Seryka
Seryka
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- Seryka
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Hey everyone!
It's been a while since we were last here, but now we're back on track! Any suggestions and/or comments regarding any perk changes to this concept would be greatly appreciated!
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@Dabihwow said:
I feel like this would fit a Pirate themed killer the most but cool none theless
That seems like a cool concept! We haven't thought about that, but it would be very fitting for a pirate-themed killer.
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Hey DBD Community!
Me and Swampthing are super grateful for all of you who tuned in to read our new perk concept! We just hit 1000 views and we couldn't be more appreciative about those who reached out to us with your support and tweaks to this perk! We can't wait for the day a Developer or Moderator decides to view and/or comment. That is currently our dream right now! Again, thanks you so much and have fun whilst playing your matches.
See you in the Fog!
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UPDATE: Swampthing and I will be posting another sub-thread to update our current perk idea. This will include any fixes and/or changes done to the perk with open-minded comments suggesting new ideas! We will also be talking about this perk's synergy with other perks, addons and offerings, including which killers would be good to use it with!
If you're interested in reading it, check out this link for more information: https://forum.deadbydaylight.com/en/discussion/179914/perk-howl-of-the-bountiful-update
Enjoy!
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@Pior_Morte said:
Great Idea! But Up The Ante don't incrase the chances of getting a better item, the luck variant only applies to hooks and bear traps.
Hey Pior_Morte!
Geez for the longest time I thought Up the Ante affected the luck within chests, in order to get rarer items, when in fact it didn't??? Wow. This is actually one of those brain fart moments you have within the game, since I have more that 1k hours in the game. But thanks for teaching me that! And also, thanks for the support. We appreciate every bit of it!
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That's actually a perk that sounds very interesting to implement. Imagine having this on a Doctor who's running a gen build. It'll make some spicy plays and also it can help against gen rushing, but since you state that it happens every time someone reaches 80% gen progression (assuming you have the perk Level 3) and you regress a gen with Ruin, Pop, etc then does it happen everytime they repair it back to 80%?
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@amayzy said:
You guys put a lot of thought into this from start to finish. I think it is definitely a great asset to have for dbd killer perks. It would add more variety to the game and I think that's what is truly missing.
Hey Amayzy!
Thanks for the support. Me and swampthing put in a lot of effort trying to come up with something that seemed different to today's dbd gameplay standards. We understand that it may not seem something that a lot of people will use, but a change of pace is always welcomed within our community, or so I hope. Comments like yours push us to keep furthering this idea into something recognizable, as well as providing a different outlook in terms of killer perks towards the fan base! π
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@Seryka said:
Hello DBD Community, Seryka here!
So my friend swampthing and I were brainstorming new perk ideas for upcoming killers and came up with the realization that chests, within Dead by Daylight, are the only object that survivors can interact with that have no sort of penalty or punishment applied to it. Whether its gens or healing, chests can aid survivors in foreseeable ways and they will always profit with the item they obtain from them, with the exception of green keys. So, as a new concept for the game, we came up with a new perk idea that punishes both chest searching and item usage. Feel free to suggest any changes and/or balances to this perk if you feel like its good enough for the game :)
Howl of The Bountiful: The auras of chests are highlighted in white when a survivor is searching through them. When an item is consumed, you let out a scream, revealing your position for 5 seconds and acquiring the exposed status effect for 30/40/50 seconds (Level 1/Level 2/Level 3). Also feel free to rewrite this within a DBD style format.
We're going to explain how it works, in case there was any confusion. The first part is somewhat straightforward. While a chest is being searched, the killer can see the aura for the duration of the search. You cannot see the aura after the search has been completed. The second part is a bit tricky to elaborate, but hold on to your butts. If a survivor brings an item within the lobby into the game, or acquires an item through a chest, as soon as the charges hit 0, the survivor who used the item lets out a scream and they become exposed. It does not apply to a key opening a hatch, but it does apply to anything that consumes charges, including keys that have addons which track auras.
Benefits to Killers / Drawbacks to Survivors:. Howl of the Bountiful can counter insta heals! Since syringes consume an item completely, the person who uses it on injured survivors, whether to someone else or one self, will become exposed (Although this is very situational, it can come to great use if it works!). It also counters Plunderers Instinct, Ace in the Hole, Up the Ante and Pharmacy.
. The perk may confuse solo queue survivors into thinking the killer may have Iron Maiden or Infectious Fright. It can also benefit the game at the start if a survivor searches a chest in the beginning or use a toolbox immediately on a gen.
. Bubba mains seeing a chest being open in their basement like "oh yeah, it's time" π
Drawbacks to Killers / Benefits to Survivors:. When realizing the killer has Howl of The Bountiful, the odds of searching chests may decrease and survivors can use their item to the last charge without completely depleting it.
. With the new auras implemented into the game as of Version 4.1.0 (August 2020), seeing the white auras of chests being searched may be a bit difficult for killers to see.
These are some key points we thought of during the way. If you have some other ideas, we would definitely be glad to hear them!
We also know that this perk may not seem like a "meta" perk because of its application to looting and item utilization. We thought it would be a pleasant change of pace into this amazing game π
Find below the original sketch of the perk image. It's an opened chest with smoke coming out of it that forms a skull.
https://us.v-cdn.net/6030815/uploads/59ASGAQ697Z8/img-2856.jpg
Thank you everyone for tuning in into our perk idea for any upcoming killers! As survivors mains, both swampthing and I, we realize that killers will struggle against certain items within the game and we recognize the hardship of things like insta heals or purple flashlights. We hope this perk idea reaches a developer and may take this into consideration for a possibly implemented perk for a new killer!
If you have any private questions feel free to add me on steam and DM'ing in the link below:
Also, for anyone who is interested in progressing this project even further, we would like anyone who has good artistic abilities to enhance our perk image that I drew to show a more Dead by Daylight style, with colorization and everything. You could also draw a new image to see how it could fit the idea. Feel free to leave a comment or DM me using the steam link I addressed in the original post. π
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1502279#Comment_1502279
oh i see. well if its not a hex perk and only niche you would need a huge upside. probably more than just exposed for 50 seconds. that being said this synergizes with some current meme builds extremely well ie.
dont touch my chest build: leatherface with cut coin(one chest spawn 100% chance of it being in a basement) franklin's, insidious and territorial imperative while standing in the corner of the basement with insidious on until the chest is searched.
basement camping demo: demogorgan with territorial imperative and a portal on the basement stairs to make anyone down there oblivious and tele a couple seconds later to get what is likely a free hit or even a down and basement hook but your perk would make this a guarantee if it procs when the chest is finished being searched or when it is touched or maybe oblivious starts when touched and exposed when finished?
if you want to balance your perk to make it implementable you need to nail down what its purpose is first you seem to switch back and forth between hard item counter and anti chest search/chest item perk you need to nail down which it is because it would be too op if it is both with current exposed effect.
all in all i like this idea but needs refining and since it is your co-idea at least nail down what its use from a killer's perspective is, is it a counter if so to what?
i had an idea while writing this what if it was a 50 second exposed when a 4th item has been over 60% of its charges have been used and it highlighted when chests outside the basement are being searched?
Hey zoozoom6!
We are currently reviewing all opinions on it with our friends on steam and discord, as well as yours, and we noticed that basement builds would be very useful with this perk being implemented into the game! It's still an ongoing process to clean and polish the actual perk itself and it's utilization, but so far we have received positive feedback about it! Comments like yours really aid us along the way, so hopefully more people can provide constructive criticism and maybe a Developer or Moderator can tune in and suggest balances to this idea π
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