VantablackPharaoh91
VantablackPharaoh91
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@Krazzik said:
Myers without Tombstone Piece is garbage, people who play him like that are gonna be at low MMR.
Someday we will all agree that MMR isn't a prize to be won and it doesn't matter what MMR we're all at because I guarantee most people are playing at "mid MMR", whatever that means…
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@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754657#Comment_3754657
My dude. Not only have I avoided tunneling long before the game punished you for it, for no other reason than it made me feel bad, I did not intentionally kill any survivors during the entire event, unless nobody brought a cake. I'll throw my games at the twitch of a bunny Feng's ears and I've given up adepts at 3k just because the last survivor was cute. There is no non-insane definition by which anyone could call me a sweat.
I still think two hooks in a row is not a meaningful definition of tunneling. In fact, in loads of the aforementioned 8-hook games, I would have ""tunneled"" a survivor by either random chance or because they were the only survivor left who wasn't on death hook.
Would you like to actually contest the definition of tunneling, or are you just going to swing at strawmen?
I'm chiming in to add that I really do not think getting hooked twice in a row is tunnelling either. I agree with you, that's an ABSURD definition. It can happen by accident. it can happen because someone made a bad play. it can happen because the Killer can't FIND anyone else. It can happen because this Feng has brighter cosmetics than that one, it's really unreasonable to expect a Killer to always throw away an opportunity because "Oh no, I already hooked that guy and it wouldn't be fair. :( They should get to have their goal at the expense of mine! :)" That isn't the overall pint of Killer. Survivors have to die at some point. Sometimes, they die earlier than those Survs would like. Sometimes you will be out really fast, that's just part of the game and it's LONG past time we all accepted that it is.
Personally I also tried to avoid tunnelling in the event, I normally do anyway. But I am under zero, zero obligation to let the person closest to death who I can easily get out go free, my ultimate goal is to kill at least some of you. That's the point of Killer. I too am really chill to the point my ideal vibe game is a 2k with 10 hooks and then we points-grind a bit and I let them all go. I'll throw games a bit to let weak Survivor teams get free gens so they don't feel left out. I'll let cute enough Survivors live, I frequently either give the last guy hatch or let him get it while I max my points out or chase him into it with no intent of getting the 4k. I am so aggressively not about the win, because for me every individual Kill counts as a win and I can win up to 4 times a round. That's how chill I am.
I've probably accidentally tunnelled some people or focused people a bit too hard. It happens. It's never my intent when I start a round. I don't load in as the big mean evil Onryo or Pinhead or Ghostface going "nyahahahaha today I will tunnel Feng-Min from the word go and ruin her game! >:D" But like… if I am at 2 gens and nobody's out yet? Best believe I need to focus SOMEONE to start my snowball. Inf act… that's how I like my rounds. I like watching them ramp up in tension as we both get more desperate, everyone gets points, everyone gets some of a round, it's fun… and it ironically feels way more like the horror films this game is inspired by and intended to feel like.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754650#Comment_3754650
The point of showing I am a rank 1 killer was to reiterate the fact that you don't have to play like a total jerk to win in this game. I'm a survivor main. I hate a lot of the things killer mains do to get a 4k. If you have to go so far out of your way to win in this game then is it even a game anymore to you?
The bots need AI improvement. They need to be able to read situations better so matches can progress in a more natural way rather than it coming down to these petty plays.
But Grades don't mean Rank; Rank hasn't existed for years now. Being "a Rank 1 Killer" doesn't mean anything now. I agree you don't HAVE to be a jerk to win the game, but I really think, since you're a Survivor Main who admittedly seems to play only strong Killers like Spirit, you might be biased here; a hybrid Main like me might see these issues or a Killer Main might see these issues and understand the other side of it where you may not. You simply might not have the full picture here of why SOME people who play weaker Killers do these tactics. That of course is an issue with things like map design, speed of rounds, and Killer powers that need addressing.
If you hate these tactics that much, you should be first on the front lines to suggest changes to make these things unnecessary, not just further punishments that could hit people not even DOING those things. Otherwise we get half-measures and moved goalposts like what happened with the AFC.
But none of this has to do with the thread's initial topic, that being that you believe that gaming bot AI is somehow some kind of exploit. It's not, it's not bannable, and if it were the Devs would say something. You made the claim this is an exploit. Nobody here agrees it is. The burden of proof is now on YOU to prove this IS in fact some kind of game exploit that isn't intentional. And you still haven't even answered my simple question as a result:
What makes using bots to counter a last ditch time wasting strategy, or playing around bot AI at all, an exploit? Simply answer how it's an exploit to play around bots like this. Because you've so far said a lot of arguing and complaining that the bots somehow aren't fair, but not a lot of explaining of how and why it's not fair. -
@Jacknalls_Paw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754669#Comment_3754669
They have been literally halving 90% of the maps for years and also adding trash tiles/tiles to them as sort of compensation but ok, maybe this community will never be able to be satisfied until the map is bigger than the shack.
I am curious then. How would you fix the issue posited in this thread? Do you think it's one at all?
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I want to add some here in the context of Ghostface stuff, but some apply elsewhere too.
- 99ing/99ing the Stalk: As either Stalker, the act of just stalking until you nearly finish, then completing it when closer to a Survivor to achieve Tier III Evil Within/A Mark.
- Feathering: Rapidly clicking your M2 Power button as some Killers as a technique to get something faster, for example doing this as Ghostface or Myers to move while stalking quicker (I also call this Ping-Stalking because you "ping" for Survs like a submarine radar with it to gain info), or "feathering" your chainsaw as Billy to rev it up.
- Leanstalking: As Ghostface, the act of using the lean mechanic to stalk faster.
- Bushtech: Hiding in a bush to avoid detection as Survivor, or hiding crouched in a bush to stalk from it as Ghostface while being less able to be Revealed.
- Marked Down: A Down achieved as Ghostface while the Survivor is Exposed due to being Marked.
- Ghost-Surfing/Sliding: Using the Lean Mechanic as Ghostface and camera controls to "slide" around objects while stalking; done to maximize stalking while hiding your body as Ghostface to prevent reveal.
- Stalk Angle: As either Stalker, the act of finding a good approach from which to stalk without being seen or Revealed, so as to set up 99s. Ideally done from a spot where you can see Survivors but they can't see you, such as the Projector booth in Greenville.
- Lore-Accurate/Film-Accurate Build: Running perks that evoke the theme of your Killer, or the media they originate from. For example someone running slowdown or perks that force other objectives that take a long time (which are considered "painful" for Survivors to face) on Pinhead could be said to be running a "Lore-Accurate Cenobite".
- EndFury: Combining Enduring (Hillbilly Teachable) and Spirit Fury (Spirit Teachable) to make pallets and zoning pallets very dangerous.
- Rancor Roulette: Combining Rancor (Spirit Teachable) and any perk that changes the Obsession to randomize which Survivor ends up being able to be Moried at the end of the round. Pretty fun build!
- All-Seeing Stalker: A build for Ghostface or Myers that runs heavy info perks, usually aura read, as a form of thematic flavor.
- Forever Exposed: A build that focuses on a lot of Exposed-causing perks to create tense one-hit-down situations for Survivors.
- Pinhex: A Cenobite setup that involves a hex based build. Usually it's Pentimento (Artist Teachable), Plaything (Cenobite Teachable), and other applicable hex perks as desired, and then you use the chains to interrupt cleansing as needed.
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754703#Comment_3754703
haha thats actually wholesome! Nice you enjoy them so much, more power to you ;)
I mean… IDK if I would call this wholesome, exactly, but it looks pretty cool!
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Make it happen Chaos Shuffle was the healthiest thing for the game in years.
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Eh run the right build and trust in basic game skill, you will get back to frequent enough 3ks just fine.
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Wow! I hope many Killers were able to get adepts this event. Adepts can be really tricky sometimes.
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I like Moris so much I create Mori albums. I have a Ghostface one that is ongoing. I'm tentatively maybe planning a Pinhead one.
No I do not have a problem I can stop any time I want,
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I still don't consider Ghostie weak, more like mid. He could certainly use some buffs or even some sort of addressing, especially the Reveal, but not too much. He can wait his turn; he's viable as is. Even then I don't want too much changed as a Ghostie Main myself, just enough to give him some slight edge so he's not powercrept to hell.
Daniel Johnson is perfect just the way he is. :)
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I believe in Ghostface supremacy,
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Hard counters stealth Killers for no good reason and promotes DCing if you hate the Killer. No.
But I guess a test is worth a shot. It WILL be a hot mess though.
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Wraith is the most bare bones basic Killer.
I'd argue zero M1 Killers need any extra counterplay than they have now, and some of them could even have some removed as a buff.
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I feel like Dredge would just hide in the closet and mind its own business. Doc is canonically a sadistic monster, I can't trust him. Oni has STRONG rage issues and even a little paper cut around him could be deadly. Unknown canonically drives people who witness it insane with hallucinations, no.
Dredge it is. They can, IDK… eat the leftovers we are about to toss or something.
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I really, really, REALLY love Moris, and have never seen them as toxic unless you tunnel someone out for them. There's some cool ones!
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I don't have any interest in this at all, I just wanna have my games feel unpredictable and swingy. Always having to fight for a victory gets super boring after a while.
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As a Scream fanatic who dresses her Nea to look LIKE Sidney I have never clicked a poll option so fast in my life.
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David is canonically gay. I'm female. I don't think he wants me, so Yui it is.
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@BlightedDolphin said:
Just make him fun to play again. I don't mind if he's still bottom tier, I just want him to not be boring to play anymore.
I'm so glad others, like me, do not give a single solitary ######### about how "viable" a Killer is at being the best as long as the Killer's fun to play. I think fun really is all that should matter in a game, if you aren't enjoying yourself why bother?
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Man I am having so much fun as Unforeseen Monitor low/no TR Myers with double shards, I refuse to run the guy any other way. Jumpscares are the way to go! :D
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Plenty of additional comments here that explain what I was trying to say in more detail, so I'll bow out and let the smart and more experienced ones talk. :)
But yes, I agree - Tunnelling is when you focus the same Survivor out repeatedly, on purpose, quite often from the word go. I would not say going for an aggressive bodyblocker using off-hook endurance or forcing value from an antitunnel perk, finding someone again soon after they get off the hook, punishing healing UNDER a hook (which is situational to do at best), or even checking unhook notifications are tunnelling - those are just smart cases to find Survivors or good Killer play to punish bad Survivor play.
But again. Depends on definition. I only feel tunnelled PERSONALLY when I keep being found and chased over and over and unable to do anything but chase and be hooked, regardless of there being other Survivors there to spread pressure to, so I don't do it as Killer if I can help it. That to me is Tunnelling. Anything else is focusing or a borderline case IMHO and can be forgiven (and probably should for all our sanity's sake).
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This is what happens when people optimize a game and the Devs don't give any sort of compensation or changes to older map design, unfortunately. Twenty billion filler pallets and Killers with high mobility.
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Oh, some thousands. I haven't counted. :)
I have enough on everyone I care about, let's just say.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754394#Comment_3754394
Yes. A player disconnecting is not a feature that is part of natural play or match progression. Bots are not part of natural gameplay in an online game that is supposed to consist of real players. I find it interesting you went from trying to compare an unnatural element to things survivors are supposed to do against killers. You then tried to put the blame of survivors disconnecting on those who don't as if we have any power to stop other people from leaving a match.
You seem to be projecting things I didn't say here.
I agree, bots aren't "supposed" to be there, they're a last ditch method because people rightfully complained that DCing felt bad to everyone Killer included left in the round - Survivors had no chance to come back and Killers got an artificially easy round which was no fun for anyone. The bots were directly added to combat this unfairness, people ASKED for something to halt this. So saying that they're "unnatural" just doesn't hold water, they're there to prevent the truly unnatural thing of a 3v1 at 5 gens because someone's mad the Killer chose to play Plague today, and arguably a self-end on Hook at 1 hook is the same. Exact. Thing.I also don't see how a player capitalizing on the other side doing something dumb like DCing or ending themselves on hook because one of them got mad at something is them "exploiting" anything, rather it's really just seeing an opening and taking it… kinda like Survivors do all the time with setups for stuff like pallet saves and whatnot. That's my entire point. Why is it exploitative to say, tunnel a bot out (giving the humans a chance for points or to win and is the Killer DIRECTLY throwing, which I'm sure we agree is much fairer and kinder to the humans who want enough of a game) but not to purposefully set someone up in main to counter Ghostface's power, run around on trap or box duty against Pinhead or Trapper, or otherwise "exploit" stuff only a SWF can do? Those are all advantageous tools and all fair game. I think you would even agree those are fair game and capitalizing on someone making an error. Why is that "something you are just supposed to do" but dealing with bots not "something the Killer is just supposed to do"?
Why exactly is it even a problem if the Killer continues as normal just because someone else decided to throw a tantrum and DC? The Killer didn't make them DC. Half the time if I simply load in as Pinhead people will DC before I even find anyone, and sometimes people DC just because I countered their looping build with a mindgame. I've had people self end on first hook because they missed a flashbang blind, thus ruining the round for my team. Do you really expect the Killer to stop, let you all go, and just throw when someone does this because "using bots is exploitative"? Well, does that then mean Pinhead using his Chain Hunt chains as info to find where hiding Survivors could be is "exploitative" when that's not technically their purpose, or Ghostface using Killer Instinct from Reveal is "exploitative" because Reveal is supposed to be a punishment? Would you as Survivor just throw if you saw someone DC, or would you try to play what's left of the round and scrape up what's left? Where is the boundary between "smart and clever play" versus "an exploit" for you, because I could point to countless things people call 'techs" that technically are just exploits of something actually broken or an oversight in the game code. Remember the flashlight locker fiasco? Wesker techs? Butter trees as Blight? DUMBTECHING?Who is to blame when someone DCs? Because I don't think the Killer is really the one responsible for that any more than you or your teammates are. And I have seen my teammates DC for some really, really petty reasons, so is it REALLY the Killer's fault if they continue as normal and still want to have a game with the others left over? How is it "an exploit" to play the game as normal if you have a bot, and how is it "an exploit" to use the bot in this manner to find people when Killer powers can do the exact same? Is that not just a clever way to use a tool, the same as a CJ tech or a lockertech? If not, why is it different? Are you truly expecting the Killer to throw and ignore a bot, a thing that does gens efficiently all the time and has wallhacks around loops and thus is a serious threat to be taken out as soon as they can, despite them basically being a free kill? They want to progress their goal too. Why exactly ISN'T the Killer allowed to progress their goal in this way when it continues the game as designed and is frankly a lot healthier than slugging or camping or tunnelling a human player with actual hurtable feelings?
If anything, I think it's pretty clever people have figured out the bots and how to use them, and I think it makes the game MORE interesting to see how bots interact. Personally if I see a bot, someone gets out for free, and if I see several? Well I kill the bots and let the humans go. I think a lot of Killers are like that. But I don't think that means it's morally wrong or "an exploit" if someone uses bad AI this way, any more than a CJ or a lockertech are "an exploit." If the game allows it, why shouldn't it be considered valid?I'm also just gonna say it now because it looks like nobody has yet: Ranks do not exist anymore, they're Grades now, Grades don't mean anything except that you played and won a lot this month. it's not a marker of skill. It's not a marker of anything but playtime. Saying you're a "rank 1 Killer" doesn't mean anything and holds no actual clout anymore. I am not trying to be mean here, but that's just the truth, Grade Iri I both sides just means you get 2 million BP end of the month, congrats, you played a whole bunch and won - a thing that can be achieved by simply grinding out rounds until you get enough wins, made easier than ever since there aren't depips anymore.
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@Eleghost and @Neaxolotl I would agree with those definitions. Sometimes a four slug happens but if it's for like, 45-60 seconds? At that point it's just petty. I would rather if this happens and nobody can get up to combat it and the Killer won't hook, the match ends in a Killer "win" but does not grant a pip. To anyone. Not enough of a round was played, why reward anyone for a 4k this way?
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I think the pallet break is fine. I also think the Survivor powers are all fine.
It's remote hooking that is a bit too much.
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We are not still here arguing that Ghostface and Myers are OP because they can instant down.
I agree, Billy was overbuffed. Bubba is fine now, Oni has fair counterplay. Ghostface and Myers both have fair counterplay.
What about those instant downs isn't fair?
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So let me get this straight.
When Survivors use a thing that blows a Killer's cover, like say… listening for Chucky's Giggles or accidentally revealing Ghostie through a wall somehow, that's OK. If they use checkspots cleverly, it's okay.
But if a Killer uses a disconnect feature cleverly, it's somehow an exploit?
Maybe your team members need to stop DCing with the first down of the game.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743802#Comment_3743802
Ghost Face is weaker because you can just turn him into an M1 by looking at him.
So then surely you are first in line to suggest Ghostface needs significant buffs?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754332#Comment_3754332
"Fast Generators are the problem and genrushing is why Killers feel a need to tunnel."
You have directly blamed genrushing as the only reason tunneling exists.
You have completely misread my post and part of that's on me, sorry.
I MEANT to say that fast generators are a strong reason why some Killers feel they have to tunnel. It's hardly the ONLY reason genrush exists, and I never said it WAS the only reason it exists. Again, if you are going to call me out please at least do it properly, ask for clarification first.
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IMHO Genrushing just means you brought a build and items that prioritizes doing gens really really really fast.
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Events like these always increase sweat, modes generally do not in my experience.
BHVR should take notice.
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I can't speak for Freddy though I'd love to play a reworked one, Freddy is such a fun and unique slasher character and we need more representation for him in the Fog. I wanna like him but his kit is so time-consuming and weak. Buff the numbers and speed, and he could be great.
For Myers… my hope is he gets some serious number buffs, maybe some addons made partial basekit, and the Tombstone addons HEAVILY reworked. His whole thing is built around Obsession so maybe even make him more threatening TO the Obsession. Oh and make it so he doesn't run out of stalk, why does he even have that? Perhaps even give him a basekit mori for one person if you fulfill some requirement, or only on the Obsession, so he still has a bit of that thematic feel that Tombstone provided without having him be nigh on overpowered with it. He shouldn't be "just a weaker Ghostface". This is the friggin' BOOGEYMAN we're talking about, he should be powerful, strong, unstoppable, and SCARY to go against.
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Addon pass and make his other tools more similar to modern Killers. Maybe allow a Vecna-like swapping between dream pallets, snares, etc, and make those do something unique. Give him voicelines and hyperpower him while he's in the Dream World.
He could be B tier if not A, IF they just fix the jankiness and ancient creakiness of his Kit. He shouldn't be THIS weak.
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@I_CAME said:
Them saying they are working on something for excessive slugging is the most exciting.
I agree, it's an issue and does need addressing. The problem is how do we define "excessive" slugging versus just pressuring for a down, or accidentally downing the same person, or any other sort of pressure downing this way?
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I certainly have. My goal was to get some prestiges and get my Ghostie to P20. I certainly achieved that!
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Haddonfield NEEDS more line of sight blocky tiles with ACTUAL mindgameability, NOT these filler loops. Criminalize filler loops. I hate them I am sick of them. Give us tiles with walls. I wanna do sick mindgames around cars and trucks that lack good line of sight, that's crucial for M1s. If they're too strong paired? Move the tiles, don't add cheap pallet fillers. Put the hedge tiles in a spot that makes more sense and switch the houses around more, why are the hedge tiles that could be fun off to the sides? That street area sucks, the rest of the map is OK and I actually like playing in the buildings both sides now. Don't change those. Size is okay if a bit small, I don't mind maps being mid to small in size as it forces players to interact. Locker amount is good, don't change that.
Midwich needs maybe some better playability, and a few more pallets. Not many. Weaken the strong spots and strengthen the weak ones. Remove some of the breakable doors and keep it open. Gates, IDK how you would fix, so maybe just leave them. The strong line of sight breaking and stealth elements here are fun, but the entire map is confusing to navigate, could we add SOME sort of waymarkers to help navigate? Can we also have more directions up for both sides, especially M1s who might struggle to find an effective way up (but not down)? I am sick of loading in as Ghostface, hearing a gen up top at 75% and knowing I can't get to it in time without walking up the stairs an eternity away. I'm sick of loading in as Survivor and running into the same room twice where Meg dropped all the pallets, they all were broken, now there's a massive deadzone and I just die. It's annoying to patrol as an M1, and it's impossible to find anything as Survivor, and as anyone that teleports or has stations besides Dredge or Nurse it's obnoxious to figure out where anyone is, ever. And I swear to God as Pinhead I NEVER find my Box on this map, ever, before Survivors do.
Badham and GoJ have the same exact issue - the Main is way way way way too strong, and the tiles otherwise are also too decent when paired with it. GoJ should deadass not have any god pallets except for Shack and the Main needs to be weakened the way Myers House was weakened. Badham's main should always have hooks spawn down there, at least two if there is no Basement, and it shouldn't connect to more than a few filler tiles. Nothing but NOTHING should ever connect to a Main or Shack, those are always the strongest tiles in any map.
Both Swamp maps are too large, too much RNG on hooks and gens, with too much elevation and too many fillers and not enough tiles - and both Mains need adjustment. Boat is okay on Pale Rose, but Grim Pantry's double windows are friggin' absurd with the strong pallets on two levels. Nobody ever wants to chase there unless you're a Survivor against an M1 Killer. Make the whole map on both darker, and add more line of sight breakers. Adjust elevation. Reduce the size of both and normalize both hook and gen RNG. No excuse for them to all spawn off to the edges of the map. Fix where hatch spawns too, it's always somewhere stupid.
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@Beaburd said:
I think he is underrated as well.
The best way to think about his power is that his stalk is a ranged attack that only hits when you want it to. Don't feel discouraged if you let people go uninjured, since you're still 'attacking' them in an indirect way.
It only really gets tough against perceptive and good survivors on open maps or otherwise maps with good, directed check spots that can see you coming easily.
I agree, perceptive Survivors are tough to deal with. That's where perks come in.
However, most Survivors aren't in 4 stack comm SWFs, and most Survivors even then aren't THAT perceptive or strong. It's really up to what you run, how good your stealth play is, and if you understand how to monitor your time.
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Mispost, ignore this, something didn't quote properly.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754142#Comment_3754142
Weren't you just saying how toxic and OP gen rushing is and why it's the root of all tunneling in a different thread?
To turn it back on you, "It's just tactics."
I don't believe genrushing is relevant to this thread, friend. But you are correct that pushing gens is in fact "just tactics" and not toxic at all. I don't recall defining genrushing as toxic, either. I DO recall defining it as problematic.
If you're gonna call me out, at least do it correctly or don't do it at all.
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@Caiman said:
I don't trust complaints about tunneling because people's definitions of tunneling are unreliable.
This. This is it. This is why crying "tunnelling!" is absolutely friggin' meaningless.
Tunneling derives from "tunnel vision", as in the Killer only has eyes for you and JUST you to their own detriment. If the Killer is not:
- Directly focusing only on you,
- From the beginning of the round,
- To the point all you can do is get unhooked and be chased and downed, no gens or anything else,
- Until you are dead, AND
- YOU did nothing to grab the Killer's direct attention or aren't near death already?
Then it quite simply isn't tunnelling. If it doesn't fall under those five criteria, all five, then "focusing" is the term for what is happening to you. You're being focused, committed to, or you did something to prove to the Killer you're a threat to be removed ASAP. Tunneling is toxic. Focusing on a Survivor isn't, it's tactics.
I'd argue that chasing someone directly off the hook because you can't find the unhooker, or the unhooker got out of the way or didn't take a hit, is usually accidental tunnelling or soft tunnelling at best, and a mistake you're capitalizing on at absolute worst. Both are understandable reasons to "tunnel" like this.
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I think if someone puts themselves in your way deliberately, that's a direct choice saying "I want you to hit me/chase me". Therefore by definition it can't be tunnelling, because you didn't go out of your way to single them out, they put themselves there in front of you and quite literally asked for the chase.
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It might be related to Undetectable, if you were in Tier I. This has been a known issue with other Undetectable Killers for some time, specifically I have noticed it on Ghostface when starting Chase while in Shroud, occasionally Wraith while he's Cloaked, and sometimes Sadako while she's demanifested. Sometimes, Chase just does not start.
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Adding to this: This issue is consistent on both Ghostface and Myers. Both of the times the Stalk does not highlight Survivors sometimes. This also occurs on PC.
You could even use this time to fix Ghostface's weird reveal jank to make his reveal more consistent both sides, please do it.
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While we're here, have Cenobite's chains in his FoV been fixed? Because previously every time you set a gate and it switches to launch the chain, there's this nauseating zoom in-out effect and it's VERY hard to aim with the chains when this happens. If it's not fixed, please fix it; Pinhead requires strong reflexes normally but this makes it that much harder. And while us Cenobite enjoyers are no strangers to a little pain, this is more than necessary.
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I'm really sorry you're having a rough time, but this game was clearly designed as a horror experience. That means Killer by necessity is stronger and a threat. That means Survivors by definition must be weaker with limited resources and less strong perks, items, addons, AND event powers. That sadly means SoloQ is intended to be very hard.
Because this is a horror game. Whether or not you're actually afraid of it is moot, the game is designed as Survival Horror. You sign up to see if you can survive a horror film every round you play Survivor. That's what makes you a Survivor. Actually ESCAPING doesn't make you a Survivor, the point of the game as Survivor is to try and survive long enough to have a shot at escaping. But by design, you're unlikely to escape more than 40% of the time or so.
This is just how the devs designed it. If that's not the experience you want then IDK what to tell you all. Personally, I have fun with this experience because I play to see how well I can do, not to win. I can see though how, if you're more competitive, this would be frustrating and could indicate perhaps DBD isn't the game for you anymore.
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Sorry. Want my points. Also want to finish this challenge too.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751273#Comment_3751273
3k might be officially a win, but it still feels like a loss. Especially when the last survivor looped you for half a game and BM'd you at the end, they will be sure to tbag you at the hatch and say "ez noob killer" in the end-game chat. So yeah, sweating for 4k is worth to avoid this humiliating defeat.
I guess I will never understand this line of thinking, that an official win is somehow a loss because you didn't get one person out of the four. Like… you got majority. You won. We don't say that a team in sports winning 5-1 lost the game just because they didn't get a 6-0 result, why would it be the same here… ever?
The game is not that deep, and sweating for a 4k is not that friggin' worth it. What do you even win out of it besides an ego boost and a few extra, pointless BP you probably don't even need?
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I am very very scared. I have a small Youtube Channel myself where I post DBD content, my usernames for all my characters are OUT THERE and I'm afraid I could get hit with this. If these guys are targeting randos, we're all screwed.
BHVR has GOT TO FIX THIS. It's not okay.
And they need to ban these hackers too. I don't care why or how they think it's ethical, it's not. This ######### is not ethical or OK.

