TheRealConsent
TheRealConsent
About
- Username
- TheRealConsent
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479577#Comment_3479577
Bloodlust isn't a problem because killers rarely use it.
MFT is a problem because it's always active.
Ergo, MFT isn't a problem because now killers get to use Bloodlust, where even tier 1 (5%) completely counters MFT.
This is like adding a specific perk that would only work against Nurse and saying Nurse is now balanced because you have that perk available.
The fact that bloodlust becomes so crucial just because a survivor equips a perk and plays the game normally is ridiculous.
Also triggering bloodlust is already a lot of time lost from chase.
-
Bloodlust is countered by breaking pallets and hitting survivors.
If a killer has to bloodlust farm to get a hit, you've already outlived the lifespan of that chase. Be glad you lasted that long, and move on.
Dbd is a game where survivors are MEANT to lose chases. It's a matter of how fast you lose them so that your team can finish generators before you're out of hook stages.
-
@flotaku said:
I really don't get how anyone could argue against disconnect bots.
You have to be a hard tunneling killer main, who loves making players DC for an easy 3v1 if you think bots are a bad idea. I have no other explanation.
"Oh, I don't wanna play against a bot", then either just focus on the other human players or just easily kill the bot and get it over with. They are bots, if they loop you for a few minutes, that's a you issue
I dont mind having 1 bot in a 4 survivor group. Maybe you should read my post before giving your opinion lmao.
I just dont want to stay in bot majority / only bot games after survivors DC.
And no, i dont tunnel. In fact, in most of my games i get the first kill at 7/12 hooks.
Now respectfully, shush. Stop trying to antagonize people.
-
Hatch keys are already a cheese mechanic. Its practically a free win.
Imagine you're a killer, you kill 3 people. You should win, right?
Wrong, according to BHVR.
Now the survivor and you play a 50/50 RNG game to find the hatch for you to get the deserved 4k and for the survivor to get a free escape.
Oh you found the hatch? Geat. Close it, patrol the gates.
The guy leaves through the hatch.
Nice. Even after defeating the team, and beating the RNG, i dont get my 4k. Why? Because some selfish ######### brought a key.
-
It needs a rework, its still overly specific.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465135#Comment_3465135
hatch is slightly killer sided, because killer is quicker then survivor = able to cover more area at the same time. It's slightly off topic, but let's not pretend hatch is surv sided.
https://forums.bhvr.com/dead-by-daylight/discussion/380954/last-survivor-hook-escape
The issue is, that this happens mainly if survivor hides and won't take a hit/chase for his teammates. Other people then die before you and there's not enough time for gens to be completed. It's usually (not always) kinda your fault too - making it fair to not give you free attempt (which is most of the time only prolonging the game needlessly). Try to play a little more altruistically and maybe you will get to this situation less.
Survivors find hatch with 3rd person.
Also you LITERALLY cant argue that a free survivor escape mechanic is "killer sided".
-
@Göch said:
You can literally use dead hard TWICE per match, no matter if you succeed or not.
And before, you could use it 3 times, whether you succeed or not.
Killers would only rarely hit your DH and leave you with deep wound without chasing you more.
Now, with the MFT + Hope + DH combo, the killer can barely catch up. When they do, they will want to swing (since its already taken them 66% longer to catch up with you). Its basically a free DH proc if you're near a window or pallet.
Honestly, MFT and Hope combos just end with Bloodlust 1-2 minimum. Even as a 115% Killer, you just cant make up for that ridiculous loss of 10% speed the survivor now has.
-
Superior Anatomy / Bamboozle / Pop Goes The Weasel / Pain Resonance
-
@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453627#Comment_3453627
You maybe forgot that survivors can use like 2 EMPs in a chase. On top of that any team mate can use EMP and purge whatever you've applied so far. Do I need to remind you how horrible is the entire ''lock on'' process when killer is viewing through Bipod as well?
OP, if this site had the jester award like the steam forum has, you would be likely swimming in it. 8/8.
Before, yes. Now? Its quite difficult. If someone manages to use 2 EMPs in chase, again, its rare, and probably on you for chasing someone thats far away from you enough for them to be able to grab a damn item.
But, i will admit the Biopods are horrible at tagging people.
Sometimes, the slightes LOS obstruction will prevent you from spreading Slipstream.
Just now i was playing Swamp, and had a Pod on top of the gen on the boat. I was STARING at the guy, could see 99% of his body, and couldnt infect him for #########.
-
@AetherBytes said:
Hot take, I think singularity can raise into S tier with skill. Map wide surveillance, teleports, and almost nurse-like ability to ignore defenses. The key part is managing to stay on top of it all.
Not really, his power is not strong enough to compete with Nurse or Blight. Maybe a contender for Spirit w/o the Mother-Dauther Ring.
Thinj this way. Its literally Nurse, but you still have to do a whole lot of setup before getting your "blinks".
-
@TheTom20 said:
i did 12 matches of him yesterday an most of the games i felt like my power was non existent every time i pop to a camera disabled i think i maybe got 3 or 4 teleports across 12 games. In the end i just had to rely on not using my power
How do you get 3-4 teleports in 12 games? I get over 12 teleports in one game lmao.
Dont expect to teleport from cams, its rare. Pod next to loops, infect survivors mid-chase, teleport for Overclock.
-
I have a better idea:
Heart attack button.
If the killer is having a bad game and all gens are powered without any kills, the killer can press a button which makes the Entity give all survivors heart attacks, and they die.
Only the killer gets points.
-
Its an intentional balance design. If Killers got fall stunned, verticality would be too powerful.
-
@Mooks said:
Coldwind is a realm consisting of 5 different maps, the mechanic only prevents you from being send to the same map in two consecutive matches. Map offerings disable this completely. Also the mechanic is disabled when new maps or reworks come out and may be disabled during events where specific maps have a higher chance
Either way, there are a dozen realms. Also, Coldwind is currently not boosted either.
I also mentioned that I didn't count games with any map offerings.
Update: As of now, it's 6 out of 9 games in Coldwind.
-
Geography - Idc, sure
Lockpick - Heck no. I hate winning the game, then still losing to hatch. Dont need more keys.
Familiarity - NO. No, no, no, no. If the survivors stall the unhook until you have 10 seconds left, im going back to hook and camping those last 10 seconds out.
I dont need those 10 seconds to be 20 instead, and i definitely dont want a perk that reduces pressure passively.
-
Yeah, hate that.
I didnt want to waste 10+ games tunneling with Nurse and ruining that many lobbies, so i decided to ruin 4-5 lobbies with Bubba instead.
Game Afoot / Bamboozle / Rancor / Corrupt
M1 the first survivor, ONLY chase one person. Down, hook, facecamp until death.
When the survivor dies, the "chase timer" disappears, so the next person you M1 becomes the obsession.
Wash, rinse, repeat.
No, i dont like playing Bubba and facecamping. I just like being done with a stupid challenge without spending 20 games.
-
Dance With Me is already broken in some maps when combined with Lithe, i dont want a Sprint Burst version of it.
-
Yeah well... Thats kinda what the cages are supposed to do?
-
This is such a horrible idea.
If i need a 4k, especially due to a challenge, I want that 4k. And just because the game literally favors survivors when the killer does well, i need to slug the last guy too in hopes of getting that last kill.
If the killer manages to kill 3 people before the last gen pops, THEY WON. The hatch is literally a free escape for survivors that lost the game. What do killers have? Do i get an button spawn on the map that kills one random survivor after the last generator pops? Why do survivors get to escape? Its literally a mess when you have a 4k challenge.
Even worse, when the killer finds hatch, unless you can watch both gates at the same time, which is rare, the survivor wins. You go to the furthest gate with obstructions, wait for the killer to patrol, get a free escape and keep your MMR. The killer cant even do anything when they find hatch if the survivor wants to guarantee an escape and camp next to a gate. If you close it, sometimes a gate opens up by the time you walk there even if you hold down on M1 straight away.
Here's what it comes down to:
- Survivors teabag at gates if they get all gens
- Survivors teabag on hatch if they find it first
- Survivors wait next to gate if killer finds it first, teabag at gate
What can a killer do?
- Stand on top of hatch
There's literally NOTHING you can do when the gates are far from each other/obstructed. If you find hatch, the guy escapes with gates. If you dont find hatch, the guy escapes through hatch.
Why is this a thing? Dont get me wrong, i like giving hatch to survivors whom i think deserve it. But that doesnt mean i want an RNG free escape for survivors, ESPECIALLY because i simply won the game. If i deserve the 4k, i want the 4k.
Hopefully next time before you post something about hatch, you first offer yourself to the killer on your next 4 man escape lobby.
-
Who needs Deathslinger when your M1 range is that big?
-
Why are we acting like its going to be 1 bot?
1 DC means the others are more prone to DC now.
If im playing against 2 or 3 bots ill just ######### leave.
-
The better question is, there are some perks that bots can't use.
What happens if a survivor DCs with those perks?
-
Okay, this would ACTUALLY decrease toxicity a lot.
Having a casual environment before the more serious match would remind people that they're simply facing other human beings.
Probably will never happen, but Jesus is a great idea.
-
He's right though. Of course the Survivors won't see the obvious issue here, which is that if you've already come to the point where the hatch spawns, YOU LOST. If the Killer finds hatch, you also lost your second chance escape. But the fact is that, Killers can't close hatch and guarantee a win, while survivors can escape through hatch when they find it.
Hatch doesn't give MMR, gates do. But I want a 4k, so I'll close the hatch anyway. But it's so ridiculous, I swear. You close hatch, hold W towards a gate, and the guy gets out before you can even make it.
Hatch is a 2nd chance and Survivors can force the Killer to give them MMR if they simply wait it out and play on the Killer's patience.
Hatch shouldn't favor survivors, it should favor Killer. They already won.
-
I mean, just do another bloodweb. It's DBD.
-
Least horny DBD player:
-
There's an MMR imbalance in DBD due to more survivors being in the game, so usually lower MMR killers get matched with higher MMR survivors. But of course, sometimes a higher MMR killer can get matched with lower MMR survivors.
But with that being said, your rank has nothing to do with your MMR. Its just a reward system for pipping up, and you get a BP reward according to what your grade was by the 13th of each month.
But yeah, I'd say the best way to explain your situation is due to a lack of killers.
Have you been playing during hours where there's bonus BP for killers?
-
So:
- Your teammates died, you lost your genuine escape chance
- You couldn't find hatch, you lost your second escape chance
- You want a free gate escape as well? What?
If anything gates should spawn closer to together. If survivors finish gens, it doesnt matter how close they are, those gates will get 99'd and opened up.
Its not fair to the Killer that he has to perform well, then get the RNG to find hatch, then be forced to close hatch since there's nothing preventing the Survivor from camping a gate, then hope that he has to get the RNG for gates to spawn close too.
Sometimes a gate is SO far from the hatch that you cant even walk there before the gate is opened.
-
We need killer type killers, not Legion type killers.
The supernatural, unrelenting type of killers are the fun ones. This game doesn't need more human-like killers that just have a tiny personality twist.
Trickster, Legion, and the one and only Skull Merchant all lack creativity in both design and lore.
We need more killers like Dredge, Blight, Nurse, Wraith etc.
-
4 stack distortion + 90's cordless phone = +7% faster repairs the moment you start the game. Stack that with prove thyself and you have yourself a killer stomping session.
Or again, distortion + 70's phone + Hope = 110% speed, equal to ranged killers.
Or again, distortion + phone = permanent distortion.
-
Yep. Its a diagonal wall on the right hand side of the main building if you're looking at it from the center.
If you take a wide angle you can walk around it, but in short angles it pushes you down the stairs.
I've also notices a LOT more fog in Eyrie. Might be a bug.
Side Note: This wall only exists for Killers.
-
Im sure its not a bug. During a portion of the vault, Wesker can grab you.
During another portion of the vault, Wesker bounces back off of the window, doesnt hit, doesnt grab, nor does he vault.
Fair trade. In fact, you could argue its worse for Wesker.