Thatgurl_again
Thatgurl_again
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- Thatgurl_again
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/197233/killer-mains-i-need-to-know-something
I wish I had your problems. I haven't seen a potato since leaving the Green Ranks.
Lucky.
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@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1673506#Comment_1673506
You asked where these god tier survivors were. Based on my answer I think you can infer that they don't play solo q.
Ok thank you sorry for the misunderstanding
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@gatsby said:
Survivor matchmaking is best during “normal” times. So basically during the day and early evening.
If you’re gaming late night or early morning, you’re gonna get Rank 10s on your team as Red Rank and have to wait 5-10 minutes for it.
Learn to game the system for the best experience. Killer games late night. Survivor games midday.
Aight thank u
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@lowiq said:
Part of being a god tier survivor is not playing solo q.
I dont wanna be one, I wanna find them. Reread if u didnt see that
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killer: kills
survivor: survives
killer: wait thats illegal
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1667382#Comment_1667382
It wasn't originally to extend a chase via distance, it was originally used as a dodge perk before it was changed into a dodge + distance perk.
Also I wasn't implying that the perk is busted either, I was simply stating that the perk itself has cases where the Killer cannot prevent or counter it when it's used. Hence why the distance and mistake correction argument continues to be brought up, since that's what most Survivors use it for now because that's the meta. Some use it for more creative and complex strategies which in my eyes is fair since they could possible make a mistake and go down, but in the case for DH for distance I don't think it's fair.
Whiffing the hits has nothing to do with it, if I whiff a hit that's my fault depending on what's happening in that scenario, but there are cases where lunging or doing nothing doesn't matter, since they'll reach their destination anyways.
To be clear, I'm not talking about 360 DHs, DHs for saves, DHs in complex loops, etc. I'm mainly focusing on the perk itself, the scenarios that're unfair with it, and even how the perk can affect the match if multiple people use it. That's not even mentioning how it pairs with other perks.
I can counter DH, I've done it for years, but there are some cases where you can't counter it at all because of the distance.
https://forum.deadbydaylight.com/en/discussion/comment/1667390#Comment_1667390
The opposite is for me funny enough. I actually see people use SP less than DH, probably because DH is a lot easier to manage and use than SP is. SP is a acquired taste... it takes a certain amount of management to use or 99%, which requires you to slow down.
Dead hard can be broken af but sometimes the payoff is good. *sometimes*
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1666056#Comment_1666056
And I agree with you on this, certain situations with the perk itself can actually be unfair while others are completely fair. Some argue that DH does take some sort of skill, which it does to some point, but in certain cases it does not... like the distance argument.
https://forum.deadbydaylight.com/en/discussion/comment/1666091#Comment_1666091
Or they could just revert it by to a dodge perk, rather than a dodge + distance perk. The extra exhaustion might be overkill though for specifically deadhard, since than you'd have to argue if the other exhaustion perks deserve the same treatment.
So I don't know, my goal wasn't to get it nerfed anyways, it's just a debate I wanted to bring up since it's interesting to see how people see the perk itself.
https://forum.deadbydaylight.com/en/discussion/comment/1666103#Comment_1666103
Well, for the sake of theory we'll say the perk does work 100% of the time again. What do you think of it then? Is the perk still fair or unfair? Or is it only fair in some cases while others it's not?
I think dead hard is fine as it is, I play killer a ton and most people that I run into dont use dead hard they use sprint burst
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Fair, just cause it dont work 50% of the time
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Same goes about killer learning survivor. If they did that they would see so stupid solo Q is.
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@CosmicParagon said:
It may not be a skillful play, but it is often the smartest one. The sooner you eliminate one player, the more effectively you can apply pressure. Everybody talks about needing to 3-hook everybody, but it simply isn't possible against skilled survivors. The only advice I have if you are getting tunneled is to learn to loop better to make the killer give up on you.
But as you tunnel the rest of the team can do the gens. Then when all the gens get done you're gonna think that gen speeds are too fast. But hey, you still got that kill right?
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Its a good build. It can save you in some situations
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1648684#Comment_1648684
I mean, if you not good you aren't getting a hit meaning you aren't getting any use out of it, only time its actually strong if the killer knows how to loop and the survivors are altruistic
Yeah but teammates will basically run into the killers arms. At least in solo Q
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1648571#Comment_1648571
What perk saves you with the press of a button after you got mindgamed?
I'm talking about it not being skill full *cough noed cough*
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1648010#Comment_1648010
It's still ccheese. As a survivor main dead hard is just a crutch. Press A to outplay, crutch hard. It's not a very skillful perk.
Sigh* That could be said about a lot of perks, even killer perks
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1647999#Comment_1647999
Dead hard for distance does.
Thats if someone knows how to use it. Dead hard is fine, sure it can come as clutch sometimes but if u play good they'll go down soon anyways.
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@MusicNerd_TC said:
After that, keys, blood amber add-on, OoO, and dead hard.
Dead hard doesnt even work half the time
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Quit complaining, the changes arent even out yet
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1640114#Comment_1640114
Yes but you don't see the massive increase in moris while you see OoO more often at least in my case, can't play hag, trapper and to a degree freddy.
Also again, it's not the same, play as a 4.4 killer in midwich against an OoO, you will realize how fun that perk is and how unfun it is.
Mori'ing on 1st hook is boring but OoO imo is worse and more boring especially if you play with a team.
I have not see any OoO recently
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I first started as killer. I played fair so no one can message me to complain. Honestly i was too scared to play survivor lol
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1639257#Comment_1639257
Unrelated, we are talking about OoO here.
But if you want to go to that topic, survivors abuse OoO with DS and Unbreakable, not caring for the killer's fun, survivors bring keys and then complain about moris, we have to respect the survivor rules for killers if we do not, we will be ######### talked.
Survivors even when not being tunneled go into a locker for the free ds escape then complain about tunneling.
Its not unrelated. We are talking about what makes something unfun. It goes two ways. Killers and survivors both have something that unfun to do
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@OldHunterLight said:
Try OoO in midwich against any killer.
It's not fun at all, while some random players will use OoO to get better at looping etc most will use it to not care for the killer's fun.
I have never played against an OoO that is not on coms so imagine everyone knows where you are most of the time.
I mean killers also mori off of first hook to not care for survivors fun
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@MusicNerd_TC said:
Because it's a ridiculous amount of free information that you can use pretty much all the time.
Yea but the killer has the same info
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1638277#Comment_1638277
https://forum.deadbydaylight.com/en/discussion/comment/1638140#Comment_1638140
Can you both stop?
It’s a discussion, not a battlefield.
No. It's a discussion. We talk about things here not make friends
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1636419#Comment_1636419
I can judge a dumb idea to be dumb all I want. K thx bye
Bruh not if you dont understand the whole thing. I'm not the one whos lookin dumb here
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@ErksDeciple said:
Survivors flooding a post to defend being called crybabies to justify their whining... exactly what I expected.
This post is literally for killer crybabies to have their own pity party
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1633911#Comment_1633911
No need to read the whole thing when it starts off this bad.
Then dont go judging it.
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@[Deleted User] said:
Good. Hopefully you use that time to read books and improve your writing skills.
Such a jerk. Just because his English isn't good you gotta make fun of him for that? Get a life
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@Slashstreetboy said:
Dude, you have that many issues you deem unfair? come on. I play solo exclusively and it´s fun most of the time still. Of course experiences differ but it is extraordinarily rare to get "facecamped" (doesnt exist anymore, when will people realise?).
My biggest issues with solo are really bad teammates at times and moris, but that´s about it.
Nah on console the logic is that if a survivor doesn't go down in 2 seconds they need to get tunneled and camped
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1633040#Comment_1633040
So, basically "nerf killers, buff survivors". Brilliant. 🙄 While we're forcing killers to play a certain way, how about once a generator is complete, another one can't be worked on until after a set amount of time? Or maybe implement a pallet and window exhaustion feature to prevent lengthy looping?
Did you read the last bit? They said buff killers a bit. Just read the whole thing
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I have the worst luck with pc players. Idk what it is but dang do they love to die. I work on a gen for like 5 seconds and everybody suiciding for one hooked person.
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@EvilJoshy said:
I wouldnt mind console players disabling cross play. It feels like every single console killer I run into tunnels people to death.
For me, same with pc players. I never ran meta until crossplay sigh*
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1631114#Comment_1631114
Careful, you're head might explode with all that bragging you're doing lmfao
I'm not bragging just saying I dont like your play style so deal with mine
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1630778#Comment_1630778
I use bamboozle to avoid loops and waste time and I rather tunnel so I can rid of DS right away so in the end game there be no problem.
If you ran into me I can work around bamboozle. It could be a solid 3 gen chase
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1629541#Comment_1629541
My way to mori is on second hook or if you DS me then you get mori so you deserve it.
We deserve a mori if we use our perk?
Don't come complaining when survivors loop the living [BAD WORD] out of you cause they wanna avoid the mori
And I dont even run DS
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Honestly. Killers who mori off of first hook tend to be the ones who complain that survivors run meta. :/
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@FrootLoops said:
soul guard is another pick yourself up perk as long as there is an active hex.
I've thought no mither should at least start the trial healthy, so I agree there, but hiding the broken status from the killer would not go over well. otherwise making it so that you are only broken once you pick yourself up would be fine. I think UB is fine where it is, but I agree using any combo of pick yourself up and DS is pretty broken.
I'm actually a little surprised that soul guard hasn't become a bit more Meta now that undying is out
Ive been running soul guard and its helped so much. I cannot tell you how many times the killer had slugged everyone and ive gotten the team back on their feet
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@CrapByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1630496#Comment_1630496
Survivor braindead mains dude, always them. They think the game it's perfect (I play more survivor than killer but saying that kind of words or being dumb ignoring the killer side is moronic)
Same goes for killer dude. It's a two way street
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@Maxwell said:
https://forum.deadbydaylight.com/discussion/comment/1626577#Comment_1626577
Why was compound 21 even nerfed? Entitled Survivors complaining?
-_- I cant even.... Its not about C21 but its about ppl always blaming survivors, like rlly? I see more entitled killers complaining more that entitled survivors
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/discussion/comment/1627676#Comment_1627676
And this circle jerk of a thread is?
Is replying to me helping? Will No0b3 read this? lol No.
I'll keep watching Otz, Ardetha, Monto and Zubat they at least talk to their community and engage with them.
And stop giving me the "Mental health" aspect, if it's so bad, he should just quit. Not everyone is meant to be a full time streamer.
Someone extra salty over here
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BROOOOOOO
Ngl ive been watching his old vids to fill this empty void of him not uploading for ever!!!
But he is kinda annoying for not uploading and taking consistent breaks but at the same time who can blame him
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Its the actual definition of ignorant. 😬
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/discussion/comment/1624852#Comment_1624852
Please define "ignorant"
lacking knowledge or awareness in general; uneducated or unsophisticated
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@KingFrost said:
They made it so you don't need a flashlight to play Freddy on Badham and Yamaoka.
I felt so bad cause I had a Freddy on yamaoka and he couldn't see anything. He didn't dc so, respect
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@OniWantsYourMacaroni said:
Try to set your sensitivity on 100.Anything below that would make the turning pretty hard.
Take my macaroni
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Bye have a wonderful time
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@Luciferr_2nd said:
Why yes
Punish the survivors for escaping against an afk wraith
Makes sense.
No but seriously thats really annoying, an escape should always mean the minimum of a safety pip
Please devs, pleaseeeee
This kinda happened to me too. The wraith was by a door the entire game while cloaked and when we powered the last gen he used noed on a kate ( we saved her and we all escaped).
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As annoying as it is, it does come into clutch sometimes during the EGC. It had its pros and cons
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Ah yes let's all fall together in harmony
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Do you understand how many jump scares this bug gave me. Smh
