Todgeweiht
Todgeweiht
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- Todgeweiht
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Comments
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/1045111#Comment_1045111
Just because it was worse before doesn't mean it still isn't bad now.
I mean, we have stats indicating that all killers have (or had) a kill rate above 50%, yeah, I know the devs told us to take it with a grain of salt, but thats still a considerable amount even taking DCs into play.
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/1039641#Comment_1039641
False equivalence. That logic only works if Survivors and Killers started out roughly evenly balanced, but they did not.
Survivors have always been in the strong position by far, and still are today, nearly 4 years later, despite all the changes.
You could give Survivors 20 more nerfs and Killers 20 more buffs, and Survivors would still be in the stronger position.
They didnt start balanced, thats for sure, but over the years the game has become a lot easier for killer and more skillful for survivor, the game is currently the most balanced it has been in years.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1045096#Comment_1045096
But I thought Peanits was just the one of the community managers, he can't change anything.
He was made a dev about 6 months ago.
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Oh look, yet another thread full of "devs bad, killer good"
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@shwag said:
https://forum.deadbydaylight.com/en/discussion/comment/1040855#Comment_1040855
Oh noooo my feels are hurt boo hoo lololol.
You sure got me good. Great counter !
Good
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I hope they take into account perks and add-ons, maybe add some kind negative bonus when running strong add-ons and perks
For example, your skill points are halved when using ultrarare add-ons
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@ABannedCat said:
4 survivors, 5 generators, 80 seconds per generator, survivors can work on seperate generators, or work together with barely any efficienty penalty. Killer needs to do 12 chases, a chase can be extended to 30 seconds minimum by just running forward after the onhit sprintburst.
The math alone is unfavourable for the killer.
You are completely omitting
- Healing
- Rescuing teammates
- Doing bones
- Looking for gens
- Searching chests
Its dumb to "look at the math" when it comes to DBD, there are so many variables that affect gameplay and make the game easier/harder for both the killers and the survivors
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Neither matchmaking nor hitboxes are a bug.
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I like his chase music and how easy he can cut loops,
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@shwag said:
https://forum.deadbydaylight.com/en/discussion/comment/1039462#Comment_1039462
Adding bots so you baby plebs get the matches you want was pretty damn constructive.
Why need bots when we already have you? Takes the same skill to beat one as to beat you.
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Because ebil devs like money because they are ebil so they cater to cash cow survivors who are also ebil and they do everything in their power to ruin my experience, devs hate me so much :,,,,,(
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/1039641#Comment_1039641
B-b-b-but survivors also got nerfs! Well, release older versions of DBD? Lets see... was it survivor sided? Is it still? Ofcourse survivors deserved (deserve) more nerfs!
- No entity blocker
- No bloodlust
- Double pallets
- Vacuum pallets
- Everyone had insta decisive
- Brand new part was instant
- Insta heals
- SWF
- Sabo was literally broken, hooks didnt repair itself (iron grasp meta)
- Killer vaulted like a slug on crack
- Hatch mechanic with standoffs
- You can recover to 95% now, to nerf slugging
- No 10% survivor slowdown when working in duos
- No exhaustion, every sprint perk had a cooldown, so balanced landing w/ sprint burst meta
- Double windows in the shack
- Windmill shaped cow loop with 2 windows, #########?
- Jungle gyms with 2 windows
- RNG didnt block window spawns, all windows were open
- Ruin nerf (#########?)
- Insta blind flashlights
- Hag/Trapper with slomotion trap set time, wraith slomotion uncloak
- Couldnt kick gens to make them regress
- Commodius, socket + wire. All 4 survivors can bring it in a match
- Killer loses add ons, survivors get to keep them when they escape
- Totem spawns, you could literally spawn on a killer perk (3 perks vs 16)
- Forced to bring Ruin to avoid 4 minute games with weaker killers
- Map size, just pressure gens btw
- Freddy nerf, legion nerf, oni nerf, spirit nerf, nurse nerf, pig nerf
- Enduring no longer works vs decisive
- Old object of obsession vs Wraith cloaked/crouching Pig was broken
- Object Of Obsession vs Freddy is broken
- Infinite windows still exist (Coal tower, Rancid Abattoir etc.)
You just listed a bunch of survivor mechanics that got nerfed mixed with some killer nerfs, you are proving his point
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1039578#Comment_1039578
I mean any at all in 2 minutes. 5 gens should be up in 2 minutes if you go directly to their spawn/gen their on immediately to try and pressure it.
These scenarios are why old ruin was beloved. With old ruin these 2 gens would not have popped that quickly i would at least have had time to check the gen.
Also if 2 gens can be done in 40 seconds as in that clip 4 can be done in 2-3 minutes easily. 1 minute for first chase then they hook then other 3 are on gens.
I dont get it, what's the big deal with losing 2 gens? I think it helps you more than it hurts you, you have greater control over the map, as long as you keep the gens in the center relatively untouched you should be ok
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1039551#Comment_1039551
Not the whole game but hopefully have 5 gens for 1 or 2 minutes at least...
It's impossible to have all 5 gens repaired in 2 minutes unless the killer is doing absolutely nothing.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/1039531#Comment_1039531
That doesn’t mean they don’t get to pick out the questions they want to answer that help out their view and ignore the ones that they don’t want to answer.
Why was ruins power gutted but it remained a hex? If old hex ruin was powerful enough to be a hex why is this new and incredibly weaker version still a hex?
The theme of the hag? Sure but for a competitive game it’s a poor excuse to make something high risk low reward.
And going with your post, I could easily say your just being a contrarian to space coconut.
They can’t answer every question yes, but they could easily answer the important ones and not the ones we already know the answer to. Unless if they didn’t want to answer those questions.
Why make an archive with DLC characters after having disabled splinter offerings? Well the answer is obvious even if they won’t answer it.
What answers did they omit, exactly? Besides the splinters, which sucks.
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You protect the remaining gens.
@BBQnDemogorgon said:
Weird that everyone focuses on the fact that i 4k'd and not what the video showcases. 2 uncounterable 30-40 second gens.
I literally could not travel the map in time to stop a gen despite immediately going for it when i spawned.
Dude, #########, you got a 4k and still complain? You are not supposed to keep all 5 gens completely untouched for the whole game.
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Doctor has always been the master of DCs from the time he was launched... Well, if we don't count pre-nerf legion.
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You don't know what a strawman argument is, do you?
The streams are not made with the purpose of answering a single question, they have to address the whole patch. Spacecoconut is just being a contrarian.
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Once I tried to vault the shack window but ended up opening the locker where one of my teammates was on.
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@shwag said:
Just need to add low skill ai bots so survivors stfu.
What about giving constructive feedback instead of throwing ######### at people for disagreeing with you?
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Every killer is "viable" at every rank, the fact that you decide to stick with the big 3 (Freddy, Billy, Nurse) is your problem
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In which way is Kobe Bryant related to the game, besides the dumb name similarity?
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Sorry, but camping is not cheating.
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036637#Comment_1036637
Lol. Forgot to add "for survivors" on the end of your sentence there, bud. If you actually cared about "the entire game experience" you would've released the ruin change with a fix to gen speeds or added a second objective for survivors. Instead you guys ignored the impact this would have on the killers experience, while also saying yous are coming after the other slow down perks killers have.
Also, how about releasing the stats for us to see for ourselves. Many streamers and I see borrowed time, ds, dead hard, and adrenaline used just as much as selfcare, so until you release these stats I'm calling bs on that claim.
Problem is, you can't fix gen speeds when an uncontrollable variable is affecting 45% of your total games, first, they had to remove it in order to make it easier to balance games.
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*loud incomprehensible demonic screeching in the distance*
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Peanits:
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@Almo said:
Self-Care is far and away the most commonly used Survivor perk. Dead Hard is common, but it does not appear to be in an unhealthy position.
I still dont get why so many people love this perk so much, at this point its pretty much obsolete.
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Como dice @Fibijean, deberias hacer estos posts en el foro en español https://forum.deadbydaylight.com/es/
En cuanto a tu pregunta, esa cuestion de ser golpeado cuando estas saltando por una ventana es un poco complicado, es cuestión de ping, si el ping del asesino es muy alto entonces las probabilidades de que golpee por la ventana también serán altas, aunque bueno, con estos servidores dedicados ni se nota la diferencia entre buen ping y mal ping.
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Wrong section.
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Básicamente tienes que obtener 4 emblemas iridiscentes o 3 emblemas iridiscentes y uno dorado, depende de tu rango.
Hay algunos asesinos que la tienen mas fácil que otros para obtener su logro de despiadado, personalmente te recomendaría empezar por la legión, ya que es el asesino que mas facil gana los emblemas
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1033719#Comment_1033719
But they're both in the entity's realm, so they must know something about each other 😏
No, not really, all killers are kept in separate spaces between trials without anyone or anything to do.
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@Nobsyde said:
I had made a long post about new Legion with some useful info, you can see it here:
https://forum.deadbydaylight.com/en/discussion/114017/new-legion-how-to-play-them-right-long-post
Note that in the post I suggest to use Ruin, but this info is now outdated. Try BBQ instead.
Actually, new ruin may be one of the best hex perks on legion, deep wounds keep the survivors off of the generators which allows you to make them regress greatly.
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My idea is to make him 120% base speed and 132% when using his chainsaw, he can use it indefinetely similar to billy but with a lot more mobility, he would move with his chainsaw similar to how he does in the movies
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My best guess its dedicated severs.
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PS4 player? I feel you man.
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My build with them right now its
- Thanathophobia
- Discordance
- Enduring
- BBQ (i occasionally switch it to spirit fury)
try to cancel your power as you get pallet stunned, base stun after frenzy is 5 seconds and getting stunned with a pallet is just 2 seconds, so it really saves you time.
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Cant you make a template and share it in google spreadsheets?
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Thanks for the effort! Maybe you should try sending this data to the devs.
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Nothing new. People attribute old """issues""" in the game that have been present for a lot of time now to a nerf to their favorite perk.
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Wrong game and wrong gender bud
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I always say "gg wp" when they message me on PS4, they tend to leave a lot of negative messages, so a quick gg can defuse the situation
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k
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@TheLegendDyl4n1 said:
I Understand you guys are already aware of this, but i went from rank 15 to rank 3 in one day of only playing doc, and this was with random perks i got from leveling up since i didn't have anything good on him, i dont know what it is but he needs some kind of nerf lol. and i ALWAYS got the 4k unless i gave them hatch or let them escape through the exit gate.
Judging by the amount of posts you have, I can say you are trolling.
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Pop goes the weasel, even after the buff I still had my doubts about it, nowadays I use it in at least half my killer builds
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Unethical?
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Even haunted grounds?
Well, many killers relied on ruin for the simple fact it was there, it helped in some sort of way even if it only lasted 15 seconds, it wasted some of the survivors time, especially bad ones that cant hit great skill checks and spend 10 minutes searching for the totem.
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Yeah, why not. Well, if they can get over the tremendous lobby wait times.
Free PS4 weekend should attract new players to DBD in order to make matchmaking less bad.
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@Peanits said:
I don't think matching based on player level would work. There's people who are devotion 15+ already, so there wouldn't be any match for them. At the same time, this would assume that everyone gets better at the same rate over time. That's definitely not the case. There are people who have played the game steady for years and have hit the ceiling for how well they can do, or just simply don't care enough to try to get better (casual players), and there's also people who catch on quickly and always try to improve.
Why isnt is as simple as removing ranks altogether? This may be a burning hot take, but I consider rank to be completely pointless at this point, plus, I think it may help newer players adapt
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My personal favorites are increased movement speed and reduced activation and deactivation time
