Is this a good idea?

I've been brainstorming for a long time about things i would want in the game that other people may also want in the game that is simultaneously balanced

And 2 weeks ago i came up with an idea for a survivor that can fight back a little bit

the basic idea around him is that he is very strong and can hold back killer attacks for short amounts of time

these are the perks that would allow this

perk 1 (fighting spirit) : if you have been been unhooked during the struggle phase and are injured you can attempt to parry a killers basic attack by doing 6/5/4 difficult skill checks to stun them for 3/4/5 seconds

perk 2: (get out of my face) : if you have the exposed status effect and the killer chases you for 35/30/25 seconds you get a burst of speed for 5/10/15 seconds but your aura is revealed for 2 seconds if you escape the killers terror radius

perk 3: i don't know my creativity juice ran dry

btw i am a killer main so dont try to annoy me by saying im a toxic survivor main that thinks its unfair

if you like this idea i would appreciate if you tried to make the 3rd perk

Comments

  • i wouldn't do that with perks, but maybe simply give the option to not just wiggle, but fight. Also, kicking the killer in the face when hooked.

    and let survivors throw their empty items.

  • @DBdude55 said:

    I've been brainstorming for a long time about things i would want in the game that other people may also want in the game that is simultaneously balanced

    And 2 weeks ago i came up with an idea for a survivor that can fight back a little bit

    the basic idea around him is that he is very strong and can hold back killer attacks for short amounts of time

    these are the perks that would allow this

    perk 1 (fighting spirit) : if you have been been unhooked during the struggle phase and are injured you can attempt to parry a killers basic attack by doing 6/5/4 difficult skill checks to stun them for 3/4/5 seconds

    perk 2: (get out of my face) : if you have the exposed status effect and the killer chases you for 35/30/25 seconds you get a burst of speed for 5/10/15 seconds but your aura is revealed for 2 seconds if you escape the killers terror radius

    perk 3: i don't know my creativity juice ran dry

    btw i am a killer main so dont try to annoy me by saying im a toxic survivor main that thinks its unfair

    if you like this idea i would appreciate if you tried to make the 3rd perk

    Fighting spirit is a bit too strong , maybe if you changed it to where after struggle phase you gain a stick when you get off the hook that can stun the killer for 3 seconds like head on but at the expense of being broken until you complete a whole generator of progress which means if someone got on a gen with you it would only count for 50 percent progress, that would be a fair trade off considering DS is more powerful and this only works when your next hook is the last and you're broken for potentially more than one generator worth of time

  • these perks sound like DS 2.0

  • Giving the survivors anything aggressive would risky. They already use defensive/protective perks as an offensive weapon. Giving them more stuns would be game tipping at this point.

  • Only if the fighting spirit perk has the parry sound from dark souls, if not then I don't want it at all

  • @OldHunterLight said:

    Only if the fighting spirit perk has the parry sound from dark souls, if not then I don't want it at all

    If i could

    I would

  • @Ghouled_Mojo said:

    Giving the survivors anything aggressive would risky. They already use defensive/protective perks as an offensive weapon. Giving them more stuns would be game tipping at this point.

    @NekoGamerX said:

    these perks sound like DS 2.0

    @MeltingPenguins said:

    i wouldn't do that with perks, but maybe simply give the option to not just wiggle, but fight. Also, kicking the killer in the face when hooked.

    and let survivors throw their empty items.

    While the throwing items and kicking sounds good

    You could stunlock a killer

    And the pebble perk becomes useless

    My phoned f***ed up

    I didnt mean tl quote these

    And i cant fix it

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/175263/is-this-a-good-idea

    Fighting spirit is a bit too strong , maybe if you changed it to where after struggle phase you gain a stick when you get off the hook that can stun the killer for 3 seconds like head on but at the expense of being broken until you complete a whole generator of progress which means if someone got on a gen with you it would only count for 50 percent progress, that would be a fair trade off considering DS is more powerful and this only works when your next hook is the last and you're broken for potentially more than one generator worth of time

    Well the tbing about it being a full gen wouldnt be great because lets say its deathslinger the last gen pops and you are still broken

    What do you do if he gets there before you you will get shot

    If he sees you open it or even if you stand in the dooraay

    So i like that idea too but it has a few holes in it