Tsulan
Tsulan
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2421826#Comment_2421826
thats exactly why MMR didnt work before why would work now?. 30 min, 1hr lobby again for certain people?.
Do you experience 30 to 60 minute lobbies right now?
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421773#Comment_2421773
I can't access the server and I can't specify it here if you catch my drift
Ohh... well i´m sure there are also unofficial DbD groups on Discord. So you might find someone there.
Asking on the forum for players to play with, might also help.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2421778#Comment_2421778
so then basically is a problem, what about killers? should always face Sweaty de pip squads all the tiem aswell because they do a little bit more decent than average? makes again no sense.
Oh you missunderstand how the SBMMR works. Once you only face sweaty enemies, you will reach a point where you won´t constantly win. At that point the MMR will start to match you with players of your skill level.
Unless you don´t want to be matched with players of your skill level and only want easy matches. Then sure, thats a problem.
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@TurboTOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2421678#Comment_2421678
That is a Sad truth i encounter often. If you Win and give Hatch they just leave and often enought dont even say thank you. ANd if they destroy you they're way to often making fun of you. Maybe Survivors should start being more Nice aswell. Its not about escaping at all cost, its about having fun.
Exactly! So its no surprise that killers don´t want to play nice anymore.
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/2421678#Comment_2421678
Such offers are almost always because a player wants to disconnect. In that case, it's an optimal outcome for you, as they're not insta-DCing and it's quite a fair play on both sides. I've had far greater matches than the one in question, and many more great ones than worse ones, so I'm more than happy with giving hatch or exits every once and a while because I'm not some dull, apathetic player who thinks the game is their life. That's my take on things. I'm here to have fun, not be some jaded Killer who's over fun and just wants to make Survivor players' lives a misery.
No, no. I don´t mean at the start of the match. But when the match is about to end.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2421704#Comment_2421704
you all seem to not catch my point or dont want to, im literally saying that im decent at he game and i play decently efficient wich means of course i can escape quite often or at least make good amount of points, and getting punished to play against same killers over and over again, variety is gone, is unfun and now with those killers over and over again in a never ending cycle of repetition is almost imposible to win in solo Q due the amount of uncordination solo Q provides plus those guys never play casual at all always using the same tactics and builds and sweat their asses hard with alrady op or almost op characters like nurse, spirit, blight wich for solos are impossible, again, making SWF the only viable option to beat them.
Then you get matched according to your skill level. The matches shouldn´t be always a walk in the park. So the SBMMR is working as intended.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421704#Comment_2421704
You kinda need people to play that
Join the official DbD discord and find people in a matter of seconds.
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@hiken said:
title, literally punishing people for doing a little bit better by making them play against people who seem to be earning money with the game on an already unbalanced, non comp, casual party game, can they understand that? MMR makes sense if the game was balanced and is not. change my mind, u most likely wont because im right.
is terrible for both sides but especially for survivors getting forced to play agaisnt same 3 to 5 killers who always play the same, only SWF will be viable. this cant be.
If you want to play casually, may i recomment the Kill your Friends mode? There you can play by your own rules and enjoy a relaxing match.
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@ProfessorDunwich said:
First few times I have ever played a new Killer, Twins.
Maybe you just had the impression they were SWF. Twins aren´t exactly A tier. Especially when you play them for the first time.
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421661#Comment_2421661
Even if that's true, it satisfies me to block them anyway.
This will show them...
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/2421658#Comment_2421658
I've always tried to have fun with it all, but it ultimately doesn't end up being a two-side deal. I haven't had too much experience with Survivor, so I didn't feel qualified to say much in that regard.
Just compare the amount of matches where you gave the hatch to the last survivor. To the amount of matches, where you performed bad, all were about to escape and a survivor offered himself to be sacrificed.
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What killer were you playing? What was your kill rate before/during the test?
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This goes both ways.
Sadly, most of the time, when the killer is playing nice. The survivors either say nothing or BM after the match.
Yet survivors are surprised that killers suddenly don´t play nice anymore.
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Sometimes it happens. I usually see it as Karma round.
Survivors being cocky and BM during the last match? Oh what a coincidence, let me bring my best addons/mori.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2420472#Comment_2420472
https://forum.deadbydaylight.com/en/discussion/comment/2420495#Comment_2420495
Honestly I just gave up on speculating. I'll wait till we actually see the reveal. Sometimes were right but other times people are really, I mean REALLY, grasping for straws.
I was right about Nemesis being the next killer.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2420495#Comment_2420495
Nah, I doubt it. It'd be nice, though.
They would miss a huge opportunity if they don't "cash in" on the new movie.
With the omnipresent trailers and the hype for it.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2420506#Comment_2420506
But what if you're a Variety Killer like myself?
And are actually good with all 24 killers?
Then what.
Then you can enjoy the SBMM in all its beauty.
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@Verconissp said:
Or as i like to call it. the Blight / Spirit / Nurse test =D
Sorry but. i have to say it, This already sucks to play SBMM..
I don't want to play with Ruin / Undying / pop / Noed Every game.
Boring as all hell..
Then play without them. Right now is the best moment to play weaker killers/builds.
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@Orion said:
Some teasers have been shown, mostly letters. However, that information is outdated, it's most likely Pinhead (Hellraiser).
I still believe its Candyman. Simply because the movie launched and it would be a great marketing opportunity
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There probably won´t be a solution for that. Since the game was designed as a P2P game and never with dedicated servers in mind.
This just looks horrible.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2419099#Comment_2419099
By that logic, I see a LOT of Legions, so he must be really strong!
I like Legion. He can be strong with the right addons.
But this discussion is about the Trickster.
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/2419447#Comment_2419447
4 man swf are less than 10 and. the highest swf was 2 mans and it wasnt even that high. so no, solos are much more common and not all of them are even good.
How old are those stats?
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2419078#Comment_2419078
Blight, and I believe that wasn't too long ago
Was a year ago.
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@SpaghettiYOLO said:
https://forum.deadbydaylight.com/en/discussion/comment/2419727#Comment_2419727
This is where I'm kinda on the fence of it 'needing' to be nerfed. Yeah, he has an iri addon that will expose. But this combo was efficient and despite what someone said earlier, it required you to aim very specifically. As far as campers using it, well, campers are still going to camp. This won't change much in the end.
Honestly, they just need to up his base speed at this point. I'll even take pre buff Trickster back IF they make him 115%. That alone would solve so many issues, would allow for this combo to WORK AS INTENDED (it no longer works together. Try it. They nerfed the hell out of it), and give him much needed mobility around the map.
I doubt they will buff his movement speed. Since Huntress suffers from the same speed at tight loops. They probably call it the day, after the last "buff".
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@Pepsidot said:
Played against a Trickster with those addons a few days ago and was thinking I was going down way too fast...
https://clips.twitch.tv/SeductivePunchyGalagoSmoocherZ-8g8bQLAo_h5A_YwI
While this indeed looks like a really quick down. Any insta down killer/addon would have been faster in that exact situation.
Also noticed how the killer got 7 hooks by the time the gates were open? Despite those addons being so OP.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2419567#Comment_2419567
Explain to me why my idea would not work?
Sine @Orion is tired. I´m taking over from here.
So back to your proposal of the paused struggle timer when no one but the killer is around. This wouldn´t work, simply because survivors could make the killer believe that they are nearby (by hiding from BBQ) or by using Diversion. The killer would waste time, searching for survivors neaby. Without the intention of camping, but the system would pause the timer. There will always be a way for survivors to abuse a paused timer.
Oh and the devs solved face camping a very long time ago by introducing swivel hooks (survivors being able to unhook from every direction).
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The attempt to balance the game around solo experience while external voice coms for SWF exist.
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/2418390#Comment_2418390
why does he need to be super good to the point he matches swf? we know swf is broken when 4 good players match up. so why make games horrible to play for like 99 percent of the playerbase because of the 1 percent of good players? of which its even less if your talking about them de pip commando discord sweat swfs.
But SWF are not just 1% of the playerbase. The amount of SWF players is actually so high, that it affects queue times.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2419184#Comment_2419184
Watch dowsey play them
Oh i watched him get stomped when the SBMM was active.
Anyway, this discussion was about TRICKSTER. So i don´t really want to derail this thread.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2419171#Comment_2419171
You’re making yourself sound like a noob killer. Being in two places at once is very strong, and Victor can injure/down multiple people very quickly.
I see i really hit a nerve with that twins comment. Everyone suddenly storms in and claims that the Twins are strong.
*rolles eyes*
Yeah, sure they are strong. I can´t remember a single match that i died against Twins.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2419099#Comment_2419099
One year is not that long ago when new killers are only released quarterly.
“If they were strong, people would play them more.”
Flawed logic. I see way more people playing Deathslinger than I do Spirit, does that mean he’s the stronger killer? Hell I see more Trappers than Spirits these days and we all know Trapper is weak as #########. Most people don’t play killers just because they’re strong, they play them because they enjoy them - why else are there so many Wraith players? Is he top tier now?
Whether Twins have popular appeal or not, they’re strong.
But the Twins only "power" is to stand around and do nothing. That isn´t exactly strong.
Noob killers stand around and do nothing. Would you call them strong?
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Thats a bold statment. Comparing Trickster to Nurse.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2419078#Comment_2419078
Erm, not that long ago. The last four killer releases were Nemesis, Trickster, Twins and Blight. Even if you think Nemesis is bad, Twins and Blight are both strong, heck Blight is one of the highest tier killers in the game.
Blight was released 1 year ago. A full year since they haven´t released a strong killer.
And please don´t treat Twins like they are strong. I haven´t seen Twins in the last 3 or 4 months. If they were strong, people would play them more.
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Full phrases, please.
When was the last time, the devs released a strong killer?
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@ChiSoxFan11 said:
I play 50/50 (give or take) survivor/killer. I've been Rank 1 multiple times at the latter. Is it fun playing killer at Red Rank? Yes -- but that comes with a caveat.
I play on console, so that's a hindrance in itself with certain killers. I almost never play Nurse and am not good with her, and I pretty much never play Spirit, Blight, or Oni (who I consider all higher-tier). Most of my killer rounds revolve around mid-to-lower tier killers, Pig my primary one. I do play a decent bit of Doctor, Wraith, Freddy, Trapper, and Myers. Practicing with others (like Demo and Huntress) to try and have more variety.
At Rank 1 last night, this was pretty much the experience. Wanted to try a "fun" experimental Wraith build, revolving around Dark Devotion, Furtive Chase, and the The Beast - Soot add-on (which has the Wraith have a TR even when cloaked). The idea was a build where I might completely confuse the survivors, having a TR when I shouldn't but somehow not having one when I wasn't. Would it work? I at least wanted to try something that wasn't "meta" and have a little fun -- no slowdown perks in this build!
Three matches of that, and I'd had enough. One match, the survivors had all 5 gens done in less than 4 minutes (a team with toolboxes and BNP's that literally started out on three-to-four separate gens). A second match didn't go a lot better, and the third featured more of the same, with a map offering for The Game and teabagging galore after playing "Pallet Breaking Simulator". So much for having fun -- if it wasn't for a quick wait in the lobby, it would have been miserable,
So -- back to the same old, same old. Played Hag with slowdown perks and got a random Midwich offering which I imagine was a miserable experience for the survivors and slaughtered the group. Ruin and Undying and double Calm-Add-ons for a Doctor round, Ruin/Undying for a Pig round on the Temple where I had to play around a key and hatch offering, and the same old Trapper build I run (Corrupt, STBFL, Sloppy, and Pop) that ended with me slugging down 4 people with 1 gen left after multiple people stepped on traps near the main building on Red Forest.
Did I have fun in those games? Far more than I did the Wraith games I tried to be cute and play a "fun" build, but they were definitely more "sweaty". Experimentation at Red Rank isn't something a lot of people can afford to do. I do have fun playing killer, but it's when I'm not deviating from the same, powerful builds (or stagnant builds tailored for certain killers), because I know the survivors I'm going against, far more often than not, are running the very best "meta" perks that they can as well, and they're not going to be giving me time to breathe (nor do I expect them to).
That's not EVERY match, obviously -- I get the occasional survivors who want to meme with me as Piggie, and the occasional 4-solo team that's not well coordinated, or SWF groups that are being carried by that fact and who don't play optimally. But Red Rank killer is more stressful by far than playing Red Rank at survivor (which I do, both as a solo and as part of a SWF). It still is fun, but the frustration level -- especially when trying to practice a new killer or one that you need work with -- can be off the charts more often than not.
Again, your experience will vary. You might be a Rank 1 killer who 4K's playing nothing but Monstrous Shrine, and -- well -- great for you, but that I'd argue is not the norm. I play a lot of hours a week (probably close to 15+ on both sides), so my games do run the gamut. Hence, it's still "fun" for me, though I'd love for the game to allow me at that Rank to try new builds or different things without expecting games to be over with before I even get a chance to see how those new things are going to work. That would be more fun, but it's not really a great option (for me, at least), with most of the teams I end up against (who simply need to be mildly competent to put all kinds of pressure on a killer running a meme build).
Yeah i noticed something similar. Completely stopped using slowdown perks and simply testing other perk combos.
- Huntress on Swamp: noticed how the survivors had a lower skill rating, so after hooking them twice, i just proceeded to slug them and moved on. Since i wanted them to have a fun match and let them escape. 1 bleed out, while i was on the other end of the map. End screen "hahaha get rekt" "noob killer" "gg eeeeeezzz"
- Huntress on cornfield map: gen rush and the survivors were so busy running out, that they forgot one of their teammates. (no NOED, no BW) Yet they were scared to try a rescue for an abandoned hook.
- Bubba on Midwich: gen rushing streamers. Hooked the streamer in the basement while the gates were powered. Instead of securing the kill (why bother?) i left and went for someone else. 4 man escape, "gg ez" from the streamer who had 10k points in the endgame screen.
But when i go full "tryhard" and make sure to kill? I get "-rep tunneling noob camper" messages on my profile, even when they died with 14k points during the EGC.
I used to play survivor/killer like 50/50. But now i find myself mainly playing survivor (80/20) simply because there is absolutely no incentive for playing killer. Not even points wise.
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@[Deleted User] said:
That add on combo is stupid, they never intended that
They never intended having strong killers?
I agree!
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The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places.
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@Munqaxus said:
Scott Jung asked what MMR was for in one of his recent videos and I think he was very close to the answer. He rhetorically asked if it was for players who wanted to have decent teammates, then dismissed it because those people would be continually going against “Nurses and Spirits and no one wants to play against that all the time”.
Scott is one of the few youtube content creators I like watching, however, I think he missed the point just slightly. The majority of players, about 95% aren’t red ranks. Those players want teammates that are at their level of play. If you are a “Yellow” level survivor, you want fellow “Yellow” level survivors and a “Yellow” Killer. You want a fair match, you don’t want “Red” Killers coming in and slugging all four of you with a Nurse in 1 minute of the game.
As a “purple” ranked Survivor, you don’t want a “Yellow” Ranked survivor coming in and unhooking you right in front of the Killer. Certain skill levels do certain things. The game is much fairer for 95% of the players when they are matched with their skill level.
I do understand why some people don’t want MMR, specifically “Red” rank Killers players. Killer is already a lot to juggle and when you get placed with “skittle” players, the game is easier. Yes, MMR will appear difficult for those 5% of players that are comfortable with “skittle” matchmaking but “skittle” matchmaking is also a crutch. If you want to be better at the game, you need to face more difficult opponents.
In the end, you have two choices. You play opponents more suited to your level and develop more skills, or you play for fun and enjoy where you are even though you aren’t the top player
MMR will be much better for 95% of players because they are tired of being curb-stomped by excessively high survivors or killers or screwed by excessively low survivors. That is who MMR is for.
Honestly? He either doesn´t understand how a SBMM works (very unlikely) or he just wants to spread fear in an attempt to bring the playerbase (his fans) to be totally against a SBMM (which i think is very selfish).
Why? Because the normal player will benefit from the SBMM. Getting them fair and fun matches.
The only people that should (rightfully) fear SBMM are Streamers and seal team 6 SWF groups as they will be constantly matched against each other. Which, indeed would be pretty unpleasant for both sides. Since the Streamers can´t do their 50 wins in a row streams and the SWF teams also won´t be able to their funny montages anymore.
But anyone else. Doesn´t matter if its a fresh rank 20 player or a rank 1 veteran. All of them will have fair matches.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2416083#Comment_2416083
There was supposed to be an offline bot mode with the mid chapter per the developer update. For some reason it never happened and BHVR hasn't said why.
Maybe they are still working on it.
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@CANxOFxCORN said:
I don't have a preference about the whole MMR thing, i just want to play the game. Which brings me to my current subject, anyone else notice even longer than normal matchmaking times with MMR on? Its middle of the day with 38k concurrent players on steam right now, I just got in a match as Doctor in like 2 minutes, then i wanted to play Mike, been sitting here for 10+ minutes (Still waiting as I type this). Will try other killers and see the differences...
But the SBMMR is off...
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2416158#Comment_2416158
'short match'
alright, how long do your matches take without a key? if you play without any bm?
https://forum.deadbydaylight.com/en/discussion/comment/2416159#Comment_2416159
'stress'?
How exactly does it create 'stress'. Because stress is a reaction to something that threatens one's wellbeing. Like e.g. a deadline being pushes a week early when the project is something that's urgently needed. not 'oh i didn't win one match of an online game with flying colours'
Depends. But the gates are usually powered within 5 minutes or less.
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Survivors with a key, obviously want a short match. Killer just makes sure, that it is one.
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Yes to SBMM. It will make the game easier for most people.
The only people that need to fear the SBMM are: Streamers and Seal team 6 SWF squads. Everyone else will have nice balanced matches.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2416027#Comment_2416027
Where is this at i need to practice my hatches . I'm on console btw
You can find the Bot mode under "getting started".
But as of now, you can only play as the Trapper.
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@DuneT said:
https://forum.deadbydaylight.com/en/discussion/comment/2415953#Comment_2415953
But that would be all his own fault for being dumb. But getting thrown into such a trial/match even though there was a considerable waiting time... is just shoddy game design.
The game is simply not new player friendly. But at least we got bot modes.
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/2415964#Comment_2415964
I get what you mean and I do appreciate skepticism it shows you care about mm'ing too. Thing is it's still a matter of finding time to play the game and this game punishes you actively if you don't play like 2-3 hours a day or hours throughout the week as a new player.
I do hope the issue is solved but right now matchmaking as a newbie is awful. If you wanted to even test it you could make a fresh steam account and play DBD through Steam Sharing just to test it. Sometimes you can find games fast but that's pretty rare. Sometimes my buddies who are new can find a game in 2 minutes and that's cool. Other times they just want to chill in a discord call because some of them have had an upward of 15-20 minutes just sitting there doing nothing.
Ultimately we can't rely on events for new players to have good matchmaking times I feel there needs to be a permanent solution that gives an alternative. New players joining a SWF also makes it worse because MM struggles to find a game and ends up just chucking them at a higher ranked killer which I feel is fine but still. I'll wait for the new MMR system to roll out and hope it fixes the issues but I won't hold my breath.
The SBMM is the only thing that can solve this issue. Because right now, ranking up is so easy that people almost instantly leave the new player ranks.
That being said, the frustration is part of the design. Timestamp 09:39
https://www.youtube.com/watch?v=YCc4SU-NSW4&ab_channel=TheKing -
@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/2415953#Comment_2415953
Some of my friends have bought the game and since there's barely any legit rank 20s they spend at times 10-20 minutes just to find one game - Plays one game and queues again only to get bored realizing they'll have the same queue time only for me to tell them "Just climb out of those ranks it will fix the issue" and then decide the game isn't worth their time and goes to play something else because not everyone has more than 2-3 hours to dedicated to video games a day and committing that to grind out of a rank with a ######### matchmaking system isn't great. Also suggesting play at X hours isn't a solution because not everyone can bend their schedule to play at the right hours just to find a game in less than 5 minutes.
Even better is when some of my newbie friends finally find the game it's still with rank 1s or people who are blatantly smurfing. So regardless either way it wouldn't matter may as well save them the time wasted by at least giving them the option to find a fast game.
Best time to start is usually around a free weekend. Because a ton of new players flush in.
But this issue probably will be solved, once the SBMM goes live. (at least thats what i hope)
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/2415915#Comment_2415915
Why doesn't matchmaking just have an option to tick on whether to prioritize quick games or games with skill level as close as possible? Seems like a more straight forward solution to be honest.
Rank 20 player clicks on fast match, because he can´t find any players on his rank.
Instantly regrets it after getting matched with red ranks.
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May i ask what changed your mind? If i remember correctly, you were a flaming defender of "balance is fine".
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2415906#Comment_2415906
I think so as well. Honestly I look forward to it. After this match I dread if every match was like this. These survivors walked all over me like it was my first time playing the game.
Yeah that dread thing is a common thing. The higher you get. The more you´ll fear survivors.


