Avatar

Verconissp

Verconissp

About

Username
Verconissp
Joined
Visits
5,845
Last Active

Comments

  • It wasn't even on endgame,

    It was in my Stream chat..

    yeah i banned the guy, but it still affects me reguardless..

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296175#Comment_2296175

    Oh some oni player did that to me. All I can really say to that is to try to ignore it and know you'll always be the better person

    I don't get why people say that [BAD WORD] tbh..

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296167#Comment_2296167

    If it helps (it did to me), turn your profile comments to Friends Only + disable endgame chat. I've been happier when I'm not told to scooter ankle every 3 seconds

    This was on my stream. o_o

    Even worse.

    i banned the guy but it still irks me.. that people are like that..

  • Yeah.. Tis been rough lately with these survivors.

    Guess i shouldn't play killer with my hours and skill =I

  • Oh how dare..

    But i've been having iffy days tbh. someone told me to go "Kind Myself" first match on..

    that was like three days ago.. that still hurts,

  • I'm spending it alone...

    As per usual =D,

    It Hurts...

  • @BioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294506#Comment_2294506

    https://forum.deadbydaylight.com/en/discussion/comment/2294533#Comment_2294533

    Well you arent forced to do anything....let us first agree on that.

    Sometimes it takes a few more matches, but you are playing those matches anyway right? so what does it matter?

    Im not against it being lowered to 1 or 2 or 3 times, im just saying I find it odd to call it a grind, you are playing the game anyway and you will still be playing it after you get that daily done as well right? so what does it matter if it takes a few games?

    Because it forces you to play 4 matches to get One daily done,

    Lets look at michael's daily shall we? "Reach Evil Within 3. 4 times" 30k bp.

    You can Easily do that with double stalk addons, especially in One match.

    But with Nemmy? needa back up on that one Houstan..

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294530#Comment_2294530

    Either way you where literally afk for the most of your gametime your you are just trolling, cant really tell the difference but good one mate.

    Mate.

    https://www.twitch.tv/verconn/clip/OriginalWanderingGalagoMikeHogu Talk to me when you wanna be nice,

    And talk to me when you can out-perform my slinger.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294514#Comment_2294514

    Idk what kind of games you have where survivors dont do gens but in that case you dont even need any perks since there is no game progression for them. Secondly, a bigger lunge means alot, on Killers like Wraith, Oni, Myers, Ghostface or Plague this perk can carry you pretty hard. I am too lazy to explain you how that perk works since you seem the type of guy that just watches a quick 10min guide and equipes every perk that video tells you without even questioning it. sry

    Seriously?

    I played this game for a VERY Long time..

    7k+ and counting. I stream this game every Mon-fri

    I can LITERALLY guide you on what perks are best for said killers, off the bat. teach you how to be Effective,

    Hell. even to mindgame better, And i can CLEARLY tell you. Coup De Grace is still. a M tier perk. for Meme,

  • This has been her issue for 3 years..

    Behavior will NEVER fix her. Never.

    They Proved to me that they Hate Nurse and Billy. 100%

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294501#Comment_2294501

    I said it is in COMPARISON not that impactful AS FOR KILLERS jeez mind if you maybe read more carefully?

    And Cope de Grace is a pretty decent perk, only because perks that are not busted or meta doesnt mean they are useless, maybe open up your mind abit.

    What will Cope De Grace save me?

    First. let me list you the Good..

    "Increased Lunge up to 60%"

    ...Thats it. That's ALL this perk does.

    Bad sides about this perk

    You can only get this perk to work IF survivors do gens.

    Can waste a token accidentally if you're mid lunge while a gen pops.

    You only get 5 tokens. I.E Which you can only get if THEY do Gens.

    It got Nerfed for ZERO reason,

    Half the time. the Extra lunge isn't needed to hit said survivor,

    I can list waaay more with how bad this perk is..

  • @BioX said:

    I dont really understand the issue, the grind getting worse? you are playing the game anyway right? so what does it matter?

    You can only hit Tier 3 Once as Nemesis.

    Meaning. you'd HAVE to play him 4 Games ina row JUST to get 30k bp...

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291561#Comment_2291561

    The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace is a PERFECT second chance perk.

    4 survivors = 16 perks.

    Multiple same instances of Ds / Unbreakable = 8. 2 for each survivor.

    Yer clearly in the wrong for saying that survivor doesn't have that Heavy of a impact with second chance,

    Cope De Grace is FAAAAR from even close.

    It belongs in a Meme tier. that is all,

  • @GoodBoyKaru said:

    The first line I agree with wholeheartedly, as well as killers being rather... sweaty, recently. But survivors have been too so eh everyone suffers.

    The rest, not so much.

    I'm taking bets as he'll complain about Billy next week,

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287040#Comment_2287040

    I think that part of the problem with people not liking certain maps is that when they do get those maps they stand out, leave a negative impression, and seem to have a lasting effect every time they show back up. This perpetuates a cycle of thinking that the map comes up way more than it does.

    This includes me. If I were to go back and look at my recordings to see how often I get my favorite maps, it's probably a lot more than whatever number I have in my head. Similarly I hate the swamp maps the most (they've replaced Dead Dawg as the most dull and annoying map to play on for me) but I probably don't see them nearly as much as it feels like I do. When I do they just stand out. "Oh. THIS map again". Even once a day is too much.

    I'm not saying that this is true of you or anybody else specifically, I just think that it's a likely possibility for a lot of people in general. The things we don't like stand out more, we dwell on them, we learn to anticipate that they represent frustration and stress. That doesn't necessarily mean that they're bad, or that we can't have fun with them. They just leave a bad impression.

    You're lucky if you're not getting Codlwind very often. A lot of us are getting it 65-75 percent of the rotation every single session. It's a good realm but I'd like to see a little more variety. And stuff like this is exactly why we need indoor maps, dark maps, small maps, large maps. We need variety. This is a great game but it becomes tedious when things start repeating themselves. The more maps, the better. The more perks, the better. The more killers, the better. The more skill levels, the better. The more playstyles, the better. I mean I love (LOVE) the bot matches, I cannot wait until they upgrade them. But even I can't play Dwight vs Trapper on MacMillan more than a couple of times a night.

    https://forum.deadbydaylight.com/en/discussion/comment/2287046#Comment_2287046

    Well I won't call you a liar, I'm just hesitant to think that the game's map randomizer is truly THAT terrible. I mean the odds of getting one realm that many times are very low, though admittedly it's the map that has the highest odds being that there are 5 maps in it and it does currently seem tuned to show up more often, likely because it's the new redesign.

    I got Hawkins and The Game today but only because they were offerings. Beyond that it was the same as every other day of the last month: Coldwind, Autohaven, some Macmillan, Yamaoka, and more Coldwind.

    We can't also forget that alot of the killer community wants to strive for the 4k just bout every game. For me it's about chasing all 4 survivors and trying my damn best not to camp / tunnel, but when it comes down to it, That task is just harder than everything else in general,

    I'm not saying we SHOULD remove the maps. But just... Fix the damn scratch marks, we say things when we're mad and that's human Nature, most likely we'll apologize and learn from this together, that and People truly don't like Lerys since they can get lost (which i don't blame em)

    We just gotta fix alot of the issues first and see where we could go with this ya'know..

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286278#Comment_2286278

    I don't agree that playing as killer isn't fun, if it were then there's no reason to do it. I do recognize that it's hard, and that it's stressful. I have more fun playing as survivor. Killers have to play a much more intense game (unless they're Bubba campers, which 90 percent of Bubbas are).

    That said, just because a player might find the role of killer difficult or stressful doesn't mean that maps that may potentially add to their stress should be eliminated. I feel stressed out on certain maps as well, thinking that the map is either worse for my playstyle or just plain ugly / irritating / boring / frustrating to navigate, but I recognize that my preferences don't take priority over everyone else's and I would never call for those maps to be taken away from those who do enjoy them. I just have to accept that the game wasn't built just for me, sometimes I'm going to have crappy matches on crappy maps, and I play through them and move on.

    https://forum.deadbydaylight.com/en/discussion/comment/2286943#Comment_2286943

    48 matches on Coldwind on one day? Out of 50? That would mean that you got that realm more than 20 times in a row. I have to try to remain fair here, that number seems a wee bit high to be realistic.

    That said, Coldwind IS jacked up. They've got it tuned up to show off the changes or something but I think we're all plenty over it by now. I've played about 20, maybe 25 matches today and at least a dozen of them were on Coldwind. I have to admit though, I DID get the Thompson House a couple of times which was a nice change. Normally it's only ever Abattoir and Rotten Fields.

    I Rarely get any matches on Coldwind. if i do then it's only Rotten to say the least,

    You gotta keep in mind. how good survivors are. will they loop me for a good while? Will they camp pallets or actually run it and try to mindgame me,

    I could play upwards from 50-100 matches a day, and most of my maps consist of Autohaven (Which i prefer) Macmillian, Lerys, Hawkins or Midwich.. Rarely i get none of the specific maps lest i bring an offering,

  • @tealman said:

    no because for some unknown reason a ton of people still play trapper and i'm sick of seeing him. Five years the games been out, 24 killers to choose from, each with unique abilities and fun mechanics... and people still play trapper...

    So you just wanna verse spirits and Nurses all games instead of trapper..

    a Easy killer to Escape,

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286828#Comment_2286828

    And you are a killer main. I’m still arguing with you though.

    I play both sides.

    This game is 100% Survivor Favored. by a Long Shot,

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286616#Comment_2286616

    Oh you can laugh all you want, when you get the opportunity to do that. I personally know I will be shitting on them because you know… best player ever here. Btw there is no such thing as gen rush.

    Ight. now you're just a survivor main.

    Not gunna argue a point with you because your entitlement is getting in the way,

    Should leave it by the door,

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286348#Comment_2286348

    Yes, I think I will. But I would feel bad for them because they would stand no chance against me.

    I will personally laugh when you get gen rushed to high heaven and back then my guy,

  • Ight. if the game is killer sided. Go bring the Meta perks rn, go Face Oracle rn, As both Nurse / spirit,

    Go ahead. i'll wait for your response,

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286171#Comment_2286171

    So again, the argument boils down to "it's not as fun for the killer". The presence of walls make it more difficult to hone in on survivors. That's what you're saying.

    Killer isn't fun. Killer is Stressful,

    In this day and age where Gen rushing is a thing and being force to go to the same map over and over and over..

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284469#Comment_2284469

    This game is NOT survivor sided, please stop being so blind and face the issue. Solo survivors are suffering everyday against campers, tunnelers, stridor spirits and nurses and on top of all that, a million gen regression perks. The survivor queue is only long at night, when most people are asleep and that is understandable. If you make this game any more killer sided all survivors will leave, because right now we are getting ######### on.

    Game is survivor sided. Don't lie,

    Don't even defend that stance either,

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286152#Comment_2286152

    Help me understand your definition of "inconsistent". What is inconsistent about Lery's and consistent about Dead Dawg Saloon?

    Multiple rooms. Long hallways. doors opened / closed.

    Meaning that they could be running through multiple rooms at once, but the scratchmarks randomly go the otherway rather than chase that One player running,

    So instead of them going left. the scratchmarks goes right while they continue holding W or w/e

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286087#Comment_2286087

    I find it incredibly doubtful that you've gotten a map nine times in a row, let alone one of the indoor maps. Yes, I know that this is different for everybody, but those are some pretty astronomical odds.

    Besides which, no one still seems to grasp the point. There are 30 maps in this game that aren't GRR INDOOR AUTOMATICALLY BAD. Whether you happen to have actually gotten Lery's nine times in a row doesn't change the fact that the chances of you getting an outdoor map is much, much higher.

    Somehow we've gone from "I don't like indoor maps" (which, let's be honest here, is about nothing more than not liking easy chases and hating pallets) to "I wish the indoor maps didn't exist" and "good, one of them has been disabled, I hope it stays that way". That's just selfish entitlement. I play maps I don't like all the time. That's life.

    It's also due to the fact that Scratch Marks are shittier on In-door maps,

    They're stlil inconsistence and terrible, And on a map like lerys in which you think they went into One room but not in that ONE room you last saw em?

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284734#Comment_2284734

    It's got pallets on it and it's not a giant open area, thus it's BAD AND POORLY DESIGNED AND MAKES LIFE ABSOLUTELY MISERABLE FOR EVERYONE.

    This "disable all indoor maps" ######### is getting out of hand. How about we just disable everything so NOBODY gets to enjoy anything in this game? People act as if getting the RARE indoor map that pops up maybe once or twice a day is like being thrown in front of a moving train that's on fire and built out of AIDS-infected hypodermic needles. Good GOD people, pump the brakes on the ######### melodrama.

    You know it's possible to get the same map multiple times ina row without a map offering right?

    I've gotten Lerys like 9 times ina row. people wonder why i hate the ever-loving ######### outta it

    Don't assume that you ONLY get it once or twice in one day, that's just being Selfish

  • I believe Hinderance in general is broken.

    Nothin' seems to slow survivors down,

  • @[Deleted User] said:

    Survivors are too weak and oppressed in a game where the killers have every advantage. This game is very killer-sided, the objective is impossible to complete against killers running Ruin/Undying/Pop, regression perks are in immediate need of nerfs, many killers have broken add-ons that bolster their powers to formidable levels. Maps are very killer-sided, too small and too prone to deadzones. Survivors have been nerfed constantly, we are at the point where survivors are merely entertaining the killer, killers who get effortless 4Ks on a silver platter.

    The Amount of lies i see in this post is abysmal

  • @Altarf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2282594#Comment_2282594

    Those two have map pressure and aren't slowed by everything they do. And Huntress has multiple hatchets and snowball potential. Slinger's 1V1 power doesn't give him an advantage over Huntress, not in a million years.

    A Good Slinger will top a Good Huntress. anyday of the week,

    Slinger can end a chase Waaaay faster than Huntress on Any loops.

    While huntress has to get into position,

  • Slinger lower than freddy and huntress..?

    That doesn't make much sense,

  • @TheClownIsKing said:

    I absolutely despise this add on. I always have.

    It’s now significantly worse to deal with now that Wraith can get much, much closer before seeing his shimmer both because of his base speed increase, and the distance at which he has total invisibility.

    Everything else with Wraith i’d say is balanced, but “All Seeing” - Blood is just awful, and unfair.

    Wraith can still get countered..

    Why punish him by removing a Good addon on him,

    That's like saying you're taking clown and Nerfing the bleach addon on him,

    Not really a good idea to nerf it now is it..

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/257844/people-like-this-is-exactly-why-an-auto-ban-system-cannot-work

    I fail to see how this friend is in the wrong here? Tunneling/camping/slugging are all reportable offenses in the unsportsmanlike category, this is indisputable. Killers who employ these tactics are actively cheating the survivors out of a fair match, preventing them from playing the game and earning blood points.

    Yer jokin'...Right?

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2274294#Comment_2274294

    Insta heals don't exist.

    Toolboxes are weak.

    Flashlights are easily the weakest item in the game. Look at a wall.

    Keys are strong, but if you slug early on and win before they can use them, they aren't a problem.

    Franklin's does not help you win, even against keys. If they want to escape by key, they'll just drop the item so Franklin's will do nothing.

    Franklin's was just a griefing perk, meant to waste survivors blood points, of which they already don't get enough.

    Commodius's are still strong toolboxes.

    Syringe is still a Bs heal tech,

    Styptic is still a BT effect to take another hit reguardless,

    BNP still completes 1/3 of a gen,

    Don't be like this dude, lol

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270975#Comment_2270975

    ...are you just ignoring what I'm writing at this point? Do me a favor. Look at what pop does right now. 25% right? I'm saying, give killers a base line 5% regression to their kicks. While doing that, nerf pop down to 20%. Now add 20+5 and tell me what does that equal? Like I said, it literally changes nothing for pop, holy hell.

    2 seconds to kick a gen for 5%

    Survivor makes up 5% in 5 seconds,

    20% of a whole gen. what if it was close to being done? 20%

    Go and hook a surv for new pop---oh nvm. they completed it because pop didn't give the additional 25% i needed

    and now i'm at like 1 gen left. See where that logic is..

    You already can tell the difference anyways with pop and non-pop kicks..

    It'd be dark orange for pop. and light orange for non-pop. That gen automatically applies regression after some time has passed..

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270934#Comment_2270934

    That's...not how that works... Whenever you're gonna add something new to a game you need to make sure that if the addition of said thing isn't going to break or make one aspect (or side, in this case) too op. If it does then you compensate with the other things. Literally nerfing pop to 20% DOES NOTHING. It literally evens out at the end.

    They can still pump 20% back in 14 seconds. 10 if they have toolboxes.

    It wouldn't work, Pop has to stay 25% base otherwise you'll see the pattern.

    Go look at Any High MMR gameplay that people use pop in, look how fast they get gen rushed.

    Pop doesn't save em but like a spare second, at best

  • @gendoss said:

    Honestly the basement is such a bad game concept nowadays. It made sense as a band-aid to the problem of hooks not respawning back in the day but now it doesn't make much sense. Why is there a randomly placed area of the map where there is only 1 way up and down with 4 hooks? The fact that it's random I feel is the most problematic because sometimes you're just running a killer and then get punished because you happened to go down near the basement. I can kind of understand it when it's placed near a really strong tile like the shack but even then it's just giving the killer way too much power for a random spawn.

    You still have to keep in mind,

    Hooks don't have a chance to spawn in one side of the map where basement is.

    So you have basement as a LITERAL Last Resort...

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270696#Comment_2270696

    Yes, only 5% is good enough for a BASE LINE kick. The whole point of my suggestion is to try to even out the base line regression for killers who do not have pop. Ruin is good yeah, while it's still active. Given that totems can literally spawn next to survivors at the beginning of the game, it's hard to say if you'll get any value from it. Plus the subject of this thread is about fixing gen tapping. This is a fix. Is a survivor wants to loop near a gen and gen tap they then risk that 5% kick happening again, now they lost 10%.

    When I go in to these conversations I go in thinking about balance and try not to skew things towards one side or another. Giving a base 5% pop, which again you can increase with other perks still, and increasing regression time PLUS leaving ruin and pop maintain their normal values would be too oppressive for the survivors imo. If I said give the killers every thing and change nothing then I'd be no better than the survivors who come on here crying about how the DS nerf should be reverted while also making BT granted invulnerability to both survivors and make DH not give exhaustion. Like nah, you gotta balance things out. Give and take.

    Then you change the base altogether,

    Don't change the perks just Cause It'd be too "Op"

    Survivor has more Op items and perks in general. than that,

  • @Marik13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270576#Comment_2270576

    Because if you're going to be fixing gen speeds AND giving a miniature pop like effect at base level with normal gen kicks, you need to offset the other perks otherwise it'd be too strong... The whole point of these recommendations isn't to give killers free wins and be overbearing to survivors. If that's the case and you don't want to change anything, then might as well reverse the DS nerf.

    That's still wouldn't be good..

    only 5%? You can still get all that regression screwed over easily.

    This game is purely survivor sided. nerfing those perks will just make it worse in the end.

    And the ruin nerf wouldn't make sense otherwise,

    Gens are auto-kicked by ruin, you're not kicking it already xD

  • @Marik13 said:

    Personally I like the idea of putting in like a 3-5% base regression right off of the kick and then have it regress like normal. Regression speed is a different story, but also one that needs to be looked at too. I mean it is ridiculous that at base it takes 80 secs to do a gen, but it takes 5 minutes to have it regress back to 0% from 99%. Like come on. But with this little change killers might start finding it to be worth kicking gens, while also making survivors think twice about just gen tapping because then they'd just be screwing themselves over at that point.

    Now to counter balance this, you'd have to nerf pop, ruin, and corrupt. Easy enough. Reduce the regression rate of ruin say to 150% max. Reduce the extra % kick you get from pop go from 25% to like 18% (or 20% so that when it combines with the base kick, it still only takes off a total of 25%), and maybe lower corrupt's blocking time to I dunno...100 or 90 secs max? Granted I think the numbers will need to be played with a bit, but for a start I think this is as good one.

    ...Why touch ruin corrupt pop like that.

    That's a terrible idea off the bat,

  • Hmm..

    Hex: Blood Favor: Range increase to blocking pallets to 32 meters. Cd reduced to 20s. now lasts for 25 seconds

    Monstrous Shrine: Hooking someone in the basement increases the sacrifice speed by 4/8/12% faster. And an increase penalty to escaping the hooks By 3/6/9% (For those bad with numbers. basically it wouldn't take 2 minutes anymore. it'd take atleast 1 minute and 5 seconds to go get the survivor.)

    Blood Echo: Cooldown Recued to 30 seconds

    Blood Warden: Now Last 40/50/60. Blood warden is now Extended by 5 seconds everytime you Hook a survivor.

    Coulrophobia: Now has a five second Fading Debuff to the survivors Affected by Coulrophobia

    Play With Your Food: Now you won't lose Tokens. Instead. whenever you down a survivor, Weather it's a power hit or a m1. You lose a Stack.

    Overwhelming Presence: Now has a Five second Fading Debuff to the survivors Affected by Overwhelming Presence

    Overcharge: After Damaging the Generator. The next survivor who starts progress on the gen will be face with Three impossible skillchecks back to back to back. Missing the first Skillcheck Regresses the gen by an Additional 10% / Second Skillcheck 8.5% / Third Skillcheck 7%

    Surge: Now counts power hits. Now has a Cooldown to 20 seconds,

    Hoarder: Survivors who Interact with the chest are now Inflicted with the Expose Status effect for 15/30/45 seconds after opening a Chest.

    Iron Grasp: Now reduces the time to struggle out by an Additional 4/8/12 seconds (20/24/28 seconds)

    Dying Light: Removes the Benefits that the Obsession gets. (I.E they will no longer get the 33% bonus to unhooking / healing)

    Fire up: Now increases Pick up / Hooking / Kicking gens / pallets / Dropping survivors by 2/4/6% per gen completed.

    Oppression: Cooldown reduced to 50/40/30 seconds

    Thrilling Tremors: Cooldown Reduced to 50/40/30 seconds

    Insidious: Now has a Cooldown to 40/30/20 seconds, Press the (Insert button here) to hide your terror Radius for 5/10/15 seconds.

    Dragon's Grip: Cooldown reduced to 60/50/40 Now reveals their aura for 4 seconds after touching a gen,

    Coup De Grace: Lunge is increase back to 60% / 80% / 100% Now recharges a token every 80 / 60 / 40 seconds up to a Max of 5. It will NOT affect Powers. Nor pig's lunge. Demo's lunge. Etc

    Cruel Limits: Now blocks windows in a 32/40/52 yard radius of a completed gen for the next 25/35/45 seconds. Has a Cooldown of 70/60/50 seconds

    These are but some perk changes. i'd need to think about the others for now.

  • The Blighthog is what the outfit should be called.

  • Actually.. i had a build that i want to use on em one day after i get depipster to p3 level 50 which consists of:

    Ruin / Monitor / Stbfl / Corrupt

    but right now... he's still just a F tier Depipster to me.. i haven't lost to Any trickster. i did ONE time but that was when he was released and i got sandbagged by teammates.

  • @QwQw said:

    New on "What killer did Sluzzy lose too?" today we have Blight.

    Taking a bet rn,

    He'll lose to Michael Or Ghost Face next week,

  • @Phasmamain said:

    Pretty much every bamboozle killer plays predictably. When you go to shack run away the instant you get there since he will vault the window.

    It’s boring and skilless but hardly OP

    You assuming i play Predictably?!

    I'll assume you left shack while i fake vault you filthy survivor main!

    And then i shall facecamp you as WRAITH! but invisible,

  • @Brhoom said:

    Tinkerer only punishes solos

    I can't respect killers who use it, especially the ones who play both sides since they should know how unfun and unbalanced it is for solos.

    The perks is almost useless against swfs.

    Sluzzy is right that it is a free win, but only against solo players.

    So should we also punish people that just Camp pallets and furiously tbag killers for no reason aswel?

    Or are you one sided on this?

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2263488#Comment_2263488

    Nobody mentions the Q times either. I went from 30-60 second Qs to like 5+ minute Qs and the matchmaking was still whack half the games. I’d move onto another game if that went live.

    Waiting 5 minutes for a game where 3 gens done in ~3 minutes because it’s “high elo”. Hard pass.

    The Queue Times are hidious..

    It will hurt the game hard.

  • No.

    Im sorry but. SBM will kill this game 100%

    I refuse to even want to give any good feedback on it when i had the Same results the last time they tried this.,.

    Rainbow ranks out the ass..

  • @Kebek said:

    No, keeping victor makes you very susceptible to ambushed, you're oblivious vs killer with permanent wallhack on you while unable to progress the match in any direct way.

    Twins are already really strong killer. They don't need more lethality added to them.

    Twins are not strong...

    Stop lyin'

    They don't have 24/7 Wallhacks like you think it does, Play the killer for a whole week.

    Don't instantly assume that just because they can quickly down. one survivor let alone pressure all the survivors at once

  • @Cinderblock said:

    https://forum.deadbydaylight.com/en/discussion/comment/2262810#Comment_2262810

    The twitch vod is a decent Billy, but the survivors are almost braindead as well. Two alive for the three minute chase and neither one was working a generator? Especially after ruin was cleansed the gens should've started popping. There's no denying Lopro chains are good, but even still most plays are made without it. Bubba just has a better kit at the moment. Instantly refilling chainsaw? No overheat? Can be used mid chase and not in a straight line? He's in a better place. Does that mean he's more fun to play? Absolutely not. I love Billy and will always prefer to play him.

    As for the Otz video, the Bubba clearly had a better 3gen, and a fantastic ruin spawn. Ruin inside his 3gen? Dude got handed a W. I don't think it was an apples to apples comparison.

    Idk what the clauds were doing.

    Bubba barely moves up in his tier. he has always been straight up mid-tier. and he always will be.

    Billy is still High A tier, and that's sayin' something

    Like i said... the billy in Otz's vid wasn't the best there was.

  • I know i'm ugly and such but Goddamn

    Didn't have to Attack me Like That <=I

  • That billy made many Mistakes.

    He missed alot of downs, Don't rely on that video just Cause it was uploaded by Otz

    https://www.twitch.tv/videos/980224870 You want billy gameplay? there you go,

    Yes i made a few mistakes this match. but i still held alot of pressure,

    @Cinderblock said:

    https://forum.deadbydaylight.com/en/discussion/comment/2262752#Comment_2262752

    Even without Lopro you should still be getting downs as Billy. Otherwise, get some friends and practice in KYF.

    There's the video here for proof my guy, that in the right hands. billy is Hellova lot better than bubba,

    @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2262752#Comment_2262752

    Frankly, I don’t even like Lopro. Most pallets don’t allow a hit without impeccable timing on the charge.

    Combine that with being a rare addon and the amount of practice needed is ridiculous for one to two possible hits a trial.

    Not a fan. They should change Speed Limiter to have a Lopro effect so practice can be reasonably assured.

    Lopro was a ######### Ultra Rare. It LITERALLY gave you Speed Limiter which was a very bad tradeoff.

    It wasn't even worth the Ultra rare status at that point, and Most pallets do allow you a hit with lopro.. Just feather the chainsaw and you'll get it,

1 … 15 16 17 18 19 … 30