The_Bootie_Gorgon
The_Bootie_Gorgon
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- The_Bootie_Gorgon
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hoprfully when the new match making system comes out, the seal team 6 swf squads will bubble to the top so they are matched with the best killers
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damn tequila purchases ๐๐๐
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I might as well just buy the whole outfit now, i know drunk me is gonna buy it anyway ๐
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I did get some cosmetics on sale...but there is a julie mask i want, the mask from her party crasher outfit so i can use it with susie's syolen hoodie... lol why can't that be discounted.
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/144218/solo-survivor-queue-times
Right now playing killer is a pain for the only reason if you get pallet stun you have a chamce to be bug in the pallet i know some killer have stop playing until this is fix
I guess I've been lucky to not get stuck...i've been playing nothing but rancor roulette builds and i'm using nemesis as one of the perks so i'm trying to get pallet face smashed.
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I saw you moved from ps4 to pc. If cross progression becomes a thing after cross play, i'm moving to pc for both survivor and killer๐ค
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@Hag.is.Dtier said:
I wouldn't even turn it on. Predator Hunting grounds already proved to me that crossplay with PC is a bad idea.
tons of people cross play the current cod...
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Players have their favs. Let the people play what they want. If you don't like that people will choose what they want, then why multiplayer....
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It seems like the window vaulting is better now. As killer, i'm having to readjust my timing on window lunges.
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I'm getting stuck on ######### lol
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There has been no official announcememt of the new mm system.
I am experiencing a wide range of survivors. I should not be going against level 20 survivors...
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1246847#Comment_1246847
Most games that i've played in, i play with no perks (Or one of the base killer perks - depending on the killer that i am playing that match), I've only had a handful of times where the survivor/s have escaped but most games I've played, I've gotten 4ks. None of this is a fact, as a matter of fact, when they dropped data on killer winrates 6 months ago, all maps had a 50%+ 4k winrate, again that's only 4k wins.
I don't really know where you are getting your facts from. Gen-rushing isn't a problem, it's part of the player objective. As killer, it's your jobs to monitor generators. It's also important on what type of killers you play and whether you utilise their strengths correctly or not.
My last game tonight was against an amazing Oni that kept the game pressure up the entire game, we only managed to get two generators done and he bodied us the entire game. On the other hand, I also had a spirit game which went terribly for the killer. She wasn't good at chases - nor was she good at monitoring generators. Me and my boyfriend decided that she definitely had NOED because there's no reason for a spirit to be this bad late-game. Unfortunately for the spirit, she hooked my boyfriend right next to a spare totem that lit up the moment that the last gen was popped - in conclusion, the moment that i cleansed her NOED, she dc'd.
The difference between these games was the usage of the killers and the perks between the two players (Putting natural skill aside). It's very easy as a survivor to tell the confidence and skill of a killer solely based on the pressure that they apply to survivors, that can entirely stagnate games that would've otherwise been wins.
I don't want to tell you just to 'get better', but try to analyse what you do in games, and see where you go wrong so that you can work on those areas because those areas are your weaknesses and strengths to survivors. Trust me, a survivor is going to quickly notice something like a killer that is reluctant to break pallets or such, and they will use the smallest things against you.
The devs said to not make any conclusions from the data. This is why they are hesitant to show data now.
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Doing one's objective fast is not rushing. What do players expect?
The devs have stated that the current emblem system needs to be reworked.
As a killer, try to killer survivors.
As a survivor, try to escape.
Players are not guaranteed kills/escapes.
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If this means that i can finally queue up as survivor, i am all for it. I actually enjoy solo survivor.
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NOED is in a good spot. There is no such thing as gen rush.
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Survivor objective is to try and escape. They are doing what they need to do to power the gates. There is no gen rush in my opinion.
You want survivors to just run around the map like potatoes?
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@BigBrainMegMain said:
On PS4.
I'm full PC now. PS4 is poorly optimized, queue times for survivor are hell and I'm not in the mood to wait 9 minutes for a queue just to get tunneled, moried, camped or killer DCs.
I honestly prefer PC, killer is also smoother on PC, it's not glitchy and buggy like on PS4.
I have some p3 killers, and all my killers are at 50(huntress is at 41).
I've been trying to unlock all perks for all killers...I probably only have 4 survivors at 50.
While i enjoy the hell out of dbd, I don't think I could start from scratch again ๐โ
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I want cross play.... I already do cross play on cod modern warfare and i am able to hold my own with pc users...
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I feel like casual in dbd refers to it not being an E-sport, energy drink slamming, sweatfest for prize money...
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lol I've been having fun using rancor + furtive chase(and or nemesis) builds on different killers...matches are pretty interesting. I've been close to getting two rancor moris in a match , but on those times i ended up losing the new obsession.
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I am ready to check out the update, but will probably not play tomorrow. The dlc for db kakarot is supposed to be coming out on the 28th.
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@brokedownpalace said:
Over $3000 by now. It's hard to be exact on PS4 because they only tell you your stats once a year :(
I wish we could see stats all the time. I know i got dbd probably in early 2018 after I was fed up with cod ww2...
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๐๐๐ out of 4 games so far, i've rancor'd twice...there was one game where i could have rancor'd twice in the match but i lost visual and chased after some one else.
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and no using mori offerings ๐
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pig needs more nerfs, she can crouch = MEGA OP
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I like to play rancor roulette.
I usually pair rancor with furtive chase.
If we ever got a random chance to mori, it would probably have to be small, like 4%.
I wouldn't mind if it worked like modified version of rancor.
Once all gens are done, there is a 4% chance that one lucky player's aura is revealed. If you down that player, you get the mori.
This should probably not work if the killer is using a mori offering.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1231126#Comment_1231126
I play both. I'm neutral. It's why I have my killer and survivor main characters in my name.
And I have ONE "crutch" perk out of 12 in the 3 builds I run lately. And that is DS literally to punish tunnellers, so don't come at me with the whole "Second chance survivor meta!" winge.
Killers can bring whatever they want and play however they want, but just expect survivors to not be happy about it and voice their opinions.
I think that NoED is badly designed, caters towards bad play on BOTH sides and needs to be looked at. I've also stated a fair and balanced fix that will keep it's strength but remove the most annoying part about playing against it.
Personally, I don't use the perk because I can suck it up when I lose a match and move on. I also hate one use only perks/items.
I play killer/surviror with no expectations....
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@PigMainClaudette said:
Don't need is and NEVER.
I do bones, everyone else can start pulling their weight or killers can just use actual perks and stop holding up the double standard of complaining about DS/BT/Unbreakable/DH/Adrenaline while spouting that NoED is fine.
i don't complain about suvivor perks so why not perk balance around my non feely perspective๐
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I do bones too and if i get hit with noed, i hate my solo teamates...but i cannot force them to do bones. i am 100% fine with that. why do other players want dbd to resemble cod tdm when this game is 4 vs 1....
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survivors want another objective ๐๐๐...bones is now another objective and killers get to run 4 perks with noed as base kit ๐ช๐ช๐ช
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I wish using legions power would spawn all 4 on the map...after that I'm sure what the power would/should be...
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I had a game last night where i hit/downed/hooked everyone but the 4th player... Then I saw the bunny at 3 gens. Chased the bunny and downed the bunny. I saw someone else so I went to shoo them away ๐, came back to hook a bunny, but the bunny a dc'd.
At that point, my motivation to continue the match dropped to 0, so i camped the dc'd bunny...I could have dc'd and eaten the penalty, but that just screws all of the ppl in the match.
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it seems to come down to the feeling that i deserve the escape, in my opinion.
I deserve not to be camped, or tunneled, or slugged, or hooked, or moried.
I should always escape.
The killer should play by my rules.
Basically why even have a real killer in game. I want a bot.
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my survivor queue times are back to ######### now... i envy everyone else ๐คฌ
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it does hurt when brown rank players try to save you when they should he escaping ๐๐๐
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i do is solo suvivor like a mfer again, because i can get into survivors queues fast ๐ฎ
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1228970#Comment_1228970
i am running in to all those things...i had kindred on, the gates were open...i'm trying to wave them off but the don't want to exit
trapper camped at the end and i died, guess what...3 escaped ๐ค๐ค๐ค
fair warning, i didnt read all your message, i am currently a drunk potato survivor ๐๐๐๐
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1228960#Comment_1228960
Campers, tunnellers, idiots who won't do totems and make me suffer the effects of NoED, ebony mori's when we're clearly NOT an SWF hit-squad, running a Myers for two gens to only be deleted after ONE HIT because Tombstone is fair and balanced gameplay, slugging for the 4k when they could just as, if not more easily, just go and close the hatch.
Then coming to the forums and having killers say "Second chance meta/just use small game/do bones/60 seconds immunity with DS" and all the other bias fun stuff the love to prattle on about because Entity forbid they think about the other side for once.
Solo is decent fun, just not when you run into these things. I'm having a great time lately running Q&Q, Dance with Me and Lithe but to have issues like this for multiple games in a row, especially as a solo player, is just infuriating.
i am running in to all those things...i had kindred on, the gates were open...i'm trying to wave them off but the don't want to exit
trapper camped at the end and i died, guess what...3 escaped ๐ค๐ค๐ค
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holy crap, survivor queue times almost as fast as killer times now on ps4 and i freakin love it
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I'm having the time of my life as solo survivor again, and i've died i 3 of the matches i've played so far๐๐๐๐๐
why are suvivors so angry?
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@The_Bootie_Gorgon said:
I finally queued into a game as solo survivor....rusty as butts...not running meta
if i can waste the killer's time while being chased, hooked, slugged, camped...i am doing my part...if my team decides to potato, that is on them...
i also do totems when i come across them๐
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1228373#Comment_1228373
Sorry man i dont have every Dev comment on file. Hell i cant even find my own old stuff. How about this
@Peanits i remember you saying something along the lines of NOED being strong by design and thats why its tied to totems. That its counter is simply to destroy the totems. I don't want to quote you if it wasn't you that said it. Can you tell the class if this is in line with the dev teams thoughts? Please and thank you!
I have not_Queen's response on hand ๐๐๐๐
"As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:
Killer has to play the trial with only 3 perks before the doors are activated.
The perk can be fully deactivated by survivors
If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.
Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.
The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario.
Do bones."
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/1228376#Comment_1228376
No one cares about the "official answer". We're arguing whether it's healthy design or not, regardless of what the devs have said.
The devs think noed is in a good place. They have commented time and time again.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/1228319#Comment_1228319
Well, if altruistic playstyles are punished that much people will just focus on gens and escape, so I hope the tutorial in your version of the game said "kill only one survivor per trial" because that's what you're getting if that happens
As a killer, I go into the match knowing i'm am not guaranteed kills. I will try to kill survivors.
When I used to play survivor, I would go into the match knowing i'm not guaranteed an escape.
It seems like some ppl feel they deserve to escape just because they loaded into a match.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/1228290#Comment_1228290
Yeah punish altruistic playstyles and ensure that survivors all do gens and nothing else, because that's what killer players ask for daily in this forum
killer's objective is to prevent survivors from escaping.
Survivor's objective is to try an escape.
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Punish altruism ๐ค๐ค๐ค
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If moris offerings are nerfed into oblivion, then why even create individual moris for killers? Just give them all the same basic ######### mori animation...
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1219611#Comment_1219611
Basically, the point being made is that people's lives are hard, and some people's lives are incredibly hard right now, and it would be nice if we could all have a bit more compassion on the people on the other side of the screen and not go out of our way to ruin their fun. Secondary to that, OP is also asking if the devs might consider being more harsh in punishing those who are incapable of behaving decently towards other players, in order to minimise the negative effects of their behaviour on the rest of the community.
What is determined as behaving badly? Using noed? moris? using allowable in game mechanics/strategies such as tunneling/camping? Teabagging? Slugging? Flashlighting? Locker slamming? Using "no skill' perks?
The devs have a list of bannable offenses already.
If your mental state is beaten because of the situation you are experiencing, why play a game that could potentially add more stress to your mental state?
Sometimes we need to step back and decide if something(in this case dbd) is worth the added mental anguish.
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The problem seems to really be the queue times. 30 mins is beyond ridiculous.
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Make noed base for all killers, that way it frees up a perk slot. Give survivors a totem counter.

