Yoshirama
Yoshirama
About
- Username
- Yoshirama
- Joined
- Visits
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Comments
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Just revert the changes and make a perk that allow killers to lose their addons and power with a stun so everyone is happy
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Funny, they made changes to keys and maps to be more useful, but they took the fun part from those items and then launched a new item to just nerf it a week later.
Back to medkits, flashlights and toolboxes as always 🤷♂️
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Saying the game is survivor side. Check ✔️
Wanting to limit people just for playing with their friends. Check ✔️
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Clown is not ok, he’s busted. The changes needs to be reverted asap
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Most of the Hawkins pallets are unsafe, the map is small. In some maps like Haddonfield and Borgo are big dead zones with no pallets at all. Palletd should be garantized and not RNG
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Deal, but they will have the blind effect the whole trial because they have their eyes covered, right?
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You want to nerf windows for the sike of 4 or 5 killers?
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No, please give him the Skull Merchant treatment
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And more important, remove Legion.
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lmao no thanks. He needs even more nerfs, especially his glitched vault and more cooldowns
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It has a 0.5 frame and it can be baited very easy, how is that perk toxic? 😭😭
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Nah, I think BHVR don’t want to do that because it will be too oppressive with certain killers. Trapper, Hag and mobility killers will stomp survivors. Especially if they have remember me. And if you’re the last survivor you’re basically done.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921947#Comment_3921947
Absolutely not, there is no way to differentiate people who absolutely just "go next" for slightest reason that no one cares, and people who actually don't feel like playing the game, things that should happen "first" is definitely go next prevention, that may or may not reduce player count, and in those cases we can look at "root cause" that causes player counts to get lower
No, survivors are really burned, especially since Kaneki arrives. They need to fix those issues and then the go next prevention, because at that point they really will not have any excuse to not play.
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we need to next prevention, but first they need to fix the causes of it, aka tunneling and camping… and some fixes to some maps and killers (some anime boy) then we can talk about the go next prevention
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I guess you miss the data shared by BHVR showing how a full lobby of 4 friends escape less than 50% of the matches lmao
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Can people stop asking for limit players that want to play with their friends? If BHVR punish me just for playing with a friend, I’m gonna uninstall this game
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lol no, autohit is just a braindead mechanic and shouldn't be added to other killers.
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OK, but let survivors to know who's the killer in the lobby, right?
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I hate that it hits through walls and you can barely make distance because he can grab you from the other side of the map
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Someone didn't get their 4K and now's mad
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Let's see, a good swf team is not a bully squad. People who play optimally is not that common that you might think.
In my personal experience, as a killer I've encountered good survivors like every 5 or 6 matches.
Bully survivors (People who just queue to make killers miserable, no repair, just head on and other stuffs to annoy the killer): idk, 2023 I think.
Being slugged, tunneled, camped and BMed by the killer: every 3 matches.
Thats why the health update is coming.
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@champzaza007 said:
Are you saying that disconnecting is better? Disconnecting and leaving your teammates frustrated with your actions while they continue to play the game? For me, the punishment for those who disconnect makes sense. Tunneling and camping are strategies used by killer players and are not against the game rules. Nowadays, there are many perks that help prevent tunneling and camping. If these two things are still a problem for you, it’s not about the game system or the killer player, but rather a skill issue on your part or your team.
(Stop telling others how to play the game they spent their money on. If it's not bannable, not against the rules, and only hurts your little feelings because you can't "do what you wanted to, we call that a skill issue.).
I mean, BHVR is gonna address camping and tunneling, killers already are abusing those mechanics because they know they won't abuse it anymore in the future. Forcing survivors staying in matches like that is gonna be problematic. Addressing that and then adding the go next prevention would be ideal. Survivors will not have a real reason to go next or dc.
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Ok, but let survivors see who's the killer and their prestige.
If you want to kill matchmaking for people who wants to play with their friends, let's destroy it too for killer that want easy matches by only facing SoloQ survivors.
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Take the breakable walls from Badham and give them to Haddonfield, pls
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Survivors shouldn't be forced to use perks to avoif being tunneled.
Killers don't need any special perk or something to tunnel.
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Plague is a SoloQ stomper, she doesn’t need a buff. Her power is easy to use and unlike other killers, she can apply her power with any interaction to survivors. Wesker needs to hit you with this power and pass like a minute to apply hindered. Legion can apply different effects if you mend but be avoid if someone else mends you. Plague can just vomit a gen, something that survivors are forced to touch to make them sick. So no, Plague doesn’t need any buffs.
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No, before Skull Merchant it was knight and before Knight it was Doctor. Skull Merchant was the easiest one, but every killer can just camp the 3 gen and make the games long and boring. This mechanic was needed and should stays.
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This will make slugging for 4K even easier.
I find funny how people want to punish survivors for hiding, but stuffs like tunneling, camping and slugging, something that has been a problem since release is untouched because "is a game mechanic"
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Knight is just an NPC, he will just spam every guard and let the AI do everything for him. Just a braindead gameplay.
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Me when I’m chilling with my friends and some random on Internet that can’t live without 4K tell us that we broke the game because we’re just friends that are chatting while playing 😔😔
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If you’re gonna start a match just to watch for 4 minutes how everyone bleeds out, then don’t play. If you’re on a point that you need to slug every match because you don’t feel able to play normally just go to another game.
Slugging should be punished, same as tunneling
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First they need to change Haddonfield, we don’t want another gut and another killer sided map
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848485#Comment_3848485
Ignoring totems by…. doing the totems? You do know Penti requires you to actually take out totems to work, it's punishment for doing the side objective.
And by the fact is impossible in SoloQ, you can't tell where the teammates cleansed the totems and tell them to cleanse them again
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Nah, Dracula only spam whis shapeshift to tunnel and proxy camp with hellfire. Deserved nerfs
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I think the only acceptable situation is when there’s only two survivors. Imagine being downed in a pallet, killers can’t do nothing because there’s other survivors around to pallet save and distract the killer, meanwhile the downed survivor can get up
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Her playerbase are the reason why she got changed
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@tubalcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809072#Comment_3809072
You must be living in Disneyland. Kill rates are stupid. The game should be fair, not set easier/harder to some nonsense metric.
Endless Pallets.
Endless Windows.
Tons of jungle gyms.
Things like automatic pickup off hook eliminated.
Anti-camp mechanic basekit that the killer has no view of but should.
Borrowed Time basekit.
Killer barely runs a buttcrack faster than survivor so survivor can literally w-key across a board while half a gen is done.
Bloodlust is trash, chases end when someone gets hit and they get that easy mode speedboost after being struck.
Faster than ever gens.
A guaranteed flashbang mechanic.
A bingo type freespace except instead of the middle of the board it's 2 gens guaranteed done on the first chase in most games.Should I keep going? How can they make it any easier for you? Maybe you want a new mechanic where once you are on the hook the killer has to run to the other side of the board or you get all your health states back? Or maybe a bigger board where you can more easily split up and once a killer starts a chase, even a fast chase results in 3 gens being done? Or maybe just six health states instead of 3?
Stop trying to make the game easier and make it fairer. What you are proposing is more "why can't survivors just shoot fish in a barrel, it's more fun when I constantly win." If this wasn't true so many survivors wouldn't complain about tunneling.
If so easy why dont you offer to stream so I can see how good of a killer you are? Maybe I'll learn from you. However, playing killer a few times a year when you survivor all the time doesn't make you a main no matter how much you say it.
Are killers main really this dumb?
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@Blaconia said:
BHVR hasn't nerfed it because it has a very low pickrate.
I'm not inherently opposed to slugging but I agree that knock out needs a change - it encourages and enables slugging that in particular hurts solo queue players.
The problem with the perk is the infinite duration of hiding the slug's aura.
While there is a use case to safely slug people temporarily while you check on somewhere else, knockout 99% of the time means exclusively 4 man slugging which again mostly hurts solo queue players who can't otherwise communicate where they died.
4 man slugging only works if you get hits and downs faster than the survs can get heals and pick ups (while also doing gens and before a bleedout happens) and not knowing where your teammates are bleeding out delays the picking up to an unhealthy amount.
The hidden aura aspect of knock out needs one or both of:
- Timer (< 30 seconds)
- Stops working when someone else gets downed
Note that this leaves the slower recovery/crawl speed untouched. That way, knock out is still an effective tool to temporarily slug (the use case mentioned before) while nerfing the problematic 4 man slugging strategy it enables.
— General Slugging Commentary Below —
More generally, slugging is a problem in that it's too strong AND more incentivised over hooking but I do not think we need basekit unbreakable. Instead - the strength comes from perks like knockout and slugging killers like billy and twins, which each need to be addressed.
There also need to be basekit changes to incentivise hooking like
- more BPs for fresh hooks so we can max Sacrifice BPs without late hooks.
- nerfs to flashbang and sabo.
- make flashlight blinds harder again in return for bringing back lightburn for at least nurse but definitely not wraith.
- And maybe same form of basekit mini pop (but definitely not pain res please I beg).
I’m actually agree with this except the sabo and flashlights nerfs. Sabo was buffed in order to encourage survivors to use toolboxes on hooks instead of gens, kinda funny because it doesn’t happen, a sabo squad is rarely to face. And according to BHVR’s stats flashlights save are even rarer lmao
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@Potato_Survivor said:
Because its a fun perk and why would it need changing lol it does what it is meant to do so meh why does it need changing cause you dislike it or do not know how to play around it? Weird logic
"Fun perk"
Is just an unhealthy perk and I hope they nerf it to the ground
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This only affects you if you are hungry for 4K
3K is already a win, don’t waste everybody times and yours just for an extra kill.Slugging will never be fine
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No, they better fix those fake hits killers have all the time
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They need to improve his reveal mechanic, he can be literally in front of me and still be unable to reveal him
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The only think I hate about finisher mori is that it can denies survivor any adventage they have while slugged: Power struggle, killer drop them and they can wiggle out, etc. And all of these without hooks
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824496#Comment_3824496
How? 5 minutes is longer than the bleedout timer. So even if you tried to slug one survivor and wait for this mechanic to activate, the other would easily find the hatch before that happens.
This has been brought up several times but nobody actually explained how they came to that conclusion. Please explain to me how a killer would use this for slugging for the 4k.
5 minutes, that means the slugged survivor is gonna die, then killer can find hatch, now one minute pass and boom, survivor is found and ready to go down.
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@Xernoton said:
If the killer is not in chase for X amount of time (consecutively, not over the entirety of the game), one survivor with the least hook stages is revealed via killer instinct until the killer either, hits a survivor or starts a chase.
Make it 5 minutes and that ensures, that it won't interfere with normal games.
That’s gonna make slugging for 4K even worse lol
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Another day, another post trying to make survivors insufferable
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Another event ruined by killers, nothing new
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Nerf was necessary after the me skits nerfs, last day I had a match with anti-heal Wraith and it was the most boring experience
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But this is not happening with only OoO, Alert and troubleshooting doesn't extended their aura either
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I jsu realized the title was cut, it was meant to say “give basekit unbreakable when there’s only two survivors left”