Thrax
Thrax
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- Thrax
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Comments
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of course
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2539254#Comment_2539254
Even less awful than your standard gg?
gg can be construed as sympathetic
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I'd like them to give him back at least one testicle
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2545650#Comment_2545650
This was clarified by the mod team around the release of the pride charm.
Targeting someone to ruin their experience involves tunneling somebody- often only them- across multiple games in a row. Afaik this doesn't have to be consecutive, but if you get the same killer three times within like, 2 hours, and EVERY game they tunneled you first, and let the other three live, that would be classed as targeted specific users repeatedly.
which is kind of dumb. in 1200+ hours i've gotten a killer twice in a row once. Everyone else quit and he killed me both times and said he didn't realize. Who the hell keeps track?
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ggez is the least awful thing i've seen in chat
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2538072#Comment_2538072
Different hypothesis: they genuinely believe it's fair and need to be convinced otherwise, not to have people assume they're being dishonest to cover up supposed incompetence.
You'd think there would be more of it or that it wouldn't be so unobvious a route to follow someone up there. trapped totems that persist, the repeated bug of getting stuck by the hill, the invisible wall off a balcony.
fix what they can and the rest is "fair"
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jumping the gun
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still don't seem like testing was done to consider balance. does it turn blue and work? sounds good to me.
give it a month and they'll nerf it after people bought it cause it was game breaking
games a toxic seesaw
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to sell more cosmetics
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no. pallets are already screwed. fix matchmaking so it don't happen
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@Jerek said:
No. Camping is a, while scummy, but viable killer strategy. Survivors have more than enough perks to help remedy this like camaraderie, kindred, borrowed time, and several others.
And in the end the killer is giving up so much generator pressure just to maybe secure 1 kill. Besides the devs did at one point have a system where if the killer was very close to a hooked survivor the time would pause. Of course you can imagine that survivors did abuse the heck out of this and was quickly removed.
It does suck when it happens to you, but you can't forcibly change the way everyone plays constantly. It's just part of the game.
you need to run kindred and BT to counter a scumbag way to play. soloq can't tell what people are running so they may or may not have it. its ba;;s you have to waste half your perks because of lazy awful no skill killers
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both sides buckaroo and I think the ban time lock is bs. I started killer main and went surv main. now I play a few matches all of which are low rent play from killers and im just bored of it. 1st person camped to death + 3 people on a gen simulator if no BT. everyone is bored but the killer is jerking off about it.
these days you go in and play a fair killer match with junk perks and no addons and they don't know what to do because of the toxic meta being default.
it's okay we got some perks to run to fix that now with boon totem to suck the killer off the hook. They won't do anything because the killer isn't looking for more people and they aren't injured.
nothing they do makes sense with the way the game is most commonly played.
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/283682/take-away-matchmaking-lock
Speaking from experience, i know how you feel. Every Survivor knows the pain of getting Camped, slugged and tunneled. We all do. Unfortunately, that's how things run. Most i can say is get better at playing stealthy and at loops and eventually, the Killer will break chase or wont find you. Hopefully.
The Devs have stated time and time again that Camping, Slugging and tunneling are apart of the game so survivors have ways around it like Keys, Flashlights and Toolboxes. So, if you want to get back at them, read below.
Everyone seems to hate keys so if you really want to make a killer mad, try to escape VIA Key; watch how many Killers lobby dodge you because you have one and if you want to make their day worse? Blind them when they're breaking pallets and picking up Survivors at any chance you get. Wouldn't fully recommend cause if you don't know how to loop properly or play evasive, you're Definitely going to get camped and tunneled.
they say that because they can't fix it. They tried to do something about it and couldn't manage to so it's perfectly fine is all they've got as an excuse
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no bones about it this sucks
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this will be the first killer adjustment im looking forward to
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@C3Tooth said:
- You can save at least 20 sec to double traps a strong title
- The choice between double strong addon and handicap, or a strong addon with bag. Is no more.
- You can shift your traps (2 of them without bag) easier. Image you double traps a strong title with Gen, then that Gen done and you have to shift your 2 traps, but you have to travel 2 times because you dont have a bag.
- The number of traps from unlucky 5 traps into fixed 8 traps. 3 more loops can be blocked.
What he needs are disarm traps should come with a risk, they just cant disable your power just by holding M1. And maps need more grass
i want more grass upstairs on the game
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Playing games with the TR is a lot of fun
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I love the random guarantees by a random B. F. Nobody. Can I get a car loan?
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as I understand it will not. Our grade resets monthly but the hidden mmr is only changed playing the game.
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If you don't like to mine salt like I do the best option is turning chat off.
I still wish the toggle was in the menu and made so you can't change your mind after a game similar to crossplay while not in main menu.
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@xenotimebong said:
Because if you spend time hunting and cleansing dull totems, you throw more matches due to inefficiency than you save from NOED.
I do dull totems in matches where we’re ahead in terms of gen pressure, but if the killer is applying more pressure than my team then I have bigger worries than a perk they probably don’t even have.
i don't hunt them but I don't often run by and leave them be. usually easy points
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@Houge said:
Look all these survivors players who never played killer. I was a 80% killer player, now I am 80% survivor player.
You know why most killers need to camp and tunneling? If they don't do it, they are gonna lost 5 gens in 5 mins. So why do people play nurse/spirit/blight? They are the only killers can play happily without tunneling. Keep nerf top tier killers, one day you would stand still all day long while match making.
tunneling the first person you see EVERY GAME at 5 gens isn't because the game is survivor sided it's limp dick gaming.
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i wished it was.
EVERY GAME tunnel the first person you see.
if it was survivor sided borrowed time would be basekit
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i'm stoked. who else is stoked?
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I'm really enjoying the crying from the spirit nerf. Now they've actually got to think while they play. Any survivor will say i'm balls but even I wrecked with her. Please air your frustrations more we're loving it.
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You can't confuse her because you have more information? you make no sense
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2510618#Comment_2510618
Are you serious? They’re giving out a 69 BP code, but we can’t have an essential direct movie quote because of a double entendre?
painfully serious
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Either potatoes or pros. Camp tunnel slug for pros but it wrecks the rooks and you can't tell the killer which because many will abuse it. Games ######### and will remain that way. forever
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Yes daddy. Yes! YES! YEESSSS!!!
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@miketheratguy said:
The formula would make for interesting knowledge but how long would you give it before thousands of users began playing in artificial ways to exploit it?
Frankly I don't even like other characters' grades being public. It just needlessly complicates and makes everyone question things. All I want to know is how I myself am doing, I can tell if I'm in a match with people who are as good (or bad) as myself or not.
replace the grade with a picture of the character.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2501615#Comment_2501615
Why should a survivor be prevented from playing a game and then be forced to stay in said game that they're not even allowed to take part in lest they get the blame for the results of the game?
I say the same for killers in that question too, tbf.
Securing a kill toward the end is not the issue; doing this at the beginning, with no way of countering it, is.
Doing nothing about it forces a specific build and requires a competent team which makes 95% of the rest of the perks useless even when you have a somewhat smart team
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2510285#Comment_2510285
You can't redeem 'nice' on PS5. It says 'not available on your current platform'.
So they are making platform specific codes now? Nice to see that you split the player base bhvr.
it's 69 BP. get over it
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If you are in an area with poor weather this is a great place to camp.
If you broke a shovel on some rocks it's an even better place to tunnel.
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I use playing this game with a friend as torture when I'm upset with them. Works like a charm. 10/10
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The only awful thing about old freddy was if you hooked someone near a gate you sometimes couldn't put them to sleep again to down them. The best thing about old freddy was using his power to put people to sleep being used to detect immersed survivors because it knew they were near even if you didn't.
The great thing about current freddy is teleports even if they are useless in endgame. The worst thing about freddy is the total lack of addons that are at all useful outside the top few.
He began as a Robert Englund full ham Freddy now he's Flashback to grade school Freddy smacking a hamster with a hammer.
He's still the son of a hundred maniacs but it feels like they were given a frontal lobotomy and a fistful of valium.
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Need to run ruin or lullaby or something to encourage a cleanse then you need to get lucky.
Don't get my wrong I see bones and I'm not in a chase I do em but many try to rush. I do try to time it if I can so if it's HG I don't give them anything easy. Make them waste that first, maybe only, hit on an already injured survivor.
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@EntitySpawn said:
Maybe you just have alot to learn as killer? I dont mean to come across as mean but not every game will be that mega sweaty considering all killers have separate mmr.
It could be you was just use to more casual games before the SBMM and now are versing players some of us versed on a common basis from the start.
The game is imbalanced and alot of things need work including SBMM. But not everyone is top % which most people seem to claim to be now with SBMM. Theres always room for improvement
All killers get a boost from a decent game with any given killer it's just that the others you didn't play get a smaller boost.
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Last time I played Trapper was such an odd game. Found two of them and they stopped the gen and stood there. I hooked them because I had some rough matches and the other two came to offer themselves to me. I wasn't even running some fancy cosmetic I felt like playing plain old trapper. It was a corn map with shack in corner and none of it happened within 2 hooks of thinking I'd make it to the shack.
I'll never know if they were frightened or if it was pity.
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Either you get that chance or it just blows up. Better to have the chance.
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That's getting pretty fancy I'm not sure they could handle it.
They said less events but better and nothing changed.
They hock dlc and skins and only fix the most game breaking bugs. Balance adjustments mean a new perk as a preventive measure when you don't know what you're facing.
It's our fault for giving them money. Never paid money for a digital paintjob and I'm proud.
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@Neamy said:
Without changing any of the mechanics, I would just slowly take away BP from the points gained from hooking, the longer the face camp, the bigger the point loss.
I get that it's a strategy, but it shouldn't be encouraged, although I wouldn't take away the points if the face camping was after the gens are done.
No risk, no reward
I don't think the people face camping care so much about points as causing rage or getting 4k.
to them the fun is in feeling superior with the least effort while many of us enjoy making the cool plays like saves blinds and my favorite the old vanishing act mid chase.
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1 facecamped person should equal 3 people doing 3 gens and so on
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@Gladonos said:
NOED is a crutch perk. "Do bones" is irrelevant. The whole point is that it gives someone who would otherwise 0k a 1k/2k. Yet, if you didn't run it you might 3/4k instead because you have a perk that actually does something before the game is over. The complaint isn't that it's overpowered. It's that noobs use it to get kills that they shouldn't get. Running Dead Hard will not make you a better or worse survivor. Running NOED will actually make you a worse killer.
No it won't degrade your skills but it will slow your improvement.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2499316#Comment_2499316
I'll never understand how fixing 1 thing causes a whole map to break. just BHVR does this, never in 23 years of gaming have i witnessed such things.
I want to understand how pinhead made Freddy vulnerable to his dream pallets.
The bhvr crew seem more like paid modders.
Aww crap I'm sorry I fixed this and broke those 97 things but be gentle I'm new at this. Only they can't claim being new at it and just say sit tight.
I don't mean to say I don't appreciate the effort but things CLEARLY aren't as well as most would expect and other companies seem to have a much less troublesome time making adjustments to established content. Something really needs to change.
If we need more people on the PTB give a small reward for their trouble on the main account based on the number of matches they played and give more to people using the new content.
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The killer should be able to very quickly just stomp them out.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2463248#Comment_2463248
I'd rather keep writing on the forums until the devs see it and realize that there's a very simple way to fix it.
How many years are you willing to try?
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Throw out the survivor rulebook at 3 gens left. Tried playing decent didn't work. Be Evil. Make the entity wet.
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no it's just that those kind of people are drawn to them because they are lazy.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2462748#Comment_2462748
I'd rather everyone have fun, to me it makes a better game all around.
So would I but we can't modify the game to nudge people in the direction most of us seem to think is the most fun for all. I gather some people like camping the first person they find and after a game with two wannabe streamers I'm certain some people get a lot of enjoyment tag teaming gens and not seeing the killer or helping the others playing.
Leaves two choices since the devs will do whatever. Quit playing or reconsider how you play and find enjoyment being one of the turds.