bjorksnas
bjorksnas
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@Yung_Slug said:
I don't remember them changing Billy that way. Looks the same to me.
have you played billy recently because he now stares at the ground with a burning hatred for 3 seconds every time he releases a chainsaw sprint as opposed to as he used to just whiff and put the saw down
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@malatruse said:
The graphics team worked hard on those grass textures and they want you to appreciate them 😜
Maybe they could spend more time on clipping things properly instead
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Hag is an easy S tier mostly due right now to the shock factor, except for this rift, I have probably gone against 3 hags, total, I have played close to 1000 survivor matches, No one knows how to play against a good hag very well and she just dominates most of the time when in the hands of a competent player
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1517241#Comment_1517241
Not really.
Spirit kills the ######### out of anyone and everyone, it's just basically free if the survivor is injured and takes a little bit of skill if they're healthy.
Legion takes a little bit of skill if they're injured to down them and free injure when they're healthy
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@Spectre13 said:
So I am a noob when it comes to autodidact. I do like the perk but I have a question. Let's say you finally reach 5 tokens after healing teammates. Then the next time you go to heal someone and hit a skill check will you still get that sweet percentage buff towards progression or will it just revert to normal healing progression?
The answer will make or break it from my healer perk build.
Autodidact affects the progression bonus from skill checks, first skill check gives -25 then -10, 5, 20, 35, 50, once it reaches %50 bonus for every skill check hit it stays there
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1517226#Comment_1517226
If Spirit could see people in Phase, had a 50% reduced attack CD on her phase attack, and could Phase (but not grudge) again immediately to close the gap caused by the on-hit speed boost.
Also spirit now if they are good
- uses power
- hits guy
- goes into cooldown
- uses power to catch up
- lunges after power and gets a hit
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1517226#Comment_1517226
If Spirit could see people in Phase, had a 50% reduced attack CD on her phase attack, and could Phase (but not grudge) again immediately to close the gap caused by the on-hit speed boost.
Spirit is just the opposite of legion, excels at getting downs on injured survivors using her power but some times needs a little help to secure the first hit
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@Bard said:
You realize this would result in a baseline one second fatigue, right?
The reason Nurse's fatigue as short as it is is because Nurse can't just walk at people and M1 them.
If this happened, Legion's gameplay would go like so.
- Legion Frenzies to a guy and hits.
- Legion catches back up.
- Legion fatigues. With him moving at roughly 1 m/s, a 3 meter gap opens.
- Legion starts walking, starts his lunge half a second later, and gets a hit.
Spirit?
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Got me a evil incarnate during the pepega making system
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3 separate scaling factors is a bit much, maybe just have it scale with 1 or 2 of them
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Just not a good idea, would draw too many children to the game
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Probably just if another survivor is hooked when they aren't in the dying state it should deactivate along with the if they progress the game like unhook, heal, repair a gen
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going on the outside of a long wall jungle gym the side with the locker is the wrong way to chase the survivor because they get an easy fast vault on the window, maybe fake going that way and go down the middle or just go down the middle
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should have just played around it
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gr8 b8 m8 I r8 8/8
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Survivors every round
Mothers dwelling
Fractured Cowshed
Temple of purgation
Mount ormond resort
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4 tracking perks, her chase power and potential is strong enough on its own
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If there were holiday keys maybe just have it be a fun effect, such as 20 seconds of use, cant open hatch, can use channel to locate chests within a 20 meter range, can use 10 seconds of use to reset a chest and increase odds it contains event items
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Both of the movement speed addons are terrible in comparison to his other addons, movement speed is additive so 5.29 base + 0.08 addons + 15% 3 stacks -1 per charge used + 0.16 + 0.2 <- devour hope 2 token effect
6.13 for the first charge, 5.93 for the second charge, 5.73 for the final charge
movement speed is additive, killers have a 4.6 m/s base, 4.4 m/s base and 3.85 m/s base
Play with your food stacks + 0.12/0.16/0.2 meters per stack
Devour hope 2 token effect +0.12/0.16/0.2 meters for the duration
Noed +0.08/0.12/0.16
8 characters with speed modifying addons
Bubba around 0.05 and 0.02
Hillbilly 0.12 and 0.28
Hag +0.1
Nurse 3.85 to 4.2 base
Spirit +0.2/0.4/0.6/1.6 and -0.6
Myers -0.36 and -0.28
Oni +0.64/1
Wraith 0.48/0.64/0.8 on top of +0.44 from using power
all movement speed increases are additive and all these above are in m/s
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@BillyMain77 said:
https://forum.deadbydaylight.com/en/discussion/comment/1511340#Comment_1511340
90 seconds is nothing from when you first get hit. If your even remotely decent at looping you can run the killer for minimum 30 seconds to a minute If you reach a pallet or window.
Then if he does get you and you get hooked by the time you saved your item is gone.
If you are good at looping but take an early hit then it was your choice to lose the item, maybe don't take a hit at all or just die faster if it really means that much to you like a key or purple flashlight
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@whiteixal said:
https://forum.deadbydaylight.com/en/discussion/comment/1507802#Comment_1507802
I have SO many things to say about your bone head, but I decided not to bc it only makes myself a fool
have a nice day
so many things to say and you went with bone head, also saying you are being the bigger person while insulting the other person doesn't make you the bigger person
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@naitsirhC said:
https://forum.deadbydaylight.com/en/discussion/comment/1511182#Comment_1511182
Oh yeah, you right hold up...
How does this look?
https://us.v-cdn.net/6030815/uploads/NGQDTPIHD5WF/1perk-282-29.png
perfection
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You forgot to slap the bhvr seal of approval on it, its missing
- cooldown that makes no sense
- the requirement of a basic attack for some unknown reason
- making the t1 of the perk hot garbage and the t3 barely good
- some random out of context flavor text like killer make sparky thing get block eded
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should the sticks work like a 1 time use diversion or some other simple mechanic
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@PerkyPerky said:
Self Care should not even exist and you ask for Botany buff...
More second chances lol.
are you complaining about self care and survivors being able to heal each other as second chances
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@Zaitsev said:
Beast of Prey has excellent synergy with the Outdoor Security Camera wym
You know what else has excellent synergy with the outdoor security camera, being undetectable from your power ???
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/1508289#Comment_1508289
Unfortunately, not all of us are gifted with the ability to get EXTRA characters. Infact, I've never even had the luxury of playing as new survivors or killers. So distortion and off the record are off limits. Dont you dare say "Git Gud" either because before this whole update, BBQ and NOED wasnt even a thought because they rarely appeared. Now it's just, BBQ 90% of the time and most of the time you dont even know they have it. Being near the killer makes it obvious that one of the players are in your terror radius and being far away from the killer literally tells them that your coming to get them. Its dumb either way and needs to be removed or nerfed. This is basically a free win to anyone who plays as killer and makes this game VERY P2W. Before that, BBQ wasnt even an thought and NOED didnt give me hell. Now there acting up and I want them nerfed hard. So hard, they dont even exist anymore and the meta changes asap.
That's definitely a response, not a good or logical one but guess ill run it back to you, lockers are still on limits, keep playing the game and get the shards to buy the free things or get lucky and have it show up in the shrine, I don't own laurie but I have all her perks(example), Just because a survivor is within 40 meters doesn't mean you know where they are there is still a 5026.54824574 square meter area that they can be in, bbq is a strong perk but that doesn't mean it will play the game for you and instantly make you win unlike iri head which is free comes with any version of the game and is near infinitely more potent in the right hands. Its locked behind the shrine of secrets if you are lucky or $5 because they have to make their licensing fees back from adding a character from a 1974 movie to the game. It also works as one of the main incentives to play killer buckets of blood points just for playing the game and hooking all of the survivors once. Also unlike survivors most killers need some sort of addons every match to make their power better and spending between 50% to 20% of even a maxed wins bp on just addons alone feels bad so its fine that its 25% to 10% to let them build a nest egg.
If perk prevalence was enough to get them nerfed, iron will, dead hard, unbreakable, bt, decisive strike, and adrenaline would also get nerfed or in your opinion gutted like a fish with no real good details or reasoning behind it.
Noed isn't a good perk and there are so many better ones out there people are just bad, stupid, memeing, all of the above, or using it with rancor and blood wardens because they saw it in a youtube video.
You can also use bbq against the killer to juke them, use bbq for 4 seconds walking one direction and double back, suddenly the killer going for his 4k has walked to the corner of the map you are no where near, or hide in lockers to make him think more people are close instead of on far away gens.
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@RNG_is_fun said:
I personally think the game is in it's best state. All those things suck, but so many things have changed for the better.
-Infinite loops are gone
-Nearly all the killers are viable
-There is a large variety of maps with most of them being balanced
-Stacking on gens has been nerfed
-Prayer beads are no longer impossible to win against
-Double pallets are gone
-A lot bugs have been fixed
As an asymmetrical game made in 2016 and built by mobile game devs, it will never be perfect. But it's insane to say that this game has not improved drastically since it's release.
Don't forget double windows on mac million estate jungle gyms and I think it was auto haven wreckers L and T walls with a pallet, and an absurd sea of pallets on maps like blood lodge and gas haven, still have fractured cowshed tho :C
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@SaltyNooty said:
This is going to sound like a formal complaint but certain perks/killers/add-on's need to be NERFED asap. These guys have sent me on a losing streak lately and I frankly hate it. Not that losing is bad, but with the new update coming out it's going to suck even more for me.
At the top of the list, we have:
Barbecue & Chili - Bottom line is that this needs to get removed or nerfed to the ground. It basically reveals the aura of all people who are NOT near the hook and if they are near the hook then they dont get revealed. The amount of time the killer sees them is more then enough to get to them and chase them away. It's especially op with certain killers like the wraith, pig, Ghostface, The shape and the doctor. It's far too strong and makes playing the game a living HELL.
No one escapes death - Remove the speed buff, or make it so that they dont go insanely fast/letting bloodlust stack with it. It's ridiculous and let's the killer have no problem with camping or Targetting people. Not to mention the hex totem can be in a place where no one can reach it or find it 90% of the time. This also ties in with barbecue and chili because it works wonders letting them see every survive who's not saving the person on the hook.
Those two are the ones I despise the most and it seems like everywhere I turn there's some killer that HAS either or. These need either be nerfed super goddamned hard or removed because the Meta RELIES on these perks. It also makes it near impossible to find the hatch or open the exit whenever the hatch is closed. Which leads me to my next topic.
CAMPING and RG/DC PENALTY
What I describe camping is sitting infront of the survivor who's on the hook, circling them and never leaving their range, or constantly targeting them despite having other people injured or dying RIGHT INFRONT OF THEM. Most people at lower ranks and at really high ranks tend to do this. It really irk's my nerves when the killer camps you which leads me to straight up leaving the match because they wont bug off despite the people who are injured or dying right infront of them. Then it gives me the DC Penalty which puts me into a miffed mood because I'm sitting here for 15 minutes and them another 30 minutes just to get into a match.
My solution to camping is just what it is: making it so that the entity wont start appearing until the killer is out of the range. If the killer's heart beat or if their within 20 meter's of the hook for more then 10 seconds, the entity will either revoke all their points or it will just not show up at all. That'll make it so that the killer is forced not to make such an infuriating decision and just sit there waiting for the person to get sacrificed.
My other solution to the whole DC match lines in with camping. If the killer camps you then just dont add the DC Penalty. It makes it so that you can get right back into action after you get sacrificed or DC because of campy ass gameplay.
I like the idea of noed being just 3/4/5% speed boost 0.12/0.16/0.2 meter speed increase with no bloodlust buffed the numbers a bit just because 2/3/4% with no blood lust just feels wrong.
BBQ is in a wonderful spot, it rewards the killer for hooking all the survivors with extra blood points to spend on addons or save to spend on other killers, and gives information of far away survivors allowing nicer killers to have another objective to go towards after hooking a survivor rather than standing around the hook and camping or some similar action to force another objective for them to go after. Aura reading can be countered by being close, using distortion, using the active effect of off the record, sole survivor stacks, or even hiding in a locker. I don't see why for any reason the perk should be nerfed
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Also how is this an unpopular opinion, of course the good thing is good ???
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@Sylorknag said:
The also common one, Long Guide Bar is really good as well.
Moderately increases the replenish of charges.
Long guide bar is no longer that effect
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@Boosted_Dwight said:
Absolutely not. DS now is still pretty useful. You basically have 60 seconds of immunity that's almost an entire gen and if they slug you bring Unbreakable and they can't do a thing about it.
I guarantee you 2017 DbD was not perfect for either side. Double pallets, bad map design, exhaustion not existing (Sprint Burst every 60 seconds of chase was not good), short gen times, old brand new part, pallet vacuum, crazy perk combos and that's only on the survivor side. 2017 was only good because people didn't know how to play the game but it's not 2017 anymore. It's 2020 and optimal survivors who already know how to loop with single pallets and exhaustion would wipe the floor with the killer if things were like in 2017.
TLDR : It's not 2017. Players aren't clueless on how the game works anymore and if things from 2017 were to come back this game would die because of how abusable everything was back then.
Don't forget some tiles were even stronger, L wall T wall pallets, Jungle gyms with both 2 windows and 2 pallets, shack with 2 windows
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If you can't play without your insta heal training wheels maybe this game just isn't for you
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Bubba and Myers
Bubba mostly for bbq because double bp every match for just playing the game is great and having free information of where to go next is a great bonus as well
Myers is a staple killer 2/3 of his perks make builds and other killers fantastic, save the best for last on hag, demo, trapper and other m1 heavy killers, and play with your food on insta down killers to make the use of the stacks to their full potential, dying light just adds onto slowdown builds its not that good on its own, but myers plays wildly different depending on what addons he has, 2 addons let you instantly kill survivors, 5 addons make t3 last longer or permanently, dead rabbit gives you 25% less terror radius stacked with moniter you can have 6 meter terror radius and use it to be a sneaky boy until you pop tier 3 on someone, 3 addons increase stalk speed which gives you t2 and t3 faster, and any combination of them can be devastating to the survivors, nearly all of his addons are useful and good in some way to make builds better or make new playstyles.
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predicting your opponent is just not a measure of skill in this game and nobody ever thinks to use it against spirit even if they can't see her
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dbd theres a game in my bug
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@BigTimeGamer said:
I know, its been discussed to death, but after playing Spirit again after several months for a quick challenge, I've been reminded how easy she is, and I don't even run Stridor on her. This thread isn't about adding a tell (though you can argue they should) but instead about how Stridor should not work on her. Iron Will being the only safe counter other than hiding in the corner like a rank 18 being nullified by it seems weird as if she has it, you really only have a chance if she herself is bad, not really dependent on your own skill. This is not to mention the obvious she has no risk to using her power with it as she can always find you so long as the person playing isn't clincially deaf.
TL;DR- Make stridor not work while phasing, a change without adding a clear tell thats would totally wreck her and make her useless /s
INB4 SOMEONE SAYS I DONT PLAY SPIRIT AND AM A SURVIVOR MAIN
People wouldnt need stridor if iron will wasn't broken to be no sounds 90% of the time, I get the no grunts of pain but when it comes with no breathing noises, no footsteps, and no falling noises im going to give up a perk slot so the sounds do some of what they were supposed to in the first place
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@Maelstrom10 said:
i do nothing, as im not a child who has a bad game from one side and feels the need to bring everything possible in order to make the other side have a bad game, of which are usually completely different people?
eye for an eye makes the whole world blind or whatever
Eye for an eye is meant for real world situations not video games
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Freddy shuts down loops at the loop clown shuts down loops before the loop, counter freddy snares by being awake or looping to new places
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Change the wax brick to be a green bag instead of a useless hunk of wax outclassed by an item that has its entire upside as just a side bonus
My thoughts for a green bag were
Increases trap carry capacity by 5
Start with no extra traps
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@Waffleyumboy said:
There's a max of 5 cooldowns to keep track of. If you can't keep track of 5 cooldowns then you can always play other perks or killers.
Max of 7 counting perks that the effect is the cooldown (dark devotion, make your choice)
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1492565#Comment_1492565
dont really play killer much iam a surv main but if i do play as him usally hellshire irorn and barbed wire
Barbed wire is the kunai with chain 2nd row middle and the hellshire iron is top left
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1492564#Comment_1492564
It is, though. 4.1.0 is primarily about the Hillbilly and Cannibal's changes. Tangentially mentioning 4.1.0 (which OP didn't even do, and neither does your hypothetical) and then asking a question about something else doesn't make a question on-topic.
ok onion
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1492559#Comment_1492559
not poorly there preet good
What death slinger addons do you use
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1492556#Comment_1492556
Doesn't matter, it'd still be off-topic.
https://forum.deadbydaylight.com/en/discussion/comment/1492557#Comment_1492557
Because it's off-topic.
Its not too far off topic its just asking if they might take an update period similar to a mid chapter or chapter and use it for quality of life changes
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When they asked for QUESTIONS they meant it, they even said if you have a suggestion put it into the feedback and suggestion category instead. Your question wasn't even a question there was no question throughout any of the statement. It was just I think you guys should spend some time to patch up the game and shake up the meta by changing perks. How is that a question? <--(example of a question). Try rewording it maybe to something like this
After 4 years of adding new things to the game do you think you might have a period of time where you stop adding things to the game and instead focus of fixing some well known bugs, or change up the meta with just perk changes?
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@Sunbreaker7 said:
BROKEN. Let me repeat that slowly so you catch that, Brooo-ooooo-keee-eeen.
The new Leatherface can now:
- Pallet loop without fear or effort with 3 full charges and even catch the looper on the first loop if they dont drop the pallet. So there is no real looping against leatherface now.
- Leatherface can easily chase down anyone in open field while way behind and still catch the survivor by the end of the third charge of the chainsaw. You are pretty much dead if nowhere near a pallet or window, don't even try to spin dodge or do any fancy moves, leatherface got fuel in the chainsaw to still hit you even after many misses.
- LeatherFace's infinite hook face camp zero chance rescue is still very much present.
- Leatherface can chainsaw his way from basement all the way out of the shack and even to the other side of the outer window of the shack with 3 full charges, so good luck getting out of the basement even if you raid it with 3 other survivors. Again, leatherface got fuel to down the whole team in one go.
- Leatherface can strike a borrowed time survivor with the chainsaw and catch them with the same sweep, rendering borrow time completely useless against this killer.
LeatherFace has rised from low tier to top tier in a single patch and he far outperforms any other killer in the game now, period. I am a main Leatherface player, I have played this killer the most out of all and still continue to do so. Despite being absolutely broken and having extremely fun playing him in this broken state, laughing how easy it is to down survivors now, even I can't put up with this disgust with a straight face and hope it to stay untouched.
Is this the change we wanted for him? I have to seriously put effort to lose a game on purpose when playing him now. Don't get me wrong, it's freaking fun to play the new Leatherface, I think the new reworked power is a step to the right direction in his design, but it's absolutely op, especially with addons.
I love that I no longer can accidently end my chainsaw charge prematurely in 99%, that was the best change about him. I also love that I can extend my sweep time if needed, no longer having to be 100% skin contact distance from the survivor in order to hope to down them with the chainsaw. It was something that made playing Leatherface a big chore as many could simply outrun him to a window or pallet,thus restarting the whole chase to 100% skin contact all over again. It was a big waste of time, so glad to see there is now new power to extend the sweep time when needed. However, the amount of time the leatherface can sweep is just redicilous, not to mention how fast he goes while sweeping.
Still can be countered with good pallet and window use, also he always used to be able to catch people out in the open with nothing, now he is just better at it.
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@Merc123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1485189#Comment_1485189
Not going to lie, I'm not the strongest at looping and that's where I know I need work. But the game loses it amusement when you have camping Bubba's. Why as a survivor must I be skillful but as killer it should not require skill? I love a good challenge but that should apply to both sides. Everyone wants a easy win and that's why everyone is running Bubba. I still don't agree with the buff and never will I change my mind. I play both sides and struggle every now and then. With Bubba its too easy and honestly no fun.
Bubba is not an easy win people just don't do well in situation where 4 solo queues have 1 being face camped, even buffed he is about 8th best with no addons and maybe 5th with addons, he still gets hard countered by most pallets windows and jungle gyms
