Knock out counters ds

I was watching trues video where he slugged the obssesion with knock out and i thought about trying it out. Slugging by its nature is incredibly powerful. But its generally looked down on as its power is pretty absurd. 

However so is decisive strike. Results have been pretty insane testing this build. With nearly all my games ending in the obssesion being slugged to death. Obviously once i start going against swf groups it will be a different story but right now this build is winning me a lot of games and is allowing me to hard counter ds in a way that isnt eating it with enduring.

For those who havent tried it I highly recomend it. 

Comments

  • Slugging doesn't counter DS it just prologues the use time of it. If you manage to down a DS user early on in the match just use her as slug bait or get that DS out early. DS gains value the longer the match goes on so you never want them to have it late game. I honestly think it was a misplay on his part that match even if he "won".

  • Slugging doesn't counter DS it just prologues the use time of it. If you manage to down a DS user early on in the match just use her as slug bait or get that DS out early. DS gains value the longer the match goes on so you never want them to have it late game. I honestly think it was a misplay on his part that match even if he "won".

    Slug bait is probably the best option but you need momentum early on as killer so eating a ds is in many ways a death sentence. Your assuming im picking up the ds user when i can just win off sacrificing the other 3 non obssesion players.

    Who cares if the ds players bleeds out. It just means a way to put a player off the gens unless survivours expend gen time getting her up. But rember they have to get within 16 meters to figure out where they are or use perks like empathy/bond but who the hell plays with those perks. 

    Also survivour lose the ability to know if you picked up a player or left them on the ground which means you can suprise opponets more easily. 

    Ds loses value as the game goes on as you have less people on gens which means less activity spent on getting gens done. If you refering to the trapdoor you can always pick them up after slugging the second last survivour and finish em off.