Yoshirama
Yoshirama
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- Yoshirama
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Comments
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This wouldn’t fix anything, they can just stay afk until the killer kills them. This is not about a game mechanic, is player mentality
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@Backmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795513#Comment_3795513
The same way survivors bring head on and blast mine to annoy killers. Cause this perks is weak but very frustating to verse. They both very unhealthy but one of them get buffed and second doesnt nerf. Knockout is just killer version of this perks
You can't compare those perks lol
Head on is annoying, yes, but at least the killer can do something and most of those match the survivors die because they don't do gens. Survivors slugged with knockout spend most of the time doing nothing. Is not the same situation.
Besides, head on squads are less frequents than slugging killers.
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Great, now killers will be rewarded for tunneling and not learning to leave the chase.
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@GonnaBlameTheMovies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801611#Comment_3801611
And Survivors are desperate to escape. Your point?
Killers are allowed to 4k. This entire post reeks of Survivor rulebook. They could have a 4k challenge. They could be going for adept. They could just want to. Hatch exists for this reason, go take a hatch offering or something if it's an issue. Learn to hide and abandon ship better, I dunno.
Just please be quiet, take your L, and move on.
Again, I don’t care if I lose, I’m talking about being in the ground for 4 minutes doing nothing. Then they better add a bleed faster option so I can die and move on.
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@Valimure said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801436#Comment_3801436
No, I'm saying we shouldn't balance around the fact that SWF parties exist.
I play solo plenty and do just fine. I know the maps and tiles, pay attention to what resources have been used, and plan my escape route before I hop on a gen. I still get caught eventually because I make mistakes, but that's literally the point of the game. Windows basically removes your ability to make a mistake because you can simply run from pallet to pallet without ever being at risk.
Well, that's your experience, not all players spend too much time in this game to learn every map and every tile
But by that logic, killers shouldn't see generators aura, they should learn the spawn of every gen, right?
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@Ohyakno said:
One side of desperate for a win? You're desperate for hatch. An RNG pity escape.
Hatch doesn't feel like a win for me. Everyone else dead or slugged? I've lost. Go find the killer and see if I can have a good chase at the end. I have no clue how anyone enjoys crouching around trying to find the hatch.
Yes, killers are desperate for win, why survivors should waste 4 minutes in the ground doing nothing when they want to go next?
I don't care about the hatch, I want to go next instead of seeing the sweaty killers hungry for their precious 4K
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@Valimure said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801356#Comment_3801356
Again, that's literally the reason it's overpowered.
You aren't supposed to know what pallets have been used 100% of the time - that's map knowledge you need to gain by, y'know, traversing the map and making mental notes.
So you're saying SoloQ should be hard and miserable while SFW have all that communication without issues?
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Why people still complains about Windows? Is not overpowered, the main reason why is so used is because of SoloQ. There’s no way people can know where the pallets have been used.
Please stop asking for making SoloQ more miserable.
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WoO is not an overpowered perk, is high usage is because of SoloQ
You can’t guess which pallet has been use and Windows helps you with that. Stop asking to nerfs perks that make SoloQ barely playable
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When I’m in a worst ideas competition and my opponent is this post
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No, people use Knockout just to annoy survivors.
Slugging will never be a good strategy and is unhealthy for the game.
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That would just punish new players and will make doctor miserable to play against
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794547#Comment_3794547
you think Gas Haven is more killer sided than Azarovs? You list is just invalid after that lol
Did you read well? That list is currently SURVIVOR SIDED. I said Gas Heaven is survivor sided, the rest of the variation are killer sided.
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@Jinxcore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781632#Comment_3781632
Actually get out of here lmfao. There is a massive imbalance of strong survivor maps compared to killer maps.
The only survivor sided maps currently are
-Badham
-Garden of Joy
-Eyrie (and not so survivor sided after the rework)
-The game depends on the killer
-Gas Heaven (the other variants of Autahaven are killer sided)
-Ormond (The main variant, the new variants not so much)
The rest of the maps are killer sided due to the reworks and how small they are or are balanced like McMillan.
So no, most of the maps are killer sided.
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Me when I'm desperate for 4K
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They need to adjust his hitboxes and delete or rework how he can hit survivors through some structures, especially ceilings.
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You want to punish survivors for using resources to avoid being down?
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He needs to be nerfed. Especially his cooldowns. He can't just spam his power and miss and still not be punished for that.
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Imagine thinking DBD is survivor sided in 2024. You're just bad as killer and rather to blame the game but yourself.
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They can buff him whatever they want, but they need to remove his insta mori abilities
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Tunnelers always complain, don’t they?
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Man, people suggest some buffs to killers without thinking how OP they can be. You want Plague to be overpowered without counter lmao
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No, 10 seconds is fine, lethal pursuer last 8 seconds and distortion is the only counter, plus it adds 2 seconds to every aura perk and addon.
If they’re gonna short distortion duration, then they need to do it with all other aura perks
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Killers mad because survivors are doing gens while they’re doing nothing next to the hook 😱😱
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Funny how people always say “if they nerf this perk then I’ll run 4 slowdown perks” like, killers being doing that since ever lmao.
The combo needs some nerfs because how easy is to get value and is strong.
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I would never imagine seeing someone complaining about We’ll make it 💀💀
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That perk is only useful for those YouTubers that are good at looping and get paired with baby killers.
Having to use two chest just make having value like two times in the whole match unless you use another perk that makes you rum. Also, is obvious that the killer is gonna keep chasing you once they realize you are broken, they’ll know you’re gonna get healed if they leave you.
Btw, I didn’t test it, but does this perk work with vigil to make the broken status to end faster?
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BHVR doesn't want you to use too much gen regression perks, so you have to try other perks.
Don't rely on regression perks.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731207#Comment_3731207
People simply want normal matches, there is nothing wrong with that. Farming can be really boring if your actually in the mood to try and win.
I personally don't have issues with farming but I can totally understand why people dislike it.
Well, like they said, go to normal mode then. Events are not for tryhards, are for fun and gaining BP.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755385#Comment_3755385
Without franklin, perk might as well not even exists
That's really a ridiculous take
And still is an strong combo. Old buckle up was ok, it’s synergy with for the people made it strong. Permanent aura reading is never ok and if their only counter is dropping one of your resources in a corner, we’re having a problem.
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The perk doesn’t need a nerf, the synergy with Franklin’s does.
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@Alen_Starkly said:
The other day I had a Spirit tunnel me. I DS-ed her, and she recovered super fast, because of the event's "enduring killer ability". I don't think that should work on decisive strike.
DS is bugged regardless the event. On some killers the stun duration is less than others.
Is not a good time to play survivor lmao, that's why I'm only on killer right now.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743018#Comment_3743018
If you seriously think 30 second exposed is a serious matter, especially in four man getting it's effect, that's kinda ridiculous
forgot to mention but stealth mode is also extremely favoring survivor, undetectable on killer is no big deal, no scratch marks effectively makes tracking impossible
Just because remote hook being relatively on stronger side, doesn't mean overall favoring killers
Also it's rather likely all that "problem" mainly come from lags, rather than system
Again, survivors abilities can be easily countered, remote hooks not. It doesn't matter if you blind the killer, drop a pallet or hit the skill check of DS, you gonna get hooked because remote hooks denies all of that.
And if you didn't know, quiet mode doesn't hide scrath marks
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742997#Comment_3742997
Heal and exposed kills any hit and run or slugging, window block kills any window related perks, silence kills sound based tracking and quite frankly spirit, Hell I believe "everyone scream" can drop survivors when killer carrying them?
Pallet summoning can also takes away "free hits" from killers in pretty much everywhere, they will always buy more time no matter what
And there s perks to counter remote hooks if you consider endurance or hubris a "counter", it's called chase perks because it doesn't matter if you don't get down anyway
Heal and exposed is just a health state and still survivor can be down by a single hit. Pary pallets can be, like I said, countered by simple mind games and perks like enduring. Remote hooks doesn't really have a counter and denies a lot of perks, even DS. Reason why so many killers are tunneling.
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@Neaxolotl said:
Considering random events and abilities taking things away from killers too, it'd be "fair" as in both side lost bunch of things
Whether it's fun or not is in mystery, personally I don't feel problem especially when it's a limited event
Idk what things takes away from killers. There's perks to counter the survivors abilities like endurance and hubris, remote hooks can't be countered by nothing.
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@jesterkind said:
What's the issue people have with remote hooking? It doesn't deny saves, so the only real benefit it gives outside of saving a little time is denying sabotages.
Is that the reason people are mad? Outside of that I can't see what could be affecting the average game that badly with remote hooking.
It deny saves, you can blind the killer or throw a pallet and the hook animation is prioritized.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740776#Comment_3740776
yeah i don't mind if sabo/flashlight saves/pallet saves were deleted from the game. pallet save is arguably the most infuriating type of save for killer.
I get these are suppose to be various of "hook defence" types for survivor. Survivor stacking these hook defence perks make the killer objective like 2x as long. Just play vs a SWF that runs background player+Flashbang x2 and Break out+Background player with Alex toolbox alongside Decisive strike+Unbreakable on every player.
Your experiencing:
- Survivors bodyblocking hooks, sabo in front of your face and wiggling off
- Survivors being slugged on top of pallets where they pick themselves up in front of the pallet and stun you
- Survivors that pallet stun you from far away with background player if you pick-up early
- Decisive strike stuns for tunneling
- Flashbang saves behind the wall
This remote pallet save is breath of fresh air for killer.
So you want to delete any type of saving and make perks useless?
You can't even use DS with remote hooks
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That happens in every event, sadly
Killers tend to play as scummy as they can, the worst part is now there's a remote hook, so killers can tunnel even more without any kind of counter
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They don't killswitch Blight who is bugged too, they don't gonna killswitch DS
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You guys are having sabo squads?
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Well, in my experience, killers are the ones who ruins this events. They camp, tunnel and just BM for no reason.
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I never thought that someone could complain about farming, but I forgot this is the DBD community
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The only thing I hate about wiggling is that the bar is full, but the game prioritize the hooking animation
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Come on, boys, let's make Blight a F tier killer 😀
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2024 and people are still mad of WoO.
Amazing.
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I think devs wants people to still keep using those perks, but no being too strong when combine them, because let's be real, stacking those perks are really strong. The issue is that most of those perks have conditions, you have to take down a survivor to activate it.
But let's see if in the stream they planning something for that
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Maybe because WoO is not an issue? Is the most picked perk because of SoloQ
But I guess then Buckle up+ FTP shouldn't be nerfed because those perks aren't even top 10, right?
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715020#Comment_3715020
This like, doesn't happen. I've been playing since blight released and I've never had a killer just sit over my slugged body while my team was alive. Sabo squads are however, fairly common.
Funny, I’ve encountered more knock out killers than sabo squads
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Boons are already bad and you want them to be worse?
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Poor Plague