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WARW0LF

WARW0LF

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WARW0LF
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  • @PlayEvilDead said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077719#Comment_3077719

    amen brother, untilt hend o your part making killer queue lengths longer (since they will face more swf, and newer swf will get more bullyish over time as they improve) so they can't dodge the unavoidable SWF Apocalypse lol.... and while clogging the kilelr Q you make a new and better solo Q where you can slug everybodyt ob leed out while you play Dark Alliance 2 on Switch like I did yesterday LUL. I'm trying tor efine a playstyle that makes themf eel frustrated enought o DC though, since I won't gain MMR from that, but I feel as if everybody I get is already at the point their next DC is gonna be the 6 hour or straight to 48 hour one since they do the crows on the floor even when I've done it one man at a time to stretch out the game to at leasta round 15 minutes lol

    some folks lvoe to suffer, and they deserve it if they continue keeping the game viable acting as cannon fodder in solo q... i think of them as I think of "free to play" cannon fodder if they don't quit or switch to killer or swf it up. no respect lol. they simply exist as a prop for myself

    P.S. even weed doesn't keep solo Q playable now, even if all you do is try to BM since everybody is trying to BM you back now and the killers act like boyscouts lol.

    at some point you have to ask yourself, are you really having fun and is the frustration and anger you get out of playing even worth it, it baffles me how the devs have heard the cries of solo players for years and have done practically nothing to help.

    the same goes for SWF, the devs have heard for years how OP SWF is, yet, not surprisingly, they don't care

  • @Jago said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077729#Comment_3077729

    It's not about killers mains. It's not about being mad about DH.

    The problem is that this patch is TOO MUCH and people havent adapted yet. It will require fix / buffs / nerfs from the devs, and a lot of time.

    There is too much going on and people are blaming this or that, defending their side as they can. (play both roles guys, I beg you)

    For your example, you say you don't use DH. Alright, what about your team mates ? Maybe they don't know how to loop properly without it, and 48 hours after patch won't bring that skill. Which leads to faster down, more pressure, highest killrate, and finally : people complaining on the forums.

    Let the devs do their job, they'll gather data and do whats right.

    what? did you not read the thread or something, we're discussing why people are complaining, i have no idea what your even trying to say, i think you missed the context here

  • @RenRen said:

    I see a lot of people complaining about the patch which, most of the time happens. However the scale of complaints is quite larger than normal and I can't really tell why. Is it cause Dead Hard? I know a LOT of people used dead hard and it was a very strong perk so maybe it's survivors are getting put in a mmr range that they shouldn't be in? Is it cause a "meta change" happened and maybe there needs to be some time for the mmr for people to be properly adjusted?

    I've also seen some Solo Q complaints which is reasonable to a degree but that also seems like an mmr issue as your teammates aren't on the same level as you or at the very least not that close to yours.

    I definitely agree they need to look at some killer perks such as thanataphobia, but overall I can't tell if people are just overreacting an extreme amount or there actually is a big problem. So far I only played killer but to me It doesn't even feel like there's a direct problem with gen speed but rather how well survivors are in chase. Gens are slower but the chases feel so much more faster.

    it's not just this update, this update is the straw that broke the camels back, it's a multitude of problems predating the updating, solo has always been a miserable experience and now it's a slightly more miserable experience, the update itself isn't the issue exactly, but killers mains dont understand and assume everyones mad about DH, which is false, idgaf about DH i use lithe

  • image.png

    it wasn't a threat, it was a promise, 1.3 hours in 2 weeks only to check the situation out with my own eyes, devs did a good thing..... for killers, but us soloQ, get ######### right?

    image.png

    silly me buying almost every DLC to support the devs, we now know the devs couldn't give a ######### about us, they only care about money and killers apparently


    Where is this icon to show what your other team mates are doing hmmmmm? its only a tiny icon on the UI, i could whip it up less than few days at most maybe yet your telling me its such a difficult task for the bhvr devs????

    it's not, the devs make fancy promises only to appease us in the moment, they want you to buy the rift, buy the cosmetics buy the perks/DLC, they promise solo QOL is coming so please buy the rift........................


    give us the UI icon to show the team, being chased or repairing a gen, make kindred base kit, revert DS back to 5 secs, remove bloodlust tier 2 and 3, then MAYBE ill think about returning

  • obviously us, we is better than thems heathens

  • @Kosturko92 said:

    These changes are nice direction, i like noed getting removed, corrupt, hex: ruin and so on, dead hard gone. All these perks were broken to begin with.

    However killer buff is not nearly enough, survivors still do gens fast and escape, you play trapper on haddonfield, well GG you can literally alt f4 to avoid wasting your time.

    To balance out in my opinion, Killers should have:

    1 more perk slot

    Blessing should be 7 seconds longer

    Cleansing should be 7 seconds longer

    Hex:Undying should be in the base kit of all Hex tottems, because all hex tottems get cleansed 10 seconds into the match, Undying should bring 3rd life.

    Shattered Hope ( Whenever you snuff a tottem that tottem is destroyed instead, only this perk ability should be in all killer basekit ), like Borrowed time is. Boon totems are a big problem now, we atleast should have option once we snuff it to tottem get destroyed too. Right now they just keep blessing over and over again without any punishment.

    completely agree but thats not even nearly enough.

    killers should have base kit 20 stacks of stbfl and all killers get a teleport ability, then the game will be slightly more balanced.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073340#Comment_3073340

    I'm not even a killer main,I play both sides 50/50

    Its unfair to see things from only one side,especially since killers have been feeling powerless for years.

    And now that killers got buffed and they feel more like a power role its somehow bad.

    Survivors having to get good at the game and learn how to play,use teamwork to their advantage is a good thing.

    No more relying on crutch perks,I agree things are bad for soloq and BHVR needs to add some sort of comunication betwen soloq survivors.

    But this has nothing to do with BHVR buffing killers,its more with the fact survivors need a way to communicate and the game needs a proper anticamping mechanic.

    well cool, that's an awesome take but most posts you're just trash talking the survivor role, this isn't about the skill of the survivors, it's about balance of solo to SWF, SWF is still insanely strong regardless of the update, your team mates feel bad because they are solo players, not because they are actually bad, its a common thing to think your team is bad because your perspective is biased, why is this player not doing what i want them to do, they must be bad.

    bhvr need to start thinking about solo QOL and reining SWF in a bit

  • @Adaez said:

    Because survivors will actually have to learn how to play better now instead of relying on broken cructch perks.

    I always disliked especially in soloq,seeing survivors running the meta perks and somehow thinking this made them invincible and they shouldn't even try to play better.

    yes dude, we get it, your an angry killer main, you dont need to try and bash survivors on every thread, chill

  • why are you posting on forums, you're going to be late for school

  • soloQ has always been abysmal, now it's been extra highlighted, doubt bhvr care though

  • steamdb and killer queue times will tell us how the update went, i wont play it but im interested to see the reaction

  • i don't understand how the devs could think the changes were good? they must be in their own little echo chamber bubble, we've been screaming for years about soloQ, camping and tunnelling and they don't do anything about it, it's almost like solo players don't exist to them, it's absymal playin this game alone, do the devs actually think it's fun!??

  • i had a peek at the ptb and its gross, defo time to jump ship, thanks for the piss portrait effect though, my years of grinding are truly worth it, it's kinda symbolic, shows what they think of us, i like it

  • what's next, remove the ability to run as it's used too much by survivors, survivors are using their shift key a little too much, could happen with these devs

  • the changes were great for killers, except the bloodlust thing, thats just silly, killers really needed what they got but survivors got done dirty here, soloQ will be a miserable nightmare, over the many years its been hit after hit to soloQ, i think this is just way too far

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/330252/time-to-quit

    Ah I knew it, the "all change is bad" guy. They didn't increase gen speeds. They actually LOWERED them, now gens are 12% slower to repair. Generators are so insanely fast to repair that you basically need to bring slowdown and regression perks to avoid genrushing, and even then you still get genrushed.

    "Every survivor meta perk decimated" are you saying that Decisive Strike in its current state is fun? BT as base kit is a nerf?? They actually buffed BT and now made it part of base kit, how is that bad in any way for Survivors? Did you actually even read the developer update patch notes at all, because they literally only somewhat decimated Spine Chill and Iron Will. If you're saying nerfing Self-Care, Spine Chill and Iron Will was this gigantic nerf that will destroy solo queue you're lying.

    If you were playing DbD like Sam Fisher and avoiding chases, spamming DS right infront of the exit gates then this game is not for you. I think we're better off with less players who react negatively to a meta being SLIGHTLY, VERY SLIGHTLY nerfed and don't actually read the changelogs.

    Thanks for quitting the game.

    ah i knew it, the "talks alot but says actually nothing guy", thats alot of words to say essentially nothing of substance

    read the room 🤣

  • @Sonzaishinai said:

    I hope you'll find something else you can enjoy and put your heart into!

    i have been playing alot of chivalry 2 and having so much fun with it, i am also in the vhs beta but barely touched it, so there's that i guess

  • @dugman said:

    The DC penalty does matter, when it’s off there are noticeably more disconnects than there are now. It doesn’t eliminate them entirely obviously but the situation is definitely worse when the penalties are disabled.

    the title is a rhetorical question

  • it's infuriating to see so many suicides and DCs

  • @Rivyn said:

    I wouldn't say trigger. Head On triggers me. DH only gets under my skin when I'm up against a skilled survivor, and I outplay them. I know I outplayed them, they know I outplayed them, only to E out of it and reset everything. Especially when RNG is on their side and there's forty other pallets around.

    sadly holding W until you get a free speed boost is not outplaying anyone as much as pressing E is

  • same here, i was about to down the last survivor, but the game kicked me out saying disconnected from host and i get a matchmaking ban for it

    saw the exact same thing happen to spookyloopz and he even showed he dropped no frames when it happened so we know its not our connection, i have a very stable 1gb connection, if it was me, discord would of disconnected too

  • tbh i'm not sure how they even could remove auto dead hard, it works by 3rd party script, obv EAC isn't picking it up, it works by testing if the killers weapon hitbox has collided with the survivor hitbox, how exactly would you remove it, unless you mean a total rework of the perk but that doesn't solve anything, if auto dead hard exists then other auto scripts will and probs do exist too

  • people have it backwards, artist is strong, yes, thats good, all other killers needed buffed up to her level, nerfing artist would be really dumb, survivors are plenty strong already, we need more viable killers, not less

  • @lordfart said:

    I'm pretty much only gonna try those games out if they come to gamepass. I'm not invested enough to go outta my way to fork out money for similar games coz this is just a party game to me. I wonder how many other xbox people feel the same though

    VHS is free when it releases

  • Can't wait for VHS tbh, dbd is old and very dated now, with greedy clueless devs, VHS got more steam wishlists than dbds peak players record, thats kinda telling of what people really think about this dump

  • VHS beta will be happening soon, VHS is only like dbd in a sense its a 4v1, in VHS there is no escapes and no time contraint, its a 80s movie monster fight, kill or be killed and looks very fun, better looking than dbd too

  • you got bhvr'd, they do it all the time to people, if the mods see something they don't like or agree with, out of sight, out of mind as they say

  • @D3spair said:

    I have not played DBD since 2 weeks ago due to me finding it not very fun anymore. My Last games were just 5 minutes trials as a Killer while as a Survivors it's just been constant Tunneling and camping at 4 and 5 gens left.

    Seeing the New chapter, I'm glad quitting this game. I didn't find Holding W fun as a Survivor and Killer and with the new Killer and the new exhaustion perk encouraging not to loop, I bid farewell to DBD.

    As a fun seeker, I'll see you guys at VHS Beta.

    i unistalled trash by daylight yesterday, i feel better already tbh, can't wait for VHS!

  • @ElmosPayPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2621323#Comment_2621323

    He has as much(if not more counterplay as huntress) and people love her and her beachballs for some reason.

    Also tricksters is asthetic is amazing, he's goofy and fun.

    huntress is like a sniper, when she lands a hit, it's through skill.

    trickster is like an ak-47, when he lands a hit it's brainless spamming, barely any skill at all.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2618083#Comment_2618083

    Mate all I listed was available two years ago where did you even get the idea I was talking about launch state? I wasn't even present at launch lmao, I joined when Legion dropped but from seeing even older video the game's state was even horrid. It's a gaming miracle that this game survived 5 years.

    licences is how it survived, the art team and licences

  • 100k, what a disappointment, not surprising tbh, it's bhvr, not like i expected much in the first place womp womp

  • sadly your plea falls on deaf ears, the devs do not care about the abysmal solo experience, otherwise they would of made the game at least a litle fun to play years ago.

    i doubt the devs have ever played solo, they should go play 1k hours of solo surv and see how ######### awful it is

  • ######### is a reword

  • or you could not be a baby snowflake with fragile feelings, that also works, because the world doesn't conform around you in order to protect you, you have to grow up at some point, getting tbagged is a literal non issue, camping affects the game, two completely unrelated subjects

    this community has watered down what toxic means, tbags are defo NOT toxic in anyway, you lost, they celebrate, who the F cares, boohoo, tbags are a thing in any online game with a crouch key going back since the dawn of crouching, camping is also NOT toxic, it's part of the game, scummy as it is, using any perk or add on or item is NOT toxic, thats just playing the game

    toxic is being rude in chat, toxic is being racist or bigotted, toxic is cheating/hacking, if someone tbags is enough to trigger you, then i suggest you never go out into the real world because your fragile feelings will shatter very quick

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2599446#Comment_2599446

    The thing is, fairly often people get pissed at the Killer even if they played fairly. They run into you? Tunneler. Someone loops you around the hook? Camper. Teammate DC'd but the Killer didn't farm? Evil!!

    okay, that happens in all games, but this and that are different situations, i have no sympathy for killers getting ######### talked at the end if they camped and tunneled, like this epidemic of face camping bubbas we're seeing, nobody cares about survs making mistakes and being sore losers, i'm talking about purposely patrolling the hook until some rescues then tunneling them down, clear as day

  • if you camp someone till second state and then tunnel them off the hook, you cannot be surprised that they are pissed at you in end game chat and rightly so, everyone can play scummy it's a choice, doesn't mean you have to

  • @Atedos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594617#Comment_2594617

    It's like 90% of modern games have epilepsy warning, as well as it is written on PS consoles startup screen, so just sit there and stare at the wall and BTW accessibility options are just a myth.

    /s

    where did you pull 90% from, nevermind i already know, games with strong flashing lights are required by law to include a warning, has nothing to do with accessibility

  • its not really an issue, people with such sensitive epilepsy would not be playing games unless it was specifically designed for their needs, but to be honest, i have to doubt whether the flashlight is even strong enough to induce a fit, unless their epilepsy was severe which in that case why are they playing games?

  • That's bhvr business model, find a flaw in the game, sell the mechanics to fix it, indeed scummy but not like they can do anything about it

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592279#Comment_2592279

    Oh, so it wouldn't affect the strength of the perk if this change were reverted?

    no it wouldn't, it would work some of the time and some of the time it wouldn't work, as intended, having more consistency doesn't mean it's stronger, it would be more correct to say it has been made more fair rather than stronger

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592253#Comment_2592253

    Did it get stronger or weaker because of this change?

    neither it was fixed, it's functionality and values are the same, fixing something is not a buff, a buff or nerf is changing values or changing functionality, neither of those happened here

  • fix =/= buff

  • worst map in the game for sure

  • @Junylar said:

    But they have to keep it hidden, otherwise people will know how to abuse it! Right now players have no idea what they are supposed to do to decrease or increase their MMR deliberately, so keeping it hidden makes total sense! It's not like devs have explained on their stream exactly what action increase and decrease MMR, so players can only guess, and by no means they can come up with a way to deliberately drop it.

    well i did suggest giving a range and not an exact value, besides that they told us what the mmr is based on but even if they didnt it would of been data mined out, keeping it hidden at this point is a design choice

  • LMFAO you are expecting BHVR to do something, hilarious stuff, i imagine BHVRs response would be something like, don't get hit, either that or they'd try and sell you a DLC to fix your issue

  • @AVoiceOfReason said:

    We really need to bump it up to a faster pace than what it might be currently. Spirit is the most braindead easy killer in this game.

    tbh the game has gone way too far and probably can never be balanced, the amount of aura reading and one hit downs make the game a miserable experience, spirit is like gasoline being poured onto a forest fire, it's bad but so is everything else

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