cogsturning
cogsturning
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003081#Comment_4003081
Same and when we play we do nothing but meme. We expect to die and get tunneled so we go out with a bang and a whole lot of laughter. Other than that….survivor is the worst thing to even consider playing. Did two matches solo with a normal build and intent to just do gens. First match was a VPN myers who slugged and hard tunneled. The next was a Lich. Dude tunneled me for four gens. Not a single person hooked except my two hooks.
There is a reason why the BP bonus is almost always survivor. noone wants to touch the role.
Yeah it's all laughs for me too, but solo is just aggravation. The tunneling and slugging are one thing, but then add the useless teammates and it's horrid.
I've gotten the same anon Lich mutilple times who hard tunnels whoever they hook. It'd be nice f I didn't have to deal with the same ones over and over.
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@jesterkind said:
Personally, what I'm hoping for most is an Alex Wesker skin for Mastermind (death is her escape… but not yours) and a Moira Burton skin for Rebecca (she uses flashlights in her game, it's the perfect fit!).
This is, I feel, more likely than Capcom ever acknowledging that game…
Oh these would be great! I liked Revelations 2 a lot.
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If none of my friends are online and available for communal suffering, I just play killer now.
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Nice perk on paper, the buff is decent, but most of the time you will end up with a teammate leading the killer to you.
This is the exact reason I use Empathy instead. It gives me the control. I can approach an injured person when I know we're both safe, and I can also avoid them if I'm in chase.
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Hard pass on the trash movies being included.
I've been hoping for Wesker's turtleneck outfit from the original RE4. I'm surprised they haven't used some of the weirder mercenaries skins, like fairy tale Sheva and heavy metal Chris. Absurdity is popular. Also surprised characters like Barry, Josh, and Excella haven't shown up.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003052#Comment_4003052
"some need coms… But people dont need coms to win" you dont see the contradiction in that statement?
I'm sure there are people that lean on them. I'm not one of them so I can't be sure, nor have i ever met anyone who desperately needed them. Good teams often have weaker, objective-focused links. These will benefit more from team info. But I'm assuming, just like you, a solo player, are also assuming. In my experience, they are wanted more than needed, and it's more about fun than strategy. That's how it's been on every team I've been on. I can't speak for top tier comp teams and bully squads.
The devs would have the data on win rates in regards to parties. If it was an issue, it'd be addressed. They could simply remove partying up if they wanted to.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003034#Comment_4003034
That is exactly my point regarding tunneling and slugging. the game is built with that play style in mind. think twins. some killers are designed to tunnel and slug. But the response is always "its not fun" or "if you have to rely on tunneling then you should learn to play properly". That point, i respond with if you need coms to win then maybe learn to play the game properly isntead of using apps not built onto the game? Like you said, remove coms and people will stop playing just like many killers would if tunneling is removed. The difference is tunneling is available for all killers and players and uses only in game mechanics. coms is only available to people in swf and used 3rd party apps. Removing tunneling would mean an overhaul of the game thats why the ptb was delayed. simple number tweaks and slight adjustments wouldnt cut it.
There really is no difference between cheating and coms in my book. both require outside sources, both provide an advantage over the opposition, both cant be 100% stopped. im aware you avoid solo, it shows in your comments but it doesnt change the fact that there is an issue regarding the double standards that survivors have the means and its acceptable to use 3rd party apps to gain an advantage.
Despite the high levels of I QUIT drama posting that went on when the patch was announced, most people are probably not going to quit killer. People with 5k hours on their main that have projected themselves onto them aren't going anywhere. You also have people who didn't tunnel to being with (me) and we were also getting basekit buffs in return, so a big rework was exactly what was planned.
Some need comms, particualrly the weaker links on a team. But people don't NEED comms to win. My ER was the same as a soloqer. I've been in matches as both killer and survivor that were absolutely 100% soloq and the team has blended perfectly. People like comms. If that social aspect went away, many would leave.
It's funny how Twins, the absolute least popular killer, is always the default go-to in this discussion. I haven't seen a Twins in 500 matches. They're not going to base the game around Twins. They need to rework Twins to make them appealing as it is.
You can die on the hill of comms = cheating if you want but it makes no sense. I've been in matches with cheaters. You can beat someone on comms. You can't beat a survivor who's flashlight blinding you through the floor or turbosoeeding through the map. They aren't remotely equivalent.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003022#Comment_4003022
But your own argument of "cant do anything about it" to justify using 3rd party apps to gain an advantage is flawed as i have just proven.
Your suggesting discord and the use of coms would impact kill rate? So your saying coms is NEEDED?
I'm saying the game has already been balanced around comms, intentionally or not, because they've been consistently present in the gameplay and would reflect in the numbers. For one, if all these teams couldnt talk, they'd likely stop playing. That's why the game would die. You'd have a mass exodus of survivor players. They'll go play something with open VC with their buddies. I probably would barely touch the role either anymore as I already mostly avoid solo.
You'd specifically be losing your high-skill upper MMR players. Without communication, they either leave or become worse. So ERs would go down and KRs would go up, and there is already a pretty drastic disparity between survivors having a great ER at 50% and killers having a great KR at 80+%.
The game would need a huge overhaul if discord poofed out of existence. There's a reason it's called "soloq hell." It wouldn't go well for the game if all survivor games became soloq hell.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003015#Comment_4003015
There was talks about possibly banning shaders since bhvr introduced gamma setting for all players. Shaders being used for an advantage benefits survivors and killers and jas been a big talking talking point for a long time.
So if there isnt anything that anyone can do about it then you would be ok with some killers using 3rd party apps to gain an advantage while others cant? cheaters use 3rd party tools to gain an advantage, not much can be done about that as they just make a new account when they get banned, is that acceptable too?
Well they already are using them with shaders, so I guess I have to be okay with it.
Comparing discord to cheating is wild though. Games are built with with the knowledge of discord in mind. If discord suddenly disappeared, the game would likely die, and KRs would go through the roof.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002850#Comment_4002850
For all the moaning about how the game should be super casual and non competitive people sure do seem obsessive over their escape rates and hidden MMR when the brackets are so wide it doesnt even matter for 99% of people anyway.
I'll go down and die for someone that contributed well for the team if they're on death hook, and trade so they escape, even more so if they practically carried the rest of the team with me. I play to win and even i don't really care about my escape rate all that much. Chases are the only fun part of survivor, chase me, tunnel me (i will waste your time gladly) i dont care, its way more fun than boring m1 simulator.
Survivor is just way more chill than killer tbh.
It's harder to do the same kind of stuff as killer (unless you've basically already won) because it can severely impact the game for you due to the time crunch nature of being the one vs the four and the nature of being at a huge disadvantage at the start and survivor objectives being way more time efficient than the killers (if survivors last more than 5s in chase). Its much easier being "nice" as survivor as there are others to pick up the slack in the match. You basically have to go into a game expecting to go against good survivors because if you don't you'll lose by the time to realise how efficient they are.
Plus it just makes a really boring game as killer tbh when you actively have to avoid playing your objective and sandbag yourself.
And as a player of both sides (currently highest playtime on survivor on dbd stats), my general observation is survivors do alot more to cause the stuff that gets moaned about more than the killers do honestly. Im sure some people on here won't like me saying that.
The official stats page was a mistake. People care too much about these numbers. I use them as examples here because it's expected/needed to prove points at times, but I care more about what happens in the match. I don't love chase, I like objectives, but I'm no rat either. I take aggro and go down on purpose to help others. Being a selfish rat so I can inflate my numbers is never going to happen. What's the point? I get the most satisfaction from forming a line and escorting the team out the door. And yeah, even in my killer matches, it's often the most useful person who dies.
Survivors are half their own problem, yes. I dipped my toe into soloq for the first time in a while yesterday. Watched one guy's HUD as he cleansed every totem on the map and opened every chest. He also unhooked me the second I was hooked. Earned me an immediate rehookiing. Had another match where someone worked with the killer and griefed everyone cause they didn't like someone's username.
The thing I don't like is that the killlers in both these cases took advantage of the situations. I would never work with someone as killer who was purely griefing, nor would I chase that person who was unhooked in my face. I'd go for the unhooker.
I expect a little more honor than I get from both sides.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002823#Comment_4002823
As i have already explained SWF with coms is what im talking about being a real SWF. And i agree, you cant determine who has coms, whos using 3rd party apps, who is sitting in the same room playing together communicating. Thats exactly why i said "ideally" SWF should be nerfed somehow but acknowledging that is an impossible task and i even said "Its a complex issue, and one i truly believe will never be solved due to the nature of the game."
Thats why i personally feel the game can never and will never be balanced. I agree VC should be introduced to solo so solo have the option swf has, however the devs wont do that and if they did the whole game would need to be changed to take into account coms, all aura perks for example that would become redundant would need to be changed, killer powers like stealth killers would need a rework. It wouldnt be DBD anymore.
You still havnt answered my question, would you be ok with some killers using 3rd part apps to gain an advantage while other killers are denied this option? Same situation as solo and swf. some survivors can have coms but others cant. its the same thing.
Experiences already vary wildly. That's just the way it is. Some players have advantages. A really good headset lets you hear more than basic speakers. A giant, high definition TV is better than a Switch screen. Lots of PC killers use shaders, something many have no access it and gives an unfair advantage, but there isn't much anyone can do about it.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002772#Comment_4002772
I hate to say it but I think you're doing something real wrong because I cannot remember the last time I went on a losing streak this bad, if ever.
It very well might just be a case of getting tilted and continuing to play anyway, which makes you make mistakes. I make sure to take a break if I have 2-3 really bad games in a row, it keeps me sane after all this time playing DBD.
I don't really get tilted. It's just a game. Runs like this have a lot of factors, like playing at sweaty hours. I recall a lot of these matches were rife with cheese tactics as well. I still have a 40% so its clearly not the norm, but it's not rare either.
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@BbQz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002666#Comment_4002666
I mean this is a team game in a very loose sense especially for soloQ. Why would you 1. Stay to see if random people escaped if you got tunneled out. And 2. Care about them…
Yeah you need to unhook heal repair gens but all of that stuff rewards the survivor they are literally doing it to secure points especially in lower MMR. It's why people bum rush hooks as soon as people get on them it isn't to help the team it's to secure those points before others get it. It's why the second to the last person hides in a locker for hatch, why people work on generators together despite it being less efficient. It's all bad habits ingrained into them since starting the game as it rewards the most points the fastest.
Some people actually do care about other people's experiences. I die for strangers as survivor and I spread hooks as killer because I'm not selfish. This is the exact argument for tunneling, this only-I-matter mindset.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002800#Comment_4002800
pretty much every swf i have ever gone against as killer uses coms and its clear they use coms when they know im around the corner with no possible way of knowing as they dont have line of sight or aura reads. its very easy to spot swf on coms just by the types of plays they do.
You can call it "on a call while playing" but are you seriously telling me that this call where people can call out the killers location, hex totem locations, gen locations, negate all stealth builds and dont need aura reading perks because if 1 person knows something the whole swf team knows….your telling me that provides no tactical advantage at all? come on…
In your case, cross play random adds wouldnt be far off from soloq. you dont really know eachother and dont have coms. i would say thats solo play and that is how it should be, swf without the advantages. much like solo players going into a match find a ttv and watch their stream. they gain advantages regular players dont have. solo players with the advantages of swf communication. which is why its near enough to impossible to strictly nerf solo or swf and why i dont think the game will ever achieve true balance.
i dont see how being in the same or different country makes a difference, or knowing these people in real life or not. you seem to think if you add random people then boom your swf but thats not the case at all. all you have done is create a premade lobby of random solo players.
maybe the reason you have plateaued and mine is on the rise is because your not in a real swf with coms, you add random people and call it swf but your still playing solo but also play altruistic like swf which isnt effective because like you said your not always on coms and end up getting yourself killed. i play strictly solo but there are so many matches i would have won if i had the coms available like a simple call out where that noed totem is.
when i say swf needs nerfs i dont mean people that add randoms and then play a match as if its a solo match, im talking about people that start up the game already in a team together and hop on coms to gain an advantage by using something thats not built into the game. like i said would you be ok with certain killers gaining an advantage using 3rd party apps but other killers not having this option? by all means add random people add people you know or dont know but when when you start using 3rd party apps it changes the balance
your not in a real swf with coms
So then what is a "real SWF" then? How does one identify it? Because that term gets thrown around a lot. Sometimes I'm on comms, sometimes I'm not, yet it reads in-game as a party either way.
But you are making my point for me. SWF takes many forms. That's why nerfs for parties are unfair. They're all different. The only way to balance for comms is to add open VC and that would be nightmarish.
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I've also seen them on Toba every time recently.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002783#Comment_4002783
survivors benefit from smaller maps too
This is actually not true.
The advent of some of the later killers added that has crazy map traversal, and certain killers that rely on terror radius builds has seen a MASSIVE gain in power level from shrinking the maps down to a postage stamp.
As someone who plays Doctor quite a bit, it has become WAY TOO EASY, thanks to the shock blast being able to cover almost the entire map if you get to the center. Combine that with passive gen slowdown perks (like dead man's switch), and you are guaranteed to get survivors off of the gen they are working on. And the first hook usually comes pretty fast.
Then you have killers like current Clown, Wraith, Blight, Ghoul, Billy etc, who can traverse the map fast, and put a lot of pressure on the survivors.
Maps needs a balance between small and large. Not super-huge like the old maps, but not as small as many of the current ones. Also, back before The Realm Beyond, there used to be a lot more ambient fog on maps, that also made them look bigger than they actually were.
A good example of a well-sized map is Freddy Fazbear's Pizza, or let's say the Shattered Square (which is completely square). Not small enough for Ghoul to instantly traverse from one side to the other in a single power use, or too large for Trapper to have a fighting chance on them.Larger, or more medium-sized maps are generally the best for survivors to use, since more space allows for more tiles, but it can also benefit killers, by spacing out tiles more, as to not make them too easy to chain.
What we really don't want to see are maps that are too small, and has way too many deadzones in them. Think Haddonfield and Rancid Abattoir here.When I get Haddonfield as Doctor I feel like I struck gold lol
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002776#Comment_4002776
swf still offers tactical advantages that solo does not. even a 2 man swf means half the survivor team is atleast on the same page. no one should have a tactical advantage because they play with a friend or if they play solo while the killer has no option but play solo. you say punishing people for having friends is crazy but solo players are being punished for not having friends with lack of coms. no one saying punish people for having friends, but having friends isnt a free pass to use external 3rd part apps to tilt the balance of the game. What is absurd is that people can use external apps like discord and gain a tactical advantage. If swf want to keep this advantage it seems only fair to nerf them in other ways to even the balance. i never said swf is instant win but the game isnt built around coms thats why it isnt available to all players.
You might not always use coms as swf but the vast majority do and even if they dont, they still more or less have a choice to use discord if they wish. thats something solo players dont have….choice. can you imagine the drama if killers like nurse and blight were allowed to use 3rd party apps to gain an advantage but other killers like ghoul and unknown had this option removed? Thats essentially whats happening with solo and swf.
You might not always use coms as swf but the vast majority do and even if they dont, they still more or less have a choice to use discord if they wish. thats something solo players dont have….choice
First, is that "vast majority" based on any real data or are you just assuming? And if there was data, would it say whether people are being tactical or just bsing on a call while playing?
Second, I don't have a choice most of the time. Half my friends are crossplay random adds. I have no way to even get their discord handles. If the game had an inbox, it would be different.
Third, you're making it sound like soloqers are sad victims. Literally just add people. Boom, now you have friends. I don't know a single one of the people I play with in real life. Of the ones I've even been able to communicate with, not one is even in the same country as me. SWF is just a couple friend requests away.
But if you want to make this argument, let's use you and I as a sample. Both of us have about 40% overall, yes? Yet I've plateaued there, and I haven't queued up solo in months. According to your previous posts, your stats are on the rise, with a 40%-50% ER monthly thanks to playing selfish. So the selfish soloqer is doing better than the altruistic SWF player. How does that help your argument?
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There are so many words in this thread wow
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Buffing soloq is one thing, but nerfing SWF is absurd. There's no single SWF experience. I play SWF. Sometimes with one person. Sometimes two. Sometimes a full squad. Sometimes on comms, sometimes not. I have a 39% ER. SWF doesn't mean you're going to be coordinated. It often means you're going to be overly altruistic and die trying to save teammates. It's not an insatwin. Punishing people for having friends is crazy.
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The one thing I think everyone here agrees on is that the matchmaking is terrible.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002579#Comment_4002579
I don't know what you're doing but those lengths of losing streaks are basically unheard of for me.
I play a lot of solo.
A week ago. Not the first time. Won't be the last. Has never, ever happened to me as killer though. The killer experience is less erratic and thus doesn't feel as miserable, even if both your killer and survivior numbers are at the average, which mine are.
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As a survivor, it's more my team member perks that stress me. I see No Mither or an invocation happening and I'm ready to die.
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@UndeddJester said:
Boil Over. The DBD equivalent of giving the killer a wet willy. 98% of the time it does basically nothing, but it sure as hell puts even the most philanthropic killer in a foul mood...
To my mind, it's like the reverse snoot boop... a declaration to the killer that this ######### is on and anything goes. You don't get to complain about ANYTHING the killer does if you run Boil Over.
I also hate this perk and I've been seeing it a lot lately. I used to run Iron Grasp all the time and it was no problem, but on a hallway-heavy map like Hawkins it's so obnoxious.
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@Alicia_Tried6041 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002725#Comment_4002725
Sometimes them matches last 10-15 minutes. That can be a long time to hold ones bladder. lol
Just AFK? Go in a locker if you're a survivor. Stand there and lose if you're killer.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002588#Comment_4002588
killer isnt much better (atleast in my lobbies. EU) its just exhaustion perk x with vigil with windows ds/otr and resi or hope. Meanwhile im here playing myers having to hold W for 30 seconds bc of map design and lack of mobility. Its not fun anymore exhaustion perks need looked at imo. I personnaly dont want to tunnel or proxy but sometimes im forced to do so due to perks that i cannot counter bc im not ghoul/nurse/blight.
I get exhaustion perks because bloodlust is kinda the killer equivalent but I also hate them too. I've been trying to use them myself lately and they're just so lame. My old build came back pretty fast.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998020#Comment_3998020
There's nothing built-in to help with slugging
I can't even imagine your happiness when one day you will turn on a monitor and find out that you have whole 3 players playing on your side.
Doesn't help if everyone is slugged.
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Have you ever seen Slumber Party Massacre 2? Something like that killer would be cool. He had a guitar with a bunch of pointy/slicey parts on the body and a big drill for the head.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002383#Comment_4002383
tunneling happens, i have been tunneled myself. sometimes it takes team effort to counter. sometimes i can counter it on my own by looping long enough. sometimes my team mates or myself misplay and generally play badly. its a mix bag of win and lose, depends on the match.
as for helping others, like i say i spend the match helping them because they tools for me. i use them to help me get the gens done which benefits the team as whole. like they use me to get gens done. but when all is done and i no longer need them for my escape im out. just like many many people have done to me. i learn from experience. too many leave me on hook to die after i spent all match saving them and taking hits for them. i saw a pattern, these people ended up escaping and i ended up dying. so i changed my playstyle and now im the one walking out the gates when possible. the result was i went from about 30% escape rate overall, now im 40% overall with every month getting between 40 and 50% escape rate so my overall is slowly going up. thats soloq for you, players can play as a team (goodluck with that in soloq) or play selfishly.
I have a 40% as well, playing the way I do, regularly dying for strangers and always going for the save. People leave me behind sometimes, sure, but I'm not going to change because of other people's actions or to inflate some pointless stats. I approach killer the same way, by treating the team as individuals. They're not bots and I won't view them as such.
I've seen quite a lot of people with high ERs defending tunneling and slugging and its starting to make sense. If you view your teammates as "tools" then it makes sense to not care about opponenemts frustrations either when playing killer.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002373#Comment_4002373
except there are countless threads and comments saying "tunneling happening every match" "slugging and tunneling all night" this doesnt add up with the numbers when so many people claim its guaranteed win for the killer. thats pretty much all im saying.
personally, for me, i do gens and play stealth. i might be considered a rat for not taking chase but when no one else does gens i pretty much have to do them or they dont get done. being in soloq, i have learnt my team mates wont risk themselves for me so when those gates open….im outa there, i dont hang around and t bag to killer or play hero. solo player…im looking out for number 1. i do what i can for team play to get the gens done but when gens are done you guys are on your own lol. this is what gets me my escape rate. playing this way is fun, not toxic and works. no issues
So is it that tunneling isn't happening that much in your matches, or is it that it benefits you because everyone else takes the heat?
And maybe your teammates won't risk themselves for you because you don't do it for them. People have saved me plenty in soloq because I spend the match trekking to people who need to be healed, taking protection hits, and taking aggro when I have less hooks. And I've traded and died for strangers at end game many, many times. Selfishness isn't a universal trait. But if someone has been hiding and using their team as shields all match, I sure will leave them behind.
You say it's not toxic, but I'd argue there's nothing in this game—including tunneling, slugging, and BMing—worse than a rat. I'll take a scummy killer over a selfish teammate any day.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002351#Comment_4002351
not sure where your getting that from… i said they have no argument to say that tunneling and slugging cant be countered because the stats show otherwise. i repeat, the stats show not if the match was fun or not but if they escaped or not. if they escaped then tunneling and slugging cant be that effective because they are still escaping. Fun aspect is a different matter. are they having fun? maybe not but its not fun being on a hook or sitting on a gen? should we change them so they are fun? going in circles around a pallet isnt fun, should we change that so it is fun?
if i said i dont like going in circles looping, people would say to me" dont play dbd then, thats the point to the game" and they have said this many times. no its not. looping is a method for survival like tunneling is a method for killing. fun aspect of both is subjective. maybe being a stealth rat is more fun than going in circles? But like i said the fun element is a whole different discussion to be had. the point i was making was in reference to the people that claim tunneling and slugging are unstoppable easy wins that cant be countered then say they have 40% escape rate…. both cant be true.
But tunneling doesn't happen in every match. The 40% might be sustained by when it doesn't happen. The whole idea of the ptb was to meet in the middle. If you tunnel, you're punished. Those players might see a drop in their KRs. If you don't tunnel, you're rewarded and might see a boost. Changes were meant to bring increased interactivity, better sportsmanship, and less misery, while keeping the stats in range.
And if that presumed hatch rat with a high rate wasn't tunneled or slugged, it doesn't mean there wasn't any in the match. People who rat are the less likely to be tunneled or slugged because they're hiding and everyone else is taking the pressure that they aren't. Rats not taking aggro are part of the problem, hence the basekit BBQ idea.
And yeah, the stats only show numbers and not enjoyment. That's literally the problem of relying on stats alone.
And sure they're not 100%, particularly for bad players. If you're bad and decide to tunnel the best looper in the game you just autolost. But if you're decent, it's pretty hard to counter.
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The first and only time I tried an all hex build was on Trapper. It was a coordinated team. I got 0k. Straight up disaster. I don't even know if I got a hook. One of them messaged me and told me to pick a different killer lol
Whenever I dare to use them now, they almost always spawn on the other end of the map, with the survivors. It they'd spawn at the closest totem to where the killer spawns, I'd use them more. Like let me just see the thing before it gets cleansed. Even Plaything will usually spawn right next to the hooked survivor.
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@vol4r said:
Just yesterday I had terrible match.
We were in queue, feng decided to leave the group, and then she got us again and stayed.
Meg said to her that she should leave, but she didnt. We got into the game.
First thing meg does is jumping in and out of locker. Gave up, literally.
Later on she was sandbagging feng, giving killer 3 man slug multiple times (I was the last one alive) etc.
If a gamer is ready to throw the match over such things, then yes - I am not solo queue'ing again.
Went for some killer games after that.I had a match the other day as killer that was clearly soloq. A default baby Feng who ran in straight lines and never looked behind her and let me zone her to the map edge. A Steve who had a temper tantrum for who knows what reason and dropped every pallet on the map at 5 gens up. An Orlea who chased me around because she wanted to die. The last one was a Dwight who was pretty good and acted normal. I let him leave. It sucks when even as killer I mostly feel bad for my opponents.
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@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002043#Comment_4002043
Every other crossplatform game I played on Xbox has chat enabled. Even Rocket League lmao.
This is actually very surprising to me. I always assumed chat was a universal no-no on console because of the strict code of conduct that can't be enforced outside of in-platform messaging.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002337#Comment_4002337
and they can get 50% escape rate….
https://us.v-cdn.net/6030815/uploads/QORSCWKDKBCJ/screenshot-2025-09-16-200138.png
soloq, awful team mates, gen build.
escape rate and kill rate might no equate to "fun" but as i have pointed out the escape rate being 40% isnt a defence for having fun or not it is a defence for the people saying it cant be countered….it can and has been countered as shown in the escape rate.
fun is subjective and people might not think being tunneled or slugged is fun just like they think being on hook or doing gens isnt fun. these are aspects of the survivor role. fun or not, its part of the game we choose to play.
can killers win v survivors that are better than them because they used cheese tactics? possibly, thats another discussion. can survivors win against killers better than them? possibly. i mean i can sit on gens and not get into chase and if other team members loop the killer long enough i can escape even if the killer would down me in 5 seconds if they chased me. or i could not do gens at all and escape via hatch. the point is both sides can "win" without showing skill to beat a better player.
So if everyone has a 40% ER and a 60% KR—even if the experience is miserable—they have no arguments? That means almost no one here should be complaining about anything and there are no issues at all, because I've seen very few people in the forum below those numbers.
And what do stats tell you about what's happening in a match or how good someone is? That's the issue. You can have a 70% KR with minimal skill because all you do is tunnel and never learn anything else, and you could have a 50% ER while being a useless hatch rat who throws their team under the bus. These numbers alone don't reveal the issues in the game. They wouldn't be trying to address things if that were the case.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002308#Comment_4002308
the way i see it gun rushing and tunneling goes hand in hand. killers tunnel to get kills faster than gens can be done. people gen rush to get gens faster than the killer can kill. when both at the peak the match is over in like 4 or 5 min. fun? im not sure, but it is the core gameplay in its basic form.
both issues being fun or not is a better argument than what i see most people say time and time again. "tunneling cant be countered, low skill easy kills" That argument should be thrown out entirely if they have 40% escape rate. As for the fun element, is being on the hook fun? is sitting on a gen fun? personally i would say no but it is part of survivor gameplay.
As i have said before, soloq that dont do gens and meme all match isnt an issue for the killer, they can spread hooks. an swf team that knocks out gens like no tomorrow? killers often cant afford to spread hooks so they tunnel. recently had a match that lasted like 8 min, which isnt the fastest by far. But if you divide 12 hooks by 8min it works out roughly 40 seconds per chase… including time it takes to hook and time it takes to walk and find survivors. swf teams know if the killer is chasing 1 survivor 3 others can do gens, drop chase to get 1 off a gen and maintain pressure and the one you dropped chase hops on a gen. this is where tunneling is needed imo. not for solo players but for the swf swat teams which appear in the high mmr. if its balanced for killer v solo then swf will dominate. if its balanced for swf then solo players suffer.
Aside from the fact that having a 40% ER doesn't equal having a good time, if you've been playing a long time and have a good grip on the game, you shouldn't be satisfied with the average rate, especially if you're losing to players who are worse than you but resorted to cheese tactics to beat a better player. The whole point is to excel, not be average forever. If killers can get 70%+ KRS, survivors should be able to get 50% ERs, at least, if they've made the effort to become skilled.
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You're not gonna play the role that currently remains unaffected and benefited from the delay?
This has to be satire.
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@Wolf65 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002296#Comment_4002296
Who are those people with 80%+ kill rates and where do you get those number from?
Sounds unrealistic for me.
There are a bunch of people in this forum with numbers in that range. They've posted their stats.
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@Wolf65 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001986#Comment_4001986
No. Gen ruah is the missmatch between the time it needs to get gens done and the time it takes do get kills. Gen rush is not only about repair perks and tools. Every 2nd chance perk, that prolongs chases or give you rescue, like DS, are part of gen rush.
So your definition of gen rushing is survivors doing their base objective better than you doing yours? Because the word "rush" implies something is speeding up the process, like perks or toolboxes. If one survivor is on a gen for 90s and finishes it uninterrupted that's not gen rushing, that's you being bad at managing the map and spreading pressure.
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@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002090#Comment_4002090
Or just play as Rick or Daryl for bonus noise due to the broken directional audio!
I want everyone to be as loud as them. Cracks me up every time.
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Absolutely not. Make it louder. You will listen to my screams.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002013#Comment_4002013
I mean, you can use tunneling for the same purpose. Bully squads are rarer, but there's genuinely not too much you can do. They are only really effective when there's a massive disparity in skill between the sides. You can fix the matchmaker, but that's really it. Its just a poor sap being thrown to the wolves, but the wolves decide they want to mess with the poor dude.
But let's be clear. If you use in-game mechanics to specifically ruining other people's fun, you're an #########, full stop.
This is exactly what happened to me when I was new. I don't know why it even matched me with them but I got quite a few. I had no idea how to deal with it. I think partially they're not super common, and partially I just don't notice because they're not a big issue once you have a grip on the game.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001998#Comment_4001998
That doesn't make sense. Bully squads are even more unacceptable than tunneling, because they literally revolve their gameplay around ruining the fun of the other side.
Tunneling is an actual game strategy that can help killers win games, so there is an actual valid reason for killers to tunnel.
There are zero valid reasons for bully squads to exist.
And getting slingshotted back to the lobby two minutes in becuase someone decided to target the first unfortuante person they saw doesn't ruin the fun of others? Are we caring about other people's fun or aren't we? Because if we do, then tunneling is bad.
And if winning makes all things right with the world, then the bully squad will win when the killer ragequits. So I guess it's a winning strategy too.
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@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001991#Comment_4001991
I tried it, but you can't even send messages to people on the friends list so no way to communicate.
No, you can't. You can try to find them on discord if they have the same name. But even if you could, the end game chat only let's you talk at that moment anyway. If anything, the game needs an inbox. It would be just as toxic, but would be more useful for crossplay.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000901#Comment_4000901
If hard tunneling and bully SWFs are equivalent things, then why aren’t we having QoL changes to nerf bully SWFs?
Why is the demands for game changes ALWAYS about how the game should be less frustrating for survivors, but NEVER about how the game should be less frustrating for killers?
Because tunneling is incredibly common and genuine bully squads aren't. People toss the term around the same way they do with "gen rushing." SWF with skills aren't a bully squad. I can't remember the last time I even saw an actual bully squad. Yet I was tunneled yesterday. And the day before that. And the day before that.
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I think I'm officially done with soloq, at least for now. Maybe if something improves I'll go back. Lately, I've been playing killer when alone. If someone sends me an invite, I'll switch, but otherwise, no thanks. Maybe I'll pop in here and there if I'm feeling particularly masochistic.
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@Clevarz said:
Let me speak toxicity or not this "Blessing" is subjective );
I really wanted to add this person who I played with because they were really fun to play with but unfortunately the different devices disabled me from communicating with themYou can still add them tho. Just send a request through the game. Half my friends are random adds from different platforms.
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Nah I'm so grateful I don't have it. I don't need to be told to off myself because of a game. I remember when I used to play games with public VC and it was so insanely toxic that I quit pvp gaming for years because of what it did to my own mindset.
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@Wolf65 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001951#Comment_4001951
Than call it something else. "Shifting the definition" is like moving the goal post.
"We want A removed."
"Ok, we removed A."
"We want A removed."
"We already removed A."
"No, A has changed, so we want it removed, again."
People still say "gen rush" even though it goes back to when BNPs were crazy strong. They've been nerfed, gen completion times went up, and teams with full gen builds are rare. Yet I still hear this term daily. The terminology stays but the definitions change.
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@Wolf65 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001962#Comment_4001962
If that happens to you regularly… you might consider… just maybe… survivors play STUPID!
Sure, but how is that the fault of the person being unhooked? They have no control. The team is not a hive mind, they're individuals. I'm not going to target one person because another screwed them over.
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@Wolf65 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001925#Comment_4001925
So your unhooker was already injured? Or do you asume every killer can insta down?
And no, they should be on the edge of their seat, ready to react right awaya after the unhook. All this baby caring sucks. I already hated it, when they came up with "invu frames" until the survivor gained control. Now they are even got extra protection with Endurance and for crying out loud: is it true, that the Devs removed the grab option while unhooking??
If the unhooker is making a desperate trade, they might be injured already. Or they might get hit during the save, making them let go, and then manage on the second try, but then go down immediately. That happens pretty regularly in both my survivor and killler matches.

