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drag27

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  • Skull Merchant. she's needed one ever since BHVR took her to the back of the woods like lassie. SM released was balanced, 2.0 was her best version but not OP, and her last nerf destroyed her

  • Mr. X: resident evil 2

    Eve: Parasite Eve

    Darth Vader and Emperor Palpatine: Star Wars

    Stitches, Arthas The Lich King: World Of Warcraft

    Diablo, Leoric the Skeleton King, The Butcher: Diablo

    Kerrigan, Stukov: Starcraft

    Pyro: TF2

  • @Galafure said:

    This is all because the killer main community is TERRIFIED of the fabled 4 man fast track. So as always killers will treat fellow gamers like trash for a fear of an uncommon thing. Besides why do only survivors have to bring certain perks for those that want to make the game miserable for others? And I do not consider people bringing lightborn, because they see one beamer.

    the same way you survivors are terrified of the fabled tunnel/slugging everygame. Survivors give the same treatment to their fellow gamers for the same thing. killer cant help if you feel "miserable" because of how they're playing. bring DS if help with tunnel, if you refuse to bring those certain perks then dont come crying about tunneling or slugging

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072168#Comment_4072168

    More than both s-tiers in last 4-5 years togeather and still its not enough for some people who want him to end up like skullmerchant and still complain about him than.

    Its just DBD culture nothing unusual here in these 9+ years of this game exestance.

    ugh you are not wrong. Its just that my heart would break for Ghoul mains if he gets Skull Merchant'd

  • The Ghoul has gotten enough nerfs.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068973#Comment_4068973

    It is obvious that the Tombstones needed to be removed. Especially the Tombstone Piece, it did not take that much stalk to get it to work and even if you "only" kill one with it, the game is won. Plus the design is just incredibly unhealthy, since you can outright be killed with 0 Hooks because someone else was messing up or not paying attention.

    So indeed he was held back by the Tombstones. And honestly, they should have removed those and then work from what they had from this point onwards. With more effort to keep his identity.

    It didnt needed to be removed, its just that the survivor mains wanted it removed because most of them think all killer powers/addons should follow the "hit twice, hook three times" rule, survivors made the same complaints about Onryo's condemn ability. an addon that kills with 0 hooks doesnt make it unhealthy (although I understand why ppl want to say it is), if anything it makes it exciting cause it takes away the safety of the speed boost from the 1st hit and running to the next pallet or window. The fear of what happens if the killer catches you its over, not having 3 lives like in Super mario.

    Like I said to another comment, it didnt hold him back they still could've tweaked and/or buff me without removing it. Maybe BHVR is waiting to see how The Halloween game does and maybe he'll get another rework based on that

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068973#Comment_4068973

    Good Boy is the killer title for Chucky.

    Killing a survivor without any hooks and practically nothing survivors can do to avoid the fate was simply not fair and the only way Myers could be adjusted if it that addon was gone.

    actually its "The Good Guy"

    actually they can by going into the lockers and I dont believe that it needed to be removed to adjust him. They could've removed the evil stalk cap and gave more buff to t3 that move some away from 'tombstone" without removing it or reworking him

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068761#Comment_4068761

    tombstone was holding back giving Myers proper buffs. It needed to be removed and I think most Myers players just wanted things like no stalk cap and more t3 buffs.

    Instead we just got an improved Good Boy.

    How, and why did it needed to be removed? yes to the no stalk cap and more t3 buffs

    what do you mean "improved good boy"?

  • @Yoshirama said:

    He's just so boring and not fun to face. Can stalk to fast, delete every pallet, charge a second of his power to down you quickly. Just a dash killer with no personality and no skill to play.

    He used to be my main, now I despite him.

    well people were complaining non-stop that he needed a rework because of tombstone and everything despite that he wasnt that strong, so this is what we got.

  • @AbsolutGrndZer0 said:

    Blood Generators are a lot faster to finish in the long run, so "gen rush" is much worse in the event mode.

    "scary thought" imagine if they replaced all gens with blood gens after the event. Gawd

  • @Wezqu said:

    I don't know where you all play but for me the event has been same as normal queue nothing to really mention. Seen maybe two tunnelers.

    same. played two games as survivor yesterday (blood moon event), 1st was against a Ghostie that wasnt really trying i guess (downed ppl and kept dropping them till they wiggled free) and 2nd was against a ghoul (3 escaped, including myself)

  • nah, ghoul doesnt need anymore changes

  • I'd go play survivor or some other game

  • @Aven_Fallen said:

    Because Killers complained. And if Killers complain, there will be changes.

    sure cause survivors never do that either, especially not on here?

  • its part of the game bro, just deal with it and hit next

  • I havent played the Frank Stone game but yea if they bring him into the fog, he needs to be his own killer not just a skin

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064587#Comment_4064587

    You got me mixed up with someone else. I am only P2 with him.

    i think you're right, sry my bad

  • good, now go get the P100 Unknown you're always talking about =)

  • Ghoul already has gotten 5 nerfs (if not more) since his release. His power goes on cd by kagune leap hit, breaking a pallet, or using both charges. He's in a good spot so long as they dont Skull Merchant'd him

  • ppl crapped on me for these suggestions but here they are:

    1. Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked
    2. Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active
    3. Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not receive DC Penalty and will be replace with a zombie Bot. (survivors controlling zombies can earn additional BPs for Zombie events: Attacking survivors, bodyblocking Nemesis/other survivors or feeding Nemesis mutation), vaccine chests respawn.
    4. Iridecent Umbrella Badge (add-on rework): Nemesis starts the trial at Tier 3 Mutation but zombies no longer spawn (excluding Zombified Survivors)
    5. Cerberus and Licker add-ons: add-ons that turn zombies into these enemy types. Maybe the licker has increased detection range or can detect based on sound (running, grunts of pain, vaulting) while having long range attack but moves slowly on the ground/walls/ceiling). Cerberus could attack like Houndmaster's Dog, holding them in place and despawning after survivor knocks them off.
    6. Zombie Mori: If a zombie is near a survivor in the dying state Nemesis can hit a button prompt for the zombie to mori the survivor without nemesis having to be near (survivor controlled zombies can also mori survivors by walking up to downed survivor and hitting the "kill" prompt) or the zombie just does it automatically on its own.
  • @Zuiphrode said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048674#Comment_4048674

    Survivors screamed bloody murder for a bit when Nemesis got a whole 0.5m more tentacle at stage 3. Nemesis! Who by any standards is among the lower tier killers.

    isnt that crazy? i feel like they'd scream if they came out with a killer who's power just jumps 3 meters forward and doesnt do anything special lol

  • @Shinkiro said:

    Punctuation and paragraphs please! I beg you.

    so I took a long break from dbd. I was on a two month break before Springtrap, and then played him for a handful of games and haven’t touched dbd since….until recently. As in one day. And every game is a trash heap dumpster fire of bullshit. As a killer all the survivors I get anymore all just bring gen speed builds and maybe one with a flashlight bully build and just pound gens like they’re going for a world record speed run than no amount of gen slowdown can help.

    And every down resulting in the same stand off. Either I pick up and let them have a free flashy/pallet save or I just let them get picked up. No real chance delivered for a down I earned. But in survivor, there’s n ostakes. I have had a 90% escape rate since I came back. It’s way too easy.

    So many pallets that any killer can’t really keep up in chase. So many perk builds to just crank these gens out and go before our killers slowdown perks can make a noticeable difference. And the worst part? As an old survivor main, none of it feels earned.

    I spent time trying to get good at survivor and worked my way up to skillfully get myself out, and it was fun. Now y’all just neutered the killer role and dumbed it down to a plaything for the vocal majority that is also just a minority. What have these incompetent shitheads done to their own game? Dbd used to be a horror game that took skill from BOTH sides, now it requires complete and total skill from killer to make 0 mistakes and to hopefully not be punished for it, meanwhile survivors can make all the mistakes they want and still only have a 10% chance we get punished for it.

    And might I add that interactivity between both sides is dead. As a killer I only could stand about 5 games of this bs (not all the way through tho) and every single survivor just had sprint burst equipped and just W’d away. A majority had a gen rush build too with their SB. And there was just no killer/survivor interaction.

    Any chase worth committing to they just predropped a pallet every five seconds cuz for some reason pallet spawns are way out of wack across every map ever. And any hit I could get didn’t matter in five seconds because of a freaky fast medkit or heal perk. And Ik a no life survivor main is gonna come in here “lMaO skIlL IsSueE” but anybody with a ######### brain can see your side is way too over cuffed and for no good goddamn reason. It’s a 1v4. It’s not 4 separate 1v1’s.

    You shouldn’t 1v1 a killer ever in a normal match. THIS COMES FROM A SURVIVOR MAIN! WAKE THE ######### UP BHVR YOU ARE DESTROYING YOUR OWN HORROR GAME! YOUR GAME IS MARKETED AS A HOORROR! WHAT KIND OF HORROR ######### GAME MAKES A JOKE OUT OF ITS OWN KILLERS/MONSTERS!!!!! WHAT THE ######### IS WRONG WITH YOU GUYS??!?!,!?

    ATIL LISTENING TI ENTITLED CRY BABIES AND BRING SOME ACTUAL SKILL BACK TO BOTH SIDES OF YOUR GAME AND ATOO HOLDING ONE SIDES HAND OVER THE OTHER!!!!! ANYBODY WITH A DAMN BRAIN WOULD SAY YOU ALL NEED TO BE FIRED AND THE RIGHTS OF DBD HANDED OVER TO ANY OTHER DEV BECAUSE ANYBODY ELSE WOULD DO BETTER WITH YOJR OWN GAME THAN YOU!!!!!!!!

    @Shinkiro this should make it a little better to read

  • @Shinkiro said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062071#Comment_4062071

    Some players think that if they overwhelm the devs with enough complaints and nerf requests, they’ll eventually get what they want no matter how weak or illogical the argument is.

    Oh yeah 100% and its constant on so many things that clearly aren't game issues, but player issues. Why learn to play better when you can try and get everything you dislike nerfed i guess. It worked for them in the past with Skull Merchant and that gave them justification to keep trying it.

    That said, the devs have actually done a pretty good job so far of ignoring that kind of pressure.

    So far… i hope they took the hint after the awful idea to gut and murder skull merchant that listening to excessive emotional cries for nerfs is a hugely unhealthy and terrible thing for devs to be doing when it comes to balancing and will get them alot of ill will.

    it also doesnt help when they dont get what they want, that they also threaten to stop playing the game if they dont do as they want. "we're going to stop playing your game if you dont remove tunneling'.

  • @Leon_van_Straken said:

    Why using your blink as Nurse?

    Isn´t it boring to blink at your opponent and insta hit them without counterplay? (that was sarcasm btw)

    Everyone plays the game they like it to play and if you like it or not the Wesker is allowed to tunnel if he wants to.

    exactly! aside from being entitled, i've never understood why people hate the concept of "players playing how they want". The idea that some think they should be allowed to control how their opponent plays, just for their fun is just crazy to me

  • though I said disagree i will say this: if they do rework her, one idea I have is maybe incorporate some kind of telekinesis. like be able to push and/or pull in any direction. maybe allow the killer for the 1st time to pallet stun survivors (of course they'd have to implement weaknesses for the killer). If they really want to remove the blinking mechanic

  • @Valuetown said:

    I primarily play killer during this mode, and here are a few lessons learned from this iteration that I think should be implemented based on my ~100+ hours from this 2v8 gameplay experience:

    • Remove 2 of Nemesis' zombies, increase zombie respawn time, reduce zombie walking speed, remove the ability for killers to see zombies - currently nemesis is too oppressive, and I find matches quite boring when I am queued with a Nemesis player because of the free slowdown his zombies provide.
    • Remove the ability for instadown/dash killers to use shadow - Completely unfair for survivors, I feel bad when I play Billy with shadow or Wesker with shadow
    • Remove Oni until blood orbs despawn after 90 seconds or his power time is cut in half - there is no reason Oni should have unlimited access to blood orbs. This isn't like 1v4 where he is fairly weak until he gets his power, as he has another teammate to help. Oni is the most oppressive killer in this mode currently.
    • Remove the third dashes from Wesker and Dracula - two are more than enough from my experience
    • Fix Chucky's buggy animations - half the time he looks like he is either t-posing during attacks or is flying around the map
    • Increase exhaustion to 60 seconds - sprint burst is off cooldown way too frequently
    • Reduce pallet density - this just goes without saying
    • Actually have an accurate time estimate within reason for queue times - 22 minutes estimate should not mean 5 minutes of real life time

    These are just a few things from the most recent 2v8 experience that I think can be improved. Please let me know what you all think, thanks. 👍️

    with the exception of the chucky bug, thats a No on all the killer nerfs for 2v8

  • you guys already have the 3gen nerf on killers, do you really need anti-3gen perks?

  • all this fuss over 4 zombies, yall must get curbstomped often by just the 2 in normal 1v4.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057921#Comment_4057921

    yes it can be both, no tactic works 100% of the time. sometimes it works, sometimes it doesnt. thats what makes the balanced, v good survivors its often the best method to win, but does it always work? no, not if they are good.

    I feel like thats been explained to them over 100 times

  • Oni is fine in this game mode, so would Legion if they put him back in

  • Nemesis has terrible map traversal. be grateful the devs only added 2 more instead of giving 1 zombie per survivor (or 8 zombies, which I'd be down for). If not that, then add a sprinting ability that starts out slow and gradually ramps up in speed the longer Nemmy holds it which Id be down for that also

  • made a post about buffs/ changes to Nemmy that I'd think you'd like as well:

    1. Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked
    2. Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active
    3. Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not receive DC Penalty and will be replace with a zombie Bot. (survivors controlling zombies can earn additional BPs for Zombie events: Attacking survivors, bodyblocking Nemesis/other survivors or feeding Nemesis mutation), vaccine chests respawn.
    4. Iridecent Umbrella Badge (add-on rework): Nemesis starts the trial at Tier 3 Mutation but zombies no longer spawn (excluding Zombified Survivors)
    5. Cerberus and Licker add-ons: add-ons that turn zombies into these enemy types. Maybe the licker has increased detection range or can detect based on sound (running, grunts of pain, vaulting) while having long range attack but moves slowly on the ground/walls/ceiling). Cerberus could attack like Houndmaster's Dog, holding them in place and despawning after survivor knocks them off.
    6. Zombie Mori: If a zombie is nearby a survivor in the dying state Nemesis can hit a button prompt for the zombie to mori the survivor without nemesis having to be near (survivor controlled zombies can also mori survivors by walking up to downed survivor and hitting the "kill" prompt).
  • @terumisan said:

    eruption hasn't been worth it since i found out the 8 kick limit existed since it takes 2 regression events

    yea, killers really got the shaft with the 3 gen nerf. cause I guess defending the last 3 gens was considered "holding the game hostage".

  • @CatFish said:

    https://forums.bhvr.com/dead-by-daylight/discussion/463986/good-first-steps-for-nerfing-blight

    Or, you know, you could learn to play and counter him. While SWF can open the gates every game at the 2-minute (watch Hens's video) we don't need killer nerfs

    you're asking for too much, even though you are correct

  • i dont really think so. I mean his vine attack slows him after use, even after if he misses. With his undergate attack unless you you hit center it usually misses, otherwise its used as a way to push survivors off gens and damage gens/break pallets if you have the addon

  • @exDbd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054294#Comment_4054294

    tunneling is a strategy maybe when 4 gens are completed but right at the start? That’s kind of laziness. I can get 4ks without tunneling anyone, using my brain power to locate hooks away from generators to get them away from them. I don’t even care if I die in a match, I really don’t. But when im forced to wait for my teammates to get out due to tunneling from the start, just sitting and waiting, it’s not fun. Getting no points because killers want to be a try hard and just tunnel. Tunneling has been the hot topic lately and I do hope many survivors complete the killer survey. Because it’s not balanced. They hopefully will do something about the tunneling soon- since this is the only way killers know how to play. Meta stuff always gets nerfed, so please just keep tunneling and calling it strategy. From my experience I get tons of blood points and so do the survivors when I play killer. There is no reason to be a d head just bc you want a win. You win some you lose some. But most killers itch for the win and ruin others game by not letting them do anything. I remember when the game didn’t have all this aura giving killers so much info, but guess what distortion was a problem. I say they do away with perks. Maybe make a game mode with no perks. Perks have ruined the game and then nerf buff etc etc some can’t even keep up!

    -tunneling is a strategy maybe when 4 gens are completed but right at the start? -

    so what if its from the start? the longer the 4 survivors are alive the less time the killer has, so for every survivor eliminated that's more time the killer has.

    -That’s kind of laziness-

    No, it's just being efficient, but people will just call it whatever to make it sound evil and/or toxic

    - I can get 4ks without tunneling anyone, using my brain power to locate hooks away from generators to get them away from them-

    Okay? Good for you? I don't get the point of some people bragging about 4king without tunneling I guess you think it makes you sound like a superior killer, it doesn't. so, you take them to a far-off hook away from generator, ok sure not like they can just walk back or to a different generator.

    - I don’t even care if I die in a match, I really don’t.-

    @exDbd said:

    can’t dc, will be faced with a penalty. Killer tunnels you out you get a warning you may lose a grade. Like how is this our fault. It’s the games fault/content creators thinking this is the only viable option to win. You can’t do this you can’t do that, this game is becoming so unbearable. Devs are you hearing us????? Helloooooooo???

    Maybe killers need to lose 2 grades for tunneling. The heck is going on? How do you all think survivors are having fun? We’re not. A majority of us anyways. Of course the comp swf team may have fun. But solo, duo- aren’t. And those who play casually.


    don’t even get me started with these desync hits due to high ping / ping abusers

    Yeah, sure sounds like you dont

    -But when im forced to wait for my teammates to get out due to tunneling from the start, just sitting and waiting, it’s not fun-

    So dont, if you were sacrificed already then just leave. Unless you're in a swf, if you are then oh well not that big of a deal to wait a little so put your "patience pants" on and wait

    -Getting no points because killers want to be a try hard and just tunnel-

    find it hard to believe you get no points for getting tunneled, unless you really played poorly

    -Tunneling has been the hot topic lately and I do hope many survivors complete the killer survey. Because it’s not balanced-

    removing all killer strategies isnt going to make it balanced, in favor of survivors for sure but not balanced. Hopefully killers also did their part in the survey and hopefully the devs listen to killer mains too.

    -They hopefully will do something about the tunneling soon- since this is the only way killers know how to play-

    Even if they do, you'll just find something else to complain about that the killers do after adapting. Its not that its the only way killers know how to play but that its one of the few most viable strategies that provide pressure, since gens are still popping fast. Killers could get on with just Pop Goes The Weasel (back when it took us 25 secs after hooking someone) but survivors kept whining that it could be used while camping (once, it could be just one time while camping) so the devs gutted that.

     -Meta stuff always gets nerfed, so please just keep tunneling and calling it strategy-

    Funny how you have to say that with such snide. Dont worry im sure they'll also nerf more survivor metas to compensate for killer nerfs. Its always going to be called strategy, no matter how much you hate it.

    -From my experience I get tons of blood points and so do the survivors when I play killer. There is no reason to be a d head just bc you want a win-

    Okay? Again, good for you? Why does wanting to win make someone a d head? Maybe you just need to not act like a sore loser just because you lost, dont dwell on it and just move on to the next game

    -You win some you lose some. But most killers itch for the win and ruin others game by not letting them do anything-

    advice you yourself should embrace. I mean survivors are the same. You mean just letting them escape and win, yea how dare I for putting in a little effort.

    - I remember when the game didn’t have all this aura giving killers so much info, but guess what distortion was a problem. I say they do away with perks. Maybe make a game mode with no perks. Perks have ruined the game and then nerf buff etc etc some can’t even keep up!-

    I dont think you guys face aura perks as much as you say you do but if you are solely losing because of aura then idk what to tell ya. I've never felt distortion was a problem so I dont understand why they nerf'd that, I would find it sad if killer's were complaining about distortion (although im sure they werent). no perk mode, sure once they (if they do) add it you can go to town and tell us if its better for you. Im pretty sure it wasnt perks that ruined this game, mostly the whining of entitled survivor mains after losing to a killer once.

  • @exDbd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054267#Comment_4054267

    and the game has become increasingly toxic and the tunnel isn’t going away, guess I need to become a ruthless killer main and make the game worse just like the rest of yall :)

    and how has it become more toxic, im hoping for a better answer besides "killer uses strategy".

  • pretty cool but he might be too big for the realm of the entity, maybe a baby rancor?

  • @runningguy said:

    hm, im good with noticeable 🤘😁🤘

    definitely one of my favorites, appreciate you man!

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052125#Comment_4052125

    I missed the part where is his autoaim, ahh let me guess he doesnt have one does it and must hit his shots directly.

    What a ghoul like killer.

    how dare you expose him!! RUDE!!

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/463476/slugging-and-tunneling

    Respectfully, they are not the issue. The issue is that, instead of teaching players how to play their overwhelming game, BHVR gives buffs to the Survivor role that won't make any difference if, as mentioned, players aren't taught how to play the game.

    ^ this guy gets it

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050916#Comment_4050916

    thats a bit of an assumption, some people make posts out of boredom or curiosity. some even make posts just to start a discussion and see where it ends up. doesnt mean they want change…even if i did want change, still doesnt mean i tell people to not abandon. thats the crucial point. wanting change and voicing opinions is one thing but when you start dictating to people how they should play before these changes have been made and make out they are scum for not following these rules that have not yet been introduced to the game then it comes across as malicious and controlling.

    This ^

    I've always been an advocate for "play how you want". Ive never expect the other side to play how I want and dont dictate how they should play just to make it "fun" for me

  • I miss playing demo with stbfl (pre-nerf)

  • @ShanoaLegendaryPlz said:

    I thought most of the ptb feedback said he was great and well made

    yea but theres always someone out there that'll come and say he's overtune/OP/unfun/unhealthy just because they got down. it'll be nice if had a new killer for at least a week before people start posting "nerf this" threads.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048616#Comment_4048616

    play according to the survivors rules and you will likely still called all sorts so might as well play in a way that you see fit

    sadly survivors will never be happy.

    Delete Killer strategies = complain about S tier killers (Blight/Nurse/Kaneki)

    Gut S tier killers = complain about killer aura read perks

    and so on and so forth

  • right now its neither-sided but it is easier on the survivor side

  • @Dinadin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048155#Comment_4048155

    Tell me your biased whithout telling me your biased 101.

    he's not, he's pointing something out that happens alot in this forum. your response is proof of that

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