VantablackPharaoh91
VantablackPharaoh91
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Just curious. I did not include Killers with simple mechanics or who primarily M1, as they would be very easy to implement. It's obvious not every Killer is going to play very well in 2v8 without changes. If it turns out this is the case, what type of Killer do you think will most likely not be implemented or if implemented, changed very drastically?10 comments 302 views last activity
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So, the Grade system. Let's talk about it. It's been a common sentiment in the community that nobody really plays for grades or pips anymore, other than a nice extra chunk of change at the end of the month. However playtime in modes alone gives more BP per month than Grades do per month. It's very easy to play a lot, and rack up millions in BP if you save it all using various offerings, or even4 comments 62 views last activity
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It is currently possible for a Survivor to run up to a 99ed chest in chase, "tap" the chest to fake opening it, then run away. Thanks to an animation error, this appears to the Killer as if they are opening the chest when their scratch marks are moving away while the character is "invisible", causing missed swings and fakeouts. This would be clever as a "tech" except for the problem that you can1 comments 151 views last activity
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I will preface this by saying I play both sides. I really enjoyed Lights Out as a concept, and do want to see it return in some form. I loved the way it buffed some typically weaker Killers, I liked how it created tense jumpscare moments, and I enjoyed the hardcore Survivor experience it gave where it forced you to use every bit of your senses to succeed. However, I acknowledge it was deeply flaw3 comments 91 views last activity
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Wrong answers only.6 comments 51 views last activity
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I am not sure what changed, but I've noticed Ghostface is getting revealed through solid objects and walls again since the Lara Croft update. I have heard of my friends who play Unknown also finding the staredown mechanic working through walls they shouldn't, too. This appears on a variety of maps and I am unsure why. It could be related to ping, map collision, or a disconnect in timing between t4 comments 32 views last activity
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I can get into and start changing my controller setup, however it will not let me input the button to change it to when I do this. I am unsure if this affects other controllers. It has been an issue since the Dungeons and Dragons chapter. Please address it.2 comments 41 views last activity
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Devs, will you ever do anything to help Ghostface not have one of the lowest kill rates in the game?I don't want to complain. I really do love my stalky boy just the way he is and do think he's balanced overall. But it doesn't seem fair to me that while Doctor is getting tons and tons of buffs over the past year or so to help his kill rate, Ghostface stays at the lowest killrate hovering around a 53-56% on average. This doesn't seem right that he has a similar Killrate to Nurse who does NOT nee6 comments 412 views last activity
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I noticed that alongside the continued issues with his straps not floating on some cosmetics in the Lobby, Ghostface seems to have an issue with his straps when he does his "overhead swing into stab/several short knife jabs" animation in the lobby. I have clipped it here from a video of my own gameplay during Twisted Masquerade. I'm not sure what causes this issue or how to replicate it but it ap0 comments 21 views last activity
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I'm curious what the hivemind thinks here. I personally think the modes have been good, healthy changes of pace for the game that allow casual players like me to experience the game in a new way. I also think putting events in a separate queue has been much healthier for the game overall during events. They've really allowed weaker Killers a chance to shine and given different gameplay styles mor5 comments 81 views last activity
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So IDK what you would call this, and it's not a major issue, but something seems to have broken the AI's pathing logic for this centipede in Toba Landing. I found this little guy aimlessly scuttling into this rock, it's possible the glitch may affect other creatures in other maps too, such as the rats in Lerys. I am not sure what causes it, but we were playing against a Legion if that matters.0 comments 31 views last activity
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For some reason, sometimes when the Unknown teleports to its Hallucination, it will leave behind its shadow on the ground. I noticed this during the first week of Twisted Masquerade against an Unknown over on Pale Rose, and I'm unsure how to replicate it, but it's apparently a texture glitch similar in nature to when Pinhead's gateways would persist in the environment. My team and I noticed it he0 comments 11 views last activity
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The title. Buffing sabotage for toolboxes was not a smart idea on BHVR's part. The unfortunate truth is that nothing is going to make Survivors use toolboxes for this rather than dump them in gens, which results in the feeling that "gens fly" especially in light of some of the other changes Chapter 8.0.0 did regarding generator regression. While there have been a lot of good changes to help Kill1 comments 91 views last activity
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Chaos Shuffle proved many things, mostly that the meta is stale and there's so many perks that could be good both sides, but just don't do anything worthwhile to warrant running them. Let's be honest, after a point nobody uses perks like Predator, Bloodhound, Beast of Prey, etc. Why couldn't they rework perks like these the way they reworked Shadowborne after the FoV slider was added to give has8 comments 71 views last activity
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Step 1 : Play on Forgotten Ruins as Myers or Ghostface. Step 2 : Go to the shown place in the Dungeons and attempt to stalk. Step 3 : Notice that you clip into the wall here and can stalk through this object without the Survivor seeing you. Additional information This is easily replicable 100% of the time as these Killers. For some reason they can push their camera into this pillar here, and0 comments 31 views last activity
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Step 1 : Play as the Cenobite. Step 2 : Summon a Chain. Step 3 : Notice slight FoV zoom in and out on chain spawn-in, which can cause nausea. Additional information This has been an issue since at least the patch where the FoV slider was added to the Beta tab. The effect is still happening and did not do this before this patch. I'm of the opinion this must be some sort of glitch with the FoV0 comments 11 views last activity
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Step 1 : Equip Off the Record, get hooked, get off the hook. Step 2 : Attempt to do a Conspicuous Action while it is active. Step 3 : Notice the Endurance hit continues to be there anyway when the Killer eventually hits you. Additional information This seems to mostly affect OTR, but it may be affecting other Endurance perks as well, I haven't tested them. Friends however have told me that th2 comments 82 views last activity
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Step 1 : Equip Self-Care Step 2 : Get injured normally. Step 3 : Use Self-Care and notice bar is not filling. Additional information This occurs 100% of the time and is easily noticed/replicable. I have not tested with other healing perks, Medkits, or anything else like that yet but they could stand a look too. The perk still functions, however the bar does not visually fill.0 comments 12 views last activity
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Step 1 : Boot the game Step 2 : Play on the Forgotten Ruins as any character Step 3 : Notice various graphical, collision, and spawn mistakes Additional information I've so far found the following glitches in this map: Sometimes, Survivors can become stuck inside a portal that has closed. Unsure how to replicate this. There is a strange area on one loop upstairs that is spawning two pallet0 comments 91 views last activity