WARW0LF
WARW0LF
About
- Username
- WARW0LF
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Comments
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it's all about money, devs have no interest in our fun, they are interested in our wallets.
the devs can't fix tunneling and camping because that would require actually doing something, so they ignore it and call it strategy and release skins and DLC instead, which is hilarious and sad
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we should start a change.org to rename the game tunnel by daylight, would be more fitting
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ew scott jund, gross, all he does is point out the obvious and be an annoying condescending prick while he does it, yikes
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baby killers need a way to feel like they achieved something, like a pity prize or else they will get upset at the OP survivors
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typical killer main spam post 😴
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what did you expect, it's bethes... uh i mean behaviour were talking about here
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@Mileena_Kahn said:
Thanks for finally fixing him devs! (: couldn’t ask for anything more. Hopefully this means a decline in Freddy matches overall.
he got nerfed ,not fixed and yes, he will become a rare sight in matchmaking for sure
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i'm fairly certain the devs play SWF and are probably yellow rank killers, that's what it seems anyway
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@BabyCameron10 said:
*Devs to Solo Players*
https://us.v-cdn.net/6030815/uploads/X1K642SXW7TK/b2b83b49-0f38-4b3f-91a7-54084f906fa4.jpeg
that picture makes me very sad even if your point is right :(
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classic bhvr, no idea what they're doing, little rascals
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@xcross said:
You lot are saying to buff solo players, do you not realize that the reason why you all have trouble finding matches is because the killers are dwindling??? I do agree that buffing solos is a right move but you guys are getting the order wrong. It's buff killers then solos, unless all the survivor players are going to step up and start playing killer otherwise stay silent about things you can't even understand. Also note the amount of killers that have to make up this fanbase is approximately 20%. To put this in perspective when 1,200 survivors are playing only 300 killers need to be actively on so there isn't a waiting issue. The fact that servers are struggling to even put you all in a match because of lack of killers must have to tell you something is wrong and no it's not on your side. Seriously can you guys even think critically for a moment? If survivors start to get more buffs you will most certainly lose the killer base and thus the game base. Well this all remains true until bots become available then this will surely change everything.
just, no. killers are strong enough and killers are not dwindling, playing killer is the easiest it's ever been, long survivor queue times late at night =/= not enough killers, it just means there are more survivors later at night
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@Mineguy said:
Almost no killer sees it possible and almost everyone thinks it's disrespectful. Also, by doing this little thing the chase emblem gets hurt for that mini chase. Please just leave when all teammates are save. The killer can dispense these few points.
speak for yourself, i'll happily take some free hits and few free downs before the end, if you see it as disrespectful then you are the issue, you must be salty after losing
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infectious fright could use a nerf, it should have a cooldown
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trappers who play basement will have a field day with this, so will insidious bubbas
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2083351#Comment_2083351
None of those are actually proper counterplay. Being awake during a chase is essentially out of your control and is taken away passively, very few Freddy's even bother to pre-snare loops and even if they did he doesn't slow himself down by placing them mid chase, which is in fact his norm, chaining tiles... What idiot Freddy allows that? Point 4 is literally detrimental, you may as well sit on the gen, and either way it doesn't matter that much because of he teleports over it's going to get popped/ruined, and as for stealth... He literally has basekit anti-stealth. And stealth also isn't really counterplay to begin with any more than gen rushing is.
Which leaves his only real counterplay predropping pallets and holding W, as I said.
oh man, you must be pretty bad at survivor, i just gave you counters and you dismiss them and stick with drop pallet hold w, it's fools like you who inflate freddys kill rate, easy prey
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/2083158#Comment_2083158
One such streamer has a series of the weekly Shrine and showcases what the killer perks do.
tbf tofu isn't really a good player, he's about average, nothing special at all, he does tend to whine about non issues, his reasons for playing surv more was he didn't like new movement and got embarrassed about being spun a few times
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@MadLordJack said:
Freddy is getting nerfed because Freddy is as mindless as they come and way too strong.
He has no counterplay beyond predropping pallets and holding W, which is awful, he has a very simple and easy traversal power, and he synergizes with literally every slowdown perk quite well.
Things to do to counter freddy:
- pre proc his snares while idle/not in a chase
- try to stay awake by using clocks
- combo loops together to avoid snares
- after he hooks, leave gen and run to a close loop, if no tp, go back to gen
- stealth more than usual to avoid looping as much
- pre drop pallets (not at 5 gens and not when healthy, try and get a loop in before you drop if you can)
- assume meta perks and add on
oh wait, sorry this requires actually using your brain, forget it then, yeah man, no counterplay, boo, nerf now
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pretty much.
the killers in this game have their hands held so much by devs.
when people try to say survivors are the power role, they are thinking of the rare SWF 4 man red rank matches where they had to sweat for that 4k instead of mindlessly play like normal
sadly it's just business, killer is what brings in newcomers and their wallets, why do you think they haven't nerfed spirit yet or they neglect balancing and prioritize MTX, our fun doesn't make money for them
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it's an adjustment pass, all killers are getting one at some point, there's a queue and huntress,demo and freddy are up next
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i think it's impossible to be excited about anything bhvr do, they are pretty much, the baby bethesda
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i bought all DLC except the latest, i often think to myself why the F did i spend money on this trash, wishing i could take it back
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it's pretty much a dead perk now, only good for face campers in yellow/green ranks
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agreed.
there should be no timer on DS, it should deactivate when doing things, sure, but the timer is dumb af, do the devs think the killer will only try to tunnel someone for a minute?
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tiktok lmao?
otz and ohtofu on YT are the best dbd content creators without memes edited in, they also stream on twitch
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the sheer embodiment of killer entitlement right here
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no? why would you assume dying means derank? it never did before, it wouldn't even make sense, if you mean dying before you done anything in the match then sure, dying would derank you, it should be quite similar to how emblems scored you but obv not exactly the same
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it's already been shot down on a live dev stream, one of the devs answering questions didn't even know what a springtrap was, it's safe to assume FNAF is not even on the devs radar, rightly so
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saying just leave is dumb af, i don't play like that, i want the team out and i want more points, you guys might be selfish and leave asap but i'm a team player
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@Flip_Flopper said:
https://forum.deadbydaylight.com/en/discussion/195081/bloodwarden-needs-changed
Just leave easy counterplay...
no?
you don't know if bloodwarden is coming, how is leaving your team a counterplay lmfao
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@Ev13698324 said:
Just saying because it feels like there's so many times where I'm directly next to a survivor during a slam and I just can't hit them. Starting another rush often is really disorientating in that scenario and can often result in a miss anyway.
Edit: I mean on slams following the first initial one, if it was available on the very first slam that would be way too good.
Would this be too strong or is this an actually valid idea?
that's like saying, why can't i hit a surv while charging up my blink? or, why can't i hit a surv while i'm uncloacking? why can't i hit a surv while i'm revving? come one guys, why can't i hit a surv while phasing?
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1611536#Comment_1611536
lel. Window tech is when you vault a window, immediately crouch so when the killer goes through you're out of his field of view. During the vault his collision hasn't moved to the other side of the window with his animation so you crouch walk under him and it gives you like, 2 seconds (or more) to lose the killer.
Apparently the collision for killers moves to the other side of the window as soon as he vaults now. So it's harder to do.
haha crouching for a window tech, thats kinda cute
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@aEONoHM said:
Man, I was looking forward to buying the Oktoberfest sets out but Kate's set being locked pissed me off and now I'm not buying anything. I thought the idea for locked sets were for cosmetics that fundamentally changed the nature of the character (Cheryl - Lisa).
Are locked sets just a lame way for the cosmetic devs to work around having to ensure new cosmetics generally fit with all the others without things like David's gap?
no, it's to squeeze every last penny they can from you
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@Liyons said:
I love how his power works but after playing 5 times in a row on a corn map i started to hate the killer, is literally impossible to see anyone in the corn or am i alone on this?
imagine how chucky would feel lmao, you probs wouldn't even be able to see over windows
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iTz a StRaTeGy hue hue hue
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people really thing the "your using 2 slots" excuse actually makes sense, this community sometimes cracks me up, let me guess you guys use BBQ for its extra points right?
the effect of undying, seeing peoples auras is already strong in its own right, buffing other perks, especially strong perks, throws any form of balance the devs thought they had, out the window, i find it quite funny that the surv perks are pretty much useless but the killer perks are borderline OP, classic BHVR
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@ShrimpTwiggs said:
Console players have been justifiably demanding decent frames for years and nothing has been done. We were promised an optimization two years ago. What came of that? Why is this not a priority? Why are we treated so coldly when we rightfully demand updates on what we were promised a long time ago?
Most importantly, why should we believe we'll be listened to now? Because someone said that the devs were looking into it? Or that we've been heard? I'm sorry, but those vague answers aren't enough. We need real updates and clear communication.
This post isn't even just about console optimization or the devs not keeping their word. I would like to know why we should believe we've been heard when we've been brushed off for so long.
be careful, the moderation around here likes to censor stuff she doesn't like, devs don't care about anyone here, it's all about the money
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@MargretAtWalmart said:
Why are PC players on dbd so sweaty? Like, I thought us console players were bad but after playing against all these tryhard spirits, nurses and the race car bubbas I'm rethinking that. And jesus the amount of face camping and tunneling is actually UNREAL. And is it just me or do hitboxes just die between PC and console? Like, there are times when there is a whole wall between us or the killer just hits a wall yet it still downs me. And there have been other times that things should have hit but it didn't. Does anyone else care to share their crossplay experience?
- you do NOT even know if your playing against PC
- ######### is sweaty and try hard, they are just buzz words noobs parrot, since when was playing a game with intention to win come with edgy labels
- get good kid?
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@TheButcher said:
It's been a serious problem. Any amount of gen's left, but only 2 survivors remaining. The two survivors will hide, and refuse to do gens. Just to have a chance at getting the free win from the hatch. Taking the game hostage, or until the Killer finds one of them.
Just played in a match for 2 hours, simply because I had nothing better to do anyways (so I wasn't forced to DC). Wanted to see how long it would go for, and when I could actually find one.
@Peanits Any dev's want to explain to me again why adding the hatch to stop players from taking the game hostage was a good idea even in the first place? Because imo it did nothing but cause players to take the game hostage anyway they can for the easy/free win.
mad cause bad?
they didn't take the game hostage, you just failed miserably for 2 hours, it's not their fault you couldn't find them, they did what they could, or are you one of those killers that cries when they don't 4k, you expect them to walk up in front of you and let you kill them, mhmm
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by the looks of the scores you played terribly, sad thing about this game is when the killer plays bad it punishes the survs, no saves, no heals, not enough chases = depip
how did you do so badly with the strongest, easiest killer tho lol
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people think playing killer is harder only because they feel a little more stress than surv, the killers in this game are all almost unbearable to face, sadly the devs don't really care, surv escape rates are tiny compared to killer 4k rates, i mean just play the game and you'll see playing survivor sucks, a killer can tunnel and camp you and finish your game in 2 mins, yet survs are too strong, pffffffffft
some advice, the only way to have some sort of fun in this game is to play in a 4 player SWF group, playing solo will just annoy you
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@Orion said:
Why should a killer's offering benefit survivors?
why should killers be given an easy mode for free?
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they should change the name to tunnel by daylight, a vast majority of games have tunneling killers, this game gets real boring and they have the audacity to add a dc penalty, i bought every DLC and spend a lot of money of this garbage fire only to be shafted.
bethesda are better than these greedy #########
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@llLuxll said:
Ok so I'm a red rank survivor on console (Xbox One) and I'm used to facing a variety of different killers (not same boring killers over and over again) who are very skilled (mind games, map pressure, game sense, etc) and for the most part super enjoyable and never stale.
Now along comes crossplay where we console players get to face off against PC players and oh... my... god...
Here's how a game against a PC player goes;
Step 1: Freddy, Legion, Clown... That's it. Easy to play killers with low skill ceiling.
Step 2: Cancer builds (super slow builds which prolong the game in such a boring way I'm ready to leave halfway through)
Step 3: Proxy camp. The killer's heartbeat will literally never leave if you're anywhere near the hook.
Step 4: Tunnel. These killers I mean OMG 😂 Borrowed Time? Decisive Strike? PC killers just don't give a #########, they'll hit the unhooked survivor with BT, eat a DS, and still tunnel the survivor down.
Full disclosure if I'm in a team of survivors who know what they're doing it's easy to just finish the gens and get out. But man it's always sad for that ONE line survivor who just doesn't get to have fun.
If you're a PC gamer who mains killer... Patrol gens, explore the map, learn how to loop, and I promise you'll have much more fun than focusing on one survivor per game.
nice bait, we all know console killers are the worst.
we can always tell when it's a console killer but how much the tunnel and camp, and surprise surprise, almost every console plebian killer has noed
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@Elena said:
Why a Huntress of all killers would have NOED when she can easily down someone if the player has precise aim is beyond me.
LMFAO "precise" aim, thats truly hilarious, huntress doesn't need aim, she throws school buses at you
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@Chappy04 said:
you see i dont like any of the mentality's that survivors and killers have, its just survivors moan about said killers being op when there not and its the survivor who has to learn to verse the killer properly instead all of them want to be able to loop every killer the same boring
https://forum.deadbydaylight.com/en/discussion/comment/1566101#Comment_1566101
way which will end up in this game not being fun for any of the sides. you see overall i see the bs that is said by both sides its just other than obvious dumb comments and gen rushing, killers are true for the most part whereas yea survs moan about this stuff that doesnt need a change like at all
what you're saying is "shut up because your view doesn't align with my view, you are dumb if you don't think like a bot like me" dude gtfo
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how to kill your game 101 <--------- this post
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@Zaitsev said:
99ing the gates is just survivors exploiting their way around the EGC, so they dont feel pressured to go for saves. So essentially, in this case the EGC does nothing.
Exit gates should passively regress.
And no, survivors are not the only ones who exploit, but since more people play survivor than killer, more survivors tend to exploit since the playerbase is larger.
open the gates yourself
4head
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@Zozzy said:
Nea needs more head cosmetics that don't have half her head shaved :(
ikr
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as a killer it's great, console plebs are VERY easy to kill, i will not say no to free kills, but....... as a surv, it's a nightmare, console pleb team mates are horrible, i will dodge a lobby if there isn't another PC player surv
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@Demonl3y said:
Even if he wouldnt have counterplay (he have counterplay) why does everything NEED counterplay ? Its a 4 vs 1. Also wheres my counterplay against your counterplay?
Why should skill always be easily counterable?
Killers shouldnt be pubished for being good at aiming and that being said, Killers ALSO have to predict your movement ,not just the Survvivors who have to predict where he will shot. Killers also have to predict and mindgame everything what survivors do.
But here are some counterplays :
Dead hard
Running zigzag
Running out of view
Running behind high obstacles
stealth
Getting to places where, even if he lands a shot he cant hit you
dropping pallets earlier but unpredicted
and so on
nice yellow rank counters, but we're probably talking about red ranks here, try any of that there, you're just dead