Zeita
Zeita
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- Zeita
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@mca240 said:
Per titel regarding Made For This, Hope, Buckle up and For The People. Every SWF is running it, without fail. It is busted, especially combined with the map imbalance we already have. Do you want every killer to quite the game or just switch to Nurse? I truly lack to understand, why you don't adjust these perk even though a majority of the playerbase is telling you to act. All I know is the current one is damaging your game and creating a very unfun experience for a lot of players.
Otzdarva is the one who popularized it.
also i know theres counters such as star struck Forced hesitation NOED
but the only real counter is to have a Broken of Mangled/Hem Build.
or a Dedicated Slug Build.
or a No Touchy Build for generators by using Corupt thrill DeadLock ect
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@JdoHybrid428 said:
I think that is a very solid rework 👍. Percentages will probably have to be tweaked in one way or another but really good idea.
thx i wanted to desgin this cause the cureent infection is just a visual thing. it dosnt have any utility. and dredge has nightall that has utility but its a passive ability.
Infections a passive ability but survivers never use rhe vacciene really cause its not really any kind of threat
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@Mushwin said:
Mostly two things, the next anniversairy, we have had flans and cakes, be nice to see eye-scream! yep complete with eyeballs as the ice cream scoops and some gore added to it. Also I really liked to the "jokey" themed weapons like the gumball for Plague, be nice to see that around Halloween and perhaps some inspired, trick or treat boxes have to open.
PRIATE KILLER Hands Down witha Shipwreak cove Map
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you have to be joking right?
i have 1900 hours and i play both surviver and killer.
The ballence issues are in the Maps.
Pallet spawns are to abundent i see them spawn within 10 feat of one another.
Gen rushing is Easy.
Perk wise its pretty Balenced on Both sides. with Lots of counterplay.
its just some of the Maps have to many pallets or the pallets spawns and vault spawns right next to one another.
a Competent surviver can easily waste the killers time and i just solo qued and ran a Clown for 3 gens straight while 2 survivers were on gens with 1 just roaming around the map 10% of the time lol.
Killers Slug because its an Effective strat in Certian situations to put more pressure.
what it looks and sounds like to me. is you have a skill issue and just need time to Learn the maps and Killers and to practice more at the game.
Surviver Bots in customs tho are A lil bit to OP.
they have auto wall hacks.
meaning go agenst bots with scratch mirror myers and youll see a bot through a wall of a loop match every move you make.
a Real player wouldnt be able to match a killers movements that are on the otherside of a solid Wall.
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@k3ijus said:
at most its a annoysnce for survivors that just requires them to pay attention.
For comparison;Hex-devour hope allows you to mori,inflict exposed,and speed boost
and this only offers no skill sound check and max tokens
make it where it isnt a hex or you automatically have all stacks bc its hella a waste of a hex perk
why not Remove the Hex. but keep it as a token based Perk.
Hooking a surviver tho would Consume all Tokens and activate the Perk for 60 to 80 Seconds. but Tokens can No longer be collected while the perk is Activated
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@DrKetchup said:
Tunneling is the ONLY way to play DBD, if you don't do it and the team you play against has even a remote knowledge about how to run loops, you will lose to predrops and Shift W. Yea sure you can win against a complete beginner team, but 70% of the time you have to tunnel.
So how the heck did we get to have survivors that are FASTER than killers for 10 seconds straight, after unhooking along with the Endurance status effect? Chasing a 103% as a 110% is already painful enough, that 3% is so strong that makes TL mind games safe as hell for survivors. The "T" 50/50 becomes a guaranteed fake because what otherwise would be a killer hit, now because of the 3% translates to the survivor making it to the "L" safely fast vaulting.
TLDR: 113% is stupid, MFT is stupid, and something needs to be done about this.
its just the Toxic side of the community purposly dying on hook ect to manipulate the stats to the Developers will Mistakingly Nerf killers giving Toxic bully Sqwads an Unfair Advantage.
ive been playing both Surviver and Killer since 2018.
and certian things are just broken fir survivers.
But alot of things are perfectlt balenced.
Most things are actually pretty balenced.
its just a select few things that when Ran gives the Survivers an unfair Advantage were the killer has to sweat there ass off in order to secure 1 or 2k.
1 of the issues being to many Pallet spawns on Maps.
ive seen pallets spawn within 10 feat of one another as well on Midwich in the Libary.
they need to slightly reduce pallet spawns for some maps.
Pallets werent Deaigned to be Permement guarenteed Safe Spaces/Havens.
they were Designed as a Surviver Utility tool to help them Lose the Killer. survivers had to Relie on there own basekit skill to Crouch and hide and lose the killer. with Perks being support Utilitys as well.
most perks are pretty balenced imo.
but alot of it is Vault Locations and Pallet Spawn Rates
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@EternalRique said:
This perk is necessary now more than ever with how many killers are hard tunneling which include waiting out the base kit borrowed time or hitting you after you've been unhooked and still chasing after endurance.
I feel one good fix would be to make it more like Dead Hard where it doesn't go away after doing any action other than using it + make it available during end game again.
I can also say the stun should be reverted back to the old time as well.
Overall Buffs to counter tunneling.
Make available during end game collapse + Make it "store-able" like Dead Hard + 7-second stun.
Hopefully then killer players will be less likely to hard tunnel people out.
Borrowed times already basekit.
and you can run all flashlights ina Swif
body block ect.
Survivers are already pretty Strong lol.
So if you Die after getting borrowed Time Basekit when you couldv enterd a Locker ect then thats a (Skill Issue)
the Nerfs to DS tho was Un nessesary.
The Devs are essentally trying tk balence the game by making bad Survivers stronger and good killers bad killers.
thats not how you balence a game.
thats how you Kill a Game cause then no one would want to play killer.
so survivers wouldnr find any matches so theyd stop Playing as well cause they wouldnt be able to find a game cause no one would want to be killer and even killers would switch to survivers since theyd have an advantage and would be able to farm more Points amd do challenges more easily.
it be a total crap Show
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@Emeal said:
Good Question bHVR, Thanks for including it. Perhaps "Addon pass" could be added too.
I hope you can use it well, and I hope to see it next Survey too.
Next up (KNIGHT REWORK)
The Knight can have 2 Modes like Doctor
even tho pre rework doctor had 1 mode.
The Knight would be able to create a patrol path like always.
but heres the new Addition.
In Chase he would be able to lock onto a surviver and Press 2nd active ability button to Summon a Guard To Enter Chase 14 meters from the surviver and insta Plants the flag.
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@Emeal said:
Good Question bHVR, Thanks for including it. Perhaps "Addon pass" could be added too.
I hope you can use it well, and I hope to see it next Survey too.
imo The Artist.
Her birds are just Traps that shoot in 1 direction.
id like to see a power Rework. making her birds function like tricksters knives.
but she can only send out 1 bird at a time.
1st Bird Swarms
2nd bird hit Injures them
she would have 2 birds then long cool down after the 2nd bird.
and a short cool down between bird Strikes.
Severd Hands would become basekit.
meaning if a swarmed surviver goes near another surviver that surviver is also Swarmed automatically.
when they Reworked Doctor they made Reverse skill checks basekit as well.
even a surviver perk borrowed time got basekit.
so the Artist wouldnt be To OP. but ahed feel alot better smoother and Nicer to Play.
i LOVE Her crow Theme but her power always feels clunky the way it is right now
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@jayz666 said:
Server issues are ridiculous being on 35-40 max ping to 80-90 is so annoying and is ruining the event before you say it everyone is complaining I’m on eu and it’s ridiculous it’s not my internet
im in the U.S and im having Server issues to
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They should Remove it.
i Lost connection to the Server and it thought i Quite when i didnt.
it froze when i hit a surviver and it said i lost connection to the server yet still Timed me out
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What will Do.
is Cause survivers to further Grief the killer.
theres already
Body Blocking
Flashlight saving
Hook sabo
Borroed time basekit that Stop Tunnling.
do Bully Sqwads really need (Get out of Jail Free Cards)?
It would DESTROY The Entire Killer Community.
then survivers would hardly find any matches cause no one would play killer anymore.
then the survivers would stop playing cause they wouldnt be able to find any matches.
It would Kill the Game.
And the Game is Fine.
if a surviver gets knocked down after Borrowrd time and body Blocks by team mates.
then THATS A SKILL ISSUE. NOT A GAME ISSUE.
Dont change the Game To make Bad Survivers good survivers
and Good killers bad killers.
Thats not how you balence a game.
thats how you Miss manage and Kill a Game
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at the very least if the developers wont Budge. give THE COMMUNITY an OPTION to Turn It Off
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@Hex_iButt said:
An interesting idea on paper for their power could be doing a cloning technique, and the clone mimics your next basic attack/special attack (throwing stars/kunai) in the direction its facing. Inspiration from Zed from league of legends.
that could be cool to
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@Aurelle said:
I've always wanted a chapter based on a different time period and this is the closest thing we got so far. Hoping for an 70's-80's themed chapter sometime.
i was hoping for some (KNIGHTS TALE) Refrences and easter eggs
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@IlliterateGenocide said:
I would like another original stealth killer. but yeah he should be quite fast when not seen and vault pallets/windows quietly and fast
idk what a chase power would be tho, a ranged/stealth combo like you said would be interesting
i was thinking of nunchucks has Basic Attack. and the Power could be temp like how each time freddy uses his teleport theres a long cool down. but the power could be Undetectable status effect no foot step sounds and the ability to fast vault windows. and then a Secondary option for throwing Smoke bombs similer to Clowns bottles. but they would only inflict blindness on survivers and make it very hard to see through so you can mind game them. but also give him a reveal thing like ghost face. were his undetectable goes away. and stuning him with pallets also brings him out of his power to. for Add Ons there could be ones that give mangled and oblivious to survivers hit by a smoke bomb. and Ultra Rare ones that could give exposed
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3255000#Comment_3255000
Don't bother, this guy has devolved into a meme worthy joke.
Every but 2 of their last 30 comments were something about "everything is killer sided".
Best one was "killer skins provide more of an advantage than survivor skins" 😂
Really a miracle how someone like that hasn't been banned for spamming the same am BS over and over again.
those are just bully swads not wanting a justified killer buff cause then that means they can no longer bully those killers as much anymore which would make them leave and go play another game to harass more people as a sick way of having fun
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3255378#Comment_3255378
Yes. I just don't like people saying "solo needs buffs because campy tunnel" as a blanket statement. Fix the matchmaking, and you fix most if not all of that.
SBMM screws everyone over tbh. casuals get punished
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https://forum.deadbydaylight.com/en/discussion/350785/do-you-think-the-new-mori-system-will-be-fun
i dont want the new Mori System. No more Solo EndGAme collaps Deliverence plays. no more last surviver unbreakble/Adreniline plays either. if they do implement it anyways. ATLEAST have the Last surviver only being to be mori on the 2nd KnockDown. and the Killer has to inituate the mori. that way the surviver can use Adreniline or Unbreakble to pick them sefls up and have a chance to escape still and not a cheasy cheap "Game Over" it take controll way from the Player
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@NoOneKnowsNova said:
This is an extremely biased poll...
objectivly it has potentual to be exploited and turned into griefing also which is agenst the code of conduct in the report section. every thing i Listed was Objective and Was about actual sub sytems that make up the New System. some may like the new system others may not. theres still griefing today. but the new system is not exempt from having flaws and issues and those Flaws and issues will be Exploited for better or for Worse
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3255120#Comment_3255120
Seriously. I think I can say most of the playerbase is against the whole idea
If they must do anything at all they can just make cypress mori basekit
i kinda like that idea. making cypress just an ability in general when the last surviver is downed they can be mori without all the other dumb stuff. basically in simple terms removing the cypress offering and making it a basekit like you said
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/353721/new-mori-system-community-poll
really annoying, because they made the unbreakable base kit change to make slugging less effective with the mori change.
but the mori change was unnecessary in the first place
i agree with all that. there are several sub communitys of DBD 2 sub communitys aree (TOXIC SURVIVERS) and (TOXIC KILLERS) the developers have mostly listend to the 1st one a lil to much imo. they need to balence the game Objectivly and not subjectivly based on mimority groups opinions of the game. but instead run Public Balence Polls for the overall average wide spread community member so the community as a whoal has a Voice
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3254995#Comment_3254995
Oh, that's very upsetting. I'm sorry you go against so much harassment...
If it can give you a little hope for survivors, here's a couple of my most recent killer endgame chats, both after 3Ks =)
https://us.v-cdn.net/6030815/uploads/MEN7D6TKQZSP/30min-ghostie-adept-png.png
(That one was a 30min game haha, tight 3gen, spent like 15 minutes defending it)
https://us.v-cdn.net/6030815/uploads/ZU4XBSO7ZWKU/baby-pig-png.png
(One of my first games as Pig, rocky start and got looped for 2 whole gens by that Mikaela in orange)
Hope you get good games next ! =D
thats just you guys being good sports of the game. not every game is going to be like that. cant use 2 or even 4 games. tbh i think good data would be around 30 to 50 matches.
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@Steakdabait said:
You can't force people to enjoy being tunneled/mass slugged/camped lol
If you wanna play boring play boring but you're gonna have to accept that people won't like playing with you if you play in a way that is overwhelmingly accepted as unfun
we are not using "HE TUNNLED ME!!!" as a Safe word to justify Surviver Griefers Sabo hooks right in killers faces Body blocking duos and trios All beaming the killers face and just followin the killer around trying to make him DC. often times Some Killers will tunnle the strongest survivers out of the way so they can turn the tables of the match and be able to easier pick off the weaker survivers. and Tunnleing of weeker noobs is a little toxic but still puts preasure on survivers if they are left with 3 people to work with ona 3 gen game. one could also say that (TUNNLEING) is just as TOXIC As Survivers sabo hooks in killers Faces and Body Block duo and Trio Trolling with Flash Lights. it jsut turns the whoal Match into a Cluster F-CK by turning both sides into toxic players. AND PEOPLE WONDER WHY KILLERS SLUG? Maby its cause there so ######### tired of Trio body blocking sabo sqwads that take turns blinding killers when 1 is picked up and body blocking with dead Hard BT and other perks. that creats almost an endless loop of pickup block pickup block pickup Block FOR 20 MINUETS. and i Main both survier and Killer. and i dont have fun griefing killers. yes i may blind them occasionalyl and locker juke for funny clips. but i try not to sabo hooks and body block in front of them cause i dont want to ruin the fun for them. and as Killer im so Tired of these Toxic Survivers. a couple days ago i had to let 1 guy bleed out on the ground as Knight and use guards as BACKUP just to camp this one guy so his 2 other buddys would stay in close proximity not doing Gens with only 1 guy doing gens. so when he died. i got the other guy hooked him mori him. then i went and got the 3rd guy. and the Last guy got the Hatch. I HAD TO SIT AROUND GUARDING THIS ONE GUY to get a 3K. because the Tools survivers have today are to Strong compared to the Tools of 2018. its RIdiculess and just Apalling of how BROKEN THE BALENCE IS. and a tiny bit is a skill issues but 60% OF IT IS A BALENCE ISSUE. And the NEW MORI SYSTEM Makes things EVEN WORSE. Making NOED to Strong in the End game were killers can down all survivers and get a free Win instead of 1 of the 4k slugged having unbreakble to pick thems elfs up tap heal there buddy and escape. let alone compleatly destroys endGame collaps Deliverence PLays. and the fact that survivers can pick thems selfs up HArdly any killer will win a ######### Game cause everyones picking them selfs up and body blocking and flashlight blinding. just an endless cycle of "I get knocked down but i get up again your never gonna keep me Down" its to OP for Surviver AND KILLER. what in the heck are the Developer THINKING? have they Lost there way of how to balence a good Game? like #########. you Never want either side to be to Strong or els they have to much of an advantage were a cheating griefer wouldnt even have to use a single cheat at all. instead of a joyride like it is now. IT BE A CAKE WALK. just how things are changing and the Stupid desicions have pissed me and alot of other people off. and it makes me wanna Quit DBD. like just Shelv the Gmae forever or till they FIx these Iissues. it has been so frustrating
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@Mat_Sella said:
Conceptually cool, like all indoor maps are.
hated by a very loud minority, like all indoor maps are.
Edit: Call of Duty Black Ops IV had a zombies map that was the titanic, the way the interpreted that would be amazing as a DBD map, they'd just have to get creative for pallet and window locations
yea but whats Nice is most of the Map could take place on an Upper decl. with an Atrium theature and even a shopping center like most cruise ships have. still giving plently of open space for different pallet locations and windows to vault through. along with some Outdoor Sections as well like even a Pool Area. It could very well be Done but would have to take very carefull planing on. were the the Major Rooms are. the Length and size of hallways that rout directly into those rooms were Pallets would spawn and window vault locations and the spacing between Loops and such. in Large Areas there can be Trollys and Crates tpiled up to form Loops. the shops could have doors and window vaults. and even breakble walls and holes in walls for survivers to vault through into another Room similer to Midwiches Holes in the Walls to run and vault through
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@Aurelle said:
I think it would be very cool to have a ship map.
same the cloesest we Have is that boat on backwater swamp
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/CFNZJXA6JTTS/image.png
Could be a different way of escaping too.
That To. maby when all Gens are Repaird there is an Exit gate and a Life boat or something. each taking the same ammount of time to Open. maby having the surviver put in a code to unlock a gate that lead to the boat. i also have thought of what if the (ghost captian thing) could walk through walls. like Davey jhones. but can not see survivers while doing so but can see pools of blood and hear them. it be similer to Onryo were he would demanifest when going through a wall then remanifest but it be a faster manifest time to keep it smooth. but also leave enough time for survivers to react. Imagen repairing a generater and you just see a ghostly Green Glowing figure come out of the Wall.
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yea nad maby even as a (Power) he could put a targeted Surviver into a Dense ghostly fog limiting how far they see. theyd still be able to see him since hed be glowing in the Fog. but the fog would be temp. and could be used as a tool to confuse survivers of there Were abouts on the Map. theres never been a setting like this before and id think it be really cool and intresting
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@D34D_B34TB0X said:
Horror Licenses of the Comedy Spectrum or the Action Spectrum, both of fine taste...
I think.
Scary Movie 3s Micheal Jackson
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@D34D_B34TB0X said:
Out of these 3 killers...
if we want it we have to scream at the developers and make are voices Heard. also the Lalla By should be (1 2 Freddys coming for you) but only in the Dream World when hes Far Away as an alt proxy music. when freddy gets stunned he could say "didnt yourr Mother tell you to respect your elders?" or even "you can run but i know were your going" when picking up a surviver he could say "lets go for a little Ride B!tch" and even "looks like its Game Over for you Kiddo" something more in character for the 1980s originals. and even adding a mori Line to such as " Docter freddy called he wants his Heart Back ah ha haaa" what made freddy so creepy is the visual joy and comedic jokes he took when killing people. it really showed that he was a crazy Lunitic. in the Remake he was more Serious like normal guy out for revenge and not the Histarical evil maniace he was created to be https://youtu.be/2bHlfikzX04?t=9 lines like this as an example. https://youtu.be/rvpFERo3ZnA?t=161 they took the mori from the 2010 Remake. https://youtu.be/dyseBOANybQ?t=65 i personally like the more creative and Comedic physco kills from the originals
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https://forum.deadbydaylight.com/en/discussion/350785/do-you-think-the-new-mori-system-will-be-fun
Will it COnflict with End Game Collaps (Deliverence Plays)? thats the question and what about 4k slug and one has unbreakble and what about Adreniline? it basically makes all those perks useless for End Game CLutch Plays. so NO to the new mori system. or atleast make it so if the Killer has to Initiat the Mori just like an Offering instead of the game doing it for you.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254421#Comment_3254421
I can almost guarantee you, that in your case it will be skill issue. There are like very few people that are truly limited and can't pick something because they would loose and they all are limited to custom matches/tournaments (and I don't even take into account which side you play). If you are not one of those people - then I can guarantee you it's skill issue (meaning no matter how good you are, there is always someone better - with the exception of some well known names, but I presume I am not talking to e.g. Ayrun :) ). As I already previously noted - there's a guy with 100 kill streak on sadako out of all killers. Meaning if you are super good and play public matches, you can bring anything and it's about skill if you win and you CAN win "every time".
Heck even Otz - who does not specialize in 1 killer (so he can't ever be the best in any killer) but play them all - is able to get kill streak of at least 20 consecutive wins on every single killer without addons (ok recently he changed his rules to include addons up to yellow rarity). And he does not use offerings that would help him in any way (so no, he plays all maps against any survivors be it even 4-man SWF bringing BNP's, best medkits and all of that).
And I am not saying it's fair - if he handicaps himself and the other side brings whatever they want, then it's clear those 4-man SWF should have huge advantage. And yet he is able to win. And if he - generalist is able to have so many consecutive wins while being handicapped, then your argument was just proven wrong and it in fact is about who has superior skill. This would not hold true if say Otz was low elo - but I am sure we can agree that's not the case :)
But I have to agree with you on one thing - not all killers are created equal. If I have to compare say Freddy against nurse, or trapper against blight, then it's clear that devs have long way to go to equalize things.
it could just be that back in the day when i didnt take as many breaks from burn out. i hardly ran into higher skilled players. 90% of all my matches back then were people around my skill level or just a little Above. i never realyl had all 3 people hook body blocking me and chain blinding me and running circles around me trying to get me to quit the Game. now i run into those griefers Alot Now. and it realyl forces me to Play Toxic which i dont like having to do cause it takes the fun out of the match for me. forcing me to camp hooks. just yesterday i had to leave a guy on the ground to bleed out cause they kept sabo hooks right in my face and body blocking me. so in the PTB i had to spam Guards as the Knight to patral that 1 downed surviver while his 2 other buddys werent even doing gens and were patralling him waiting for a moment to heal him back up. so once he died i got the 2nd guy Mori Him then i got the 3rd guy and the last one Escaped via Hatch. there was little to no chases and most of the game i was forced to Guard this one Guy and use him as bait for the 2 Griefers so they wouldnt focus on gens and instead focused on this one Guy so when he died i could then pick the rest off. they need to Turn off SBMM most of the gaming community in general Hates SBMM
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for Killers i Mostly Main [Freddy-Myers-Onryo-Dredge-Nemisis-ghost face-Wesker. with freddy sometimes i get 3k. Dredge its 3 to 4k. Onryo it can be 2 to 4k. Nemisis it can go either way. Myers Average is 1k and ghostface its all over the place and Wesker its 2 to 4k
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254433#Comment_3254433
If we nerf SWF, then playing strong killer will be like literal free win EVERY. SINGLE. TIME. Even in high MMR stats clearly say 61% kill rate on average. Can you imagine what would happen if strong nurse came to a high MMR match against such 4-man SWF? I can tell you what. Boring 4K. Meaning the nurse player would not even need to be really strong to 4K consistently.
Also for trapper - I have to repeat myself. If generalist Otz is able to make a winstreak without addons in high MMR, then it means it's skill issue and even if you are in disadvantage, you are still capable to take trapper with best perks and best addons and win more then your fair share of games if you are cracked good (true savant) with him. I am not saying trapper in high MMR is fair against same-experience 4-man SWF. Same as I am not saying 4 solos have a fair (or even good) chance against starstruck double range nurse. All I am saying is, that if you are way better, then you can still win.
Survive with friends shouldnt be Nerfed. but to me as playing a surviver most killers dont feel threating and challenging to go agenst. they can just easily be ran. i guess maby the Developers should add a Surviver HardCore mode or something. also i miss the older Rankign system. last time i played consistently was when they still had the Rank 1 stuff. and i play both surviver and killer i main Both ina way.. and when you said its a skill issue. then maby its they added a "Skill Based MAtch Making System" thats putting me an Average player with High level pro Players. i play the game to have fun not chug 40 gallons of game fuel burning my ass off all day everyday. if there is such a system they need an Option to turn the thing OFF.
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Weskers Compleatly balenced. hes prob one of the most Balenced Killers in the Game. and i Swear if Surviver Griefer Mains wanna Nerf him they should be Nerfed them selfs. im kinda tired of the Toxic side of the community weaponizing "Nerf" as a way to Grief Killers who used to be perfectly Balenced just so they get a good laugh and a DC. there basically no better then Hackers Griefing a Match
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maps Obviously have dead Zones on Purpose. both survivers and killers have to have a strong balence. if you know as a surviver were a dead zone is either a natural one or one were all the pallets were used. then you obviously avoid that Area during a chase. its like survivers want cheap easy lazy Loops Handed to them cause they dont want to Work for anything anymore. we want both the Killer AND Surviver to Work Hard. not Give survivers an easy win or the Killer to easy of a Win. its a Game of Skill and Strat not joy riding hunky dorey get out jail free cards
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3244219#Comment_3244219
Nice, so Survivors can just free storm the Killer for (almost) free rescue no metter what with little no fear for the rescuer as well. Nice! I might just go open the exit gates myself when gens are done and just sit in a corner at this point.
Pretty Much the Toxic Survivers have Decieved the developers into Un justly Nerfing Killers just so these Griefers can get a Free Escape with minimal Effert. and i want it to be challenging for both the killer and Survivers. but the killers always meant to have the ball in his Cort. the survivers are supposed to be innovative about tricking the killer and being Stealthy and only entering a chase when need to. but that dosnt happen anymore. now all the Survivers are purposly taking killers for JoyRides around the map while there Team mates finish Gens. iThe Ball is compleatly in the survivers Cort Now. and the Killer has to innovate around that on "how do i catch this surviver. how do i stop them from griefing me? how do i stop point blank hok Sabs and 2 team hook body blocks?. its Unfair for killer. KILLER is Practically on Defence almost for Every Match were Survivers are on OFFENCE
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/3248513#Comment_3248513
multiple techs are exploits of bugs that exist within the game, people call them techs to weaponize them in an attempt to diffuse arguments against them.
one can make the counter argument that "Nerfed" has been weaponized to put the game more into the survivers faver giving them less of a challenge and to give them an easy Win with minimal Effert basically having an Escape handed to them cause they love to troll and griefe the killer for Clips and even an attempt to get killer DC Clips which may be funny at first. in the End its Punishing people for playing killer the forcing them to be a surviver main to grief another killer main for funsies. and tbh after the Major perk changes in the Patch the game has felt a little to powerfull for survivers and ive been playing since around the last qourter of 2017. and i miss being Afraid to enter chases i miss being afraid of the killers and how rewarding it was to Escape ina Clutch. but now everygame im finding my self tripple escaping or qwad escaping. and even as killer its not as fun anymore to scare survivers and get them desperat. now they just take me for a joyride when i play killer like its just another afternoon jog for them. this supposed to be (Survival Horror) Not an Action Arcade game with only 1 mode "Elimination". but thats my Take