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  • @SummerBBQDwight said:

    This perk is just awfull. I tried it and I tried with aura increase perk from Dracula chapter for Survivors… no value. If you face killer with small TR or stealth killer = worthless. If you are in chase, it's likely the survivor running will scare the crows and not the killer first since he is behind you = no aura = worthless.

    Even if this perk had NO DOWNSIDE, no broken effect, it would still be pretty bad perk.

    What do you guys think? I think Invocation perks in general should be reworked.

    Invocation= trap perks that is worst than self care.I mean even weaving spiders is trash because there are so many gen speed perks with no downsides along with commo tool boxes and bnp.

  • The best solution has always been the suggestion is to hide survivor players name and items so the killer does not get an unfaìr oh hey they have 4 flashlights let me bring lightborn, or they hav a mix of items let me bring franklins.

    If perks are to be a gamble killers should not see survivor items or name. Sucks am forced to use annon mode to stream whiçh killer mains have the audacity to question why I have to be on it when they lose the match, nah I dont need you brining up my psn or steam to leave your salt on it, same for toxic or worthless teamates. Even identity v hunters do not stream snipe lol

  • Same reason I decide to play my ps5 dbd over my pc one and because I have my psn setting to friends only can message me, I do not have to deal with people like that, chefs kiss for annon mode too to avoid being stream sniped lol.

  • Yeah it a chore doing it on console, even though I can play on pc, most my playtime was console and strangely the game show very pretty when i use my ps5, it aint like my pc is bad cause it has 4060 rtx card and other games like final fantasy is way crisp on my pc. But yeah having to hit share button then clip and upload to ytd then post the link is draining.

  • @GlamourousLeviathan said:

    I only watch 3 streamers, True3Talent, Negoose, and RedGamingGears. I recommend them, they are pretty sweet and wholesome people.

    Tue3 sweet and wholesome lmao thanks for the laugh but it sadly is not True, talk about a pun to boot.

    the-office-stanley-hudson.gif
  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893236#Comment_3893236

    Then I want to roll with you and bring Object. Having Object without being the obsession is the best thing in the world trial lol!

    True lol, cause even if not the obsession if the killer has any aura read, they see you and you see them but least you wont be shown every 3 seconds when being the obsession worst if it's stealth killers.

  • Classed is a cool chap and sometimes does play with viewers on sundays.

  • While not common there is a key add on, wedding ring that can also reduce your chances of it but am not sure by how much%. I once tried ooo with said key add on and my friend was the obsession instead of even though they were not running any obsession perk.

    For the people and blood pack reduces chances as well so am thinking say running one of those+wedding ring which reduce chances will counter the increase chances and vica versa.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893156#Comment_3893156

    Really? I thought it was more nerfy. Maybe I need to read it again lol. Ty!

    edit:

    Ah, yeah…. I was thinking about mending in general.

    • [CHANGE] Decreased fatigue time to 2.5 seconds (was 3)
    • [CHANGE] Increased fatigue move speed to 2.3 m/s (was 2.07)
    • [CHANGE] Feral Frenzy lasts for 11 seconds (was 10)
    • [CHANGE] Feral Frenzy cooldown is now 15 seconds (was 20)
    • [CHANGE] Movement speed earned by hit during Feral Frenzy is now 0.24 (was 0.20)
    • [CHANGE] Adjusted several Add-Ons.

    The last two are whatever. The first two are.. gonna be felt. The middle two are going to be downright annoying and create more disconnects.

    For me its the first two so, I do my job to dodge the hard enough frenzy slash since we know legions tend to connect the hit 90% of time, usually instead of pallets usually I go by a locker and fast hop in as they about to swing to make them doink the locker.

    3 seconds fatigue gave very ample time to jump out and run or hell give them a well placed head on to add on top of frenzy xd. So an indirect nerf on head on them.

  • @Thusly_Boned said:

    So the head scratching decision to add another Eyrie of Crows map that literally no one wanted got me thinking; if new realm variations are going to be implemented, why not mix it up in more interesting ways than just moving tiles and buildings around:

    1. Make day/night variations. Yes, I'm thinking about EoC in particular (a nighttime, moonlit desert map would be gorgeous), but a similar variant would be fun for other maps. And it would add an element of intrigue and risk to burning an offering for a map like EoC: are you going to get the surv sided version, or the killer sided one? I think it would be fun.
    2. Variants with different weather. Granting that it might be difficult to implement dynamic weather that changes mid match, how about variants of the same map with different weather conditions?

    For me, creating variants that are so similar to each other just isn't exciting, and I think more dramatic variations would be a nice way to freshen up tired or un popular realms.

    Some in particular I'd love to see:

    Nighttime (or twilight) Eyrie

    Nighttime/Blizzard Ormond

    Nighttime Coldwind (for nostalgia, if nothing else)

    Daytime Red Forest (not fully lit, but with beams/shafts of light coming down through the trees)

    Twilight/Rainy Swamp

    Anyway, just a thought I'm sure others have had.

    I would love night time dead saloon would fit its more drink after work or what not theme. It be nice if they add rain and lightning effects too like tcm does on their maps.

  • @Tekati851 said:

    He was one of my least favorite killer to play with. You cant hide from him anywhere, i spend half the match in the bushes healing myself or others which is always boring as hell, and each match drags on forever, because each legion only has perks that slow down whole game, dragging out the match even longer. And the worst thing is that there is usually at least one player in the team who falls next to him after 5 seconds, and game is lost anyway, despite everyone trying.
    Luckily legion was rare in dbd...

    I hated him completely after the last two weeks of 2v8. Every match with him was awful, unless a complete noob was playing, who got smacked with palette about 20 times during one match. But apart from that, every semi-competent player was a pain.

    Today i had 5 already, almost in a row (if you dont count the two matches where someone gave up on the first hook). After second one, for the first time, I started disconnecting so often on purpose after over 3000 hours. Ive reached the limit. I have a half hour penalty now, I wont start this game today. Its funny that developers want to punish people even more. I honestly dont think anything would stop me from avoiding every legion at this point.

    IMO there should be a limit. There are 30 killers in the game, and the player gets one 3 times in a row? identical maps one after another have never been a problem for me, but this is now. i dont want to play with legion anymore.

    In general, i think each player should be able to choose one killer they do not want to play with.

    This would definitely solve a lot of frustrations in this game.

    What do you think?

    Brace yourself, your gonna hate them more cause they are getting a unnecessary buff sigh.

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892914#Comment_3892914

    This has played out exactly as expected. Anything that even remotely defends the killer player point of view gets a disproportionate amount of downvotes because a large portion of the player base never plays killer. I really have no idea what the point of this downvote test is other than tell us things we already know about the demographics of the player base.

    While I agree and respect your point and not gonna make it the us vs them, I see it happening on both sides to be fair, killers downvoting survivor main topic or survivor main downvoting killer main topics.

    I Mean I can say there can be people who never play survivor even though its hard to believe. Lets both hope it be gone asap though friend ^^.

    We really don't need a reddit 2.0 which makes me think its people from said site doing it and not even the actual forum members.

  • Much as I would want to ill always instant ban spirit along with a few killers I cant stand but 90% of time her, she is my second most hated killer after skull merchant.

    Interestingly though for rank idv allows hunter and survivor ban up to 2 each and you can't have 2 or more of the same survivor for balance purposes. Though it suck for the people who mains said survivor which usually is priestess and seer e.e 97% of time.

  • @Nathan13 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892934#Comment_3892934

    BHVR has plans to stop the hiding though, it’s one of the planned QOL changes coming this year.

    I mean the downvote button needs to go sorry I was not clear xd.

  • @Nathan13 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892753#Comment_3892753

    all the people voting down this post are probably miserable players that will go next because they were found first.

    Devs seem to not even taken any consideration how malicious its being used. It needs to go else amma stop posting till its gone. Why make here reddit 2.0?

  • Am going to bump this, seriously remove it, its just being used maliciously. How long is this so called test to be?

  • May I ask what killer you went vs?

  • @Lixadonna said:

    They also said Legion was fine and didn't need buffs. Things change.

    Which they didnt need along with the annoying doll. It was nice being relieved of chucky for awhile.

  • Everything is nice cept the boring mend simulator and annoying doll buffs that is not needed. Ugh was nice not seeing chucky every 15 out of 20 matches.

  • Well then they better give us back the ability to stun her in demanifest state. That was so not needed to be added and yes I get wraith is still stronger than her but you still can clap him with pallets in cloak state.

  • I agree with all but new moris. Finisher mori ready made everyone now have more of a disdain for them unlike where they was more welcomed when you actually had to bring an offering and worked for the mori.

  • @Wrecked said:

    I understand why people use aura reading perks and add-ons but the sheer amount of them currently in the game has became tiresome. Especially when pre-existing perks have been changed to now include aura reading, which screws over people who don't read patch notes and keep on top of perk changes. It's the main reason why Object of Obsession has became a staple in my survivor load outs. It came in extremely handy when almost everyone was using Weave Attunement and Franklin's. It's lead to some pretty hilarious interactions where the killer thinks I'm hacking as they don't realise I can also see them.

    Only thing that prevents me using it, is because vs stealth killers, you significantly makes the game easier for them unless your lucky where someone else had a perk that makes them the obsession.

    Object will still proc killer aura for you and yours to them if the killer has any aura read stuff even if your not the obsession but at least they cant see you 24 7 if your not the obsession which then makes it fair, think of it as 2 v 8 aura reveal in that situation.

    Honestly that should be a mechanic given in the base game. Killer still can see you but cant 100% brainlessly find by using things like brainless nth oh kick gen there they are you since the survivor will now be aware they are being shown and can have some counter play to it but ofc killers think its unfair.

  • @MoZo said:

    When flashlights got nerfed around the Knights release, it caused more medkits and toolboxes. Survivors (myself included) loved the fluid and clean feeling of the old flashlight click speed. It used to allow players to do cool 360’s since your character would automatically move to the area in which your flashlight was shined at. It also removed a lot and I mean A LOT of skill expression when they added the blind buffer for flashlight saves. I understand the devs removed the ability to spam the flashlights to prevent cases of epilepsy but it still feels very janky and clunky using the flashlights to this day. I believe a lot of players that used to love the feeling of old flashlights switched over to medkits and toolboxes. Anyways that’s my take, do yall agree or disagree with this take? Let me know in the comments!

    Epilepsy but they made the dredge, so it makes me think it's alot of lies. Killers just simply hated when you machine click them fast while making them wiff hits

    I always pull up my vids from years ago for giggles when it use to be that way. Also the nerf is why I rather flashbangs to counter that look up strategy I feel flashlights has not even been working correctly since the 8.5 patch drop.

    I will hear the burning happening no delay yet it dont register a blind and no they did not have lightborn or I had it where I connected it and blind the killer but the killer did not drop the survivor.

    Anyways am sick of Franklin's and just run sable heal perk and flashbang, funny ill use a green key or brown tool boxand lol killer has franklins for that.

  • Major is final fantasy 14 OR Identity V. But if not those 2 its a huge mixture with dissidia nt (fighting game of final fantasy as my third) if not those 3 yes pretty much anything, I honestly have so much games on my ps5 ones I have not even touch and am like bro lol play what ya wasted all that cash on. Like example the lovely tomb raider remasters 1 to 6.

  • @Lexon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892280#Comment_3892280

    Not weird at all, im just the same!

    I generally only really dislike going against 2 killers of the rooster, the rest im indiffernt, i will get excited when i see a killer that is more rare for me usually, like hag or twins. But trickster i cant get enough of. Sadly he doesnt have a very high pickrate.

    Ah ty friend glad am not alone.

  • Alert= even though I do not use it

    Rookie Spirit= Another I do not run yet I feel if solo q this will shine, how many times you seen a solo q teammate nearly has a done gen but the killer forces them away from it, worst if indoor maps and your like omg where is it? This is literally survivors surveillance.

    Parental guidance= this perk is chef kiss with anything that is a stun including wiggling off killer or gun slinger when you break his harpoon.

    Aftercare= a far better bond thst lets you see everything your team is doing. Love a side show when in a gen and a teamates is just looping the mess out of the killer.

    Harden = This perk wastes abit of time if your unlucky with chest or totems spawn, I usually run this only in swf with inner strenght you also can slap in over zealous but you lose its effects once injured. since solos sometimes touchy touch bones unnecessary which ruins it. This perk let you see aura of killer if they do anything to make you scream which includes taking a hit from their power or m1. On doctor ill purposely go tier 3 madness and fail.my skill check to wall hack him lol. Also I can cleanse hexes without worry about garbage calm spirit worthless bless/cleanse/open at - 30 and if your injured do stuff silenty with calm spirit is so redundant ecsuse your moaning withoit iron will

    Mirror image = nothing nice when the killer swings on the gen and then to make it more nice, slap on blast mine and wire tap for your team to giggle with you

    Borrow time= YES good old bt. How many times killers simply count 10 and down you again specially end game when you nearly got to the gate? Run this with either of 4 other perks I wont name and its a wrap. Since am afraid killers will want it gutted I wont say the other 4 perks.lol at the plague who dc cause she thought it was gg counting to 10.

  • Screenshot_20250305_135235_PS App.jpg

    @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891541#Comment_3891541

    Kinda sounds like a bull in a China shop tbh, you'd think there's an earthquake with all that glass shattering

    Something about that statement always makes me laugh lol. One of my psn games actually has a trophy for that soul calibur 6.

  • Am actually a weirdo as survivor who loves him cause he is hot. Ill take him over the other range killers specially as annoying huntress with her unfair moon size hit boxes.

    All kill chapter is honestly still my fav none licensed dbd chapter. Great lore and both yun jin and ji woon has the best and matching cosmetics which marks the whole employee and boss relationship which no other chapter does . Though I suppose vittorio and the knight is the second closest after.

    I play a friendly trickster anyways since I dont take killer serious most times and I tend to always get positives from survivors xd. Oh trickster along with wesker are the only two I want to mori me even if we win the match against easily. My swfs too hates him and be like come get yo man lol in which I gladly will

  • @champzaza007 said:

    useless survivor perks and should be improved (My Idea).

    Survivor Perks:

    Streetwise (Nea)

    Long nights out taught you to do a lot with what you have got.

    • Increases the Efficiency of your Items by 15/20/25 %.

    The 25% number is too low. While we have a perk like Built to Last (Felix), which allows you to replenish an item up to 3 times (even though the percentage decreases each time). But when comparing the effectiveness, Built to Last is much more useful. For example, a regular Med-kit without Add-Ons can heal yourself only once per game. But if you use Built to Last, you could heal yourself up to 3 times per game. Meanwhile, Streetwise doesn't really provide any benefits.

    My Idea: Make Streetwise have a 100% effectiveness, or for example, if used with a Med-kit, it would allow healing up to 2 times per game. The number of healing times per game is fewer than Built to Last, but you wouldn’t need to waste time hiding in a locker. I think this would be reasonable and useful.

    Sole Survivor (Laurie)

    As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

    Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

    • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.

    When you are the 

    Last Survivor Standing

    , you benefit from the following effects:

    • Increases your Repair speed by +75 %.
    • Increases your Gate and Hatch Opening speeds by +50 %.

    This perk is really pointless because if you’re the last survivor, no one is going to sit around fixing generators. The only benefit of this perk is opening the exit gate.

    My Idea: The ability to open the exit gate at 50% is useful and worth keeping. However, the generator repair part should be slightly adjusted to encourage more repairs. For example, every time a teammate dies (whether from being sacrificed or by Mori), you will receive a 2% boost to Cleansing, Healing, and Repairing actions for each teammate that dies. And when you are the last survivor in the game, you will receive a +75% increase to your repair speed.

    Ace Visconti (All Perks)

    Ace is a character who is a gambler, and according to his lore, he seems to be a lucky person. But Ace's perks are almost completely useless. Wouldn't it be fun if Ace's perks were all based on 'luck'? I might leave Ace in the Hole as one perk because it’s actually related to luck. I got this idea from Nicolas Cage’s Dramaturgy.

    My Idea:
    Open-Handed: While in the Dying State and fully recovered, you can press the E button to randomly gain one of the following abilities:

    • You can completely recover from the Dying State,
    • Increase crawling speed by 25%,
    • Teammates' healing speed increases by 15% for 30 seconds, etc.

    Up the Ante: Every time you or a teammate lose Hook State for the first time, you will receive 1 token, up to a maximum of 4 tokens. Permanently reduces the Repair Charges requirement of that generator by 1/2/3/4 Charges per token, up to a maximum of 10/14/18/24 Charges.

    Left Behind (ฺBill)

    Once you are the Last Survivor Standing, Left Behind activates:

    •  of the Hatch is revealed to you within 24/28/32 metres.

    My Idea: Left Behind is too weak and not worth using. Even though it has an aura to help find the Hatch, if the killer finds the hatch first, this perk becomes useless immediately. So, I would like to add an ability to Left Behind, which is: Grants the ability to rummage through an opened Chest once per trial and will guarantee a basic Dull Key.

    Technician (Fend Min)

    My Idea: For Technician, there’s not much to it. Basically, the killer will already hear the noise from the generator being repaired and will have to patrol around to check. So, I think your Repair noises by -8 meters should be adjusted from a distance in meters to a percentage, such as the SFX while repairing the generator being reduced by 100%.

    No Mither (David King)

    My Idea: The main issue with No Mither is that you start the game injured and with the Broken status. The chance of using the ability Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State is almost impossible. So, I think its ability should be adjusted to: When the game starts, the player will be in a healthy state as usual, but anytime they are injured from being attacked by the killer, they will immediately gain the Broken status, and the perk will begin working from that point. Additionally, the icon for the Broken status will not be shown to the killer (only for this perk). This will make the perk more effective and make the killer more careless if they don't hook the survivor quickly.

    Poised (Jane)

    My Idea: I think the benefit players get from Poised after repairing is too little. It could make the value of repairing more worthwhile in my opinion. For example, after repairing a generator, survivors who participated in repairing that generator, if injured, should receive 50% of the Healing State.

    Camaraderie (Steve Harrington)

    My Idea: For me, Camaraderie should allow players to choose whether to use it in Hook State 1 or Hook State 2. It should also be usable by the player themselves, without needing another survivor to be in range. For example, you could press the E button while on the hook to Pause the Struggle Phase timer. However, the duration of the paused Struggle Phase timer should be reduced. For example, from 26/30/34 to 10/15/20. Because if you can pause the Struggle Phase timer by yourself and the time remains the same, it might not be fair to the killer.

    Blood Pact (Cheryl) & Teamwork: Power of Two (Thalita) & Teamwork: Collective Stealth (Renato)

    My Idea: For me, these 3 perks have the same issue: 'the usage distance.' I think it should be changed from 'distance' to 'time.' After successfully meeting the perk's conditions, the perk’s effect should last for 60 seconds (for both the player and their Duo partner).

    Invocation: Treacherous Crows (Taurie Cain)

    My Idea: This perk is definitely useless. It’s not the short duration of the aura reveal, but generally, the chances of a killer startling a crow are very low. And especially if the crow is startled by a survivor who is being chased, the perk's ability is not counted as being used. If this perk should be adjusted, it should be that every crow within the Killer’s Terror Radius, if startled by any means, will reveal the Killer’s Aura. This would make the perk more effective.

    Love the taurie one the most good idea!!!

    @Thesevenspirits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/439428/useless-survivor-perks-and-should-be-improved-my-idea

    Your suggestions are with the best intentions but as usual killer mains will down vote and dislike anything that makes the killer struggle a little more for their 4k win streak.

    Yup idk why they do not remove this button for a so called test stated by Mandy it already is being used maliciously and should have been gone and not even added. This is literally reddit 2.0

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892243#Comment_3892243

    Yeah, mine too. "If you go to save against Trapper in basement you'll die too," I tell them. Later… "Aw, what?! Toxic Trapper camping basement, getting an extra free kill!" And I'd love to see a random message us about not coming to save them, when they hid and barely touched gens all match. Those same ones won't get go for free save in endgame, or don't understand how. But sometimes at the end, especially if you've got a dying streak going or you're in MMR hell, you should just play for you and leave.

    Exactly, I know we bump head alot but clearly see eye to eye on this one hehe.

  • Many times I scream at my swf based on which killer and situation to just leave, I do not care if I die. They know I want to die for them especially if am already iri one.

    One of them is kinda stubborn like me though as we have such a strong brotherly bond lol. Solo q unless it was a person that I clearly see was being a good team mate, to help am leaving worst if they have noed against like a bubba with it.

    I had a match 3 days ago where we attempted to protect a trevor being tunnel by a wraith sadly he didnt make it and sable for idk what reason makes him down her and hook her instead of leaving turning a 3s to 2k? Then again its a sable what do they not do that makes me?

    I had many games where that one salt mine random come into my chat saying me and my swf leave them but darling you was urbanning around the map doing nothing all game Or I am iri in all emblems but am told I was useless one. How does one get iri in all emblems if they was useless? Too bad my ytd says different.

    Anyways op once the last gen pop there is nothing wrong with leaving if you like to, teamwork techically ends after and you did the best choice in your scenario.

  • @Roco45 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891910#Comment_3891910

    None of that has anything to do with what I stated or of reality. SWF's don't "go next", they play until the end or (very rarely) all DC at once, they don't give up on hook at 5 gens, 10 seconds into the match. SoloQ though is who "goes next" and I stated, because you didn't even respond to what I actually said, is that the penalty being rained down onto SoloQ is just simply going to deter people from playing altogether and Killers are going to be left with SWF matches and probably increased queues times as well.

    Couldnt be anymore on point. Encore Maestro as I was trying to get the same point across. Say it again.

  • @kazzymoyashi said:

    Hey BHVR,

    Long time player here (since console release in June 2017) and have always had a special place in my heart for this game (met both my husband and one of my best friends playing this game). I've always enjoyed the music in this game but I do have an honest question - can we get a setting option to change the music to any of the potential options that exist both on killer and survivor side?

    As it stands right now, my main character as survivor is Sable and while I enjoy playing her, I don't exactly like or hate the lobby music that came out with her. I much prefer either the base game music or, if I could choose, I would use the piano version that plays when Jill is on the screen. Yes, I understand it's a matter of having Jill on as my character of choice until I queue up into a lobby, but I don't want a killer to think I'm being rude or worse switching at the last second to my proper main all because I dislike the lobby music. There are negative connotations in the community with last second switching or switching and readying up if you're the last one to ready and I don't want that to be a factor in gameplay for me, my team, and the killer player. If there could be a simple lobby music setting for when you're in a survivor or killer lobby, it could allow for more customization without compromising the gameplay for others.

    I support this and if you do not mind op to add to your post I wish they give us the option to pick of we want to use opd og chase music on some killers like nurse, tbh I hate nurse reworked chased theme as its so loud, rather og music on her and also the ability to select the old character portraits.

  • Yes maybe buff meter to 32? Issue is though we ask for buffs on even niche perks like this and already its gonna be call its too op nerf it. Hope it happens though.

  • Can we stop asking for double tap mode to stay perm? It aint happening.

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891870#Comment_3891870

    I should know better. Case in point someone downvoted my reply. Some people just get a kick out it thinking they upset someone else. I just need to ignore.

    Agreed but at the end to we have a right to express how negative this is. I much rather see 0 upvotes than a single downvote, not sure if a poll would help but if you make one ill certainly agree to it. I mean Mandy said its a test and its already a failure. Devs wake up please.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891872#Comment_3891872

    the bullet point is cut off. It’s about afk bot detection, referring the bots that just stand around doing nothing.

    Wow lol didn't even know that was a thing tbh, a player now that I can get if it was like player afk detection interesting ty.

  • Cringe

  • Improved afk bots is confusing. A bot does not afk o.o or am I misunderstanding something?

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890276#Comment_3890276

    This is why I HATE the down vote button. Like why? I'm just sharing what I felt at the time. Why do people so feel so negative about my feelings? Negative feedback with no input.

    It really its just being abused, I seen somethings get downvoted that is nothing but a simple general and friendly statement, like i got downvoted by 8 for accidentally sending a blank message from my phone lol.

    Even something like I main x character gets downvoted. Idk why the devs are keeping this for. Feels no better than reddit and I may consider stop writting here until they wake up and remove it.

  • Lord bvhr is putting my hate for huntress to skull merchant level. Its is so sad I use to respect and enjoy huntresses but with the uneeded buff she got of extra hatches, reduced windup speed and now this hopefully bug I beg to differ.

  • @Marc_123 said:

    Way to many aura reading in game.

    The distortion change was bad.

    They should remove the ability for more than one aura reading to be stacked on killers just like how survivors lost the ability to stack endurance.

    Its the main reason why ofc distortion became meta and killers know this but pretending why all this aura reading we find an issue.

  • They need to put it back to 3 tokens or at least start it off with the 2, very annoying when you have someone like billy or nurse get a fast down and ofc they have bbq and already on you before you can even make it to a locker. I mean all they had to do was remove the hide from killer terror radius part and no more.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891744#Comment_3891744

    You're trying to paint a "what if" scenario that hasn't happened in this case. The build was pretty damn tame. You have this idea of "Killers COULD do x, y, and z... let's just end it immediately". Why queue up? You didn't answer that part. If you're going to assume the worst on first hook, why queue up?

    Sidenote, since your judging me based off my conversation with ratcoffee... Ratcoffee even admitted they misunderstood my argument on that topic because they were talking to someone else and editing the comments. They apologized for that.

    Am not gonna answer the why que up because I do not give up in matches duh. Do you know what general mean? I am not talking about your specific build, am giving an example of builds lol.

    No matter what killer or build you do someone will probably will not like it and that is life of a pvp games and just because I said what I said gives you no right to assume that I give up in matches which I do not. Anyways we are finished here.

  • Am ever hardly motivated to play unless I have a 4 man and even then if some matches like 10 of them is just sweatfest we switch games asap. Even with this 300 bonus that I want to make the most of to get my trevor to 100( currently 68) I cant seem to feel the drive. I can only see what the new changes come will do in ptb but I already feel its going to be very niche or just another cheap Elmore's glue fix.

  • Idk which patch it was but petrified oak was shadow nerfed. A killer can even bring just a green one to cunter 4 petrified ones. I remember back befor 6.1 when a map like the gas station was bigger( the one with the garage and store ) my old swf we ran them and they would seperate the hooks so far at one point it was out of the maps travel boundaries lol.

    I get all the extra hiok was added cause old boil over and rpd 3rd library, but now with that no longer being a thing and maps are way smaller now hooks being neck to neck is just annoying and some killer challenges involves carrying survivors to certain distance of a hook anyway which is what agi and irongrasp is for.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891739#Comment_3891739

    Pig's RBTs have been setup to allow for plenty of time to get it off assuming you arnt wasting it on doing anything else. The survivor can also see that I'm not using Plaything, as well as mark several addons off the list. As for having the mindset "They're probably just gonna tunnel me anyways, let's just go next" as soon as the first hook happens... why even queue up?

    Do you read peoples comment carefully? I see you tend not to as per your convo in another topic with ratcoffee. I am making a general comment, as what I said means that me personally will go next based on what I describe.

    You make it sound going to a jigsaw box is an easy task specially on some maps. You still have to watch out and hope the pig does not attempt to tunnel which any stealth killer 95% of time proxy camps hooks anyways. Even if she doesn't, you still have to make sure you do not run into her all the while going for a box on a map like red forest/swamp etc.

    Most use both add ons that makes the timer goes very fast along with the perks I mention. I find it totally stupid and believe they unless their injured without and iron will, survivors should not be giving any notifications of searching for a box groaning eeeeeeh aaaaah like a monkey which can then have her easily sneak up and knock you down again and once again some maps makes it harder to try be aware of her.

  • @Mr_K said:

    Are there frustrating things in this game? Yeah, I don't think the game would be active without it. But I got to ask, what was frustrating about going against a pig? No boop? No snoot? WTH?

    As I said many times some killers kit frustrates people regardless of how strong, weak or balanced they are. Pig is a walking gen slow down simulator and is the only killer that punishes survivors for their main objective.

    Once one person down and gets trapped that is alot of easy pressure worst depending on the map. You now are at risk of killing yourself or teamate cause of rbt and most if not all of them tends to bring the most sweatfest build such as undying, plaything, face the darkness and devour hope with tunneling to boot. I personally prefer pinhead over her anyday.

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