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The_Krapper

The_Krapper

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The_Krapper
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  • @DBdude55 said:

    I've been brainstorming for a long time about things i would want in the game that other people may also want in the game that is simultaneously balanced

    And 2 weeks ago i came up with an idea for a survivor that can fight back a little bit

    the basic idea around him is that he is very strong and can hold back killer attacks for short amounts of time

    these are the perks that would allow this

    perk 1 (fighting spirit) : if you have been been unhooked during the struggle phase and are injured you can attempt to parry a killers basic attack by doing 6/5/4 difficult skill checks to stun them for 3/4/5 seconds

    perk 2: (get out of my face) : if you have the exposed status effect and the killer chases you for 35/30/25 seconds you get a burst of speed for 5/10/15 seconds but your aura is revealed for 2 seconds if you escape the killers terror radius

    perk 3: i don't know my creativity juice ran dry

    btw i am a killer main so dont try to annoy me by saying im a toxic survivor main that thinks its unfair

    if you like this idea i would appreciate if you tried to make the 3rd perk

    Fighting spirit is a bit too strong , maybe if you changed it to where after struggle phase you gain a stick when you get off the hook that can stun the killer for 3 seconds like head on but at the expense of being broken until you complete a whole generator of progress which means if someone got on a gen with you it would only count for 50 percent progress, that would be a fair trade off considering DS is more powerful and this only works when your next hook is the last and you're broken for potentially more than one generator worth of time

  • @Toybasher said:

    Because survivors are entitled idiots. EDIT: The ones that ragequit on first down, I mean. IMHO the survivor's DC'd body should be hookable and moriable base-kit. Not only that, the survivor should be forced to spectate the DC'd husk until the killer hooks/moris it before they can leave the lobby.

    DEATH DISCONNECTING IS NOT AN ESCAPE.

    @Peanits can we please make this a thing? @Toybasher has a really good idea and they would have to shut the whole thing down and restart just get a lobby again , its trolling the troll and I like it

  • @Bugcats said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480329#Comment_1480329

    I agree that the key needs be removed aswell; silly feature that can ruin a good killers game and give an undeserved win for a survivor/survivors.

    Yea but the only way a key is used is with either all gens done if everyone is alive , you have to have survivors dying to use the key in a way that robs the killer , they aren't the fairest by any means but the ebony mori is way more broken than a key and the only counter is DS in a locker at the moment

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1454331#Comment_1454331

    The irony here is that Jesus looked nothing like how he is commonly depicted. He was a Jewish Israeli in the Roman Empire, no one living there at the time looked like some long haired white guy with a beard and a white robe.

    So the skin would just be a fun thing to poke at. Like an Easter egg. Hey look that's a joke I didn't even intend.

    So what it's still meant to depict his image, just because you're ok with it doesn't mean everyone feels the same as you, there are alot of people who would quit the game over that, it honestly has no place in this game , now if he were to get a blight outfit on Halloween that was resembling a robe but in Jeff style I wouldn't mind but if you flat out try to make a jesus skin out of jeff you're gonna piss alot of people off even if they aren't vocal here about it like I am

  • @JoshHicks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480307#Comment_1480307

    No I don't play doctor In all honesty Doctor may be the worst/annoyingest killer In the game with dumb shock therapy and trust me I've been playing the game since 2016 or 17 what I mean Is any killer the survivor scream I don't want to use a perk or certain killer to know where people are the game could add something In like that

    Well that would make a 4k every game with that kind of ability

  • @JoshHicks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480294#Comment_1480294

    Not even a perk just literally something like the terror radius like maybe they scream because they fear the killer kinda like f13

    Play the doctor and you'll have them all screaming, it sounds like you're new to the game no offense intended at all , but you're also right this game is not balanced around the best players only the Casual weekend people

  • Theres a perk called whispers for that, it literally let's you know when you're close to a survivor

  • There are alot of brainless survivors on this game, you'll beat them and get messages telling you you're trash and have a whole grocery list of complaints about the way you played but that's just how this community works , DBD is where Morton gets their salt to can in the factory if that tells you anything.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480049#Comment_1480049

    Yeah, just added the /s at the end, since the sarcasm went over everyone's head.

    Well you'll have to forgive us for not knowing you're being sarcastic because I've literally saw a serious post asking survivors to start on the ground at the beginning and having built in unbreakable for one time to get off the ground and start the gens, they said it would be good for the killer at the start of the game , after that I never know what to believe on here

  • @MusicNerd_TC said:

    The only way to counter it is by letting the survivor open the exit gate. It's so OP please nerf. It's like fire up for survivors.

    Nice bait mate

  • This right here is why survivors are stronger than they should be , half of the survivor playerbase have no brain stem and do stupid things to ruin the whole game for everyone or DC at the beginning to ruin the game for everyone because they were outplayed , I'm not surprised the kill rate is so high when the mobile bots can outperform some of these red ranks I've been seeing

  • Yea anytime I've played solo here lately if the killer brings a mori someone always drops in the loading screen now that the penalty isn't there, it should definitely be reverted

  • The most important part of flash lighting is knowing when or when not to go for a save , it kills me when I'm in a match and the killer has infectious on and is hunting the flashlighter after every down but yet they still prioritize attempting a save over a gen , knowing that its gonna turn into a slugfest and multiple hooks, knowing how to use a flashlight is easy but it's how you go about using it that determines whether its gonna be worth it or not

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1479326#Comment_1479326

    Yeah I don't actually find many killers that run Discordance. I think it's a quite underrated perk.

    Not only is it a locating perk which is essentially what Corrupt is, but it is also a pressure perk because anytime it activates, going there lets you pressure 2+ survivors, not just 1. That is very significant.

    The less gens left, the stronger it is as well.

    Discordance is good on killers with mobility that can get there in time to do something about it but not so much other killers

  • I couldn't agree more with this comment, the devs catch alot of hate but the killers are fine people just dont like to change their playstyle , some people run the same build on every killer and expect the same results when in reality if you're not playing the killer right or using the right things to synergize you shouldn't win

  • You know the room in that map by the stairs with the circular design of windows with one always open? If the one opposite from the stairs spawn, you can jump from the top opening and lunge at the right time and go right back through the window down stairs , I got called a hacker because I saw them with nurses calling and even as the huntress being slower I made the jump and m1 a survivor

  • The real problem is the same thing it's always been since release, it's not that the survivor takes no skill but gen times are so busted that one small mistake can cost the killer the whole game if the survivors are actually doing gens like they should be, there has always needed to be an extra objective but it's more than likely not gonna happen at this point 4 years in

  • Another generic perk package would be great to mix things up, it seems like I remember hearing @not_Queen saying they were considering it during a dev stream but that was a year ago so it's probably a scrapped idea now.

  • They want him to have a cosmetic that portrays him and I wouldn't find that too funny is all I'm saying , I get why people suggest it lol but it would be a bit too much and then what's next? The Pope? Mohammed? Buddha? From there you just start going down a bad road that would give this game a terrible rep and make alot of people not want to play it.

  • Na man its really not appropriate , I'd personally quit playing the game and I'm sure there are many others who feel the same, just like there are plenty that probably feel the same as you , it would just open the door to alot more things that would eventually cause too much of a headache to even play this game

  • Not to sound rude at all but you're not always meant to survive, doing something along those lines would be heavily abused by SWF and make the end game impossible to secure a kill if say a survivor was on stage 2 on the hook and has DS, then a different survivor saves them with BT and trades places, gets himself off basement hook and out the game because the killer cant down him even if he wanted to in that scenario and if he leaves the hook he gets DS by the other assuming that what you're saying only works on first hook

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448490#Comment_1448490

    How do you counter a projectile that can shoot in less than a second and a sword that can be canceled in less than a second and m1'd?

    By not being a bot and not full sending it in one direction without looking behind you, chances are if hes close enough to m1 after canceling then 90% of the killer roster is gonna give you a problem because hes slower than them and you're allowing him to gain that distance in the first place by not running titles correctly

  • @Cornpopers_Evan said:

    Hello again lovely people of the forums, time to put on your tinfoil hats! So, for those who don't know, Mr. Torbert has recently been heavily teasing something to do with the Ghostface license. He's been making tweets like this recently.

    https://twitter.com/RJTorbert/status/1284227813541806082

    So, what do you guys believe he could be teasing? This honestly seems like it's bigger then a cosmetic at this point, maybe a possible paragraph Sydney release or possible lore expansion on Danny?

    It could be the scream chapter and adding new map + survivor ? I wouldn't get my hopes up though, it's probably just a new cosmetic for ghostface

  • STBFL, brutal strength, corrupt intervention, and pop goes the weasel is a decent build I like to use on him

  • Oh you edited it lol Oni wasnt an option a minute ago, definitely Oni

  • I suggest clown , he got a buff not too long ago and hes really not as bad as some people make him out to be , I run corrupt intervention, pop goes the weasel , save the best for last , and brutal strength on him and I do pretty well.

  • The only thing I would like to see changed on nurse is the fatigue time reduced and fix the bug where you blink and sometimes it won't let you swing , and I'm not talking about when you've waited too long I'm saying fresh out of a blink sometimes the FPS drops and doesn't register you attacked

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453587#Comment_1453587

    The thread showed that you cant counter a good DS any other words any DS that has solid aim and can get used to quick scoping it has no counter. If you find that silly I guess but yky can always do the 1v1 against a good slinger and show the counter play that you claim.

    And the quick shot you dont want to be nerfed is the exact problem I get that's his strongest ability but it doesnt require any input from the survivors how do you think that's fair? You never outplay DS he just misses. Honestly DS gives the same input to survivors as old instablind.

    If you have this big of a problem with death slinger I dont see how you can play this game there are easily 4 to 5 killers i could name that are better than him by far and have a way better power , hes essentially a worse version of huntress that even if you hit someone with the gun they can break the chain with no injury or have a teammate interfere, if the huntress hits you with a hatchet you're injured there is no maybe to it, that alone makes her better than him , the only thing he has on huntress is the speed he can use his power and even then if you're not in the open you wasted a shot and are spending more time reloading

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453234#Comment_1453234

    Looking back doesn't give you any information. You can't anticipate, much less dodge, a quickscope. You can zig-zag but that allows Deathslinger to quickly catch up to you and M1, since he's walking straight the entire time. Plus zig-zagging doesn't prevent him from hitting you, it just makes it a little harder to hit you.

    Looking back gives you a mountain of information , how far behind the killer is, if he went a different way to cut you off , if hes reloading after a miss, etc ... the deathslinger is in a good place hes alot like the huntress but a little weaker, the only survivors that I know that are talking about how OP he is are usually people who already aren't very good at the chase aspect of the game and they never look behind them when they run, they usually are the same ones who throw a pallet early get shot through it and act like theres no way to stop it from happening

  • Theres nothing wrong with him people just need to learn to look behind them when they run

  • If anything they need to fix hook grabs to actually work and not freeze you in position

  • Sounds like you need to quit focusing on chasing the same survivor the whole match and start applying gen pressure, or of course you could always play Nurse and negate every pallet in the map, spirit fury is already a strong perk and you're basically asking for a buffed version of enduring combined with spirit fury

  • @DwightOP said:

    Just a few days ago majority was agreeing that the only needed change to Billy was nerfing his crack Billy addon combo. That his basekit was fine and should remain untouched.

    And Now, bhvr is "listening" to us and throw a little bone into the round of us hungry players with them little number tweaks and the majority switched tables and defends them now?

    "be happy you got something"

    "be grateful, stop being so entitled"

    Excuse me? I should be grateful that I won't get punched my face anymore but instead they spit on me? Because it's "better" it's enough to be happy?

    No, this is stupid. And ya all who are defending them like hardcore Simps are just feeding bhvr and easy solution: just give them a little bit and it's fine.

    This is stupid. Absolutly stupid. Bhvr THEMSELVES stated Billy was fine. WHY do they go out of their way wasting resources, time and money to make basekit changes and piss off Billy mains when all they had to do was changing 3-4 addons?

    This Community is slowly digging their own hole without noticing it.

    It's all about the money my guy. Survivors are the majority and they cried until they got their way.

    The only thing that should've been nerfed was instasaw , other than that Billy was in my opinion the most balanced killer in the game , hes loopable. He can end chases quick if you're skilled but also has mindgame potential for both sides.

  • Some people can pull stealth off in a way that helps the team and I'm okay with those people , it's the ones who are waiting the hatch out from the start and never do anything productive that are an issue , somehow they manage to get to red ranks and then complain about how op killers are 🙄, but those are the ones who also turn every match into a dumpster fire, they hide the whole game and if they're chased first they DC when they get outplayed

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/171707/the-fallacy-of-balancing-toward-the-highest-level-of-play

    People don't play Nurse because she's bugged as hell though, not because she's hard. No one minds a high-skill ceiling when it comes to Killers and they love the reward they reap when they master the Killer. It's why you see Spirits, Docs, and underrated Killers running around.

    Nurse isn't hard? Wheres your nurse videos at I want to see this

  • @Thasard said:

    DS and Unbreakable are very avoidable. Stop slugging and tunnelling. But you went into the game with essentially 3 perks. Ruin at this point is pointless if you can't chase them off the gens. Run Thanat if you want to slow progress and that works well with Sloppy and only one of them had a heal perk. And NoEd? That's something I save for Tome quests. Throw on BBQ so you have information when you leave the hook. What killer are you even playing? Maybe change that up.

    "Stop slugging and tunneling" really? I dont agree with the guys killer loadout but the entitlement is real in that comment , most good killers may not tunnel but they definitely slug, it's a very good strategy, unbreakable +ds is one of the strongest combos in the game that force the killer to leave you alone even if you're in their face trying to get tunneled, I'm ok with the perks separate but that combo is literally an example how bot survivors with no skill end up in red ranks they sure cant stay up in a chase or that combo wouldn't benefit them

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435727#Comment_1435727

    You don't have 9k hours. Don't lie to me.

    And don't call me "kid". You don't know how old I am. I'm just gonna let you learn for yourself how hard she is.

    I'm not lying , I have nothing to prove to to you , I mastered her when she first came out which I'll admit was easier but it hasn't changed all that much and she's not hard to play like nurse, I call you kid because you're being hostile like one while I'm just stating an opinion. If you want to play a hard to master killer go play nurse for a month straight with no add ons, I was bullied for a month straight before I got the hang of it.

  • @slim0b said:

    And if you've been here for more than 2 years you know it damn well. At max they'll change a couple of numbers here and there, but all this bullsh‎it is going live.

    Why?

    Why don't you listen to the community for the love of god? I mean when you see actual red rank survivors saying this nerf gutted him you should realized by now you've done something wrong.

    Why are we getting changes we didn't ask for majorly? It's like a dev had a bad match against a billy and he just said f‎uck it.

    We were asking for a LOT for a while and we're just getting random changes

    • FIX MATCHMAKING PLEASE

    • Iri heads (Just make them like slinger 15m, please don't touch bunny like billy)

    • Some sort of spirit counterplay (Louder footsteps, removing the amulet+ring bulls‎hit, etc..)

    • Some sort of method to communicate in frustrating solo queue (More emotes, quick chat messages, anything...)

    • Fix the sounds for killer (very often dying survivors completely silent, and also sounds from all over the map play at once?) It's a mess

    • Keys, ebony moris (and i swear if someone argues they're fair below)

    • Trapper & wraith buffs, your 2 oldest killers (Make the extra 1 trap carrying base-kit, Make yellow windstorm/bone clapper base-kit)

    • GRABS

    • Some dev communication in the feedback section, the last dev reply there was over 2 months back.

    Why the hell is everything new you add so complicated? Just perks and add-ons with twice the requirements than benefits.

    Moderate charge time reduction to become a 110% killer?

    Chainsaw through pallets that are just gonna get dodged, and oh, you're speed limiter now.

    A 0.2m/s increase when a flashlight is shining on you is useless, and if you play the game you would know it since a survivor flashing you is NEVER gonna be moving. If he moves he does it at like 15% speed.

    Oh well, I guess we ungrateful little shi‎ts just don't understand new Hillbilly's "Full Potential" and are just gonna get brushed off.

    It's dark times for a billy main, hes almost as bad as the old freddy now

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435680#Comment_1435680

    Don't call people "buddy". It may not go over well at some point.

    "I'm sure the majority of the playerbase would agree"

    Yeah, no. As I said before, NO ONE HAS EVER CLAIMED SPIRIT IS EASY. I obviously have to say it in caps because you didn't interpret it earlier. Only just now have like, 10 people claim she's easy.

    The majority of veterans agree that she's hard. And if you think she's easy to master, you haven't even come close to mastering her.

    Whatever kid you can get your panties in a bunch if you want but im not getting upset over a video game I interpreted it fine , just because you say it doesn't make it fact , shes definitely not hard to master but she takes skill to use her properly as I've said before but that's my opinion after 4 years and 9k hours in this game

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435591#Comment_1435591

    Why JUST NOW have people been saying "sPirIT dOeSnT tAKe aNY sKiLL"? Oh yeah.

    Because people before now weren't delusional and actually knew Spirit was a difficult killer with a very high ceiling.

    And yes, there is a skill curve. There isn't really a question about that. That's not a debate, that's fact.

    Yea but like I said it's not near as much as nurse or other killers , it does take skill but shes by far got the easiest learning curve , you can call your opinion fact all you want buddy but that doesn't make it so and I'm sure majority of the playerbase would agree with what I've stated , she takes skill but her power isn't hard to master

  • Run deliverance, Ds, unbreakable, soul guard if it happens as much as you say

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435455#Comment_1435455

    I despise Tru. Don't expect me to link his vid.

    Knowing Spirit is easy. Mastering Spirit is one of the hardest things you can do in the game.

    Spirit does take skill to learn and do good as , but shes by far one of the easiest killers to use and I mean theres not really a learning curve like there is with nurse

  • @FlamingkittyUmad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432187#Comment_1432187

    Nobody says it's more than just annoying/ bad manners, but people should just admit they were toxic instead of denying it/ calling the other side salty for pointing it out

    If anyone cries about toxicity from gameplay that's their problem , it's only toxic if you allow it to upset you , I dont care what either side is doing in game if it's a game mechanic it cant be toxic , people just cant handle losing anymore is the real problem , everyone has to feel like they're a god at the game or the world ends.

  • Honestly it's pretty aggravating they wasted time on lightborn when there are plenty of other perks and game mechanics that need attention first and foremost

  • Where in the world were you when the spirit was actually broken? The spirit is just fine where she is we dont need the billy treatment on her too

  • Most killers just get upset when you run like an unbreakable n DS combo because if you get farmed right in front of them they're forced to leave you alone then you unbreakable up, if they dont respect DS they're stunned and you've still got unbreakable if you happen to be slugged again

  • @Schmierbach said:

    The problem wasn't is he still a good killer, cause he obviously will be. The problem was the developers stating they didn't want to change him much because they liked the unique playstyles people used on him such as curving, instasaw , steering and cooldown. They then proceeded to remove any ability to play some of those builds, and heavily restricted others. As of right now Stealth Billy is seemingly the most interesting ironically.

    Stealth Billy? Lmao just listen to how that sounds, this is arguably a worse nerf than freddy got upon release

  • Billy is F tier now , and big time annoying to hear his screech everytime he chainsaws , they might as well remove him if hes gonna be this bad

  • Someone opened the other gate before you opened that one would be my guess

  • It is impossible for anything you do in game (outside of sandbagging) to be toxic, you're not cheating and if someone wants to get all in their feelings over pixels doing a butt dance or getting camped , then that's on the person that allowed themselves to get mad at a game in the first place, the only thing toxic in the game is post game chat

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