how would you buff Camaraderie

Comments

  • Make it activate when the killer is in a certain range of a hook or make it work for other survivors on the hook.

  • Make it based on killer coming near the hook after x seconds, split the time in half (or maybe cut it down by a third or something. You are dedicating a precious hook slot to literally just staying on the hook and punishing patroling/camping) but allow it to activate on both hook states.

  • @dspaceman20 said:

    Make it activate when the killer is in a certain range of a hook or make it work for other survivors on the hook.

    yes and make it work for both phases

  • All of steve's perks need a buff. I actually like that for once they made a new character who's teachables perfectly sinergise and are useful.

    • Camaraderie: pls make it work on both phases and also if the killer is in range. Increase the radius in which you can be.
    • Babysitter: just remove that the killer sees your aura and also increase the stealth duration.
    • Second Wind: make it sinergise with Deliverance, and make the requirement easier to meet. For example, make it based on the time you have been chased since it's an anti-camping perk
  • @HealsBadMan said:

    I was doing Adept Steve today and it got me thinking about Camaraderie, and how it's not used at all (from my experience at Red Ranks with ~650hrs in game). The idea behind it is a good one, but its too niche imo. Here's the current effect:

    Life has taught you the importance of friendship which has given you strength.

    While you are on the Hook in the Struggle Phase, Camaraderie activates.

    If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.

    It only works for one hook state, for the Survivor who has it equipped alone. If another Survivor comes within 16m and doesn't immediately save the hooked person, then one of two things is happening- the Killer is camping, or is being looped right next to the hook. I think it's in need of a buff. Here's what I propose:

    While you or another Survivor is on the Hook, Camaraderie activates.

    If another Survivor is within 16 metres of your Hook, or if you are within 16 metres of the hooked Survivor while Camaraderie is activated, the Entity's progression is paused for 12/16/20 seconds.

    Hooked Survivors can only be affected by one Camaraderie effect while they are on the Hook.

    In terms of activation, I think this perk should be like Kindred- only working if you or another Survivor is hooked. It would make the perk more usable and helpful for solo survivors, as they can use it both for alturism and survival. It also applies to both first and second states of hook sacrifice, so the perk becomes even more usable- however, this perk cannot be abused, else it be too powerful.

    Only one Camaraderie effect can affect a Hooked Survivor at a time: to prevent a full team from running it and making each Hook State an entire minute longer.

    Only one Camaraderie effect can affect a Hooked Survivor while they are on the Hook: If Camaraderie is used to pause the first hook state, it will not pause the second hook state if the Hooked Survivor is still on the hook when they progress.

    Finally, a nerf to the pause timer- if the perk becomes more usable, the timer should be nerfed. I settled on 12/16/20 seconds, but this could be increased depending on balance. Alternatively, the timer could be nerfed slightly and the range could also be slightly shortened to 14 or 12m.

    What do y'all think? I appreciate any feedback!

    I made a thread about it a few months ago, Kindred treatment basically.

  • Make it a flat time increase, like 30 more seconds for each phase. That would make it pretty good.

  • Have an icon next to your name showing that you have the perk visible to other survivors

  • @dspaceman20 said:

    Make it activate when the killer is in a certain range of a hook or make it work for other survivors on the hook.

    It could be either, but not both. You’ve got to keep in mind how SWF could abuse it in gen rush strategies.

  • Personally I don’t believe it needs a buff, but rather a quality of life change.

    Like many other perks that give either a blue or red global indicator next to the perk load outs, Camaraderie should also tell the remaining survivors that someone in the struggle phase has it. This way solo are better able to know that they’ve got increased time on a gen before going in for a save, and can be more cautious on their approach once the additional 34 seconds is activated.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794788#Comment_1794788

    It could be either, but not both. You’ve got to keep in mind how SWF could abuse it in gen rush strategies.

    I don't think it can be abused by swf since the effect would take place because of the killers actions.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794947#Comment_1794947

    I don't think it can be abused by swf since the effect would take place because of the killers actions.

    Yes it can.

    They tried a similar test in the past as an experiment whether or not it should just be in the base game. SWF quickly abused this by making sure a teammate would keep the killer within vicinity of the hook.