Zarr0ch
Zarr0ch
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Comments
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Did you t-bag him at any point?
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@NickChinchill said:
The main problem with short Killers is just plain visibility. A big perk for Victor is that, cos he's so small, he's difficult to notice, even with how loud he is. Any given how tall most Killers are, Survivor's typically look high when trying to see where the Killer is - it's why Amanda and Legion cna often trip up Survivors are a glance, because they're closer to the Survivor's typical height than other Killers.
I always thought with Chucky, If you had Charles "ghost" or spirit overlaid it would give the ghostly appearance of height, but the doll at the bottom the physical form.
Perhaps one of his powers if to hide the spirit form for sneaking
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Yes, its a distraction from the patch disaster
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@Shaped said:
Both sides get nerfed or buffed and both sides complain. Constantly. Since forever.
Killer always complain and get things nerfed that help survivors, oh but you want easy 4k's with effort. Yeah, that'll be fun.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1939199#Comment_1939199
I would love to have Pinhead, people forget that the Twins also opened the door for him, what i thought is that, he could switch between cenobites, like Charlotte and Victor. But his chances of being the next killer are slim, because a lot of hype are there for RE, Chucky, Candyman etc. But i do think we will get him and i would definitely want him, he is actually third killer i want the most
Perhaps he can "teleport" be entering a portal, and emerge as a difference Cenobite. Cenobites could vary in powers a little.
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Yet, when totems where spawning on coldwind in places that survivors couldn’t break them....
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Its to make you play more and grind you down to accept the ui
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1938670#Comment_1938670
She does not, but it would be cool to see her Demon and then the actual doll make it's presence known.
Would the doll move by the player or sit around?
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Lets make sure this type of thread stays at the top of the forums, I bet the devs are hoping it will flood with "event" posts and hide all the issues. No...lets not let that happen
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Lets make sure this type of thread stays at the top of the forums, I bet the devs are hoping it will flood with "event" posts and hide all the issues. No...lets not let that happen
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1938811#Comment_1938811
And also a white mask similar to Jason, so Trapper is our Jason.
He's also a male...
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1939005#Comment_1939005
I can see that happening aswell, let's hope we will have both of them in future
What do you think the odds of getting Pinhead would be?
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@Maperson said:
Hoping that the Chucky will be the next chapter.
I suspect we'll get Candyman before we see Chucky
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1938795#Comment_1938795
Unfortunately the community as a whole mostly uses the PTB as a testing ground for the new killer/reworked killer rather than actually testing for bugs and such. If a map has an issue thats specific to nurse for example...it wont be caught on the PTB since the few people playing killers thats NOT the new killer just has survivors DC or suicide.
True. But the killer not fitting through the bus was reported, that for more than one killer. It was ignored and not fixed
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@Jarol said:
Trapper has a machete, so this option is discarded.
The Trapper also has...Traps!
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1938670#Comment_1938670
She does not, but it would be cool to see her Demon and then the actual doll make it's presence known.
True...but might end up a bit like the twins
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1938657#Comment_1938657
Where talking about a game that has a procedural generator before each match.
Bugs are going to slip through. Chill out. There’s no such thing as a flawless, bug free update in any video game ever.
While that is true, many games also do NOT have a PTB that reveals many of the issues. The issue is that BHVR ignore this and push out the update anyway
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@Jarol said:
Before giving us a chapter, I prefer that you fix the disaster with the hitboxes, bugs of the autohaven bus and especially the horrible changes of movements of the survivors and the hud.
Yes....but if they reveal the chapter, it distracts the plebs from the issues they failed to fix
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@Johnny_XMan said:
NGL I want Chucky in the game, but Leprechaun and Anabelle with their abilities would be cool to see too!
Annabelle never moves on-screen i believe....so would have to consider that
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2 nights of play, many games. Unless I play an offering, it will ALWAYS be the Chapel or the game. NOTHING ELSE
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@Healthore77992 said:
All Chucky need is different hook mechanic, otherwise he is good to go
I cant see why the hook cant automatically lower when Chucky is dragging someone over, like a fishing pole.
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@Jarol said:
Trapper has a machete, so this option is discarded.
......
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Yes, because of the broken hitboxes on the survivors. Freddy already has an large reach, now it larger.
People like to abuse the bugs for easy matches.
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Because it is generally better to repair separate gens. It increases pressure and if your teammates are like mine and like to 3 gen a corner, it's easier to get out of if some of the gens are at least progressed a bit
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@Crowman said:
One of the annoying factors of old grass was that it covered scratch marks. Which is iikely why the grass is thinner now so it doesn't cover scratch marks.
Probably some truth to that, but I think it still shows the dev's solving one thing, but not thinking about what else it would effect.
They could easily have made the traps darker (like the addon for Trapper does) to help alleviate the issue, but nope.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1938473#Comment_1938473
Since when did killers complain about grass?
I've seen it, I cant remember how long ago though. Seems people's views are very shortsighted and future repercussions are never considered.
I've found you have to rely on putting traps at the boring places like outside windows and so forth as placing them outside on new maps (e.g. in the grass) just doesnt work well anymore.
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Because the killers always complained about the corn and grass on other maps, so this is the result.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1935602#Comment_1935602
Thats Fair enough
So far.......So far...
I'm impressed that this thread has been pretty respectful to each other (unlike....a couple of other threads on here atm....)
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@DontNerf said:
Can we maybe take a minute to appreciate all the stuff they do right, i know the devs cant be exucused for the mistakes they make but lets give them so credit for the one post at least.
Hope everyone has a wonderful day.
Usually I would agree, however the arrogant attitudes they have been displaying to the player base recently and the massive history of ignoring PTB issues and rolling out the patch anyway has changed my opinion on that.
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I hate the info in the top right corner! WHY just WHY!!!
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@[Deleted User] said:
Proof that being entitled whiners and crybabies actually works 👍
Yes, the dev's at the moment are crybabies, I agree. They completely ignored all the UI feedback, because THEY like it, not the millions of players
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@GravyRobbers85 said:
I completely support the notion not to buy any DLC or add-ons, including customizations until they get their act together. They ruined the game they need to suffer the consequences until they make it right.
Sadly, people don't have the self control to actually do this :(
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@Orionbash said:
I just saw the communication from BHVR stating that they've heard our voices and are going to address the issue. Although it took way longer than it should have, I'm really happy that the DBD team at BHVR decided to communicate with us that they're looking at the issue. Thank you BHVR. For those that joined in letting your voices be heard, thanks to you as well! My reason for protesting was just to have them address the issue and they now have so I'll be returning to the game and I hope others will as well (Although it still unplayable :/).
Simping achieved 10/10
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@UMCorian said:
Not gonna lie - I was curious about her Twitter feed. That was my first mistake.
Why is it that people generally involved in gaming have this anathema toward keeping their professional lives professional and not using their personal twitters filled with their personal politics for both work and socializing? She's not the only one.
I'm not even that politically different from her, but when your 3rd post down is a retweet directed to "White Allies" instructing them to "do more"... I just throw up a little in my mouth and exit gracefully.
"White Allies"?
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I'm more concerned about Mathieu Cote's attitude towards people than not_queens! Have you seen the way he acts and talks to people! I swear it drips with arrogance.
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Don't buy the rift people. Watch them squirm a bit as that "easy money" doesnt make it to their books this month. Then management will start asking questions!
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People need to stop simp'ing to the dev's. The best solution, and the one i'll be doing, is not buying the rift or any cosmetic with real money. I've spent money on rifts and clothing before, but no longer.
If everyone actually did this, you can bet they'd actually focus on bug fixes for once.
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@Blueberry said:
Generally a 3+ escape baring matchmaking doesn't screw up really bad.
This feels like a lie from a killer main to be 100% honest
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10 games last night
First 8 had a Dwight AFK for the first 5 mins, then came to life (bit late then).
3 Gen in a corner....other survivor seem to try and achieve this!
Unhook with killer near...sure, everytime
Runs out from hiding place while im being chased, drops pallet blocking me...yep.
2 or the games. Always one on a gen, players able to run the killer for more than 15 seconds, doors at 99%...was good
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1926954#Comment_1926954
I know the difference.
I am talking about chapter 19. 18 was 3 months ago, no?
To be fair, it feels like it been ages since we have received new content. It probably normal timeframes, but it feels like ages
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1926923#Comment_1926923
They are nerfing undying so that it synergizes less with ruin and becomes less oppressive. I'm excited for that as it will interact better with token totems like Devour and Huntress making them more likely to see use and less of a burden to guard.
But that's an apples and oranges kind of argument.
The reality is that DS was often leveraged aggressively as an anti-momentum perk when it's goal was to limit tunneling or at least punish tunneling. When combined with UB it lead to 1 minute of virtual immunity to game state, be it picked up or left down, and provided a second chance crutch for practically any bonehead play a survivor could make, that alone is problematic.
Regardless of personal feelings on survivor or killer nerfs or buffs which are largely irrelevant to the topic at hand which is changes to DS and why.
I was bummed when MORI's changed as they are virtually useless now and I miss how threatening they used to be. A mori really upped the fear factor in the game which is often lacking. But they were used really oppressively to scrub someone out in under 2 mins, whether they ran DS or not, which is a problem and needed changing.
Thanks for the intelligent/thought out response (rare for forums!)
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Jason - Cool...but he would need a power to make him feel unique...we have the Trapper afterall
Alien - Just not sure how it would integrate with the game very well
Candyman - Fine...just not exciting
Pennywise - You would have to "Lore" the F out of it as he would be to powerful for the entity to control.
Pinhead - Maybe, depending on power
Chucky - I could only see this working if the doll walked around the map, but his human form was ... spectral/ghostly above him the whole time to make him taller. The hook would have to lower (on a chain) to his height to do the hooking to
Leprechaun - Similar to Chucky
Pumpkinhead - Could be interesting
Imhotep - Could be done
Graboid - ...... ok wouldnt work....but lol
Creeper - Shame...but for reasons I wont list...no
Slime/Blob -
Werewolf -
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1926882#Comment_1926882
Dude its just a dream, sometimes you think about that stuff by accident
Providing there even was a dream. That's my point.
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@OniWantsYourMacaroni said:
Nobody knows what the next chapter will be.
We normally get some teaser some time after the mid chapter drops
I havent checked the dates, but it feels like this chapter should have been released by now, or at least announced.
The lack of new maps is beginning to annoy me as well, things are getting repetitive
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@pseudechis said:
All the DS change really means is that it can't be used aggressively to jump straight back onto a gen, that's the biggest impact. If you get chased off hook it will still do what it used to and if you lost the killer then heal up or jump back on a gen.
The goal of DS was to give you a chance to escape if downed again after hook and that's what this does.
Jumping back onto a gen straight away post hook is risky business and DS giving folks free license to make bonehead plays is all that's changed.
Ok, cool.
So what killer perks should we nerf now?
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@MalEducado said:
and it will be my main perks, both of them... good perks and balanced perks... thx behaivour, when you work well, we have to tell you
What this is, is a Killer main talking up the changes, bet he's never played survivor more than five minutes.
And, no, I'm not bothered by the changes personally.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1926882#Comment_1926882
Regardless if it was or wasn't, the creator of FNAF claimed there would be no crossovers this year.
Excellent
