TheArbiter
TheArbiter
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- TheArbiter
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Comments
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@ThiccBudhha said:
Okay, I admit it... Now what?
Shhhhh he didn't think he would get that far
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Nurse gets her fast blink speed again
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Nea can't be on this list since she isn't a survivor
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Come on you should know better about posting leaks
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Because iron will was nerfed to reduce sounds to only 25%. No reason to not bring stridor on Spirit now.
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This was the last achievement I had to get to complete this game, and overall I found that in order to actually grind for it you basically had to throw the game which is incredibly annoying. I can only imagine with these recent BT changes it's gotten more frustrating
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I dont think thats ever been debated. The power level has always been
solo q < killer<<<<<< swf
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He's a killer with voice lines, those are always fun to against regardless
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I wish they just made it deactivate during endgame. Would ensure that a hostage situation could not occur
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No you misunderstand me, the entire game there were no tv's at all
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The funny thing is blocking on steam doesn't make them unable to be matched with you again on DBD
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Yeah that's pretty annoying and I can agree if the obsession dcs it should count. For that challenge id recommend tombstone piece myers, so that way you can mori the obsession relatively quickly into the match.
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Well these are definitely some hot takes lol
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I completely understand your argument, however imo Spirit is below Artist at basekit
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3150695#Comment_3150695
Other games have tried, and they just couldn't outdo DBD (yet). So there's something about DBD that is better. What do you like about it?
Its the only asymmetrical where the killer cant be killed
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I think its because this game has no competition that we all keep coming back.
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@TeabaggingGhostface said:
She needs to be killswitched until this is fixed
Finally a Killswitch post that makes sense
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I think its been about the same, basically a steady rotation of Nurse and Blight most matches
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Is someone gonna tell them?
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3142766#Comment_3142766
Lemme change my statement, btw this map sucked for bad killers* ** there you go
Any killer can win on any map if the survivors make enough mistakes, doesn't dismiss the fact that this map is a disadvantage for killers but nice try
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3150508#Comment_3150508
Not even at wall loops a Survivor could lap her around the loop. Without at least stage one lust she cant hope to catch a Survivor in the open or at loops. But since most loops have LoS blockers then she won't get even t1 Lust.
You don't need bloodlust at certain loops to catch survivors off guard if you are good at mindgaming
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3150427#Comment_3150427
Not with her base speed being slower than a survivor. A Survivor could easily leave her in the dust while she tries to mind game
While true, out in the open, its unlikely to happen, high wall loops quite possible though. Basically my point is, she still has access to basic attacks, even with her blinks being balanced to count as m2 attacks
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3150408#Comment_3150408
Yes but if you take away all basic attacks from her blinks you will have to increase her base speed so she can perform basic attacks. That's why most players agree that all blinks after first will be considered special attacks while the first blink will stay as a basic attack
But you can mindgame a survivor at a loop and hit them normally, which would still be a basic attack
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Someone was trying to say yesterday on these forums that Wesker is as bad as Sadako and I just cant even
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/comment/3150353#Comment_3150353
Currently nurse's base speed is 3.8 m/s. Mostly every other killer is 4.6m/s. A survivors base speed is 4.0 m/s making Nurse slower than all survivors. She will need that base speed increase as to be able to chases without the blink.
Yeah shes slower because her power is that strong
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@get_barted said:
They just need to make 2 changes to nurse to make more well rounded.
- Increase her base speed to match that of other killers, so she can chase and down exposed survivors with basic attacks.
- Make her blink attack a special attack (i.e. like Blight lethal rush) there by not able to down exposed survivors by blinking on top of them
Then perks would need to be nerfed because of "certain killers"
Yeah lets not make Nurse stronger by maker her faster, other change is great though
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"Too oppressive on certain killers" just say nurse
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Honestly just swap between two players
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@Rick3543 said:
https://forum.deadbydaylight.com/en/discussion/342603/how-on-earth-was-wesker-nerfed
I agree that he needed a smaller hitbox on his bound because it often collided with other stuff. But he also needed a lot of small buffs to compensate for the fact it's going to be useless now out in the open. You wont be able to use it to get a guaranteed hit anymore that way.
The biggest issue is that even with the smaller hitbox it WILL NOT be useful at around 80% of pallets/vaults at all.
Think about this. Cannibal, has a...
1) shorter charge time
2) insta-down
3) can "curve" as much as he wants
4) bigger hitbox
5) more distance covered and longer power usage
6) faster recovery time
7) can insta-break pallets very fast
And yet, he still isn't overpowered at all. Weskers power is ultimately worse than Cannibals, a lot worse now for 1 reason, that being it's not even useful anymore to guarantee a hit from a distance in the open which was his only strength. They traded his only strength for a small buff that will not matter Wesker needed a shorter charge time, 3 bounds, to bound after vaulting, and a few other things.
You will see what a pile of crap he is when he releases. All that said he is the funnest, but now probably a very bad killer.
Ummmm what are you smoking?
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Dead Hard actually broke the game, sprint burst does not
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StREAmer opiNionS are wrong reeeeeeee
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Perk changes: Almost all awful
Wesker changes: Amazing
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But with a reduced collision box it actually makes him easier to use. People are just grasping at straws
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3146276#Comment_3146276
Not all survivors are prone to throwing tantrums like you. I suggest perhaps switching to a more relaxing game like civ if you are prone to anger from not getting a killer you like.
Yes me who is the one complaining about my teammates killing themselves when we play nurse, is the one who is doing it
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147462#Comment_3147462
Which means the devs should prioritize fixing the SBMM system instead of nerfing balanced Perks
Yes they should, but your advice is still bad given the current climate
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147353#Comment_3147353
Your point only stands if SBMM made a mistake.
That's like me saying PR/DMS is a strong Perk combo because bad Survivors can't get off Generators for a second
Which it often does as it prioritzes queue times over skill
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147328#Comment_3147328
That is a SBMM's problem, not SoloQ's
Point still stands that "the split up and it won't affect you" isnt always gonna be true
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147304#Comment_3147304
What does this have to do with Nurse? Split up and Starstruck won't affect you
You cant control what your solo q teammates do
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/342537/so-are-the-bp-bonus-still-coming
Not sure if it's what you're referring to but the reduced cost is because of the removal of the BBQ and Chili and We're Gonna Live Forever bonuses. They didn't mention the match making incentives at all or any other BP offerings.
Yes and that's what has me concerned
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But my question is are the BP bonuses they promised to bring back for the side with less people still coming???
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They killed Reassurance and made Awakened Awareness lose its lingering effect
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I really feel for anyone who plays this game on console, I had to play DBD for the first time on console on ps4 because I was visiting my cousin's and I didn't realize how poor the framerate was. Major respect to people who do well on them.
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@Sava18 said:
Yep, been a thing since validation was added to old dh
why does this not surprise me
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I'm assuming they are taking this feedback into consideration and won't do this type of thing again...
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I want a blighted Myers soooo bad
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Im surprised people still play as Nurse when they have to wait in really long queues just for the game to end in seconds because of DC's or suicides on hook
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3145973#Comment_3145973
Any ideas what you could make those add-ons do or just a numbers tweak?
Tombstone lets you mori a survivor that is "red tier" stalk, that way you can't immediately kill someone who hasn't even been chased all match.
Fragrant tuft of hair keep the same, but it can't be combo'd with his mori addons, similar to Hutnress' iridescent no longer working with the increased hatchet addons
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Ummm okay?
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So considering he is the only killer in the game that can actually RUN OUT of his power, my idea is that once a survivor reaches "red tier" stalk, you are still able to stalk them but at a reduced 50% rate. That way he can't actually be a powerless killer near the end of the match.
Oh and also completely rebalance tombstone piece, fragrant tuft of hair etc