Yoshirama
Yoshirama
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- Username
- Yoshirama
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Funny, for me is otherwise, killers have been annoying and toxic the whole event
As always, killers ruin an event one more time
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@Mandy said:
To clarify a few things here, this is not an "Anti Camp Feature" this is purely for the cases of face camping. The bar will not stop if the killer is right next to you but continue to fill until you can hop of the hook at an opportune moment. The best time for survivors to hop off is just before the 1st ends and then before the 2nd stage ends - to waste as much of the killers time as possible.
And I don't believe making unhooks silent will assist in the problem at all, they will likely make killers never leave the hook area at all - as they lose that vital information.
Camping and tunneling are still viable strategies - one that can be punished by the other survivors in the match also - doing the generators whilst the killers are camping for example, or taking hits when a survivor is being tunneled to allow the survivor to get to another loop.
The feature that we just implemented is of course being monitored and we will be carefully looking at the effects of it, but it's most definitely not an anti camp feature and it's not meant to affect "regular" camping.
Well, thank you for that, now I'm not gonna recommend this game to anyone because nobody is gonna pay for not playing the game due to camping and tunneling
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Survivros shouldn't rely on perks to play
Glad you leave, we need less people like you
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Ok, but let’s nerf pain resonance, deadlock, sloppy butcher, lethal pursuer, nowhere to hide
Because is boring seeing the same build every match, right?
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It doesn't matter what changes they do, if someone wants to tunnel/camp, they will do it not matter what
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Adrenaline is perfect as is, it rewards you for playing well, only activates once for the whole trial and just in the end.
So no, it doesn't need any change
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539814#Comment_3539814
Calm Spirit insta counters ultimate weapon lol and also counters doctors entire kit, hence why I said its a bit much as it negates an entire mechanic a killer uses
Calm spirit is the only counter to ultimate weapon, lockers don't even counter it, so you wanna leave that perk uncounterable?
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People lose their win streak record and want to erase SWF from the planet lmao
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I would turrets only breaks with basic attacks and not with its tail, because you can use the tail barely entering the turret zone and you don’t lose too much power
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I noticed this too and I hope this is implemented
But I would like to see prestiges of my friends who joins my lobby
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@rvzrvzrvz said:
It's weird that they don't understand this the amount of bp you get as survivor makes playing feel utterly pointless, especially if you're solo only like me not playing in swf, removing bp from prove thyself was a disgusting change
A solo gen should give 2500 or more, escape should be less than 7000 with more ways to earn survival points, lot of design issues like being chased by a wraith or sadako you're mostly not in chase = 0 points, you're fighting with your team for unhooks... it's really bad overall
Especially because most of the points need killer intervention
So if the killer is AFK, you barely do points, but if survivors afk, then he can kill and gain a lot of points.
Also, theh should make that tunneling and camping penalize points so killers like that barely make points
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Yeah, a killer can tunnel someone and still make a lot of BP
You can outrun the killer for 5 gens and barely make any BP
And at least in my region, survivor BP incentives are always 50% in the morning, the rest is 100% for killers
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One survivor drops a lot of pallets, then you chase another one and then they go down because there’s not more resources to waste ):
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DBD players overreacting about situations that probably never gonna face... again
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Killers already dodge because of prestige, imagine seeing 4 Megs in the same room
Also, killer will know what abilities players have and have a huge adventage for that
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@EmmaFrostyEyes said:
Now im not saying i want the last version of eruption we got because that was horrible and overpowered to play against but removing the incapacitated status effect takes away one part that it came with. Why not buff it to inflict 6 seconds of incapacitated same time as fearmonger?
No, I can't imagine skull merchany abusing eruption
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@DaddyMyers_Mori said:
Well, that's what happens when you have adept and challenges that require 4 kills...
I am not going to risk RNG for it.
I can say same about survivors hiding waiting for hatch. That's also fun experience. My record is 34 minutes.
Both could be fixed with give up system.
I mean, this could be end by just hooking the third survivor and find the hatch if you find it
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Maybe they should make recovery speed faster when another survivor do it, so like that it can be less viable
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Conceded, but now all endgame perks for killers are removed
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So is not ok to hold tapes to avoid condemn as a counterplay but is ok to slug to bleed out and refuse to hook so she can just teleport everytime to apply condemn? Because that's what most Sadako players are doing
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Imagine complaining about a niche combo
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I only want basekit unbreakable when there's only two survivors left, so one survivor doesn't need to stay in the ground doing nothing just because killers wants their 4K and the other survivor is hidding
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486472#Comment_3486472
SoloQ hud update.
Basekit BT.
The obliteration of gen regression.
Spirit addon nerfs.
Nurse addon nerfs + basic attack change.
Soon to be basekit deliverance anti camp.
But no, our precious BNPs and med kits! two things that completely broke the game, finally being... balanced? survivor needs buffs.
So things that should be since the start and changes that only affect facecampers
What buffs?
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Is just a cycle, killers says they tunnel because survivors are genrushing and survivors gen rush because killers are tunneling.
But let's be honest, many killer camp and tunnel at the start and blame genrush when just one generator has been done, it happens to me a lot.
Is very rare to actually encounter a full swf team, but is so common that killers tunnel and camp. I mostly play un duos with my friend and is awful, he wants to quit playing because most of our matches is just camping and tunneling at the start. What's the point of playing if another player is not gonna let you?
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Damn survivors, how they dare to teamwork?
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Imaginé complaining because you can’t 4K every time
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The only thing they need to address is check when you intentionally DC and when your internet is down, even is the servers fault and you are punish for that
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Yeah, that happens to me a lot, I usually play duos with a friend and we got questionable randoms and P100 killers.
When I play killer, I always matched with SWF with P50+
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Maybe basekit BT could pause if the killer is chasing you again and by doing that the killer don't gain any bloodlust. I don't know if that can be abusable, but it can be counter by leaving the survivor and going for someone else
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A give up option is needed urgently. The only thing that bugs me is that with the bots, it doesn't matter if you dc. killers can slug withouth worrying about anything because they can just slug the bot
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This is not making the game better, this is just awful buffs for killers and awful nerfs for survivors
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Nah, if that happen survivors just gonna hide until gens are uncovered again
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Lmao boons are useless and with this change they're just gonna get buried
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This topic again.
Just admit that you don't want survivors to have any chance
Funny how Adrenaline and WoO was fine for many years and now suddenly is a problem. Right, they just killed dead hard and now killers want to kill the second best perk until all perks are just bad
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Give us information about what killer we gonna face
Is fair, right?
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Nobody says that WoO is OP, only you
The perk is ok, is not op, stop asking for nerf just because you don't like it
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I would like that this circle of healing remove the 33% penalty when you're healing inside the radius, because why would I boon a totem just to heal when I can di it any time in another place?
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Funny, I haven’t see too many people with that perk, just like two matches I think
Deja Vu in the other hand…
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They should just put people with the same ping in the same lobby.
I’m tired of lose a game just because the other side have bad connection, is unfair
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Tunneling at 5 gens, slugging to bleed out meanwhile moving back and forward at you.
Or if they hook you, just hit you until you're dead
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Most of my wraiths matches are toxic lol
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Having a cooldown to put a drone every time someone hack one
No longer activate drones by distance, so she have to move if she wants to activate it
No cover two floors with one drone
And if somehow they rework her, maybe she can’t put drones over gens, but over structures that maybe block windows and pallets and expose you in ten seconds, idk
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I just hate that he's 5 meters in front of me and still can't reveal him
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There's nothing fun about this.
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442254#Comment_3442254
There are situations where camping is obviously superior. The most common one is if the survivor is close to death. If a survivor is 30 seconds from death, there's no point chasing another survivor, which will likely take more than 30 seconds. Camping in this situation guarantees a death and potential additional down while chasing another survivor is only a down after a long chase. Also, the camping nerf isn't exclusive to Bubba. It affects all killers.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442260#Comment_3442260
Bubba can still play that way but it's a very large nerf. These are the nerfs:
- No other survivor will come to rescue. This means gens will go much faster and Bubba can't get a free down on another survivor
- It isn't a buff. The survivor will always wait until the last second before the next hook stage before they unhook themselves. This means that the camper won't save any time and will lose far more time from having to chase again. In the best case scenario where Bubba can down them again with 1 chainsaw, it's another 20-25 seconds wasted from chasing and hooking again. Secondly, survivors can't protect the unhooked surivor against a Bubba since they will be already downed or running into a Chainsaw.
- Depending on if there are nearby pallets and windows, Bubba may not get the down from a single Chainsaw and in that case, it becomes a regular chase.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442265#Comment_3442265
Nope. It's a strategy. If the devs really thought it was abuse, they would have also prevented it in EGC too. The fact that they went out of their way to disable the anti-camping in EGC means that they acknowledge it as a legitimate strategy. Camping is a strong strategy in some situations and for some killers. If they are nerfing camping, killers need to be compensated for it.
How is that a nerf? lmao
No other survivor will come to rescue. This means gens will go much faster and Bubba can't get a free down on another survivor
It isn't a buff. The survivor will always wait until the last second before the next hook stage before they unhook themselves. This means that the camper won't save any time and will lose far more time from having to chase again. In the best case scenario where Bubba can down them again with 1 chainsaw, it's another 20-25 seconds wasted from chasing and hooking again. Secondly, survivors can't protect the unhooked surivor against a Bubba since they will be already downed or running into a Chainsaw.
Depending on if there are nearby pallets and windows, Bubba may not get the down from a single Chainsaw and in that case, it becomes a regular chase.
Boy, if you don't want that to happen just get away from the hook.
Why people want compensation for stop doing a cheap mechanic and actually start playing the game?
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Until they get rid of camping and tunneling they’ll address genrushing
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Meanwhile my bots let me die in my first hook because they’re too afraid to come to rescue me because they hear the terror radius even if the killer’s not close
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It doesn't matter how much they improve SoloQ, they can't change player's mentality, you can't stop a player to keep hiding, or stoping them to take the killer were you're repairing.
That's why swf has become essential and killers love SoloQ, because is the Easy mode