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akanadi

akanadi

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akanadi
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  • @Zokenay said:

    I mean if they dont stack the backlash would be immense

    do you think they care about backlash? look how slow theyre fixing things

  • the devs incredibly over estimated him at release

  • scott jund got to 2 mil over the barrier before trickster got released

  • image_2021-06-24_232504.png

    shouldve listened to the quote

  • @DBD_IS_AWSOME said:

    Trapper is honestly the worst killer in the game. You can get anything done. As soon as you place a trap it is disarmed. Literally the millisecond you put it down it’s gone. Trapper needs removed or reworked. He really is just a random spot on the roster.

    he isnt the worst, the stinky legion is much worse, theyre power is just bad, move slightly faster and make people injured against good survivors legion is gonna get destroyed because they have no reason to heal

  • the game is fun im not gonna lie but it feel like the devs are getting to comfortable where theyre at right now, with more lazy sloppy work and theyre still getting money, only thing that will get them off the pedestal is competition.

  • @TheClownIsKing said:

    Please no. It’s already a troll perk. Let’s not increase its strength to bully another player

    might just be me but when i get head on'd i usually go you ######### in a joking manner or think oh this is a real gamer.

  • @humanbeing1704 said:

    Not playing to win usually helps me

    great i forgot to mention that, prioritize fun.

  • ruin is for early game or for when they get a pepega totem spawn and pop is more for later in the game, explaining it may not make sense but playing it makes more sense

  • @Drekathar said:

    Do you guys encounter pseudo-grabs? Like when you grab someone, the animation starts and then the survivor just stands up and leaves? It happens way too often. Do survivors have a time window where they can cancel your grab mid-animation or is it just an unwanted issue of the game?

    get dedicated server'd

    in Grabs Comment by akanadi
  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/260423/toxic-survivors

    Everyone goes through a toxic stage believe it or not. You'll be toxic soon enough

    nah i passed mine, but very true usually in green ranks tho

  • its not banable but its the smoll pp move

  • @Ruma said:

    You cant teleport ANYWHERE with the nurse because EVERYTHING blocks you!

    Why cant i blink through this damn hedges???! Or cars, small fences or litterly ANYTHING?

    fix haddonfield in general

  • emblem system isnt reliable on how you played

  • @havoc said:

    I honestly think the Spirit Add-on Mother-Daughter Ring should be nerfed or changed, at current state it is too strong, Spirit is already a top 3 killer, whether the spirit has counter plays or not is a different discussion, but this add-on is just too strong, you can't counter it, the spirit is so fast that you can't dodge or do anything against an experienced spirit with this add-on.

    This Add-on is not about skill or anything, equip it with stridor and you should have a free win if you just remotely know how to play the killer.

    I've wanted to make a thread about this for a long time, but a game i had this evening finally pushed me to make it. Feel free to post your opinions about this.

    Mother-Daughter Ring combined with Rusty Flute here, this killer slugged everyone instantly and let everyone bleed out.

    https://us.v-cdn.net/6030815/uploads/3PEEXSB2SEYJ/76.jpeg

    its not just the add on spirit and stridor is the killer smol pp build, spirit is the problem.

  • @gatsby said:

    Survivors shouldn't lose points just because of the Killer's "playstyle." If no one is being chased and the Killer is forcing deaths on hook or trades, the game just doesn't really work at all.

    It's basically guaranteed below 20k points and a derank (safety if you brought BT and get lucky)

    pipping system is doesnt work and devs have said it isnt reliable, and if you really hate being tunneled bring DS even if people complain about it

  • @Bran said:

    all i'm sayin is, if you clicky clicky, you donzo, go head put down the controller.

    yea lets throw the game because someone did something i didnt like.

  • @Bran said:

    things that really do be toxic:

    clicky clicky, teabagging, body blocking the hook, wearing 60% of anything nea owns, blinding during pallet break, touching my thrill of the hunt totem, thinking pyramid head is stronger than nemesis.

    how is blinding at pallet toxic, like yea lets carry around a flashlight and just not use it for its intended purpose, and how is an opinion toxic?

  • @meatisadelicacy said:

    How the heck is "gen rushing" toxic? It's how survivors win. How much time should we give killers before we are allowed to start playing? What are killers going to do to be nice in return? And not to mention the tome literally adds secondary objectives for survivors that for many become primary objectives. I can't tell you how many games I've had where my teammates never even try to win, they just do what they need to do to get the challenges done.

    im not talking genrushing like omg they split up and did 3 gens in a minute im talking about survivors going in full gen perks and loadout making killers depip and just finishing the game instantly avoiding any fun for both sides, very uncommon but does exist

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303587#Comment_2303587

    The fastest you could make the chainsaw was 1 second with both add-ons plus Tinkerer. Yellow only reduced it by .5 or 1 second total.

    that amount of time is still insane 1 second in a chase is important

  • what you wanna do can backfire, and bringing it back as an add on is a horrible idea

    remember insta saw it wasnt billy it was basically a different killer

  • death slinger is kinda like clown, meta game not so good but strong in chases and people complain about him because their skill doesn't matter the only counterplay is the death slinger missing

  • @AVoiceOfReason said:

    Make them purple and iri but for gods' sake, bring them back. He gets looped, windowed and t-wall/l-wall to death. The chainsaw takes too long and most of the new maps have loops that are close together and unless they just run in the open, you will NEVER catch them with the chainsaw. Just a bully simulator with no real threat. Bubba can go super fast and turn. Billy should have revv add-ons to make him usable. Tinkerer was changed and you can make it so they don't stack but he really needs them back.

    horrible idea making it purple or iri wont do ######### only stop newer players for using that #########, im a billy main but personally i hate the idea

  • @van9684 said:

    I see a lot of complaining on here about how awful and difficult it is to play killer, how unfair the game is, yet most of you are killer mains. So why is that?

    I played killer only for a long time and it was just too easy. After that initial learning of the game, I never had to get better or develop new skill so I switched to survivor. I also like the teamwork aspect. So, why do you continue to play killer if it’s so bad and makes you angry?

    demopls is fun

  • @Rivyn said:

    To each their own. Consider this, though. If I flip you off, how many people will consider that an insult? Same thing. Some don't see it as insulting, the rest of the Western world does.

    fair point

  • @van9684 said:

    Most toxic behavior I see comes from killers. 99% of time.

    no imo i think both sides are equally "toxic" by most standards

  • ye like i rarely play swf and legit everytime i dont take it seriously usually bring MoM and throw

  • it is, so decent i got accused of cheating because of it

  • @BabyCameron10 said:

    Unpopular Opinion: Victor is actually adorable

    its not unpopular he is cutie, no where NEAR demo and bubba but he's up there

    he's just a boring ######### tho

  • @DrJohn said:

    In terms of optimization and bugs this chapter is far worse than binding of kin in my opinion. It's damn near unplayable in console. At least I could play the twins without constant frame drops and lag spikes. Also Nemesis feels pretty weak. I don't really understand why anyone would pick him over Pyramid Head, but I'm still new with him. Only thing I like is the blast mine and flashbang from Jill and Leon, other than that this is imo the worst chapter they've ever released.

    hard no

    darkness among us

    nightmare on elmstreet

    binding of kin

    All-Kill

    all much worse than this current chapter and if the optimization gets fixed it'll be one of the best DLC's because what is featured in the DLC is really good an A tier killer and overall decent perks

  • @GoobyNugget said:

    One of the new killer perks for a new killer in a new licensed chapter that probably everyone has played except for me, wonderful.

    https://us.v-cdn.net/6030815/uploads/QABU4QH8Y0EY/lethalpursuer.gif

    So, opinions on trash this perk?

    A, GoobyNugget.

    its fine on most killers

    killers like blight oni and billy will probably make good use out of it though

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/257647/keys-keys-everywhere

    The same can be said about killers camping and tunneling or using noed. You don’t nerf one sides toxic mechanic without nerfing the other sides too

    wdym killers usually have to tunnel if they dont get a decent early game i rarely see killers camping or tunneling

    and the post is exaggerating every second or third game but fr i see more keys than noed users in red ranks

    noed is really only used in green ranks and below

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2275362#Comment_2275362

    I think it would be really confusing for new(er) players if that would be the case. The Map in itself is already very confusing, I think it would be really complicated if you have multiple versions and have some blocked off-areas which are accessible the time you played on it before.

    @Topic:

    I doubt that they will rework it. And I think it is alright, they should keep it like this in the game for a while. It is one map out of many, and nobody will have serious problems when getting it from time to time. It certainly is not my favorite map tho.

    However, I hope they make it brighter, like in the PTB. On the Live Servers the Map was really dark and while I am always for dark maps, this was a little bit too much for me.

    well it will effect me (im a billy bubba and blight main)

  • @whycantIwin said:

    already left me so unimpressed in the ptb, even worse in live, garbage killer, trickster is a 1000 times better than this crap

    have you ever considered that you're just bad at him

  • @gibblywibblywoo said:

    This game was never meant to bloat to this size. It was never even planned to get DLC until it took off thanks to Twitch and youtube.

    Now it's falling apart under its own weight.

    wdym falling apart the game is just growing and will keep growing for a while, and just because bugs doesnt mean everything is falling apart they've added a ######### ton of good stuff but people only focus on the mistakes the devs make

  • @lemonsway said:

    I'm curious on people's opinion on this.

    Can DbD be fixed so that it is a Balanced game and everyone can have fun and challenge in all skill levels? Should we have closed the book on DbD and moved to DbD 2 with the coming of new gen consoles? Should we keep adding more or should we take what we learned and make something better?

    Knowing how DbD is are you guys fine with continuing to put Licensed content in a game where all the time we're debating Balance? Where all the time we're debating Buggs? Where all the time we're debating Optimization?

    Do you believe it can and will be Fixed or should we start fresh without the current issues and improve where it can be improved without wasting precious resources like Licenses?

    Honestly i think BHVR is a bit clueless regarding the Future of DbD, they have a huge backlog of things that they never Fixed, they have a huge catalog of issues that arise with every update, they have a huge catalog of Balance changes to make. At some point, it will all be too much to handle on top of adding new content. To me this point was reached in 2019 and throught out 2020 and 2021 we continue with the exact same issues... meaning in 2 years we solved nothing, Covid isn't a valid excuse for everything. Breakable Walls are a bust, Mori changes killed Moris, keys are still unchanged, Undying was another band aid fix to Totems. The state Twins and Trickster launched, etc.

    I'd rather have DbD2 honestly, fresh code, fresh killers, fresh Maps, different concepts and philosophies from 2016. A chance to do things right from the start instead of adding more and more to the Fix list every time. Save strong licenses like Silent Hill and Resident Evil for the launch of DbD2 to create hype.

    there is no point to making a sequel to this game, and fixes will come over time the dev team may not be the best but hopefully in the future change happens

  • @Gnarly said:

    Make it work like deathslinger's add on when it's a certain distance it activates. You can even make the capacity normal even, maybe less. Main purpose you would want to balance the range not the amount. I think it's a simple fix, but let me know what you think. Ik it doesn't fix the hitbox, but nothing is perfect

    You like how it is or want to see a change?

    devs are too lazy and dont listen to feedback

  • obvious bait no one is this stupid

  • being OP and strong are COMPLETLY different things

  • @Inova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2263163#Comment_2263163

    Who the hell wants to play with worse ping? Do you think they'll have fun playing with that ping? You play games for having fun with 1000000000000 ping?

    some people will and do, i dont know why they do it but they do

  • @WexlerWendigo said:

    Hillbilly’s base kit isn’t the issue, it’s his add ons

    well i mainly just dont understand the base kit nerf

    some of his add ons are beyond useless but all you'll really need is engravings but overheat barely ######### you but it can be the reason you lose a match

  • @Karao_Ke said:

    Don't forget to add shirtless Myers😳😉

    oh ######### good point also shirtless felix

  • garbage idea, bad killers will switch regions to have worse ping and worse hitboxes its lag switching but built in

  • they're doing a good job then lmao

  • you dont have to do them

  • holy ######### have you ever played solo queue no gens get done within 3 minutes

    all survivors are crouching in corners

  • you probably don't play wraith so the game is confused about your skill, they were extremely immature tho

  • FoV can be strong in certain scenarios you simply get to see more so spotting survivors would be easy and itll just bring a big advantage, and spotting distant crows would be way easier, it will only cause problems

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