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Zarathos

Zarathos

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Zarathos
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  • So were getting an attack cooldown reduction on m1's which is great but nemsis tentacle attack is a power. Could we at least take the speed boost of his infection hit its utter nonsense we have to land 3 hits to down and it can be reset by vaccines. I don't understand how an icon of video game horror is so weak especially one who many recognize and initially want to play. As far as killers go he
    6 comments 41 views last activity
  • Recently i picked up trickster and was genuinely supirsed how different and exciting it was to play him. Addons like his ricochet and piercing daggers whilst situational is refreshing and cool. His exposed addon feel like an actual technique and dramatically changed up my build for trickster it was a breath of fresh air from the rather generic add on modifiers I'm use to seeing. I was initally
    15 comments 261 views last activity
  • https://forum.deadbydaylight.com/en/discussion/315701/developer-update-march-2022 The upcoming developer notes are rather exciting at least initial impressionwise. Ghost face having his counterplay mittigated is a massively needed fix and his speed boosting power add on is the right kind of payoff for an ability with both power and warning. This feels like the kind of chan
    22 comments 461 views last activity
  • While adding new game modes can be hit or miss I do think dbd should consider implementing a rotating game mode's option alongside trials. This fixes' a large number of dbd's issues by creating a testing ground for new idea's. Playing around with concepts and ideas without risking the main game mode. It's very clear that a lot of tested ideas need more input from the player base and creating a ro
    3 comments 11 views last activity
  • Balance is nightmarishly hard to bring to dbd. But there are a lot of potential fixes that could make games more exciting and less snowbally. First lets address the early game. This is undoubtedly one of the worst points for a killer. All hands on gens and not a lot of ways to minimize gen loss. This has already been suggested but its worth reiterating there should be a 30 second grace period whe
    0 comments 21 views last activity
  • Tldr the twins mechanics promotes problematic gameplay that will likely nerf her to a poor state so hold off on buying the new killer to spare yourself the buyers remorse. Instead if you want to support pick up some cosmetics. I want to preface this discussion by saying I am not trying to rob the developers or hard workers in behaviour of there livelihood. I still think you should support them
    1 comments 51 views last activity
  • This might be unfair considering 2000+ hours ofc any character/role would become boring but I really hate how the survivor role is lacking in mechanics outside of pushing gens and looping killers. While many game's have been adding sub-modes to test the water's for new mechanics and alternative game modes DBD has had the same static 5 gens 4 perks setup that whilst is for the most part varied and
    0 comments 11 views last activity
  • So where to start. Reaching the end of the rift and expanding further on the different bits of lore has for me been fantastic and cool. We have seen characters backgrounds fleshed out and easily the wraith stands out as head and shoulder's above the rest imo. I was honestly expecting a lot less from old bell boy. Because he wasn't that interesting to me when I first started DBD his background was
    6 comments 101 views last activity
  • Billy overheat mechanic has garnered a mostly negative response and my opinion on why this is the case is down to its implementation. All throughout dbd's lifespan killers have been rewarded/punished for taking risks by making use of there power in various different scenarios. Very often if a power has a negative its often also has some upside that can be leveraged in someway to be advantageous.
    6 comments 71 views last activity
  • Is haddonfield/midwich getting any changes both are highly problematic maps? It's not even argued anymore. I understand theirs a lot on behaviors plate but having these troublesome maps pollute the other superior options is kinda frustrating. Its not even good for survivors because these game has so little interaction most survivors have stupidly low bp gain. In high ranks you won't pip unless
    0 comments 21 views last activity
  • I want to draw attention to an existing huntress problem that creates gigantic loops with zero counterplay . Huntress humming radius for those who unaware is a directional static 45-20 meters humming radius that massively limits her around a large amount of buildings and structures. This means that as a huntress a survivor can circle a building for a long period of time and so long as you deny t
    17 comments 1,472 views last activity
  • I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast. So obviously this post is a joke about tunneling. People often describe tunneling as hitt
    40 comments 2,141 views last activity
  • So I was doing some expermentation with different pig builds and i may have stumbled along a trap build that works. Crate of gears, tampered timer Whispers,ruin,bbq and sloppy butcher. Whispers is one of the key perks that makes this build work you can use it to figure out what boxes are being worked on so you can push survivours off the boxes or get easy hooks. Bbq gives you important long range
    0 comments 21 views last activity
  • So i wanted to put the question forward why is it that i have to endure 15 minute queue times just to play killer. It's ridiculous at the point of 5 minutes i should be getting players regardless of rank. Everywhere i have look for solutions i get the same answer depip or derank. Do you realize how messed up that in order to play the game i have to waste survivor offerings and time. Just so i can
    15 comments 1,211 views last activity
  • Since queue time have been so bad i figured about now would be a good time to slow down the speed at which i finish games as killer. So in order to do this i have been playing a cool challenge which is two hooking every survivour and slugging survivours on death hook. This allows me plenty of time to get my plant hooks and allows survivoirs a fun experiance of each getting a solid chase. This h
    0 comments 21 views last activity
  • I was watching trues video where he slugged the obssesion with knock out and i thought about trying it out. Slugging by its nature is incredibly powerful. But its generally looked down on as its power is pretty absurd. However so is decisive strike. Results have been pretty insane testing this build. With nearly all my games ending in the obssesion being slugged to death. Obviously once i start
    2 comments 101 views last activity
  • I am frankly sick of playing this game when every survivor player usually with ds and a flashlight dc the minute they mess up. I never encounter this problem in low ranks but in high ranks the number of anti mates is absurd. We need way harsher penalties for dcers. Just a temp ban if a player has left 3 games in a 24 hour period. I am pleading with behavior to put out another wave of bans so we c
    16 comments 181 views last activity
  • https://www.youtube.com/watch?v=6xe6Enj-FoU&t This opinion is growing to become more popular on DBD and I think its important we address the problems with the arguments in his video. He is describing DBD as a casual game that has no competitive elements because RNG is a thing. which is fking hilarious considering hearthstone is a competitive game with massive cash prizes an
    12 comments 301 views last activity
  • So I was toying with a few ideas for billy's ultra rares he could have and had some thoughts. I 'd like some feedback on one of these ideas and want to see what the community thinks or if they have any other cool ideas. Iridescent teeth "The entity has sharpened the teeth of the saw making its blades deadly and debilitating". Any survivors hit by the saw cannot heal for the rest of the game
    10 comments 81 views last activity