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DBdude55

DBdude55

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DBdude55
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  • Look up on youtube vault master myers monto

    Or peekaboo myers monto

    Both are effective and fun

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1537053#Comment_1537053

    Well, as much as I am favorable to that, the substantial difference (other than the fact that NoeD is far more common that it should be, with the unnecessary speed boost as well) is that NoeD is there for every (bad) player, while DS is paid content. They can't have you not use something that you paid for. But trust me, as much as I despise both perks, I am starting to see the point into DS. Every single time I play as survivor, I get chased endlessly, because killers all play that way. Chase you until they down you because of Bloodlust, even if it takes them 4 gens to do so. I ran into a PC Billy yesterday (I am on PS4). He took so long to get me that the poor b*tthurt folk facecamped me until I died, hitting me until the very end. With those kinds of players in mind, DS needs to be a thing. If they get purged from the game, however, or at least a change gets implemented that makes the killer gradually slower the longer he chases the same guy... But while I play killer, yes, I get the feeling.

    Oh really noed is for bad players huh well then how about i shed some light on something

    If noed is considered a OP perk

    Whats dead hard you literaly can just escape a hit almost instantly

    But guess what DH just like NOED is only considered op when your right there about to smack a survivor down and they escape by dead harding too then slamming a pallet on your face

    Its you just being pissed because the light at the end of the tunnel dissappeared because you didnt do anything about it

  • Its genuinley not that bad guys you quite literally just need to break totems


    Doing that doesnt even take that long

  • But then depending on the spot of the basement

    Younjust have a useless perk unless you run things like agitation

    But then you waste perk slots

    Also unless you have a solution to zlugging that isnt unbreakable or no mither (kinda) than it shlouldnt be touched because it does what it was made to do

  • @Deadeye said:

    Had that happen as well. Saw a Monto and the boys game where he found 4 keys in one game. It is possible, definitely. I also noticed that very rares / ultra rares are rather common roughly once per game when running Plunderers. Being always a key is just one scenario, I tend to find a lot of rainbow maps

    looks like like RNGesus is on my side then

  • @Revzi100 said:

    ๐Ÿ˜‚sounds like i was talking about a steak

    mmmmm steak

  • In my experience dead hard actually cant appear under level 30 and is really likely to come around 35 - 40

    that's just my experience though

  • as a killer main i approve this message

    Also be nice to the people who need to be toxic to pay there mortgage

    Doesnt matter if its killer or survivor because its a kill or be killed world irl

  • Yeas these perks ars bad on there own but perks like overwhelming presence and huntress lullaby synergize with other perks and can make some of the best builds

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/175263/is-this-a-good-idea

    Fighting spirit is a bit too strong , maybe if you changed it to where after struggle phase you gain a stick when you get off the hook that can stun the killer for 3 seconds like head on but at the expense of being broken until you complete a whole generator of progress which means if someone got on a gen with you it would only count for 50 percent progress, that would be a fair trade off considering DS is more powerful and this only works when your next hook is the last and you're broken for potentially more than one generator worth of time

    Well the tbing about it being a full gen wouldnt be great because lets say its deathslinger the last gen pops and you are still broken

    What do you do if he gets there before you you will get shot

    If he sees you open it or even if you stand in the dooraay

    So i like that idea too but it has a few holes in it

  • @Ghouled_Mojo said:

    Giving the survivors anything aggressive would risky. They already use defensive/protective perks as an offensive weapon. Giving them more stuns would be game tipping at this point.

    @NekoGamerX said:

    these perks sound like DS 2.0

    @MeltingPenguins said:

    i wouldn't do that with perks, but maybe simply give the option to not just wiggle, but fight. Also, kicking the killer in the face when hooked.

    and let survivors throw their empty items.

    While the throwing items and kicking sounds good

    You could stunlock a killer

    And the pebble perk becomes useless

    My phoned f***ed up

    I didnt mean tl quote these

    And i cant fix it

  • @OldHunterLight said:

    Only if the fighting spirit perk has the parry sound from dark souls, if not then I don't want it at all

    If i could

    I would

  • LETS GET CTHULHU IN THIS GAME

    what i will say though is that it most likely wont happen because H.P. Lovecraft was believed to be a racist

  • in my experience the best build is

    blood warden

    NOED

    BBQ

    Bitter Murmer

    hope i helped

  • The only thing i know is these requirements

    you have the silent hill DLC (not just buying Pyramid Head with Auric cells)

    PH is in the background

    you need to be on the title screen

    you type in W W S S A D A D RMB LMB enter very fast

    if you hear any noises your done and it worked

    thats all i know hope i helped

  • If your playing survivor there are ways to figure out what peeks a killer is using via how they act and YOU as a player need to learn how to counter killer perks with your own perks

  • @HealsBadMan said:

    Weird situation happened in game, and people called me out for camping. I don't really think I was, but let me explain.

    Was running Pig on Lery's with Amanda's Letter and Video Tape addons, perks were BBQ&C, PGTW, Ruin, and Spies (this is the important one), and I'm in purple ranks. After the game's been going on for a bit, I hooked Survivor 1. Survivors 2 and 3 were injured, and Survivor 4 was healthy. As I'm about to leave the hook, I get Spies going off in a line- someone's coming to the hook. I think its the healthy guy, so I hide and crouch so I can trade him for the hooked survivor. I hear him coming, see his aura, ambush... its one of the injured survivors, and he goes down. Lucky me!

    As my ambush cooldown ends, Spies goes off AGAIN in another direction- "This has to be the healthy guy, no way these survivors are that dumb." I hide again, hear him, see the aura and ambush... ITS THE SECOND INJURED GUY! I'm laughing my butt off, but then...

    Spies goes off AGAIN. I couldn't believe it- this guy just saw me down 2 people next to the hooked survivor, and he's rushing the hook! So for the third time- hide, crouch, hear, aura, ambush, and hit the last guy- he's injured now. Instead of unhooking or healing one of the two downed guys, he runs to a pallet! After a dozen seconds or so of looping, I down him. Now the hooked guy just died, and I have three downed survivors.

    With BBQ and Amanda's Letter, I found them quickly and hooked them. As they all died, I figured matchmaking put me with green or yellow ranks... but nope! They were all purple, and the hooked guy was red! They were super salty, calling me a camper- it was great! But honestly, they never gave me a chance to leave- they rushed the hook one by one, ignoring how the others got ambushed, and never went to heal or unhook. I'm not camping if happens, right?

    TL;DR Survivors rushed the hook one by one w/o healing each other, so I downed them one by one. I knew they were coming cause of Amanda's Letter and Spies from the Shadows.

    This is where an argument for the "perk was put in to be used" comes in because if it was insidious for example it's one of the best tools for camping but if it wasn't meant to be used it wouldn't be in the game or it would be nerfed

  • @DuckApproved said:

    Freddy-

    Freddy has no counter-play for any of his powers. You cannot interact with any of his powers in order to give Survivors a way to counter his abilities. When Freddy uses his dream snares he has no cool down or slowdown when putting them down. This almost always guarantees a free hit or down when trying to loop him. Also if you choose o disable the snares he gets a notification and can put them down again immediately. Then with his Dream Pallets, survivors can put them down, although similar to his snares he can put them back up almost immediately. While as a survivor you can remember where real pallets are, this is a unrealistic expectation for an entire team to do. Ways to provide counter play for survivors would be to give a cool down on his abilities for 20 seconds for each use. Also for his teleport make to so he has to commit to teleporting it and can't cancel it, giving survivors more options for counter-play. Another option for counter-play would be taking out the timer for the dream state and make Freddy have to manually put survivors into it. This would give survivors ways to counter his Swing Chains add-ons. Also a small quality of life change would be when survivors are put into the dream state and miss skill checks to wake themselves up, Freddy doesn't gain a notification, this would give survivor play styles more options for counter-play while still punishing them for failing.

    Ghostface-

    Ghostface and his Night Shroud ability is one of the best stealth abilities in the game, with no down sides. He has power creeped almost every other stealth killer in the game. He also has no down side when being broken out of his ability. Also with the broken reveal mechanic with his power when he leans around a corner makes him uncounterable. Ways to give survivors a counter to his power would be to make the reveal mechanic actually work when a survivor looks at him. Also since he has no warning before he strikes unlike Wraith they should either give Ghostface a warning sound or something before he attacks or give him 110% movement speed. Also another quality of life change would to give his addons that give his power a faster recharge rate a slight nerf.

    Your character/player models head has to look at him not just the camera

  • @Micheal_Myers said:

    In my honest opinion... I love the survivor more than the Killer. Yes I know what you are thinking...

    "His power is amazing! How do you hate the killer and not the survivor!"

    Well... I dont hate him because of his power or his perks.

    He is just... visually unpleasant to look at. He has too much on his model for me to comprehend. Too much bland colors. When I think of Samauri I think of this:

    https://us.v-cdn.net/6030815/uploads/971/F7S30KG1U23E.jpg

    Not this:

    https://us.v-cdn.net/6030815/uploads/231/D0BVAEVFTY35.jpg

    Look at the difference of color. One is extremely pleasant to look at, and the other one.... not so much..

    Now the survivor on the other hand, she has a perfect color pallet. She just looks dang amazing.

    Like I could live with the long hair if they just fixed his armor's color. Like ik it's supposed to look like as if he died but... you could do the exact same to the concept art of an actual samurai...

    But other than that, both look good for an original chapter. ( not one I expected but... one I like nonetheless).

    He's not supposed to be like a samurai because an oni is a ogre from Japanese folklore