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coppersly

coppersly

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  • @ZoneDymo said:

    I think Mori's should only work on kill hook and cypress should just be build in.

    That would make them almost worthless though. The ONLY scenario it would be useful for is if someone saved DS for their last hook or there was a bunch of recently sabo'd hooks and none are now nearby.

    Kills the point of a Mori.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053905#Comment_1053905

    Billy's Addons are eventually going to be standardised yes.

    Hopefully half of his won't be useless and his ultra rare not a hindrance to playing him.

    Let's also hope he doesn't get "slight changes" to his basekit like another elephant in the room did.

  • We need more survivors like you friend. Too many just want 5 minute games (and even those are longer than they'd like) instead of a daring match with risks and adventure.

  • @[Deleted User] said:

    If you hate having fun for extended periods of time, sure. But you're looking at 20-40 hours of practice for green rank competency, more to do purple ranks, and hundreds of hours for red against the best survivors. The cooldown and reappearance changes only helped people who already knew how to juke her, so it's quite jarring when you go from survivors that run aimlessly through purple ranks to survivors at red that will exactly measure your blink distance and always be just beyond it. My opinion, not worth it. I wish I had that time back or had put it into Billy instead.

    Billy is getting an "addon pass" too so that will probably have been wasted time as well.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053885#Comment_1053885

    Yes but I’d argue she’s still the best and if you can master her you won’t have to deal with toxic survivors as much

    Except for those toxic Steve's who somehow know the single best path for blocking your LOS no matter where you are :(

  • But play in a maze of walls and suddenly you don't even need loops or pallets. It's a literal guessing game at that point.

  • @SnakeSound222 said:

    I think the devs forgot about the achievement, just didn’t care about it, or like BS achievements that are unfun as #########.

    Like someone said earlier, they can't change them on consoles unless it's literally impossible to do anymore. I have no doubt they either forgot or didn't care about it when designing the addons though.

  • I don't really like it and it doesn't quite feel like it fits her tbh. It sounds like a lot of banging noises that would get repetitive and old over time and also block out important sound ques. Not a bad effort but not "Nurse music" either.

    @MrDardon said:

    @Peanits @not_Queen What's your opinion? Would it be possible to get that into the game somehow?

    Other chase music ideas like this, while cool, aren't likely to get in. They've said before they either can't or won't, I honestly can't remember which they said.

  • @GHOSTfaceP3 said:

    She’s still the best killer so yes if you can deal with hundreds of hrs of frustration and losing because she’s hard to learn but she ignores looping honestly if I played on pc I’d main her but I’m on ps4 do until they increase the sensitivity or enable m/k I’ll just play her not main her

    She ignores traditional looping. She can still be looped around objects that block your blinks and by certain formations that make blinking through them either impossible or too risky to actually work out in your favor. Not to mention the basement bug is back where it sucks you down into and no matter how you were aiming and won't let you tele out. Which is a shame because when it was working it felt like such a power move to hook someone down there and tele out right onto someone else.


    At OP, I'd say only if you find her gameplay engaging and fun. If you're trying to learn her because you want to play the strongest killer, it just isn't worth it anymore. She is so beyond frustrating to play because of bugs and the new stupid cooldown that you're better off learning one of the other strong killers that won't take you 500+ hours to master and still do damn good with.

  • @Peanits said:

    I don't mean to sound like I'm strongly against it or anything, but I do thing this sorta' undermines the point of a hex perk. The idea behind a hex is that you get a strong effect, but risk it being taken away.

    On a more technical level, this would probably cause some issues when you have multiple hex perks, since you'd quickly run out of dull totems for your hex to respawn on.

    I think deactivating a totem being more interactive instead of just holding m1 would go a long way in helping the totem issue. Same for generators tbh.

  • @Endstille said:

    I think best chance is when you have a survivor that wants to finish a gen, blink behind, easy grab.

    Approach them and act as a friendly killer, shaking your head vigorously at the gen. Wait until they're almost done and just blinkblinkblink grab. Ez.

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053550#Comment_1053550

    i have a couple ideas.. and i'll keep trying until i run out of black wards & the add on.. but I think a more reasonable update to this achievement would be down someone 10 or 20 times after blinking 3 times.

    Still have to know how to use her power, plus still have to use that hindrance add on.

    I love when an ultra rare addon is more of a chore to use than it isn't.

    Seriously though good luck. The 20-30 hits sounds reasonable especially since they removed the teleport through walls feature on it.

  • @Tro said:

    Right? I mean we’re not asking to make her Op again, just remove the cooldown, or make the c/d only apply when in a chase, or make 1 c/d reset both blinks but please change something because the majority of players, including the majority of new players find her frustrating to play as she is right now.

    I'm surprised the new player avenue of arguments hasn't triggered the devs into fixing her. We all know that's the focus right now. Maybe if we say new survivors want to try and and now have no fun? I'm out of ideas on what to do to get the devs to care about her.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053424#Comment_1053424

    That is a bug, to be fair. It is meant to uncloak you.

    How long has the bug been in game? Any plans on fixing it?

    Nothing worse than seeing your trap count go back up from clicky click

  • Yeah all I can say is good luck fam.

    I got it back in the day from a 5 blink game where someone just happened to be vaulting right as I landed on them. With the ultra rare being the only way to even get 3 blinks and it's removal of a key aspect of her power there's very little chance of getting it now.

    Especially since every time you want to even try for the grab you need to wait 9 seconds to get all the blinks back :/

    Who the hell is gonna be willingly in a situation after 9 seconds where they can be grabbed? Potatoes. What a great change.

  • @Tro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053310#Comment_1053310

    And we keep asking for proof and you guys keep evading.

    Even if what you are saying is true, I’m sure the top 1% of any killer can do really well with them too. That’s like saying the top 1% survivors could always hit ruin so it was balanced.

    just because the top 1% of players can “always get a 4K” (which is highly unlikely btw) doesn’t mean she doesn’t need to be looked at.

    Gotta love when their rebuttal is "someone can always 4k so it's fine"

    Like what an astounding argument, you shut down all of my points so eloquently it's astonishing you aren't a team remember yet.

  • @Hamtroll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053392#Comment_1053392

    It doesn't really matter if they figure it out and you have a chase perk or two. I run bamboozle with it since I feel that's the single strongest chase perk in the game. You will always start the chase with them injured from the blinks, and quickly catch up even with LOS breakers.

    I got taken to Lerys with extra mist yesterday and I feel like being the walking nurse was a huge benefit there since I only needed to land 1 blink to get my downs. As opposed to needing to try and predict survivors through a million LOS blockers until they vault something (I run im all ears on pure blink nurse) and then I get my wallhacks and down.

    I don't know why but I find it hilarious to be moonwalking and mindgaming at tiles with the nurse.

    I thought bamboozle was a good chase perk to until some youtuber did an explanation on why it's bad (ToFu I think?)

    Basically when you use it you force them to run away from that loop potentially sending them to a stronger loop in the process. When I did use it, it only ever helped me a handful of times because they would know it was active and just run away from it thus rendering it nigh useless (unless they run to an empty spot but that's too rare to rely on)

    When it did work however, boy was it ######### wonderful to see them try and vault the window and just sit there sad and confused >:)

    I suppose walking Nurse would be better on something like Leyr's though. I didn't have too much trouble on that map on old Nurse for the most part, but it certainly wasn't the easiest map.

  • Does it work when pointing anywhere on them? That seems wayy too easy to do. I thought it had to be like a flashlight stun but was shorter to trigger and only worked during very specific moments.

  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053414#Comment_1053414

    It can also be used to stunlock the wraith with a flashlight as it doesn't decloak you.

    Balanced.

    Only killers that have that kind of annoying 'counter' are wraith and trapper that aren't that strong in a first place.

    Nurse has flashlight burn too if I'm not mistaken but the time window to do it in is so short most people wouldn't ever go for it. I think I've had it happen a few times and it stops you from being able to blink iirc.

  • @Steel_Eyed said:

    Well, I recently learned Leatherface. Mind you I played a lot of Billy before and if you hold chainsaw, it goes off. When playing LF, it holds at 100 until you let go of the button.

    This realization made me understand how stress free it is to playing camping LF.

    It’s not all that fun and the blood points aren’t good, but it’s amazing how many survivors will run into the lion’s mouth.

    The hardest part about playing Bubba is getting that first survivor into the basement. The rest usually plays itself out.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053383#Comment_1053383

    No man, that's the problem right there, I'm always a red rnak, right now I'm a red rank 1 survivor and killer both

    My best guess is the current state of DbD is pissing off a lot of killer players who are taking it out on survivors. Traditionally it's been the other way around but times are a changin

  • @Freudentrauma said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053221#Comment_1053221

    Range AddOns indirectly influenced charge time as well. By raising the distance for a maximal charged blink, you technical shorten the time for shorter range blinks. Giving survivor less time to react and judge a nurse charge. I can tell for experience. An Omega Blink Nurse was much harder to outplay than basic nurse, not because of the distance, but because of those shortened charge time for close blinks. The new Charge time debuff is probably meant to fix that issue and tries to keep it consistent, so that you only have to charge longer for that extra range as well.

    Huh, guess I never looked at it that way. I never noticed a difference in short blinks personally but those aren't exactly the most common blink tactics either. I guess that makes sense yeah.


    @Hamtroll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053221#Comment_1053221

    Half the power from the walking nurse is the surprise factor. Tons of really good survivors will still be juking around trying to dodge blinks while you just waltz up and smack them down.

    Nurse is still the strongest killer in the game, but she takes skill to use.

    The next strongest is spirit, who is braindead easy in comparison.

    Add-on less nurse is really strong still, but now you can still rock omegablink with super fast blink recharge and it's more or less just as strong as the old nurse. Barring 4-5 blink nurse which, if you were a good nurse, you did not need anyways.

    I'll level with you, I was only good at 5 blink Nurse before I really dug in and learned her. After a few hundred hours with just 2 blinks anymore than that really started to throw me off and actually worsen my performance as strange as that sounds.

    But the surprise factor wares off the second they know you're running walking Nurse. She's always taken skill to use, but now she has an additional skill barrier of patience because of all the bugs, deadzones, and the STUPID cooldown.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1053302#Comment_1053302

    Yes, they have been here, but I didn't think of them as common appearance

    It's more common the lower in rank you go because it isn't very rewarding for the most part and won't let you pip up easily or past a certain rank. So if you've been like green ranks or above for a while it makes sense that you wouldn't have seen very much of it since at that point the killers are playing to rank up and not just cheese the game.

  • All three of the things you listed have been happening in the game for a long time now. Slugging is way less effective than it used to be however and should pose no problem since you can 95% yourself on the ground.

  • I wish they were all standardized and had a set amount of time because some feel so long survivors can BM and teagbag you during it and still make enough distance that there was virtually no risk in doing so while others are really short and sweet and let you get right back into the action.

    Like when I was playing Nurse and did bring a mori I had to make sure I had at least one other person downed so when I was mori-ing they weren't just free to do whatever for 30 minutes while I choked a ######### out.

  • Unfortunately the self stun killers like Nurse and Legion are so far off their radar it's not even funny anymore. Give up hope for any better change, and if by some miracle they actually do change them for the better then the feelings will be that much more intense.

  • I've only tried it once or twice and yeah it's very funny when you down someone when they think they're safe lol.

    I'd argue this is one of the only ways to have fun with her now though :(

  • @Hamtroll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051571#Comment_1051571

    I don't know how you can think walking nurse is bad. You get a free M1 hit with the blinks, then just run them down like any M1 killer, and most people will be expecting you to be super slow and it will catch them super off guard.

    https://clips.twitch.tv/DirtyCheerfulDragonfruitAliens

    I usually do walking nurse + the super long blink. With some practice and monitor+abuse + whispers, you can teleport directly to generators or onto areas you think survivors will be at, then use the second blink to get a hit. Then you run them down with a chase perk or two.

    Well my fun when playing Nurse comes from teleporting and never being an m1 killer. That's what was fun about her, you used your power for everything or you were going to fail. Having it turned off, even if sometimes effective, is not the reason I was playing her.

    @LegionGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052069#Comment_1052069

    yup, and now people want a buff lmao. her nerf raises the skill cap but it won’t make anyone who was already skilled with her affected in any way.

    I don't want a buff, I just want the dumb hat on hat cooldown removed or changed into something that actually rewards playing differently instead of forcing you to play specific ways.

    @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051664#Comment_1051664

    Their no perk games had coms, Zubat never went against them, I pipped against them, and I don't think even Umbra played the game back then. What are you talking about

    I think the biggest take away is you don't even need perks on the survivor side, just SWF, and you still stand a good chance if not dominating chance against most killers who have FULL loadouts. In what world is the power role a power role if the weak side can go perkless/addonless and still be a challenge for you? It makes sense for a killer to be able to go addonless/perkless like old Nurse because it took a lot of skill to play and you were the power role, and survivors could still escape if they played good.

    @oke said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050781#Comment_1050781

    If you think we still have any version of omegablink, you really don't know the real reason omegablink broke the game. It wasn't just the range that was the problem, you know?!

    While I'd agree that Nurse is unfun to play and it's almost impossible to play her casually, she is still undoubtedly the killer with the highest skill cap and potential to 4k consistently because you are 100% in control.

    I mean it is though? Range was pretty much the only thin Omega blink gave you. I believe it made you appear faster? But that seems to be directly related to the distance you traveled and the time it takes for that animation to finish regardless of the distance so... Yeah range was the absolute main benefit of it. We still have the range addons but now they actually come with a downside of charge time (still affects muscle memory and that was something they wanted to get rid of btw)

    I'd also argue you aren't 100% in control anymore because of the numerous bugs she has and map bugs with deadzones, and also dedicated servers.

  • Look at wiggling out like a way to punish the killer if they don't take you to a close hook but rather they try to take you somewhere they want to. It's not meant to give free escapes, just punish killers who get hook greedy.

    Also it becomes insanely broken with SWF, so lets not make it any stronger before we bust some SWF kneecaps.

  • @Colton147 said:

    Generator Rush doesn't really exist - you need to apply more pressure.

    I am capable of applying extreme pressure as Clown against Survive With Friends without any issue

    "I've never experienced this problem so clearly it doesn't exist"

    Gee thanks for that congressman. Is climate change just a myth because it still gets hot and cold outside?

  • @LegionGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050959#Comment_1050959

    i think that the addons right now currently are at an ok place. i just don’t agree with the blink cooldown and i find it really unreasonable because it has resulted in irresistible bugs and glitches. honestly they should just remove that

    I think there are about 6 good addons. Addons any Nurse main could tell you are good and would help her gameplay in some way.

    The rest are literally disable your power for WALKING, or just straight up memes/garbage. The ENTIRE point of the addon pass was to eliminate addons like that and change them into something useful but all they did was just shuffle which ones are good and which are crap. The total number of bad addons stayed about the same at the end of the day.

  • BHVR when can we get an actual good addon everyone wants for Nurse?

    Ultra rare that just removes all of your blinks and makes you as fast as Hag. Easily the best addon in the game right there.

  • I think we all want new and interesting killers but we really need to fix the core game first and spread some love to most of the already in game killers who sit at a sad C tier or below.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050367#Comment_1050367

    I'm not sure if it got fixed, but I was so upset how I had to M1 survivors as Nurse. :P

    That's part of her redesign though, I mean look at the addons that remove your blink for walkspeed and disable it upon landing a successful hit for walkspeed.

    Just play her as an m1 killer, it's what they were going for.

  • @Tydie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050781#Comment_1050781

    If they were to reduce this cooldown you would just run the "new omega" and we would be back where we started.

    The way they nerfed it though was kind of actually smart. First off you have a much longer charge time to actually gain the extra distance, so that's longer time to break LOS and maneuver. Secondly, the 2nd blink can never ever benefit from the extra distance without the chain time addon.

    So even if they did remove the cooldown, if you wanted old omega back you'd still be less powerful than it was before.

    If they didn't want anyone to run extra distance addons, why keep them in the game? The point was Omegas downside before the changes didn't really actually exist, and now they do. Much better than before in terms of balance.

    And I'm not sure I'd run them tbh, the extra charge time really detracts from muscle memory.

  • @Tydie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050690#Comment_1050690

    I find it hard to believe you could play as well with and without range addons due to how long it takes to build the muscle memory of the blink, especially since you said you mostly used omega. The main reason you mainly used omega cuz thats the muscle memory you know. It became a crutch. So do you want omega blink back? That was pretty much the main reason she got nerfed. It was extremely busted. If it were true that you could play her as well with and without those addons, you would use the double blink recharge speed addons to bring her back to old nurse. It feels somewhat similar. Range + fast recovery is what made her broken. You cant have both.

    Trust me, I learned her on pocket + spoon. It was only after I was already adept with her that I tried Omega blink. And no, I haven't advocated that it be brought back because it was whatever, and we still have a crappy version of it now anyways.

    And no the recharge addons only bring it down to 2 seconds instead of 3, that's still 2/3 more time waiting than you did before her rework. That's still over 50% more than before. It makes her closer to old Nurse but still very much different.

  • I would like to see a bunch of things on killer side that get unfairly cheated by DCs get some sort of compensation for it other than the measly BP at the end of the trial.

  • @Tydie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050598#Comment_1050598

    I figured. My point still stands. People who ran omega struggle to know her base blink muscle memory.

    And my point still stands, after a single match I was fine again with her base blink distance. It never stopped me from playing her without those addons, it just made her that much more fun.

    Ya know, the point of running addons in the first place?

  • @Tydie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050529#Comment_1050529

    I'm curious, what addons did you run? What do you run now?

    As counter-productive as it sounds to my arguments, I did mostly run Omega Blink. Not that I needed it to win, it just made teleporting really fun with the massive distance. I could still play just fine without it and my other go-to combo was spoon + pocket watch (I think that's a pretty common combo)

    @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050546#Comment_1050546

    I bought dbd for my nephews xbox cause he doesn't have a pc. We didn't play for long. The console version is awful. It feels like a cash grab. Like it wasn't very well thought out. Nurse is terrible on console and I used her frequently on my pc.

    https://forum.deadbydaylight.com/en/discussion/comment/1050529#Comment_1050529

    My go to Nurse build was BBQ, Ruin(now pgtw), MYC and 4th perk was whatever I felt like. NC, DH, Franklins ect. Hook someone, chase somebody with BBQ, if someone made the save go back and chase the exposed survivor. I'm not tunneling off the hook >.>

    I tried to run MYC a long time back on her but the rescuer would almost always be hard to find by the time I got back to the hook and I didn't want to waste my time chasing after someone I might not find easily.

    My playstyle with my build was very fun to me. I would just play regular and wait for discordance to go off and get 2+ free survivor locations and initiate regular chases.

    If Tinkerer proc'd I could usually get a gen-grab or I would down them right next to the gen so Surge would go off. I got VERY used to not kicking gens after Surge was released with discordance + tinkerer to back it up. I could defend a single 95% gen for minutes on end because it would constantly reset tinkerer and I was free for grabs They get so greedy on an almost done gen.

  • @Tydie said:

    I'm seeing a pattern with the people who complain about nurse nerf. I really think all of the people who are complaining were the people she got nerfed for. You guys ran her with ruin, sloppy, noed, busted addons etc. You weren't good with her to begin with, you were average at best, she was too easy to play for the payoff that she gave. I've played nurse since the day she came out, and I can still consistently 4k with her to this day. I never played her with addons or any crutch perks like ruin, and others listed above, and i basically got really good at her. I'm not gonna lie, its definitely harder because of the new base kit changes. Now I personally run the blink recharge speeds addons to get her as close as she was before because I basically played base nurse. I personally think the addons the devs reworked are mostly useless, and the base kit changes are unfortunate because i did enjoy not having to wait for a fatigue and then wait extra time until i can blink again, but i think it may have been needed. With that said, I do see how she is kind of a dead killer because only the top 1% can play her comfortably. Also, I understand how frustrating it is because, yes, its very very hard to learn her from scratch now, but i think its totally possible.

    I ran Tinkerer, Surge, Discordance, and BBQ. I would say only BBQ is really meta of those tbh.

    I hate playing the new Nurse. It took the skill = reward ratio she had and throw it in the garbage can, and now you spend so much time recovering from fatigue and cooldown you spend more of the game passively sitting there unable to do anything than you do actually playing the game.

    It isn't fun, it wasn't well done, we still got screwed with addons, she has gamebreaking bugs that are never going to be addressed, she is in a sad state right now.

    It also doesn't reward careful managing of blinks because the single best way (and probably what they are pushing for) to use her now is single blinks until chase. That is extremely limiting on gameplay and her main mechanic. Overall this is just a shitshow, especially considering so many of us in the community have offered way better changes that actually reward you for smart play and don't restrict you into playing her in one specific way.

  • Ironic they're looking into Nurses perk without looking into her.

  • @whammigobambam said:

    Because new players don't understand her mechanics and there's no way to learn them without losing a few. It took me so long to find out that looking up during the blink covered more distance.

    It's not so much looking up, at a flat 180 with the floor you have maximum blink distance. It helps to ensure you get the full distance but as long as you aren't looking lower than 180 you'll always get that distance... unless you're under another floor in which case you'll go up and lose horizontal distance since you're now travelling the hypotenuse instead of the leg.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044240#Comment_1044240

    *Coff Coff*

    The new Yamoaka map is so bugged that you minus well say you're an 3.68m/s killer.

    I remember how terrible it felt to have my blinks do nothing. 😕

    I'm willing to bet money every new map will have egregious deadzones for Nurse and devs will just continue to ignore it because she's "where they want her" now.

    Right in the fun garbage can.

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046875#Comment_1046875

    I played with Spasmodic Breath last night and at some point I started moving at like 160 % not to mention how far my lunge went. I just farmed with the rest of the Survivors and then told them was a bug. Not that I get reported for speed hacking xD

    When I was still playing my favorite new bug from Dedicated Servers was the fatigue speed boost. You could miss a blink by a mile and just waddle over to them at lightning fast speeds while fatigued xD

  • @SirBassington said:

    Red rank Nurse main here, I still play her since her change, it has done nothing to affect my playstyle. TL;DR in the bottom paragraph; but, Nurse is as easy (imo) as before so here is my not-so-short explanation why:

    When I learned how to play Nurse (~6 or 7 months after her release) I played her without addons as at the time they changed her power too much to be predictable. I learned how to utilize my blink amount and when I should or shouldn't blink. A survivor running in the open = double blink; survivor running to a walled off area with a whole bunch of lockers/hidden views = single blink/fatigue and listen for auditory cues on where they are moving to or from. Back then I never blinked right after a fatigue because the more I blink the more I fatigue (i.e. less sight on survivors [not good]). I used my blinks in variable amounts of time (close to than what we have now) to get to the survivors, play variable mindgames, and have fun, all while not 'try-harding' too much.

    How does that work with the 'new' Nurse change? Absolutely nothing changed, it enforced my wait a certain period before blinking so I can maximize my visual perception while in a chase, when I need to blink I am left with a view of the ground and audio for my main perception.

    Nurse is only as good as you make her and that can be dependent on certain maps or against certain groups (aka SWF groups - tbh I love these groups, they normally are really fun and others are easy to get a 3k/4k but I'm not here to gloat - I usually let most groups go as I can pip easily without many sacrifices at red ranks). But if you have problems with Nurse you either took advantage of then more than 2 blink Nurse addons or blinked as soon as your fatigue was over - obviously neither was fun to play against since that made Nurse easy to catch up to people and break most chances of escaping. As a Nurse main who never did such things I frowned on those kind of Nurse players as it was an obvious game design flaw in her - which has been removed for obvious reasons.

    If you want a good build to help you learn her run the following: BBQ and Chili, Thanataphobia, Agitation, and Bloodwarden. That's it. Why? I'll tell ya! BBQ will let you hone in on where survivors are if not in range of the hook, this does not mean you need to go after them, but its nice to know who/how many is/are close or not to a hooked survivor. Thanataphobia slows down the game just a little bit for you to keep the game in your favor. Agitation will speed up your carry speed to faster than your normal movement speed by just a bit, this allows you to hook someone faster and give you more time to get back to learning her ability and playstyle that works for you. And finally Bloodwarden, a lot of people will sit at gates once open against a Nurse because they think they can wait on you to be near and then escape - you are the slowest killer afterall. If you have downed someone most teams will still wait inside or near the gate which gives you ample opportunity to down more survivors - and this will teach you how to play the EGC with her should the survivors get cocky).

    TL;DR: Nurse is good if you know how to maneuver around the map with and without using blinks. Not all hits have to be right after a blink. Not all chases end or start with a blink. Have patience and take the time to use her, she is amazing when you get to know her (and you can run them around once you know how to play her!). It's still fun to play her vanilla (no addons, perks, offerings) and just go about happily. My recommendation to play Nurse: 10/10! These Nurse threads should stop as it just takes some time to learn a killer who is rated as "Hard" in the game and not let a few matches ruin it for them; I sometimes have bad matches but that's happens on both sides no matter who you play or run, its just a time of the day/night thing and who else you are playing with really.

    I'm glad you still have fun with her, but we haven't been saying she isn't viable, just very unfun.

    You have 2 negative feedback responses every single time you use your power, and now using your power to move like you're supposed to is a punishing BHVR because if you stumble upon a survivor you're most likely going to have used 2 blinks and the chase won't even start because you're needing to wait again for your power. On top of it you get punished for mind-gaming with your blinks now and basically forfeit chases if you miss a critical blink now because the distance they can gain is insane and they could just very well hide before you can even walk over to the area.

    It's just a hat on a hat of dumbness, and I know you could've come up with a better change that feels just as, or very close, to as fluid as she was before because she is janky as ######### now. Regardless of how well she can perform, most of us who enjoyed her don't like getting slapped in the face every time we blink and especially when bad survivors can just run in a straight line and delay you wayyyyy harder than their skill level should allow for.

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/125224/why-is-nurse-such-a-rare-killer-to-go-against-now

    She takes skill and practice before and after her rework. Simple explanation is most killer players don’t want to invest time to get good. You see them crying on here about crutch nerfs because they are used to easy 4K games. Any killer or mechanic that requires time to become good, they tend to avoid.

    That is such a load of horse ######### though. We put plenty of time and energy into learning Nurse, but they went and sacked what made her enjoyable. This isn't about investing time, that's a cheap cop-out of an excuse. It's about taking the fun aspect of playing the role of killer away patch by patch while things like SWF remain untouched and still dominate in every single elo they're in.

  • @Sluzzy said:

    Very occasionally. Her greatness is only a memory. Devs will never admit they were wrong in listening so they avoid the issue, push it under a rug, and hoping nurse mains would go away.

    Nurse mains rise up

    Seriously though I'll lurk for a little bit and have bursts of activity on here just so she never completely leaves the forums. Well, me and plenty of other Nurse mains. We have to keep the spirit alive.

  • @53nation said:

    If each individual killer is given an mmr, which was rumored, then this would open a lot of doors, so to speak. Tired of nonstop red swf as spirit? Well then why not try (insert killer here).

    It would also make going after adept achievements less meh. Might help break up the monotony of only playing your favs or whatever. Or just give you your best possible shot at a 'chill' killer game.

    They've talked about separating killers ranks individually before, and it is a great idea. Whether it's in a new mmr system or our current ranking system we definitely could use it.

    But they said it probably won't come with the new MMR changes so that's another... promise from BHVR. Can't wait.

  • @Tro said:

    Not to mention, that you simply cannot catch a survivor running around a staircase or statues, or through pride rocks Because you could not blink through those, and the survivor moves faster than you

    Big brain plays running around a giant statue to evade Nurse.

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044758#Comment_1044758

    I don't see the fatigue as a bigger "punishment" than the recharge on Legion and the cooldown on Spirit

    That was basically her cooldown, it filled that role. Now we have a hat on a hat of cooldowns though :/

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