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Wezqu

Wezqu

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  • @EMac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/465658/blood-moon-2026-event-feedback

    https://us.v-cdn.net/6030815/uploads/0TUAQOLIZHY6/1000016491.jpg

    https://us.v-cdn.net/6030815/uploads/DGGFXFIHO1KP/1000016490.jpg

    Id really enjoy playing it more however the servers keep freezing me out. I start a match and within a few minutes I cant do anything. Due to this I have received temp bans for something I cant control. What was a fun game is turning into something I regret spending money on and trying to play. Hopefully people on here actually see these and try and find actual fixes. The picture is how im frozen. The guy in front of me is just running in place not doing anything else. Devs, please fix this.

    It is most likely nothing they can fix as its connection issue between you and the server. If you get bans of it then its not servers crashing as those don't give you DC bans.

  • I would rather see it being more of an active revealing of the perks. Like if you heal the person it reveals your healing perks, if you unhook them it reveals your unhook perks, if they see you using exhaustion perk it reveals those, if you fix a gen with them it reveals those etc. This way at least it would take a little bit time to learn the perks and leave some mystery as you might not find out all of them until the end.

  • @hermitkermit said:

    Survivors aren’t a massive hive mind, they’re all individual real life people. There are some individual real life people who suck. It has nothing to do with which role they’re playing in a video game and everything to do with who they are as people. If you want to lump them all together, you’re not really thinking about them as people. It’s unfortunate you ran into a bad person, but thankfully we can move on to the next match with new individual people.

    Not to mention there is survivors who think t-bagging on the door or giving them last hit is somehow them telling the killer good match. Heard that few times so some of them are not doing out of malice but still seem to be somehow clueless that its usually seen like that.

  • I haven't had a problem of filling gens even if three blood pumps are in the same place. I just see too much people walking even to the closest gen there is no point to walk as it will take you three trips anyway even if you run. Further ones you might need to think if you need some walking at least on the last run.

  • No thank you. Its fine as an event queue but not permanent.

  • Why do you go look at them. Just go farm points while they stand there wasting their time

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069175#Comment_4069175

    I'll have to give it a try. Who's perk is it? Pretty sure i don't have it unlocked yet. Need to keep an eye on the shrime for it. Or maybe just buy the character if they're worth it

    Its Yun-Jin Lee's perk

  • Like who was expecting all of them to be included. Some can't because of license issues and others would be hard to fit to make their powers work in it.

  • Ghoul is just another killer in the game for me. Nothing that interesting it all depends on the level of skill and luck everyone has how the match ends.

  • @AmpersandUnderscore said:

    If the gates aren't powered and the killer is too close to the hook long enough, without another survivor also nearby, then it's the Anti-Face Camping mechanic. Once it charges up, as long as the gates aren't powered, the survivor gets a 100% self-unhook chance without perks for it.

    That could be it, but without further context I'm just guessing at possibilities.

    As Amper said but she could have also unhooked themselves with base 4% chance if they were the second last survivor and was still on the first hook stage. There is base 4% chance always without offerings or perks and it comes available when there is only two survivors left as long as the survivor on hook is still on the first stage.

  • Here is 25 more so 120 total last matches I have played. Still I have noticed that in the event queue there does not seem to be any indoor maps so that does effect their appearance as I have been playing mainly on the event queue.

    Toba Landing = 10 (+3)
    Nostromo Wreckage = 8 (+2)
    Badham Preschool I = 7
    The Shattered Square = 7 (+1)
    Disturbed Ward = 6
    The Game = 6 (offering used to get = 1)
    Garden of Joy = 6 (+2)
    Trickster's Delusion = 6 (+2)
    Family Residence = 4 (+3)
    The Pale Rose = 4
    The Underground Complex = 4
    Azarov’s Resting Place = 3 (+2)
    Coal Tower = 3
    Eyrie of Crows = 3 (+1)
    Gas Heaven = 3 (+1)
    Midwich Elementary School = 3
    Mount Ormond Resort = 3 (+2)
    The Temple of Purgation = 3
    Treatment Theater = 3
    Father Campbell's Chapel = 2 (+1)
    Mother's Dwelling = 2 (+1)
    Ormond Lake Mine = 2
    Raccoon City Police Station East Wing = 2
    Raccoon City Police Station West Wing = 2
    The Thompson House = 2
    Torment Creek = 2
    Wrecker's Yard = 2
    Blood Lodge = 1
    Dead Dawg Saloon = 1 (+1)
    Fractured Cowshed = 1
    Greenville Square = 1 (+1)
    Grim Pantry = 1
    Ironworks of Misery = 1
    Rancid Abattoir = 1
    Rotten Fields = 1 (+1)
    Sactum of Wrath = 1
    Shelter Woods = 1 (+1)
    Suffocation Pit = 1
    Wretched Shop = 1

    *Edit just got my first indoor map in the event queue so ignore my last statement been oddly unlucky of getting them as I like indoor maps.

  • I would imagine if you use color blind modes it should change then hue as red is a problem to most color blind.

  • Red color light can cause headaches its normal some people are more sensitive to it than others. I have been in a room that was totally red with red lights you could not be there for long as it really started to effect you. This was in showcase in a museum that showcases how color effects people and there was test of color blindness there too.

    1. Haven't seen this myself but should report it to the bug reports on betahub
    2. The level is not prestige level its the level their bloodweb is on so if you have not used bloodpoints on them those are on Level 1 or if they are freshly prestiged and so are back on level 1 bloodweb.
    3. Haven't checked this but might be partly because it kept bugging out and showing hidden offerings descriptions. So they might have turned it off until they get to fix it. Edit working for me
    4. Sure why not would not mind to be able to preview the item too
    5. That is not a bug that is a suggestion as its never worked while on dying state
  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068790#Comment_4068790

    Yeah I'm aware killers get like nicknames and stuff just lary is a new one for me to know and I thought they meant Larry's treatment

    Its Léry's not Larry's never heard anyone call it Larry's but each for their own.

  • I would say its a bug as there is no reason why you should be able to see him cross the map when he exits a locker. I also don't think this is reported as not seen this in the bug reports. If you don't mind do the effort and go report it to

    https://app.betahub.io/projects/pr-5642738318

    It still most likely will not be a top priority bug but its good to report and it will get fixed eventually. Would be better to you to report as you have first hand knowledge and have easier time to show what and how its bugged.

  • Event queue is the same to me as normal nothing different at all.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068625#Comment_4068625

    Let me rephrase this. If I come back too DBD after another server crash and I find a DC lockout it makes me very frustrated. I think the current DC penalty is unhealthy and I agree with the OP. You are welcome to have a different opinion but this one is my opinion

    Server crashes don't give DC penalty you lost connection to the server if you got one.

  • @Neprašheart said:

    I'm aware of Spies From the Shadows, I've been using it around 2020 on huntress for months, and even then.. That's just ~36 meters.
    Those situations have been at least ~50 meters and further, literally on the other side of the map.

    So, besides this.. It's probably just a bad luck with the cheaters, as I suspected.
    It's kinda wild, that I run into such players when the scoreboards aren't working or loading properly from time to time, so I can't even report the cheaters.


    Thank you everyone for your answers.

    I am not saying they were using the perk I am saying they literally saw the bird fly off with their eyes. I have found a lot of survivors hiding because of them flying off when survivor accidentally alerts them while hiding and not noticing.

  • If you had it and its now not in your inventory contact Behavior's customer support and they should be able to reactivate it for you if you indeed had it.

    Still might first be a good idea to check that you don't have some filter setting in your cosmetics section on that is hiding that rarity items. There is a tag looking button next to the search bar in the customization section press that and only thing check marked on the popup window that opens should be "unlocked".

  • I would just make locker entries and exit be slow if you are swarmed so you can't that easily remove them in most situations using the lockers.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068376#Comment_4068376

    Amen to that, and since they absolutely gutted distortion there is no viable way of countering aura reads anymore unless you want to hide in a locker all game.

    Run Self-Preservation it now gives Elusive for 30 seconds every time a survivor gets hooked. It totally counters BBQ and unless you get hit by the killer during that 30 seconds every other killers aura reading abilities or perks too.

  • @kaneyboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067828#Comment_4067828

    you used to be able to vacuum into a pallet save. Now you cannot.

    Good then that you can't.

  • Nothing should be removed just increase the chance to get a map.

  • @DragonMasterDarren said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064466#Comment_4064466

    I think a lot of people assume that theoretical scenarios that only happen in a controlled environment are the same as actual scenarios that happen in actual gameplay. I've been running Fast Track in SoloQ a lot since the buff and while it is good and can be a game changer, it hasn't really struck me as this game-breaking META Definer that everyone says it is.

    But given that the same thing happened to Shoulder The Burden, Duty of Care, Last Stand, Conviction, etc. I'm not exactly surprised

    Its usually like this people first think something is bad. Then some streamer makes on video where they make some really niche situation to get lot of value from that bad perk and suddenly its the norm when its just showcase of how much value you can get from it in perfect situation.

  • The problem is that the neck is part of the head in this game so I don't know how they could attach it to the torso to make it move correctly.

  • It does not require skill to make the match last 60 seconds longer for no good reason.

  • Its there to give you a penalty when before you might not even noticed you got one because you dc'd and closed the game. Now there it has an effect when earlier most people could ignore it easily or just not even notice they got a dc penalty. Now you clearly are informed that you have one. Should stay how it is.

  • List is from the wiki of the last year but would not see reason why it would be different. I did edit the finishing the gens as it was changed in this one to be rewarded to all survivors when one is finished. Otherwise I would imagine they are the same as last year and there is no new ones added to wiki and they usually update it quite frequently.

  • Blood Moon Score Events

    Survivor
    - Bloody Repairs = Awarded when a blood gen is finished and you did not burn an event offering
    - Blood-Red Repairs = Awarded when a blood gen is finished and you did burn an event offering
    - Blood-Fuelled = Awarded when adding blood to a blood gen (you gain more points if you burnt an event offering)
    - Gathering Blood = Awarded when adding charges to a blood can (you gain more points if you burnt an event offering)

    Killer
    - Blood on Your Hands = Awarded hitting survivor carrying a blood can (you gain more points if you burnt an event offering)
    - Caught Ya! = Awarded if you grab a survivor from blood generator or blood pump (you gain more points if you burnt an event offering)
    - Damage Blood Generator = Awarded of damaging a blood generator (you gain more points if you burnt an event offering)
    - Spill It! = Awarded of kicking a blood can that is on the ground (you gain more points if you burnt an event offering)

  • @LordHeXaGoN said:

    9.5.2 bugfix, yet nothing

    Why would there be its not a problem.

  • @Shinkiro said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068305#Comment_4068305

    Apart from lots of hex users its been the same for me aswell. These complaints are always exaggerated, most people are busy playing the game not crying on forums.

    Well it makes sense to use them ruin is decently good against bloodgens.

  • I don't know where you all play but for me the event has been same as normal queue nothing to really mention. Seen maybe two tunnelers.

  • Well had this interaction in one of my matches yesterday. I am filling bloodgen and going to go get more as its almost done. Another survivor who is hurt comes in with a can and fills it up and gen finishes. I wait as was going to heal her right after. She bolts away I follow to another gen I try to wave her off so I can heal she does not do anything and keeps fixing. Well took it as her not wanting to get healed so go get more blood to fix other gens. Later in the match this same survivor is fixing another gen still hurt I come there hurt she heals me and I jump on the gen as she thinking she does not want to be healed she stands there for a second or two looking towards me until she starts fixing the gen too. Was like well don't know what that was she did not wave me off or anything. After the match is over I get called all kind of things because apparently her staring me on the second interaction was her asking me to heal her. She and her friend kept telling me off and I explain them what happened and still they keep claiming that her staring was some indication of me to heal her now? Told them to learn how to communicate in the match as even waving me off the gen would have told me she wanted a heal staring me does not mean anything when earlier she did not let me heal her and now I am supposed to know that she wants the heal.

    So would not mind some more ways to emote in the game as long as they are not anyway be able to use negatively.

  • @HoodedWildKard said:

    Would be cool if it affected the rarity of items in chests.

    Said this several times another could be that it could give you silent fast vault or not scare a crow time to time. Like something more in the lucky side.

  • Having Windows to be base kit is really horrible idea. Perk even deserves a nerf not to be made basekit.

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068076#Comment_4068076

    They both work fundamentally the same just one with an extra step

    So in your opinion is that gen that you fix by making skill checks is the same as gen that you need to use a liquid that you need to acquire from a pump to fill it up to it to make it work. To me that sounds like fundamentally not the same.

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067834#Comment_4067834

    Its actually Crazy cause since they all spawn together in a cluster a Killer can just camp the blood plumps like what you gonna do? Sure there's a few regular gens sure but you have to do blood pumps.

    We're getting infinite impossible 3 gen'd with blood pumps 😭

    Haven't seen any killer camp the pumps so far and even if they do if you can't fill some cans from them you guys are really doing something wrong.

  • Yes but both work very differently so you are comparing two totally different gens same way as my example said that you are comparing two different fruits.

  • Its going to be fixed in the next patch most likely tomorrow. You would have found the answer if you would have checked what threads there is already as there is one about this too.

  • I feel like it has nothing to do with Behavior and everything to do with Nintendo being difficult. Nintendo has the the reputation being one of the worst console platforms to get your updates verified and applied.

  • I haven't played killer so far in the event. Been playing by the bloodpoint bonus so survivor. Have to play killer to do the challenges one point though. Still haven't even seen Ghost Face.

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067750#Comment_4067750

    You wouldnt be saying that if all regular gens spawned in a cluster like these pumps

    So why are you comparing apples to oranges yes they are both fruit but they are not the same. Same goes with your statement the gens are not the same so why you try to make a comparison of it.

  • Like why are you creating these topics. You already made one for survivors and people already stated there that most people play both sides so nothing much would happen.

  • That is literally what I have said several times when people complain about anti-cheat being bad when in reality anti-cheat always runs behind. Hackers will create new hacks fast they can have new hack up next day after the old version was disabled by the anti-cheat. Then it takes time to the anti-cheat program to get reports of the new cheat and they now have to create away to detect that one and block it. Its literal cat chasing the mouse as long as the hack makers see profit in making them they will keep doing it.

  • I feel the dodgers get worse lobbies anyway so what ever.

  • 15 more so total is now 95 and still the distribution is quite random got five maps that I had not yet played while collecting this data. The Game finally lost its top position by both Badham and Toba passing it and Nostromo and Shattered Square tied with it.

    Badham Preschool I = 7 (+2)
    Toba Landing = 7 (+1)
    Disturbed Ward = 6 (+1)
    Nostromo Wreckage = 6 (+1)
    The Game = 6 (offering used to get = 1)
    The Shattered Square = 6 (+2)
    Garden of Joy = 4
    The Pale Rose = 4
    The Underground Complex = 4
    Trickster's Delusion = 4 (+1)
    Coal Tower = 3
    Midwich Elementary School = 3
    The Temple of Purgation = 3
    Treatment Theater = 3
    Eyrie of Crows = 2
    Gas Heaven = 2
    Ormond Lake Mine = 2 (+1)
    Raccoon City Police Station East Wing = 2
    Raccoon City Police Station West Wing = 2
    The Thompson House = 2 (+2)
    Torment Creek = 2
    Wrecker's Yard = 2
    Azarov’s Resting Place = 1
    Blood Lodge = 1
    Family Residence = 1 (+1)
    Father Campbell's Chapel = 1
    Fractured Cowshed = 1
    Grim Pantry = 1
    Ironworks of Misery = 1
    Mother's Dwelling = 1
    Mount Ormond Resort = 1 (+1)
    Rancid Abattoir = 1
    Sactum of Wrath = 1
    Suffocation Pit = 1 (+1)
    Wretched Shop = 1 (+1)

  • @100PercentBPMain said:

    math is nice, but at the end of the day you are still leaving blood trails while healthy. if a killer notices then you just wasted all that time bothering to get the can since you can't just set it down and have it settle for later.

    if the killers actively in chase then yeah you're better off running.

    You can drop it and it does deplete slowly so if someone else is fast they can still use it.

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