That's actually a perk that sounds very interesting to implement. Imagine having this on a Doctor who's running a gen build. It'll make some spicy plays and also it can help against gen rushing, but since you state that it happens every time someone reaches 80% gen progression (assuming you have the perk Level 3) and you regress a gen with Ruin, Pop, etc then does it happen everytime they repair it back to 80%?
That's actually a perk that sounds very interesting to implement. Imagine having this on a Doctor who's running a gen build. It'll make some spicy plays and also it can help against gen rushing, but since you state that it happens every time someone reaches 80% gen progression (assuming you have the perk Level 3) and you regress a gen with Ruin, Pop, etc then does it happen everytime they repair it back to 80%?
yes, however I failed to mention that failing the skill check doesn't apply any regression. And since the game already has it so that a generator cannot be regressed while blocked, this makes it so if the killer doesn't kick the generator, the survivors can get back on the gen skill-check free. Good synergy could be ruin, since it regresses the generator automatically when it is unblocked, so unless a survivor is standing right next to the gen, it is going to continue to give the survivors the skill check. I don't think a cooldown is necessary for this perk... That might make it a little too weak. It is supposed to be a game slower, and like you said, to prevent gen rushing.
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Comments
That's actually a perk that sounds very interesting to implement. Imagine having this on a Doctor who's running a gen build. It'll make some spicy plays and also it can help against gen rushing, but since you state that it happens every time someone reaches 80% gen progression (assuming you have the perk Level 3) and you regress a gen with Ruin, Pop, etc then does it happen everytime they repair it back to 80%?
yes, however I failed to mention that failing the skill check doesn't apply any regression. And since the game already has it so that a generator cannot be regressed while blocked, this makes it so if the killer doesn't kick the generator, the survivors can get back on the gen skill-check free. Good synergy could be ruin, since it regresses the generator automatically when it is unblocked, so unless a survivor is standing right next to the gen, it is going to continue to give the survivors the skill check. I don't think a cooldown is necessary for this perk... That might make it a little too weak. It is supposed to be a game slower, and like you said, to prevent gen rushing.
You forgot to slap the bhvr seal of approval on it, its missing
Oh yeah, you right hold up...
How does this look?
perfection