Venusa
Venusa
About
- Username
- Venusa
- Joined
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Comments
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@Seraphor said:
It doesn't incapacitate survivors or increase the difficulty of their skill checks.
So still no reason if I'm not going against bots... LOL
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533225#Comment_3533225
8 stacks = 40% cooldown reduction. 2.7 (current weapon hit cd) x .6 = 1.62. The old hit cooldown with 9 stacks of STBFL if it was possible? 3 x .55 = 1.65. That 0.03 is surely doing a lot.
If a %3 speed boost can cause people to have emotional breakdowns on this forum this is also valid LOL.
PS. your math is still bad xoxo *
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533142#Comment_3533142
Oh no the 9 stacks of STBFL is too stronk.
Tell me you can't do math without telling me you can't do math LOL.
"Gain a stack-able 5% Cool-down reduction on successful attacks per Token" It's a percentage so the effect is bigger. π
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STBFL hasn't been adjusted to match the 6.1.0. update and it's been very over-tuned with full stacks since then but nobody wants to admit it out of fear LOL.
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I really think this is an oversight.
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the new one actually sounds like something my ears wanna hear
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530445#Comment_3530445
Again, thank you lots Mandy! Feeling comfortable playing whatever survivor I want to play regardless of their prestige is something Iβve wanted for so long. Looking forward to what the βplayer cardsβ mentioned during the Anniversary stream will be like, the idea got me so curious!
Same! I feel so weird not having to wait 5 minutes in lobby and the killer just instantly readys up.π I'm so used to expecting a couple of killers to pass by.
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@Mandy said:
Thanks everyone for the discussion around this - it's super useful to see all your feedback and ideas <3
keep 'em coming!
YES QUEEN π
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@Yodakhiin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530384#Comment_3530384
And toxicity like this even worse...
Sad how the community is ruining the game for new players..
If the game is matching a brand new player with a P100 player it's an MMR issue not a Prestige issue. MMR doesn't involve Prestige so "show me your prestige so I can dodge" isn't a fix therefore your argument is invalid.
The more realistic scenario that happens often is killers lobby-shopping until they come across a P0 Claudette to stomp on and they are the type of players who would defend against hiding prestige.π This also ruins the game for the brand new Claudette but you would rather see the topic from a perspective that serves you only.
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@adam1233467 said:
Mandy said these skins will not be possible to buy with shards :(
OMG really? Do you happen to know or find where they said this?π
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530319#Comment_3530319
If your friend does not have 3 P100 because of anniversary event, he doesnt have 900 hours, he has much, much more.
My friend's Steam profile is lying?π Mystery solved.
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530302#Comment_3530302
Prestige does mean skill, as i told earlier, and is just pure logic. More prestige = more hours spent playing = more skill, i don't know why people keep denying that.
Also the people who went into lv 100 because anniversary event, are just a minority. Probably not even a 3% of the P100 population are because of the event.
I have more than 3k hours in this game and only have 1 character P100. My friend who was more efficient with their bloodpoints has about 900 hours and 3 characters P100 so far. Which one of us is more skillful?
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@Phantom_ said:
If they implement it the whole concept of 'prestiging' would lose its meaning and appeal. Why would anyone P100 any character then? Considering the fact that you're not getting anything skins/charm-related out of P100-ing anyway.
Everybody has a different reason for their commitment to a character. I just love my main's character design, lore, fashion and collecting items on her. I couldn't care less to have a P100 as a "show-off".
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@albertoplus said:
The fun fact is someone did a reddit post that debunked the "prestige doesn't mean skill" and showed that the higer the prestige, the better the survivor was. Of course there were some cases where the survivor were not that good and that, but on most of the cases, the higher prestige players played much, much better than the lower ones.
But anyways there didnt really need to be anything to debunk. More prestige = more BP spent = more hours spent in the game.
Unless you say you are absolutely bad at the game and still have P100, which proves this point even further. If you are bad what do you mean? That you get pretty low BP on every game? Then the hours you have at the game are insanely high.
So yeah, even when people dont want to admit it, its just logic. More prestige = more skill.
To be honest we're past that point of debate imo. It doesn't really matter. This is more to combat lobby-dodging and targeted harassment. Here are the reasons why it's bad for the game regardless of the "skill debate":
@Venusa said:
Here's what I have experienced so far for having a P100 character in Dead by Daylight:
π in-game harassment and judgment for investing in a character I like
π people assuming I'm suppose to be invincible
π getting called sweaty or a no-life
π killers lobby-dodging when they see me as if I'm an e-sports legend
π made fun of at game-chat because somehow being P100 should've guaranteed my win
Here's what I haven't experienced so far for having a P100 character in Dead by Daylight:
π people thinking I just like that character's design or lore a lot and know how to farm bloodpoints
I know others have also made discussions regarding this and it seems like an easy option to implement. We already have an option regarding delayed match-making to prevent in-game harassment and ranks were made invisible years ago to combat the same issue. None of these reflect the skill of the player. What's the difference now?
https://us.v-cdn.net/6030815/uploads/3C3TDHHPEG18/screenshot-jpg.jpg
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@Mandy said:
Can confirm that this is not a bug. We are conducting some ongoing tests with some players, and we're always looking to improve the player experience within the game. We will be monitoring the feedback closely on this.
Thank you so much for this! It has been a blast not having to wait 4-5 killers lobby-dodge my P100 until one of them decides to play. I'm so happy you listen to the community!
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529926#Comment_3529926
The problem I have isn't that they changed the voice, it's they they changed the voice to be a voice that I don't like. One that I dislike so much that it irritates me to hear it. I don't play Elodie for the same reason; her screams are just too grating for me. Her other sounds are ok but those screams are too much. It's difficult to listen to someone that I don't want to hear.
To your point about us not being fans because the voice changed, here's a real-world example for you: How many people stopped listening to Van Halen after David Lee Roth left the band? Were those people not true Van Halen fans, or did they just not like the new music the band put out after his departure, because it was different in a worse way? Maybe they felt the band had lost the soul it had with Roth and decided to stop buying their albums. Why would they continue to listen to music that they didn't like just because the name of the band was still Van Halen?
You could apply the same logic to restaurants that change their food, or movie franchises that make bad reboots and sequels. (If you're too young to know what Van Halen is. Apologies for being an old man.)
Yeah, you're right. Thanks for that perspective.
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530035#Comment_3530035
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530038#Comment_3530038
now less killers will play ahah. I hope you will wait for the match for hours
Aww. Don't be scared. I believe you can win against a P100! Practice makes perfect. Now stop lobby-dodging and PLAY.
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@Pavel_Ch said:
if it's implemented, I can uninstall the game. Hide prestige is the most important thing to do (no)
bye lol you are the reason they consider doing this because of your prejudice against other players with higher prestige than you
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Finally! I'm so happy! I hope this is intentional!
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I am seeing other players posting about this on Twitter and everyone is so excited LOL.
I hope this becomes a reality and it isn't unintentional!
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I don't think so? I can still see everything. But I'm waiting for this day to come!
Edit: OMG it's like this for me too! So excited.
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If you drop your "main" just because their voice changed did you really care that much about them anyways?
I understand I would be sad too if my main Yun-Jin's voice changed too since she is the first professional VA BHVR ever hired and she's very entertaining to listen to but nothing will replace her for me. Her character design, her lore and story, her fashion sense, her chapter-theme... She's much more than a voice.
So I say if you really loved Jonah to the point of maining him, keep playing!
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Now who the hell playin Hillbilly
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Tbh I think the issue is caused by "Survival" since you don't get much bloodpoints in that category unless you escape which isn't guaranteed everytime. So this category is always emptier by default compared to objectives, altruism and boldness which you get throughout the match. The wiggle and hook struggle points were great additions to Survival points but there should be something new. Some more survival points depending on how long you have survived could be a good addition. This could be measured by different factors like time spent on match, amount of gens/mates left when you got sacrificed etc.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528788#Comment_3528788
Right now I actually need approval from someone with screenshots.
You might be right tho, but I'd like screenshots of that.=)
Here you go:
"The unique stance the Xenomorph queen has in the lobby really makes a difference, looks much bigger than default Xeno without even actually being bigger in size" as explained by @Springey_ on Twitter.
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Yeah where's she... I hope she's doing okay...
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Agitation, Iron Grasp, Mad Grit, STBFL, Starstruck...
These can all play a role in scenarios like that.
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I don't think anything is going downhill. It might be subjective though.
Edit: On second thought Skull Merchant releasing was a couple of hills down so we tryna go from there LOL.
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I expect that she's going to get a whole rework considering what devs alluded to but looks like it's going to take some time and disabling her for that entire time would be unrealistic since there's going to be players that express the content they paid for shouldn't be taken away from them for months which is a valid argument.
But I understand the frustration. Trust me I wouldn't say a word if Skull Merchant straight up disappeared some day.
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@totallynotamegmain said:
Ya know whatβs also really powerful? Running away from the killer (holding W)
A competent Sadako won't chase you.
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If we can defeat the "us vs. them" mentality within the DbD community first maybe we can get to TCM.
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She cracked that back from all that kicking.π
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@totallynotamegmain said:
I think the decline started with βthe skull merchantβ
https://us.v-cdn.net/6030815/uploads/IATB4T0L8B10/img-0446.jpeg
Mainly because everybody was disappointed in the mori, character design, and perks, and hostage holding matches has caused people to be really on edge ever since.
stunning photo btw π
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Condemned-only playstyle is extremely oppressive to the point where your gameplay revolves around TVs and nothing else. However some people are too afraid to admit it since they're scared she might get a nerf.
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@RaSavage42 said:
BHVR changes perks cause they are used too much
Ruin, Pop, Corrupt, Call Of Brine, Eruption
Some of those were handled wrong (IMO), others could've been done differently
call of brine + overcharge skullmerchant... I'm still traumatized... π
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Yeah it's quite annoying. Like...just leave? And it's always that one survivor you never saw the whole game cause they kept hiding. π
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@Nirgendwohin said:
Every major update since 6.1.0 forced both sides to streamline their play.
I don't see the devs have a vision for the game and just doctor around symptoms they created themselves in the past.
"Doctor around symptoms they created themselves" damn that was so well-spoken and summarizes a lot. ππΌ
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I agree. There's no meaning to devotions in the game and it takes a lot of playtime and dedication to get them. I really wish there were rewards for them.
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Yes! This effects both gens and hooks and both Killers and Survivors. I can't differentiate between perks that provide a yellow aura on gens or hooks vs. event colors.
Just make event colors purple or something.π
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Yes! That would be really cool and creative lore-wise too. I feel like they tried to lean in that direction with Yun-Jin and Jonah but they didn't go all in since they aren't pure evil but more like morally grey.
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Should've had MFT! That 3% would've saved you! /s
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I refuse to purchase linked cosmetics using Auric Cells. I just wait until they're available with Shards. π
Most linked cosmetics (excluding licenses) can easily be unlinked and separated without any issues but they just refuse to do it.
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I always expect the Killer to tunnel me. If they don't I know they consciously chose to be nice to me so I give them a kiss.π
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@Unfunny_Clown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3521906#Comment_3521906
It may come as a shock but you are NOT obliged to unhook anyone in the game so not it's not,,However if you were to actually bodyblock another survivor from unhooking i could see that being reportable as griefing perhaps
This isn't a "die so I can get hatch" or "I couldn't unhook in time" type of interaction.
This is deliberately making sure the other player has a bad experience. It's their only motive. I trust in your ability to differantiate those.
There's no in-game advantage or strategy to physically standing in front of a hook and keep spamming unhook and let go until your teammate dies.
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@Unfunny_Clown said:
I don't think it is,nor should it be imo ,,you are not really keeping someone hostage nor are you working with the other side per se,,it's surely annoying af though
It is working with the other side and griefing. Your teammate is refusing to unhook you even though they can.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3521881#Comment_3521881
https://us.v-cdn.net/6030815/uploads/TTL7Z2EUUB4F/39d12b958608161e5400c68b7a8f236e.png
Damn, i guess hyperfocus is a bad perk and isn't useful at all.
That's still more than x 3 times the pickrate of Kinship AND a perk you get only if you own paid-content. Kinship is free.π
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@UndeddJester said:
Agree with this.
The existing effect is simple, effective and looks good, but it is too intrusive and can block crucial information at certain moments.
I'm a proponent of keeping stylised effects in DbD, I wouldn't be too keen on an icon replacing the bubble...
I'd prefer a less intrusive audio shock wave effect. Although this example is centered on the player, something like this kind of wave to give a rippling audio effect on my hud I think would look very good without obscurring vision.
https://youtube.com/clip/UgkxYvf7hbpl9zoPvGZEhsvx9x8Oiz31nPgJ
Yes, they could make it as simple as not having that blackness inside but just the outline of the bubble. Like this shape: βοΈ
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Kinship going strong with it's 0.4% pick-rate! It's so useful the survivors love it! π
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Kinship isn't "very strong" or "underrated". Anyone who says that is just scared of the idea of it getting a buff. Tbh the idea Kinship has is kinda in the right direction but there isn't a reason why it doesn't work also during 1st phase of the hook instead of just 2nd.
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This makes me really sad... I wish it was me against that Trapper I would let him hook me all he want... π


