trial will leave no blood trail or scratch marks, and aura will not be show to the killer
If you escape the trial. are killed or sacrificed the perks effects are deactivated.
Decreases your odds of becoming the obsession
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This seems interesting
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The timer for second wind is also terrible. Waiting for about 30 seconds to be healed seems to long. I don't see the point in it they should definitely rework this perk.
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I think the reason why it takes so long is that the community can't come to a consensus on what needs fixing. Any controversial issues that is mentioned creates a schism in the community.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781478#Comment_1781478
I understand that you're concerned with it being OP. But I am 100% that it will not be on a SWF level. They might have to buff weaker killers such as Wraith, Trapper, Pig and others. Also which perks were you thinking of?
Let me rephrase I mean that a system like this could od the job of other perks. Bond and empathy can help you know when a survivor is being chased or doing a totem. Perks like technician, visionary and better together lets you know when someone is doing a generator, where to find them and hear them. This system could cause a further decrease in those perks which could also cause a potential increase in the use of meta perks.
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Ghostface
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781442#Comment_1781442
I know how it would work. TAG is a forum member. Look a little bit upwards in the thread.
Ok I understand but don't certain perks already do what TAG is describing? Also I'm concerned about it being overpowered, I don't want a system thats on par with swf. (Dispute being a survivor main im concerned with balancing the game for both sides)
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781420#Comment_1781420
Because using quick chat will waste survivors time. Why not use TAG's idea?
I feel the survivors would just use a wheel with phrases to talk to. Just hold a button and use the joystick to select the phrase. That shouldn't be too hard.
Also what is TAGs?
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781404#Comment_1781404
Seriously dude? You couldn't even name one game which most gamers have heard of.
You said name a game with quick chat where people use it often, I did. The fact that not a lot of people play or its not popular is irrelevant.
It seems like you really don't want a quick-chat. why not?
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781396#Comment_1781396
Say one game that has quick chat where players actually use it often in a match.
White noise 2
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1781339#Comment_1781339
Yes, but the question is, how many people would actually use it each game? I think it would be one of those features that everyone has forgot about.
Why wouldn't they use it? It seems like it would be extremely helpful for solo
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Does this mean I can use Dead Hard without being called names and saying I have no skill?
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For me I would say devour hope. Its literally a stop on the game for survivors to go hunting for it. And its effect can hit you at the worst time.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1774904#Comment_1774904
I'm just curious, but did you start playing the game after the maps began to look like garbage when on low graphics (sometime these past two years or so?) or back when it was the Unity Engine?
Because I have no idea how you could say the blue tint is awful if you're talking about how the maps were originally designed to look for launch. If you're talking about how they degraded over time and lost a lot of what was nice about them, then I can kind of understand, but your viewpoint in that case is very shallow.
@BabyCameron10 I absolutely despise the maps for many reasons, but mainly because of the excessive clutter and the downgrade in aesthetics from the atmospheric to the mundane. Badham is the least worst of them all, but I'm still not a fan of it because of all the particle effects and sounds of transformers popping on wires overhead unnecessarily forced on all players regardless of performance concerns.
I play on console and started playing dead by daylight when it was year 2 or 3,( I don't remember exactly) the best I can say is before Freddys rework. It may look different to me because i played on console but even so it doesn't change the fact that I found the tint on MacMillan to look really bad in my opinion.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1774894#Comment_1774894
Personally I think just cutting the distance to about 2/3s of what it is now and slightly extending the window of invulnerability would make it fairer. If you look at Davids perks it hilariously obvious that this perk was intended to bait killers out of already in place chases and absord hits for protection points with no mither. I highly doubt the devs ever intended it be used the way it mostly is now.
90% of the time it isnt used to actually absord the hit even in chases, its used to save a survivor that played badly.
I was thinking more of reworking exhaustion status or leave it to a token system when using dead hard consume a token.
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I guess it comes down to different opinions. Personally I like the new maps. And I'm especially glad that awful blue tint is gone from MacMillan. Like seriously everytime I'm on that map it feels like a blue glass panel is on my TV screen, it just doesn't look good.
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Personally I'm fine with it but I wonder how would you rework it?