deKlaw_04
deKlaw_04
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Comments
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@leviivel said:
Since we’re getting a whopping 10 skins for the Attack on titan crossover collection, what survivors and killers are you expecting to play which characters?
Idk anything about attack on titan but I wish we got a chapter honestly
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@[Deleted User] said:
The new HUD and being able to navigate while in queue. Being able to lock in a survivor and killer challenge and being able to change challenges is great. The presets are great too.
I'm strangely excited to play Hooked on You. It honestly seems fun. I was laughing through the entire reveal. BHVR being aware of the community's thirst is too good.
I can’t believe they actually acknowledged that part of the community lmao. And yes having both killer and survivor challenges at the same time is huge
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2958494#Comment_2958494
Hey Almo! :D It's been a while since I haven't seen you in the forums, what's up?
Anyway, my favourite one is 100% the reworks to the gameplay and the meta being changed. It's absolutely what the game needs for longevity, imo.
I can’t wait for these changes
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@Mister_xD said:
Is there even competition?
i wonder how that’s gonna work. Very interesting
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@GannTM said:
Dating sim
Spirit comeback
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@Nathan13 said:
I understand some players are complaining that if you’re the last survivor alive and you get downed, you won’t be able to use DS, power struggle and flip flop.
But it’s not like that happens often anyway and you know you’re most likely dead at that point. I don’t see why it’s a problem.
I like Carrying my Jill’s and Claire to hatch😔
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@ShinobuSK said:
Why is everything yes or no in this game? Why no options?
Just let us choose ffs. Also with the wiggle skillchecks. I hate them and want to keep the old thing but that wont be possible. Now I will have to listen to that awful annoying sound it makes while being carried.
Not to mention these new moris will kill the most fun interaction I had in the game - carry the last survivor or being carried to the hatch
Exactly
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Rip wish it was a cosmetic
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@Almo said:
For me, it's the Prestige perk unlocking. I love this one. :)
This was the best one easily
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@Marigoria said:
New Resident Evil chapter, Hooked On You and Prestige rewards.
Hooked on you, really? Lmao I’m surprised to see that as one of your answers
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/324192/favorite-announcement-from-the-stream
For me?
Probably the queue incentives.
That was also a great change. I already Iove playing demogorgon and pyramid so this is a plus
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/324192/favorite-announcement-from-the-stream
I'm absolutely loving the positive reaction to yesterday's stream. A lot of work went into that, and it's great to see it being received so well.
I am so excited about everything that was mentioned (yes I am naturally very excitable), I'm just looking forward to being able to share more details with everyone about what we have coming up!
Well yes you guys deserve all the adulation. This stream really hyped me up and I’m trying to get as many characters to p3 as much as possible
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@Dustin said:
To be honest I was a fan of every announcement except the Final Kill thing. I would prefer that instead of automatically killing someone we down in end game we have the option to do what ever we'd like. Feels more natural that way and it's better for player interaction. If they're worried about last survivor slugging for bleedout add an "opt out" option for survivors in the dying state if they're the last alive.
I agree with that I don’t like the automatic mori
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@Brokenbones said:
The perk overhaul
I'm both excited and worried to see how it'll turn out.
Not a knock at BHVR, I'm just worried what changes will be made to perks that imo are pretty fine as is. Like Pain res for example.
We will see how it goes
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@Phasmamain said:
Personally I’d love a bloody chibi charm of each survivor or a legacy inspired skin (obviously not the actual ones).
what ideas do you all have?
Skins i don’t like charms
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@dugman said:
The new prestige system sounds great, that’s probably my favorite announcement. 🙂 I’m also looking forward to trying some bot matches for the heck of it. Plus if the bots work out well for the devs they might consider having them replace disconnected players like they do on the mobile version which would also be a nice change.
The big perk and basekit rework sounds interesting but no details so far so it’s hard to be too excited on that yet. I’m sure it’ll be good though. The new killer looks pretty fun so I’m looking forward to trying it out.
The rest didn’t mean much to me personally but it all sounded like good changes for the game overall. Even the silly dating game will probably give some people a laugh.
Also the new killer survivor saved loadouts is awesome
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@CakeDuty said:
It's tough to choose between the new prestige system or the 40+ perk changes.
As someone with all survivors P3 lvl 50, and most killers P3 lvl 50, all I have to do is lvl up the new survivor and killer at each release, which makes the grind almost non existant for me (about 5 million bp for each).
Tho I'm also hyped for the meta shake up, genuinely the first time I've actually been excited for the future of DbD for a long time. If they really can make gens take a bit longer and give means to counter camping and tunneling without need of bringing perks, then I can finally play both roles again without feeling like I have to bring slowdown/second chance perks to stand a chance.
In the end I'm gonna have to go with meta shake up, the thought of not feeling forced to run certain perks to counter dumb strategies is just amazing.
Yeah I’m also excited about what they will do with the perks. They also said some base game mechanics
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2957247#Comment_2957247
Yeah, getting someone to p3 can be easily done in a day or two, so if you commit enough, you'll have every character on one side or the other done within a month. Two for both sides. Then it's just a matter of getting the generic perks on every character, then afterwards, every 3 months, just leveling the new character to p3 and getting the generic perks to level 3, and it's all done. Way less grind than the way it is right now, both for "veterans" or for new players.
I got a couple at at p3 already. Key is to get them to p1
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@IlliterateGenocide said:
I'm just worried I'll get slapped with noed the second before I get to the escape point and insta mori. Or all my teammates get to the gate we all try to leave but I get hit with a hatchet when they leave.
Instant death like that sounds bullshit.
I really don’t like this change. You basically get punished for lasting the longest lmao. Also I like carrying survivors to hatch or letting them wiggle of to let them know that I’m not gonna kill them.
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@thrawn3054 said:
Because then I need to prestige in order for it to save any grind. If this is only a piece of a larger plan then it's an okay start. If this was it for their big fix it's garbage.
It does even take long to get 1 character to p1
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@IlliterateGenocide said:
As the title says.
I'm going to skip prestige them if not, cause i got 44 characters to prestige if they DO get a reward
Maybe something for my Jill🥰
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@[Deleted User] said:
No, because upon downing the last survivor the killer will automatically mori them. If you want to give hatch the killer would just have to not down them
That’s stupid. I usually carry the last survivor to hatch. Im not really a big fan of the mori update
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2956353#Comment_2956353
No facial changes?
And taking a back seat to background character😒
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2956291#Comment_2956291
so 44 to prestige....
we can do this
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2956291#Comment_2956291
so 44 to prestige....
Well I got 8 survivor at p3 and no killers so your in a better position than me. Demogorgon I have at p1. Mikaela Meg and laurie at at least p1 level 25
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2956329#Comment_2956329
Not really since I don't know anything about it.
All you need to know is that Claire keeps getting treated like sh*t by bhvr
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I think you know why my friend
wesker sounds cool tho
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@JP_Cloud said:
They should have one female and one male survivor. We don’t need two more female characters.
It should be Claire and Chris not two background characters
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2956213#Comment_2956213
So i have to prestige all characters by june huh....
Well how many you got😂
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@IlliterateGenocide said:
When do they changes take place? i gotta be quick
Hopefully by June
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@MikaelaWantsYourBoon said:
If Kate and Mikaela have mask, idc others. But you are right. Like crowns, all original characters should get mask.
Yay for us kate mains
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Not looking forward to it
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She looks awful. I’ll stick with Kate
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Does it really matter? It’s just 30 minutes. This is nothing compared to my chemistry class today
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2954659#Comment_2954659
Don´t worry. Next chapter is around the corner. Then all the people that complain about only seeing Legion, will complain about only seeing the new killer.
That’s just kind of how it is. I see huntress a lot and I find her boring. Whenever I play vs a pyramid head however I love those games since idk when I’m gonna see him since he’s not that popular compared to blight huntress legion or Myers at the moment. Sadako I found super boring when she came out. Different from nemesis and pinhead however I found them fun.
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@Devilishly_Rowdy said:
So a 4 man SWF on comms with 2.5k+ hours each took me to the Grave Of Glenvale map and burnt that offering which increases hook distance. I already knew i was in for a GREAT time. I was playing Artist. The first thing they did was gather around the main building which has like 12 lockers all around, then as soon as i would injure and chase one survivor they would run around the building and near lockers where another survivor kept stunning me with head on. I injure another survivor and they would follow another route around the building and i would get stunned by head one from somebody else again. They all had Head On, and kept following these routes around the main building and stunned me like 15 times. They also set up a Boon exponential and COH in the main building just in case. That building has so many lockers so it was hard to guess which one they were in to avoid the stun, and they were extremely coordinated. So me a "killer" was running afraid of lockers lol. Why does that building have like 12 lockers in it anyways? So survivors can bully killers like this? And the devs are thinking of boosting solos to swf level too? When i say this game is a horror game for killers, i'm not kidding lol, it's pathetic.
when else are you supposed to use head on
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@Aven_Fallen said:
This happens if someone does not want to play against Legion.
Legion is overplayed and was always boring.
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Did you farm?
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@HectorBrando said:
"I miSs 2016/17 dBd sO mUch gUyS!!, gAMe wAS sO mUch betTeR ThAn N0w!!"
Honestly dbd back then looked like crap
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@tippy2k2 said:
I play solo so I completely get it. It sucks but I get it
BHVR has given them zero incentive to stay. They can either hang there for the two minutes twiddling their thumbs and not playing in order to potentially help three complete strangers they'll (probably) never see again get a few points (since you're not getting a ton of points in a camping game anyway) or they can just cut their loss and jump back into a better game.
I really wish BHVR would give you SOMETHING in terms of points when you're being camped like that. Give people a reason to stick around and maybe some of them actually will...
Give me 200k bloodpoints for being camped and I’ll stay
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@MasterTater said:
I love Pyramid Head but his add ons are so lack luster and boring so i thought i would try to give him a pass. The switching around of some of the names is mostly because having 4 green pages, 2 purple eggs and 2 purple books made bloodwebs harder to take in at a glance at least for me personally.
https://us.v-cdn.net/6030815/uploads/7ZY1WHE15QDK/pyramidheadaddonsrework-png.png
Please comment any feedback you have on the add ons, i hope he gets the love he deserves soon.
I love pyramid head too he needs better addons
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2953707#Comment_2953707
Oh you mean pulling them from a cage. Got ya.
Maybe I'll practice him someday. You've seen my pinhead and demo though 😂
I have seen your demo and pinhead gameplay. Way better than mine. But if you ever play pyramid head then I’ll be there for sure
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2953672#Comment_2953672
Not clear how he can deny BT. But DS, yea.
I just don't use him to know his strengths. I just know what I'm capable of with the killers I mentioned
the cages deny bt as well and even then he can get two people at the same time when camping a hook
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2953652#Comment_2953652
Maybe. I just don't play him to practice his m2 enough. It feels so clunky compared to rounding a corner and getting a hit with demo as example.
True but you cannot deny that he has very strong antiloop and can deny both ds and bt. That’s huge
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2953642#Comment_2953642
Pinhead(add ons), huntress, demo each can get the hits they need to get downs.
Pyramid also
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2953539#Comment_2953539
https://forum.deadbydaylight.com/en/discussion/comment/2953542#Comment_2953542
Yeah no, I gotta disagree big time.
The next Killer under Blight is Spirit, and without Add-Ons and maybe a good Map, she can't beat a good 4man
So you don’t think someone like pyramid head can compete? He’s crazy strong
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/2953293#Comment_2953293
I do. They could just got afk for a minute and not penalize their teammates.
What exactly does the player on the hook get from that? A pat on the back?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2953523#Comment_2953523
Killers are not the power role. Survivors are. The fact that Blight and Nurse can be strong enough to sacrifice 4man SWFs does not make them the power role.
There are more than 2 killers that can compete
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If it’s a camping bubba I don’t blame people that kill themselves on first hook
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@Laurie268 said:
I'm sure we've all experienced doing everything we can so our teammates can get out only to be left to die on 1st hook without a care in the world. This is one of the reasons why SoloQ is such a pain to play, you run the killer for 4 gens and get hit by noed and your teammates just leave without even looking for the totem. This is a team game, without your team you can't win. If your team dies, you die as well.
The emblem system should be changed to only allow you to pip if you did altruistic things like unhooking, taking a hit for a teammate or saboing a hook. This game should not be a free for all where you use your teammates so you can get out yourself. I've tried playing more selfishly myself but I just can't because I know how much it sucks to be left on hook.
The most fun games I've had were games where everyone was working together taking hits and looking out for eachother. Teamwork should be the most important thing when playing survivor.
That’s why playing with swfs is so enticing