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Zarathos

Zarathos

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Zarathos
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  • Lithe, sprint burst out the door hes not on. Or force him to commit to protecting one door. His range on his saw, is not that big unless he has the green beast mark add on even then gauging its range you can bait out the hit.

    Someone needs to step up and force the leatherface into a chase. Frankly im disappointed your team had no survivours who felt even confident in there looping ability to pull this off.

  • So let me explain the end game mindgame. 20 seconds to open the door or go for the hatch? If you go for the hatch and its closed you have lost as the killer can patrol both gates.

    So go for the gate farthest from the hatch and the minute he kicks it shut work on the door. Nurse and billy may reach the survivour but only if they have speed or range add ons and terrain dosent interfere with there approach.

    Also the devs have increased the drop rate of keys in chests so a savy player can loot a potential key to open the hatch.

    Your under pressure so the decision you make is important as its all eating into time making the right call you escape.

    However if you make the bad call you will die. The hatch spawning irregardless of gens done is a massive buff and if you find the hatch first you can get out of a game where 5 gens need to still be done.

    Eventually survivours will wrap there heads around the mechanics of winning the end game bit traditional hatch camping now has counterplay.

  • Pop goes the weasel. Is a great perk the only problem it has is that killers lack time to take advantage of it and again big maps making it difficult to reach gens in time.

    Id like if killer had more perk slots to play around it or someway to cross the map with slower killers. That might help the perk see play its does som e work on smaller maps tho.


  • @Arroz said:

    @Zarathos What if the map is the game? or lery's?

    And btw sounds are really bugged

    @Arroz

    Here's an idea make prayer beads spirit make a larger footstep noises a sort of downside to compensate for its powerful effect. If it was more pronounced the sound would give some survivors a chance. In general it might be better to fix the footstep noise however I do agree some terrain its very hard to hear movement.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/451967#Comment_451967

    But all of those windows are super unsafe, unless you're really bad all you have to do is take two steps in one direction and hit the survivor; I've done that multiple times as killer, it's really not that hard.

    @Luigifan64

    Those are not unsafe you can fast vault the back window. This means with a minor distance from the killer you can loop this area for loops if the killer tries to counterotate just sit by the pallet that revals both staircases.

    The minute you see the killer coming down just run the opposite steps hop the window circle round rinse and repeat until the killer surrenders the gen or you expend the windows 3 vaults. Which time wise will cost you and 2 gens worth of time.

    Add balanced landing to gain an additional loop and make the process even easier. I swear the loops you survivours waste by picking suboptimun places to stop or running forward like a moron is what does in bad survivours.

    You need to face optimum survivours to see the power of this loop in action. Its not even a true infinite which does exist btw.

  • @Victory

    Ok you seem to misunderstand dbd. 4 survivours face a single powerful killer.

    If any of you have played as hag youd know how much havoc a flashlight can play against her. Not alerting the killer of any items equiped by survivours and claiming killer needs to go in blind without adjusting perks to mitigate damage is kinda silly.

    Your also forgetting survivours are designed with this in mind as the role you play a survivour has a very flexible base kit that allows you to loop well without relying to much on perks. With a large amount of straight forward perks that apply zero consequence powerful advantages unlike many killer add ons and perks.

    Yes i do play a good bit of survivour about 40% survivour 60% killer. I play swf about 40% of my survivour games on coms. I'm well aware of the imbalances and its important that when making changes of these magnitudes recognising that it would massively hurt killers and require many add ons being buffed to compensate for information leakage.

    Im fully onboard with hiding names i dont think we should promote vindictive killer behaviour as much of a lore win that would be.

    Also bad ping lobbies need to be dodged by killers as well as otherwise you will have survivours blinking around the map which is not easy to play against if your trying to aim billys saw, huntresses hatchets, plagues puke etc.

    The killer needs to present a challenge awareness of his add ons i.e a myers insta death build will aware the team of a low ms myers build and immediate tool boxes will be equiped to rush the game.

    Also i want to point out the utter disgraceful behaviour of survivours dodging. They have made my survivour games miserable as i have to deal with them dodging and effectively conceding the game before even second hook. Except i still have to play out the game instead of just ending the game. Comparing these scum to a dcing killer or even powerful op add ons is very telling how limited you knowledge is in the killer role.

    Dcing killers have shown up for me maybe what once in 50 games. Now tell me how many dc survivours do you see on average claiming killers are at fault for using strong add ons as if instas dont exist or keys. No you have to stop excusing bad behaviour because strong add ons on killer.

    When you play dbd as killer or survivour you sign up for this kind of experiance otherwise the bloodweb wouldnt be developed this way. As a killer i dont dodge but i need the info of items equiped so my hag game isnt me flailing helplessly trying to chase without a power since the object of obssesion flashlighter keeps breaking all my traps.

    Its a long post but explaining the current reason for the lobby system is not sometjing that can be covered in a paragraph.

  • @kabarekabal said:

    https://forum.deadbydaylight.com/en/discussion/comment/462623#Comment_462623

    His base speed was increased now 4.6, with missed attack, you'd still be able to down whoever you're chasing, because the injured survivor needs to mend. So, basically if you're not noob, you have a guaranteed down on whoever you're chasing, which tbh makes it unfair to a survivor being chansed, as there are very few situations in which you successfully get away from a legion.

    @kabarekabal

    You cant be serious your conplaining legion is hard to lose despite being unable to see blood in ff and he has basic killer movement speed. By your logic billy and wraith is impossible to lose.

    The mend bar dosent go down while in his tr so you can mend at your leisure did you read the ptb patch properly.

    Its seems to me that your complaining legion has a basic killer kit and is op even tho not only does a lot of killers have a similar kit but unlike legion there power is actually threatening in a chase.

  • @kabarekabal said:

    What?? They didn't nerf legion, increased feral frenzy time makes it an already hard task to escape (no looping/vaulting) from legion next to impossible.

    @kabarekabal

    They nerfed his speed in ff and his ability to down with it. His terror radius increased his cd on his power is increased. A missed hit triggers cd. He requires full gauge to injure.

    In return he has 115% ms and he has a longer duration. But go on i want to hear how he didnt get nerfed. Because i don't see a single thing else thats a buff minus crap add on changes.

    Legion is a hot garbage killer who brings nothing unique to the table. Lazy changes no new tools just a basic m1 killer everyone give a clap to the incompetent balance team who couldnt figure out how to create a nuance killer with no redeeming value.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/454142#Comment_454142

    Good idea! Imma try do that build. I just need the 4th perk. Anyone have an idea?

    @Milo

    No mither for anti instadowns XD.

    But seriously speaking you could go with dead hard for "broken hitboxes". Head on for anti-basement. Distraction option to dissuade tunnelers could be pebble to try and get a killer off an injured player. Just a few ideas.

  • @TAG said:

    Here's the thing: I think "The Pig needed to be changed for the EGC" and "The proposed Pig changes for the EGC are reasonable" are two different arguments, and what you are saying only really covers the first one.

    I think it's more than possible to believe both that the Pig needed to be changed in light of the upcoming Endgame Collapse and that the proposed change is a bad one. I think a good change to the Pig would be one that keeps her from being problematic during the Endgame Collapse without making her weaker or one that gives her an appropriate buff as compensation for making her weaker during the Endgame Collapse. A bad change is one that just flat-out makes her weaker during the Endgame Collapse with nothing to make up for it. I believe this proposed change falls into the latter camp because it takes away a tool from a weak Killer (IMO) and cripples her in the one area where she was decent (the last leg of the trial where the Exit Gates were powered) while giving her nothing in return.

    @TAG

    I mean that was the aim of this patch and previous patch with the introduction of MoM.

    Make genrally crap killers worse. Legion and pig got annialated and the dev team is too frightend to buff the killer alongside the nerf.

    Its never give and take when it comes to killers its always either a buff or a nerf. Maybe they think its ok now to nerf them both and buff them later but personally they should be looking at tweaking amandas dash or make her traps require two keys so rng dosent screw you on the first box.

    Amanadas traps are weak and the developers should have coped further nerfing the traps would generate this outrage. If you gave us any form of buff there would be a silver lining but its just a straight up nerf no positives.

    This entire patch is a disgrace hitting a large amount of weak killers and doing nothing to address the actual imbalanced killer and survivour issues. I can't deny the egc is impressive and cool while some nerfs seem reasonable i.e. Some of the legion changes and pigs overall rbt changes.

  • @drunky26

    Honestly mori cancelling is just obnoxious bm. The problem op is your aittude screams im a toxic asshat who mocks others for being bad so naturally others arent sympathetic.

    Calling someone salty and going on about how badly you beat them and then dcing is classic asshat survivour behaviour. Then you called the responders "#########" which is a phrase i expect from someone whos lacking in maturity.

    Dont get me wrong I agree mori cancelling is unnecessary and just frustrating since bleed out takes so long and your movement is halted so you cant even force it by crawling to hatch.

    I would recomend unbreakable near a pallet and see if you can get to the hatch so the killer who does this is thought a hard lesson.

  • Freddy is the best as his power lets you prolong the game more then any other killer. Whilst winning freddy is easier to 4k with since he has eyes on all survivoirs in his dream realm and its very hard to hide against an invisible killer.

    Hes the definition of a win more killer but as a result you need to be good at playing a base killer on loops without any tools to help you win loops. Hes not a killer you can pick up and play he requires your killer play to be at a good level so you dont get annialated by survivours.

    Spirit alternatively is also very good. But you need to be good at using your phasing and reading the audio position of survivours.

  • I like the challenge personally. Besides i dont use my ears to track prayer beads i use the movement of grass to detect her position on pavemt surfaces i listen out for footsteps.

    I think MoM, adrenaline, instas and bt is nonesensically strong but i wouldnt call the player using it skilless. Thats just childish.

  • I cant see your med kit, box, key or map add ons only that you have one. If you play against killers often enough you can figure out there add ons.

    No ones arguing dcing killers dont happen but its less of an issue because survivours dont have to put up with continuing the game when a killer dcs. Its also way more common since 4 players are statistically gonna be more likely to contain these kinda players then a single killer player.

    Lobby dodging consumes no add ons or items and its really just making it longer for killers to get games its not like survivour queue times are crazy long either.

    Also let not dodge the issue your lobby has 4 boxes with there names all written as gen rush. Telling a killer he has to put up with that crap or worse telling me its unfair to not throw on a mori or Franklin's.

  • Larger increase of survivours playing killer. Many who are hoplessly bad at playing killer and will tunnel and camp to compensate for poor tracking and general killer play.

    Unpopular opinion i expect but the camping tunneling ratio tends to go up a lot during bp events with many survivours saying there gonna play killer during the event. Coincidence i think not.

  • Climb early in a season so you get decent teammates (if possible.) The longer the season the weaker your teamates are gonna be.

  • @fast9881 said:

    https://forum.deadbydaylight.com/en/discussion/comment/454580#Comment_454580

    I don't want anything. What i wanted was at least getting a commong ground about the fact that it' very annoyng getting slugged, you people talk like it's the best thing that could happen to a surv. That's it. I proposed something that, yeah, it's complete bulls**t because perks

    @fast9881

    The problem with your idea as i mentioned is that you have to 4k to pip in the current ranking system dcing already mess with the system but adding a concede option to deny emblem points is making the situation worse.

    We mention these perks because as killers we see survivours runing the same perks refusing to change anything when a killer build or playstyle is seeing results.

    Normally im not a fan of recomending a perk as a solution but when there are 4 or 5 perk options to mitigate a strong killer playstyle that arent being used vs survivour tank builds. It becomes a lot more unresonable to complain.

  • If you have flip flop and your not also running tenacity your missing out for those occasions you do get slugged as positioning yourself far from a hook will get you an extra chase which is massive since rember time is a luxury.

    You seem to be thinking about dbd too much from the survival of you as a player and less so as a team buying time to escape. One extra chase is often the difference between one or two more people being sacrificed.

    Flip flop is a perk looking to be comboed with other perks like unbreakable for faster recovery or tenacity for distance and recovery from hook. Also wriggling can deny basement which is potentially a death sentence if your facing bubbas or hags.

  • @KillermainBTWm8

    Your hitbox does increase if you drop the pallet. So often its better to run straight through it. The killer will whiff his hit and you can get another loop. You really need to practise this though as it is easy to get greedy around the larger loops.

  • Single handedly has allowed me to slip out of loops without the killer noticing. Makes spirit players struggle espicially.

    I often find audio more reliable then my own sight in dbd when hunting which means denial of pained moans massively hurts killers.

    It also allows you play more dangerously putting off healing espicially when paired with dead hard. Cats out of the bag i suppose i d argue this perk is even better then adrenaline considering how often it will allow you to slip away. Which you can use to get distance or lose the killer depends on your intent.

  • Some killers will wait out a lunge to see if they can get both the pallet and hit. Dont risk the pallet for something a killers likely going to hit anyways if they have been within lunge range for more then 1 second.

    I always use billys hammer as the animation to keep in mind when a killer lunges since the pigs and freddys lunge can be misleading due to the knifes size.

    I say this all the time but if we did make the hits look more consistent it would require removing the killers unique weapons and giving them the billy hammer.

    Which would detract from the killers design or make it so each killer has different lunge distance and movement speed which just opens up a whole different can of worms.

  • Survival category does need tweaks so actions in game reward for whole play as opposed to just getting 5000 for escaping.

    You could reduce escape points by 2000 and be able to earn points by completing an action in game. So escaping isnt the be all end all big point bonus. Basic bp increases on all actions I would welcome as well.

    To address some comment on killer bp demand being higher. The argument is kinda rendered mute considering a killer can pour there points into a survivour. With how much more effective bbq is vs wglf this exasperates the problem.

    I do think that some survivour items do need to be toned down ie instas and keys to compensate for this as the survivour bp gain is built recognising the difficulty in farming bp for these items.

    There a reson double bp event are not so common and its down to the power level of some killer add ons and a lot of survivour items just having crazy powerful effects.

    None of these items need to be removed just nerfed that there designed for clutch play. Remeber when making changes to the economy you need to remeber the games balance is built around the existing bp economy.

  • Getting a vote on your poll means nothing unless you have some means to specify people's exact grieviances with the nurse. You need to encourage feedback.

    Clear sentences that elaborates beyond feelings. For example what is your opinion of the nurse?

    A. Is she balanced as is?

    B. Is her addons the main problem.

    C. Does her power need to be reworked.

    D. Other specify

    This example gives clearer opinions on the nurse in her current state. If other becomes popular it will let you know there is more perspectives and viewpoints that are not being addressed in this poll.

  • No there isnt a point minus maybe an ego boost. There is no rewards, killer variance is low and your going to face sirvivours with an average survivour rate of 80%.

    Prevent hitting reds by giving the last player hatch. Avoid playing top tier killers.

    Normally im all about having players face equal skill level opponents however i cant really argue this if your viable killer options are so small it actively takes away from your enjoyment of the game.

  • Very easy fix just reduce action speed of swf teams healing and gen repair its a band aid fix but it will force teams to git gud as they say instead of relying on coms to carry them. The penalty increase with the number of players who are swfed together and it only affects the swf team members.

    Anti swf builds is a common misconception amoung some players. If you try to camp or slug to force altruism it dosent work against teams who are of the the higher skill levels. I know this because thats exactly what we do in our group we will let someone hang and rush gens if the killer camps or is proxy camping.

    Assuming all teams are overaltruistic is foolish and will screw you in more games then help in higher ranks.

  • So those of you who are unfamilar with high rank play GENS GET DONE VERY FAST SLUGGING GAMEPLAY IS MANDATORY TO COMPETE IN HIGH RANKS.

    Still dont get it well let me point out that the act of hooking everytime you down someone eats into valuable time you could have spent hunting and chsing another survivour. This means at this point survivours in play have a total of 3 less hands on gens one gone to pick up the slugged player, one being chased and one on the ground.

    Messing with this gameplay flow wont hurt low rank play where time is less of an issue but in high ranks you dont have that time. Slugging the second last survivour is mandatory as the hatch currently is one sided to survivours. In red ranks a 4k is mandatory to pip with many killers who have instadowns or abilities dont play nicely with the current emblem system. So do your research and understand both sides before spouting your sob story.

  • Ok this has to be a joke use this one specific perk or give up chasing the survivour and thus surrender any gen close by. All time spent in chase with no hook pressure gained all becaise they found one loop.

    Anyone who has a brain knows how obnoxious lampkin lane is because it effectively forces the killer to hold w and any attempts at cutting off a survivour a core aspect of the chase is non existent since the loops are so long there are very few points to cut off survivours.

    Hell huntress is completely unplayable on this map as you can effectively use her lullaby to pinpoint her position and circle a building until she has to leave chase. The tr can be used in a similar manner but its often more tricky.

    A map with mostly vertical paths and lots of closed off walls are survivour favoured wow who would have guessed. Its shameful how the imbalance of this map is lost on some players above.

  • Ops reasoning can be sumarised as we castrated franks balls so can we also make nurse unplayable.

    Hell the op dosent even know you can mess up a nurses close range hit by hugging debris, avoid staying out in open, avoiding giving los and doubling back to make her overshoot the blink.

    Her addons i. e range and additional blinks do need to go tho. They undermine the skill required to play nurse.

  • If 3 seconds is not enough time for you to find a pallet or begin looping and routing the killer thats not a problem with the perk thats you as a survivour failing to capitalise off of it. Dead hard nets you what the same amount of if not less distance and that perk is run by the best players.

    Firstly a specific perk is required to mitigate an otherwise 5 second stun. It no longer can be countered by juggling. If the killer plays around the 60 seconds then you had time to get picked up. If the killer just waits thats more times on gens.

    Ds isnt suppose to guarrante you an immediate get away that would be ridiclously broken its suppose to buy time. You know that invaluable element that wins your team games if the killer chased you off hook.

    You need to start realising this game isnt a 1 v 1 its a 1 v 4 if the killer wants you dead then making it so you could 1 v 1 the killer would completely break the balance of the game

  • Buddy most people arent so much worried about legions compettiveness. Most are just really annoyed how one dimensional his entire kit is.

    Theres nothing unique about this killer in comparison to other killers who have well defined flexible powers with a variety of playstyle. Ffs even bubba has more build options then legion and many regard him as a default killer.

    His original unique feature was a stab and stalk playstyle that while i agree is annoying and frustrating meant he had at least something to distinguish him from other killers.

    He is the most vanilla of m1 killers currently and behaviour should have gave us more mechanics to play around with instead of making the killer a hollow shell.

    Every aspect of his kit was nerfed instead of buffing less obnoxious aspects of his kit or again innovating on his design to give him an identity. Maybe a ff take down that allows legion to down with ff but can only be accessed after hooking two survivours. Anything would have been better then this pathetic rework.

  • I mean I'd like a meta shift but the game is built around the chase.

    So turning the game into a fighter with survivours whacking a glass bottle over a killers head is pushing it.

  • One time I got to make use of wake up during adept quentin its nice when a niche perk works out but otherwiseits kinda sad how the survivours perks all look the same as you rank up. Adrenaline, exhaution perk, self care and MoM/ds/bt.

    You see it with killers too but at least a killers build will vary killer to killer.

    Point im getting at is it would be nice to see some of these weaker perks get buffs and tone down some of the stronger perks so we would actually start seeing a meta shift.

  • Depends on add ons if you got blade add ons M&A doscordance ruin sloppy butcher.

    If you have cooldown addons. Enduring, spirit fury, ruin and bambozle.

    Ultimately i recomend playing a different killer wraith or plague are just superior versions of legion. Dont let anyone fool you legion is a trash tier killer. He lacking any unique or powerful abilites.

    Always prioritise lethal killers who can down faster and cut chases short. Delay tactics do not scale with smarter efficient survivours.

  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/comment/446262#Comment_446262

    @Zarathos No, but I think I can assume that these "depip squads" are the minority of DbD players.

    @Saint_Ukraine They are I'll accept your point but not being able to recognize there are players who are that good is foolish. Much like generalizing the skill level of the community. Hell getting a hook can be a nightmare on some maps, haddonfield is a good example. It nothing personally against you but the community needs to stop acting like they are impervious to having a bad game or that the concept of a no hook game could happen especially in dbd with bad map rng and well kitted out teams being variables that massively affect your game.

  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/comment/318956#Comment_318956

    @DudeDelicious That sounds kind of unrealistic, don't you think? You'd have to be hot garbage to not even have hooked someone within 5 minutes of the game starting.

    @Saint_Ukraine

    You never watchced a depip squad video have you?

  • For the last god damn time if you put a proximity bar slow down on hooked players survivors will do gens and loop within that radius of a hooked person. Let me spell out how god awful your idea is. I as an swf team will do gens close to the hooked survivor. The killer will have to hunt somewhere else meaning surrender the gen + save or chase the person close by have the timer slow down progress so now the killer is losing chaser plus slowing the kill process. Another player can then be in position to save with bt which means you cant even punish the save and because you have the killer in the hook proximity the hook pressure is massively reduced. Congratulations your asine idea has jut lead to a strategy that breaks the game. Think about both sides before you put a half assed moronic idea up.

  • Bambozle overcomes poor map rng and in partucular nasty versions of lerys will save you a lot of stress.

    Discordance is nasty good for map information and if your running dead rabbit i would highly recomend nurses.

    If you have a tier 3 extender try infectious fright to get max value from tier 3. Myers addons really do inform you on whats the best setup for your killer.

    in Myers Comment by Zarathos
  • @TheShape78 said:

    Totally agree. The worst are the ones that disconnect as soon as you put them on the hook. I thought they started banning people who left games repeatedly though? I clearly remember watching a developer stream where they talked about it.

    At least you got your bbq stack :(

  • Slugging into another down into a hook is a great way to halt momentum of survivours. Its not always worth it to pick up and hook if you know a survivour isnt far from where you downed them.

    I highly recomend watching zubatlel his playstyle tends to massively slow down games. Even as trapper the man keeps a decent number of gens up.

  • Give and take buddy. You cant just say survivours needs buffs thats just stright up inaccurate. Survivours are the stronger role on average.

    No changes to pallet limits? Fixing existing obnoxious structure loops? Regression on gens increased? Until you relent certain advantages it makes no sense to just blindly buff survivours.

  • Pulled it off before the nurse needs to be charging a large blink to get stunned.

    Not likely to work since the minute they hear the click of a flashlight a good nurse will fire her blink off close to your direction and knock your ass down.

  • Dedicated servers today hopefully this will put a rest to lagswitching.

  • @CornChip said:

    Even when i play killer sometimes i get a hit through a pallet or window that i think shouldn't register. Sometimes it goes the other way too where i miss where i should have hit.

    I hope dedicated servers help with this problem a bit.

    @CornChip

    Quick thing to note if you try to hit a survivour doing a medium vault you will miss if you collide to the right or left of the open window however if you attack and land a hit directly in the middle vs a medium vaulting survivour you will hit.

    Otherwise medium vaults would be a little to strong. Fast vaults however will give you enough distance to avoid being hit. So practise vaulting notoriously hard fast vault areas.

    For those complaing about being hit through a window there not walls or shields there open areas a blade reaching across and striking you is gonna hit you. I could name a dozen horror movies where the slasher arm smashes or strikes a person through the window and straight up kills them.

    Same applies to pallets while dropping if a blade has reached the survivour its likely gonna hurt that survivour the pallet has to drop on the killer. From its stationery position.

    Rember all of the killers have supernatural strength backing there swings. Even if the blade knicked you it would still likely hurt a lot.

  • @AnnaEliza365 said:

    I was playing on one of the coldwind farm maps with the tractors. I had jumped the ledge to get to where there is that bail of hay to jump off of. I had jumped off the hay, and the killer hit me from INSIDE the tractor section.

    Sometimes I play as killer and get a hit that I know was not deserved. You/I were/was halfway across the map and that tiny little blade was able to get me. Yeah, nice try dbd. Go home, you're drunk.

    So you know the tiny blade a pig has is the same range as a billy hammer or a trappers cleaver. Honestly the red stains distance is more telling then the weapons in game. But hey if you prefer we could have all killers use the same weapon. It would look boring but it would also remove any ambiguity as to how you got hit. Alternatively nerf killer range to the animation size it shows more reason to play billy right. Obviously these are all stupid ideas but the whole point is to explain why fixing hitboxes would effectively be nerfing the range of half of the killers many of which are already low tier.

  • He dosent have any new direction in sight tho. Just another m1 killer. That gives us no info on what his power is gonna do in future changes because as is hes just a weaker hillbilly/wraith.

    Its a half ass adjustment. They needed to give players a mechanic to play around with to even out the mass nerfing of the character.

    Some hope that there actually working on fixing him instead of just nerfing him and leaving him to rot like freddy.

    What unique mechanic does he have currently that other killers dont have his frenzy is just a weaker version of wraith and billys catch up distance crossers and his deepwounds are a weaker version of doctors madness or pigs rbts.

  • No bell wraith or yellow clapper wraith. With nurses, sloppy butcher, ruin and a perk of your choice.

    You get to play scratch mirror like myers and its immensely satisfying to move like a shadow.

    Dont commit to hard to chases so hit and run is your goal. This build is ok not strong but its fun.

  • Blacklist dcing survivours! Keep a list of dcers and never play with them.

    If behaviour dosent want to punish them for bad behaviour then its up to us to boycott the players keep your list privite to yourself but if every player does this we will see these players drop in number as they struggle to find games.

    Alternatively an idea for behaviour to implement put survivours who dc recently in to the dc survivour queue. They will be queued with other dcing killers and dcing survivours.

    This has been introduced in many games like mortal kombat and marvel vs capcom and it works extremly well.

  • ######### pigs low mid tier killer getting nerfed because potentially her traps will be troublesome in the end game collapse.


    There are so many ways to play around her traps and they are widely considered to be lacking this update sounds completely assinine. Just let the pig benefit from the end game collapse if anything its a buff to a killer largely considered to be lacking.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/431531#Comment_431531

    Interesting... So, the ones who actually play Legion dont like the changes, yet those who dont play them find them good. What does that say about the changes then?

    Ill tell you what it says. Your statement is false. I rarely play this killer and even when i do do i find him to be weak and underwhleming.

    Any killer worth their salt will not want a killer they play to be an m1 killer espicially after for so long the devs promised to avoid making him an m1 killer.

    I agree his chase cheesing mechanics were nonsense but currently he has no anti loop. Which means he is a crap killer. The nerf to his ff speed was overkill so even the first hit isnt "free" either.

    Imagine if spirit lost her phase attack but was upgraded to 115 ms or it had a long cooldown. You wouldnt be happy either.

  • Like any game with a competitve community ya gotta assume theres always better players. Sometimes its down to poor map rng sometimes its down to the other team having superior resources.

    Dont let a loss dissuade you from having fun. Look up guides and practise different tricks to improve on your chase play for bp gain and dont obsses over 4king.

    Ill take a 0 k anyday if i can get them sweet huntress long range shots or threading the needle and landing a shot through some very difficult loops.

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