Veinslay
Veinslay
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- Veinslay
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Lmao let's see your Nurse gameplay buddy. Show us how it's done
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Are there even any killer main fog whisperers anymore? I haven't seen hackers holding survivors hostage (presumably by constantly blowing up gens). That's been almost exclusively a killer streamer problem. I've definitely run into more hackers recently, but I don't get held hostage cause I'm not a streamer
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My favorite part of Lethal Pursuer is realizing how fuck3d I am when I see 4 survivors spawn on different generators immediately
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Yeah it's an epidemic at this point. Hexy was held for 2 hours yesterday. SpookNJukes is currently being held hostage on PS5, so he's playing survivor on PC instead
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Was the streamer Lilith?
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It's too bad you can't proc MoM while in the Deep Wounds status. At least you could have tilted the killer by bodyblocking with BT/OTR and then proc MoM if he gets mad and tunnels you. I know that bodyblocking fresh off the hook annoys me so much that I always hard tunnel out the guy that does it
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@ButterFlee13 said:
Goodbye hit and run playstyle for other killer beside legion.
Wraith crying in the corner.
Well, he was a wee bit OP
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Lmao @ easy 4Ks handed on a platter. Good survivors have already adapted to the new genrush/Sprint Burst meta. Competent survivors that know that they just need to split up and bang out gens can win easily except against the very best killers. I watched Fungoose just last night get dumpstered by 4 decent survivors that stayed split up the entire match on Groaning Storehouse and be efficient on gens
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I was being sarcastic. People legitimately try to argue that time spent playing the game should have no factor in matchmaking
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TiMe iN GaMe DoEsNt CoRrElAtE WiTh SkIlL
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And killers that do that are graciously awarded with teabags in the exit gates!
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The new tiles on MacMillan have made them much more survivor sided, it sucks
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Maybe you should be asking why BHVR isn't doing more to make the rest of the roster able to compete against competent survivors consistently instead of baby raging about Nurse
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He was a wee bit OP, so they nerfed him. God forbid we have a killer that can perform decently while being accessible to new players
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Actually good survivors have already adapted to the new changes and are destroying killers with genrush/sprint burst builds. If you're at a high MMR, game is borderline unplayable for killers at offpeak hours where you'll get matched with nothing but extremely good players because there aren't many casuals online. Plenty of games a gen pops before I even find a survivor if I went the wrong way at spawn. Game is no picnic for high MMR killers, only if you're stomping babies in solo q
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Lmao killers are absolutely not OP. Crybaby survivors just throwing the game immediately are why killers are winning more. 4 good survivors at high MMR that are trying to win are still dumpstering any killer that isn't Nurse or Blight
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@LittleBigSunset said:
https://forum.deadbydaylight.com/en/discussion/comment/3102973#Comment_3102973
Interesting. His music never really stood out to me to be honest.
I'm including the lead in part before the chase which is pretty rad
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Pyramid Head
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damn bro and they took away your iron will too
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@Sparks741420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3102900#Comment_3102900
so blood and scratch marks and footsteps totems opening boxes lockers and breathing from running and perks that reveal survivors locations are completely irrelevant ways to track survivors because they have iron will.... and its the only way killers can track survivors
Lol footsteps didn't make noise over half the time, they were constantly bugged and all those other sounds don't even apply to chases. Iron Will was broken
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Well you can play fair, lose because of it, and get teabagged and told to unalive yourself or gg ez. Same thing if you fail at camping or tunneling
or you can camp and tunnel and 4k and not have that happen
I'd pick winning personally
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@Cum_King said:
survivors got an 80 sec borrowed time replacement and it is simply not enough to make up for the 2 secs taken off of DS lol
Yeah lol. It's silly how many full healed survivors I'm hitting twice and they STILL have OTR active. It's ludicrous
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If you're playing against good survivors that are sticking on gens like they normally do, you won't even notice that the game was ever changed from how it was before. The gens get done just as fast. 2 to 3 gens done by 1 hook is pretty much the norm at high MMR
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Solo Q only sucks when your teammates give up or DC immediately and that isn't any different from before, that's always been a problem.
Survivors are just upset that they can't clicky clicky teabag and troll the killer in his face as easily anymore since their Iron Will, DS, and Dead Hard all got dumpstered.
Doing gens is boring as hell supposedly and getting chased is the only fun thing in the game, but survivors whine and cry and throw huge fits when you keep chasing them over and over. LOL
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Why wouldn't you hard camp and tunnel. It's a winning strategy. Your choices really are:
Play extremely fair, lose, and get teabagged & flashlight clicked in the exit gates
Camp and tunnel and lose, get teabagged & flashlight clicked in the exit gates
Camp and tunnel and win, zero teabagging & flashlight clicking in the exit gates cause they're all dead
I know what I'd pick
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Played a game against a 4 stack that were all running DH. I was playing Huntress and rolled The Game. Didn't get one hook by the time 4 gens were done so I just DCed. It sucked
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Yeah they are going super fast. It's back to 3 gens at 1 hook now that survivors are running gen rush builds
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BS. High MMR survivors are having zero problems now that they've adjusted to not having dead hard for distance
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High MMR survivors are still trouncing killers left and right
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I said solo q needs help and they need to tone down the regression perks further
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Not all of us killer mains are stacking 4 slowdowns. I've been playing Devour Hope Ghostface, big terror radius Clown, and No Way Out/Blood Warden builds. You can actually play these builds now and have a great chance to get 2k+ 8+ hooks playing fair if you play well
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I play on console and am definitely a very mediocre Blight. I pretty much had to throw the game just going for rush hits over and over. This might sound counter-intuitive, but maybe consider burning an RPD offering. There are a lot of narrow hallways where you can just bounce off the wall and survivors can't really dodge it well.
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@KayTwoAyy said:
So I hopped on for a 6th game...big mistake.
This is the face of the Blight that killed me and my teammate at 5 gens (4th gen completed while I was in my last chase). Though tbf, I basically handed myself up to him on a silver platter so he'd chase me instead of mori my teammate right away. He didn't camp, but he sure made a point to rush all the way back to each unhook. Kinda sad, really, because I could tell he has at least 100hrs on Blight and doesn't need to play this way to 4k.
https://us.v-cdn.net/6030815/uploads/YIIHEBAUUBEI/image.png
And this is his attitude:
https://us.v-cdn.net/6030815/uploads/CEO1G725EZK7/image.png
Hope everyone else's night is going swell :)
Lol you were playing with Hexy. Hexy pretty much went AFK to watch TikToks and threw the game right from the jump anyways
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I ran a build with no slowdown at all and used NWO + Blood Warden. I used both to get a 4k after the gens were all done and got told to stop using crutch perks ::shrugs:: Guess I'll try out this build OP is talking about instead, sounds pretty fun
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Game feels great as killer. I was playing Clown and Ghostface and always felt like i had a chance to win going for 12 hooks if I played well. It was so much less stressful not having to worry about Dead Hard or endgame DS/OTR. I do expect that they will revert at least one of the basekit changes, such as the speed boost nerf or the weapon wipe speed increase.
That being said, solo needs info buffs immediately. They need the icons showing what other survivors are doing and a Rocket League style chat wheel to say I'm going for the save! Killer chasing me! etc. I think basekit Kindred would be fine if it severely restricted how far you can see the killer's aura because knowing exactly where the killer is going after the hook is really strong.
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I played a bunch of Devour Hope Ghostface and some big terror radius Clown tonight. I played about 10 games and there wasn't one person teabagging or clicky clickying at all during the game. 1 guy teabagged at the exit gates and he was the only one who escaped that game lol (all gens done beforehand). A lot of the arrogance went down with the removal of Dead Hard and the killer buffs lmao
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Haven't camped or tunneled at all and game seems a lot more consistently winnable instead of it being an auto loss in a lot of situations
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The new update rocks!!!
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3071794#Comment_3071794
You said
HOWEVER, I think there was an unintended side effect of this. When an Undetectable killer is within 36m, they don't have a TR to get more intense. Obsensibly because of the bug, the perk is completely filled and just lights up whenever a killer is within 36m period.
But per the patch notes the perk is supposed to give a notification when a killer is within 36 meters, the notification has nothing to do with the terror radius
Spine Chill Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius.
In other words you're incorrectly assuming the new Spine Chill is only supposed to notify the survivor if the survivor is within their terror radius but that's not the case per above. They get notified when the killer is within 36 meters, no restrictions. According to those notes the only thing that changes based on terror radius is that the icon has an indicator which is supposed to show the strength of the terror radius as well.
Again, like I said above, whether or not that's a good idea for the perk is another question.
Isn't the notification only if the killer actually has clear line of sight?
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But I thought it was a bloodbath out there with survivors getting killed left and right?? They need their Dead Hard back!
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New players already die easily to killers it's not like that's changed at all in the new update
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I hate this map. It's trash to play on. Every survivor just humps the main building and you can't chase there because it's straight up throwing the game. I've also yet to see a deadzone on there, it seems like strong pallet into strong pallet. Give me RPD over this any day. At least I can cut that map in half.
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I mean you have to cosmically screw up as survivor to get 4ked in 3 minutes while messing up one chase will lose you the game as killer
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I just play killer during prime hours. Because of the huge amount of survivors, I'm not getting matched against highly efficient survivors that know all the maps and can either loop or just pre drop everything every game. Playing during the day or very late at night is just punishing
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Iron Will and Dead Hard being nerfed into the ground thank god
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3065917#Comment_3065917
And this is why the game will never be considered balanced by the community. The actions of some create a negative stereotype for survivors that is then considered the usual gameplay.
Yeah it's purely coincedence that 99% of the players trying to be Aryun or something are running Iron Will & Dead Hard and spend the entire game trying to troll the killer. It's not because the perks are obnoxiously overpowered or anything coupled with poor map design and objective timeliness
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@KateMain86 said:
The DH change is going to take a fun factor away from survivors that was the center of the most exciting and fun plays they ever had since it was added into the game. This is probably the riskiest perk change ever for game balance. I don't know what the overall reaction is going to be when it goes live but I do know that if there is enough backlash to its change I wouldn't doubt if DH goes back to the drawing board.
Yeah! How are we going to clicky clicky and troll around in front of the killer and then E to the safe pallet if we screw up now??
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@Khar said:
Yeah, they hammer out gens saying "lol it's our only objective" than, in the same breath, complain about how boring gens are.
Chases are the only fun thing but they don't like being chased the whole time lol
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Lol my buddy 4ks at high MMR all the time and mains Clown with no add ons. Game is so ez for killers
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I'm just trying to give the killer an extra hit for some BPs!!! I'm not being toxic!!!
::dead hards out the gate::