TeddyR
TeddyR
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- TeddyR
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Comments
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@Sweet_Feng said:
https://forum.deadbydaylight.com/en/discussion/comment/1154295#Comment_1154295
Can't be nice to someone to who says that ruin was more important than the rank reset. Ruin wasn't important for the game, I'm playing DbD long enough on both sites to know that ruin wasn't important for really good players. I know enough players that don't need to play with ruin. Oh and they still get 4ks. Weird huh?
You proved his point i know youre an aggressive #########, but if you said you know plenty of GOOD players who dont need ruin youre saying good players filtered through it, also its not rank reset its swf and how easy it is on survivor ranks compared to killer
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@Cheeki_Beaky_Bird said:
2 Rank 1s, a rank 2, and a rank 4 against a rank 10 Huntress with extra hatchets and reload speed.
Honestly the only way that'd be vaguely unusual is if they brought Irri head, Infantry belt and a Mori.
Bro its sad that that huntress probably played good, seeing as green rank killers are equal in skill to almost red rank survivors, she probably got likr 6 hooks
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@Strangerwithbigiron said:
https://forum.deadbydaylight.com/en/discussion/comment/1140827#Comment_1140827
Knew it.
Also if a killer is bad at getting any kills throughout the match then it shouldn't be a problem to remove all totems to prevent noed right?
Also noed does not reward killer for being bad, it rewards killer because survivors refuse to prevent it by cleansing dull totems.
If you want a perk that actually rewards killer for failing something then look no further at fire up.
Ok bro you dont play survivor, leave this to intellectuals who actually play both sides because there are a lot more factors to dull totems, its a waste of time, they can be hidden, it may be hard to tell if there are any left, god i hate people who only play one side
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Killers
Its amazing how im rank 10 on survivor and killer (ive slowed down and havent played as much) but when i play solo surv i get quite a few rank 20s and when im killer i get nonstop rank 1-4, when does the hidden matchmaking kick in
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@Slaughterhouse3 said:
Survivor nerf-DEVS CATER TO THE KILLERS!
Killer nerf-OMG DEVS CATER TO THE SURVIVORS OMHAGH
I saw a forum where survivors told killers to grow up after people had concern with the ruin nerf, i said id go back and tell the spoiled survivor it was a rare occasion and that survivor mains complain all the time, however i cant find said forum
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@Frankie said:
Oh no! I might actually have to mind game the god pallet! What ever shall I do!
According to him make 3 poor survivors have to do the work of 4th cuz i guarantee this guy used to DC before penalties
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1108146#Comment_1108146
Like most slug perks it's too situational and offers little to no benefit for it's function. You're not doing gens, not healing teammates, not opening exit gates, not reviving other teammates. You can either simply hide or wait. Iron Will quieting slugs would benefit the former.
I've said this before but I think a fourth health state is needed. You recover into crippled where you can only walk and not run. Trapper style you can just scoop them up when you want to hook them.
Ok but it should at the very least be announced, i mean i dont want that but at the very least they could say it in patch notes, otherwise its not fair for killers to worry, not to mention it occurs without iron will sometimes
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1107989#Comment_1107989
Bleeding also screws over non running jukes, hiding in lockers while being followed, etc.
And yes, quiet. Auto correct.
Recovering yourself is a good thing. Even if the killer knows, that means they cant leave you alone to chase someone else they see. It's free pressure they HAVE to address.
Problem is, if your healed, you could also just waste more time in a chase, also youll be out much faster being the easiest target
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@28_stabs said:
If you need DS, BT, DH and Adrenaline, you are boosted rank 1 survivor.
Go perkless and dont create bait topics.
Actually i think if you run all of them together they're crutch because i literally farm BP by using BT and were gonna live forever and lets face it DH is a risk on dedicated, oh and self care cuz i aint dying for some idiots
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@ScottJund said:
I mean kinda true, but you do need Ruin to not play like a dick, though.
To build on this, ruin let you mess up more with smaller penalties, if you mess up now you may have to double hook someone, not to mention it let you play lots of different and interesting builds since you could afford it, it wasnt a crutch perk it was a nice perk
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@Hail_to_the_King said:
Licensed. Freddy all day.
Original. Oni or Spirit. I feel that the phasewalking would be super powerful but then again Oni may be able to predict her movement sense he is well proficient in combat.
But if Ash was in there, he would win.
I second that ash bit
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So the survivor mains call him entitled and yet they sound stupid and lacking any IQ and the killer mains are saying you shouldnt rely on a perk like ruin only to suggest another perk making them sound hypocritical
Yeah ima just play the game
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I like new doc and all but like ive been playing killers who tunnel and camp, im rank 5 and fighting ######### rank 15s why
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@Swiftblade131 said:
Maybe you just need a break from killer?
Try out survivor, I hear Doctor is very fun to play against now.
Or try out some CIV, that's a pretty fun game.
So i get this is a joke but if someone actually uses this, well survivor qeue times are already crap
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@Rasinbran said:
Yeah well if people were seriously that dependent on ruin to be somewhat decent then good riddance.
Bro you need to read, thats not the thing, if people were really that bad at skill checks then good riddance am i right? Its the problem if gen speeds, i can see youll agree when i say they should nerf DS to the ground if so many people rely on it
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1032469#Comment_1032469
That actually helped see it. Seems right.
Though in those very same 2 minutes he got 2 basement hooks
Thats... thats the point
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@AllMyLemons said:
And even if you get high rank team its not guaranteed that they can actually play decent.
I play both sides as well, it hurts when me and one just one friend are trying to have fun and the rank 4's are hiding in lockers and camping hatch, meanwhile my rank 7 ass loops the killer for 3 gens and my rank 4 friend can too, not always guaranteed but i have never been red ranks (almost at 5 and 2/5) but it seems to me like i shouldnt care because the killer cant determine skill off of rank, its stupid
I do have to hand it to behavior though, at least the killer ranks are pretty accurate, i mean i fight green rank killers who are good as they should be, and red ranks either know how to play said killer or are just good with th occasional "he shouldnt be red rank" killer
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1032317#Comment_1032317
so I can use my moris ?
I mean nothing is stopping you other thank bloodpoints
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1030953#Comment_1030953
I know what a troll is. You created two camps.
One camp that is complaining about the changes to Ruin and the appearance of bias in favor of survivors (ie Killers).
The other camp are "The calm spirits of the community" That "use logic to justify the devs' decisions".
Is that second camp supposed to be the survivors? If not, you left out a camp. Are you implying that those that disagree with the devs' decisions are not "using logic", and that this second camp is better than the first camp? Either way, it is insulting to a large group of people. How does that "calm the spirits" of the community? You seem to be giving yourself a lot of credit and putting yourself above everyone else. Yet, look at your angry response. Calm spirit? 🙄
Bro survivors are mainly the 65% its not fair to say that in an update where survs got no nerfs while killers lost a really strong perk, wait til survivor nerfs happen then we can talk
Also i play survivor more than killer so dont try that stuff on me, i try to stay as neutral as possible despite not being a high rank killer, i watch streamers to see informed opinions
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@yutycorn said:
I won't lie, I was a toned down version of the 65%. I admit I feared the doctor change was bad, but now he is literally one of my favorites. He's the same with quality life changes. At least for me. I remember playing him before the change and scoffed.
I am, however, unappreciative of the ruin change. They should've done more with the change. Because not only did the patch notes come off as heavily biased, but touching just ruin and doctor, then listing 5 survivor unused perks out 6 completely mentioned, were all so poor judgement. So of course i can see the error and miscommunication. I can see the problem that every killer and even survivor is having with these patch notes, stream, etc.
Now, though, I'm like that odd .1%. One of the ones who is both, but trying to keep a steady mind about it.
Actually 6 out of 7, yeah its a bit biased but lets hope killers will get some love next patch
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1029328#Comment_1029328
No they totally didn't fix the fact Doc was a nightmare to learn and was too slow for no good reason.
I learned doctor in two matches and ive never played him, if doc is your first or second killer thats one thing but dont say stuff like that
I was a rank 12 after rank resey and a rank 5 survivor was complaining about how doctor is still op, i am a rank 7 and the way they played would make you assume im a freaking potato compared to them, i do like to make logical decisions and i think an important part of that is fixing ranking, i got a 4k on 3 rank 4s and a rank 10, not to mention doc is lvl 18 so only one of my perks was lvl 3
Im not saying this is urgent but at one point or another devs should implement a way to determine skill or fix ranks
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So most people here are trying to defend their side while only playing one side, its funny how people think the ruin nerf doesnt affect anything, it does, and people saying its the end of the game, its not, at least some people are trying to record data, and no steam charts dont count because yeah those are meaningless if the ratio of survivors to killers is high, unless you play both just stop talking yall sound like idiots
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Do you know what a PTB is? Literally called a Public T E S T build, the source is from the devs, but sure dont believ him
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@SnakeSound222 said:
I wish they would’ve mentioned his new shock cooldown and made his affliction add-ons work at Madness I to compensate for the Snap Out of It nerfs.
Do the devs really want Madness II to be stronger than Madness III? Hell, I would’ve liked to see reasons for why they gutted Snap Out of It. I now can understand having it bring you down to tier 1, but not the other changes (progress bar doesn’t reset, skill checks only appear at certain times, and missing a skill check doesn’t reset the bar). Those changes are making Snap Out of It a minor inconvenience just like Deep Wound. If a Survivor can’t hit those massive skill checks, then it’s their fault and they need to get good. Coddling them is a terrible solution.
Bro but the poor survivors who cant hit ruin skillchecks am i right?
Jokes aside, this isnt the worst but i dont think it was necessary, like it was annoying if you couldnt pay attention but come on that helps with game awareness, WHICH BTW IS SOMETHING SURVIVORS NEED TO LEARN A LOT MORE OF RATHER THAN "flashlight blind a killer while carrying a survivor" seriously thats a way more important skill
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1007117#Comment_1007117
Yeah but like always they didn't give actual numbers. "Adjusted" could mean .5 seconds.
Im not sure if youve seen doctor gameplay, i doubt you have but um, the delay when shocking someone and it didnt instantly make them shocked, was 1.25 seconds, that delay was .25 seconds as it was supposed to be 1 second, yeah .5 while not a lot normaly would be prettu good, and no i doubt itll be that low, they will probably do 1 second reduction AT LEAST, anyway i dont want to get into too much detail as i am on ps4 and havent played him myself so ill let doc players and ptb players tell me whats right and wrong
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/comment/878845#Comment_878845
Its literally one of the most meta perks in the game. Its a free hit how does it get stronger than that? Its up there with DS, DH, etc. Not a single killer game goes by where i dont see this perk being ran by at LEAST one surv for good reason. It allows survs to bully killers, serves as a perfect endgame perk, and functions as anti tunnel.
Unfortunately its actually quite balanced compared to other surv perks, like at least the other surv is a free hook vs DS or Dead hard
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@Mister_xD said:
just saying:
last time ive faced corrupt me and 2 others would sneak in circles around the affected gen until corrupt went away. it was actually fun (well, besides the fact that that one guy cheated by using urban evasion and therefore winning the race) xD
by the time the plague came to check on the gen, the 2 minutes had passed.
yeah she DCed before we could get the gates open :/ would have been a 4 man escape.
and idk about the others, but i was solo queueing.
the thing is, we wasted her perk by stalling it out. she didnt get any benefit from this slow down, as no pallets were used, no one got infected and nothing happened that somehow progressed her game. she just lost her early game slow down perk for nothing.
and thats the problem with corrupt: yes, it is a great perk IF you get a momentum going early on. however, if you dont its entirely useless.
Ok thats literally how all perks work, yes ruin is good if it lasts more than 15 seconds (was good), yes thanataphobia is good if they dont constantly heal, yes sloppy is good if they just heal with 2 people, yes save the best for last is good if you dont constantly find the obsession, all perks have a counter, the higher risk the higher reward, seeing as corrupt doesnt have a super high risk it isnt going to have god tier rewards but it almost guarantees a chase before gens start, just like ruin used to be high risk high reward, now its high risk no reward and no one will use it
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/992588#Comment_992588
People searching for ruin are not hiding, they are... searching for ruin.
Hiding means that you won’t ever leave a scratch mark, stay in the open or make a sound, have fun with that :)
and by the way, if a survivor is found anyway, well, at that point the other survivors can come out of hiding and start repairing generators.
I just want to say that if you actively look for the hiding survivors you should find them in two minutes, its actually better than looking for ruin because then theyre going for good places to hide not to loops where totems usually spawn so its still valuable
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@johnmwarner said:
Seriously, every time someone mentions corrupt to replace ruin someone (maybe the same person) chimes in with “corrupt is useless survivors can just wait out two minutes then your perk did nothing. Unless you are trapper or Hag it’s trash.”
I would argue even if the whole team did that you just pretend the whole team spent two minutes looking for ruin and then found it. That’s still a pretty good scenario right?
However as a killer using it I have always had at least one person do gens, sure the others hide and seek totems/chests but that is actually better for you. That means you’re chasing one player and that others aren’t doing jack to get the game done.
As a survivor I’m still going find a gen, yes it takes me closer to a killer but so be it, I’ve been found in 20 second even without Corrupt.
I guess against a SWF in comms they could just decide to hide for two minutes but that’s not as common as people would lead you to believe. And again, even if they do that just pretend all four spent two minutes looking for Ruin instead of doing gens.
I mean even swf its more fun for us to try and win and or loop the killer, then again we also sandbag so idk how accurate our 4 man is, we literally mess around half the time, but no corrupt is pretty good it blocks 3 gens and for 2 minutes you only have to patrol 4, worst case scenario they can buff corrupt to 3 minutes so that survivors have to try at least, killers could always run an info perk thatll help throughout the game and with corrupt
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@micha_beck said:
Okay, this happened: We were going against Trapper. Match was going meh.
I run away. I get into a corner, there is a trap. Nowhere to go. He doesn't kill me. Instead he downs me and leaves me. From then on he ignores me. I'm trying to tease him, he doesn't give a #########. Before I know what is happening, someone writes me an XBOX message: I will be reported for teaming with killer.
I realize now that's what it looked like. I hate ppl teaming with killer. I think it ruins the fun. I also hate "let us all hit and heal to grind bloodpoints". I think we get enough bloodpoints. I usually leave a match when either one of those happens.
Now I'm wondering, why did the killer do that? Why did he randomly pick me all of the sudden when I was already hooked twice and was cornered. What does he gain other then making me look like a dick? Is it some form of trolling survivors?
First of all i hate you for hating killers who are friendly, and secondly you may have done something specific that triggered this, i know sometimes if one person is playing good and their teamates are trash and basically getting them killed i may leave the one person alive since it isnt fair for them to lose on behalf of others, yet i know you hate this because killers being nice is stupid to you
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Everyone complains about this crap like survivors are bad or killers are bad because when one side posts something the other side feels a need to attack, i like playing both killer ans survivor, but i only play survivor with friends because for solo i personally enjoy killer more, unforunately when me and my friends want to play, were just trying to have fun, crazy right? We sandbag and laugh but this community wants to punish all swf, screw you, keys and moris should be nerfed idc if one is nerfed more than the other but dam this community needs to play both sides and stop saying things when theyve never touched the other side
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/comment/911290#Comment_911290
If its about the 90 degree flick with the mouse is gone, then you actually made oni a whole lot worse, no joke like why the #########?
If its about the bug where people could 180 flick with the keyboard/joystick then it is understandable.
Im pretty sure it was the 180, people are complaining because of something that shouldnt be freaking possible, imaginr running at full speed to then do a 180 and smash the ground in .6 seconds, like come on 90 degrees is still pretty good.
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People saying BT is one of the best perks, ok boomer, like only the last comment gave ant sort of useful information, and its not like he only gave one side he also mentioned how it hurts killers with larger radius' but yeah i think unless they can make it so certain stealth killers can somehow activate BT specifically by doing some bull**** like camping idk, i mean the easiest fix is when a killer is within like 8 meters (something small) BT will actuvate regardless of anything, but i can see how BT is considered "meta" despite being a meme
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@dbizzle said:
too often these days are the killers friendly . its not cool , its not funny , its bad and ruining the game, friendly killers should be banned permanently .
Stop talking, like youre probably just salty the friendly killer killed you and let others live, yeah maybe its not fun for everyone but if i die to a killer with some annoying perks but he lets my friends live i have respect, quite honestly people like you ruin the community.
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Probably not the response you wanna hear but just ignore them, as someone who gets easily frustrated with bullshit its easy to curse out a survivor especially on console since its just 1 person, but im not going to curse out survivors because they have each other, just understand that if you play those killers you will get cursed out (personally i like legion but cant stand fighting against them,) in the end unless they face camped me or tunneled me i will grit my teeth and say GG no matter what, yes survivors are toxic, but thats probably because the killer has a lot of different tactics whereas survivors are limited to perks they HAVE TO buy and not powers within a lvl 1 killer but idk i play both
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@ahandfulofrain said:
The REAL issue with DS is that it isn't an anti-tunnel perk. It's a "try me, #########" perk that's especially abused by SWF. If you're playing solo and you make it a point to book your ass away from the hook but you get downed and DS the killer, good for you; he deserved that. But the real issue is when people do gens/get unhooks/jump in and out of lockers in your face because they KNOW they're invincible for 60 seconds. That is the problem with DS.
TL;DR: DS is abusable.
Bro i was playing last night and my friend kept getting tunneled, keep in mind we dont have DS, but after that experinence we just started upgrading Lori.
I understand why killers hat DS but theres a good chance if you get to that hook or find someone itll be the rescuer and you can punish them, and if its not well boom now you have one person not working on gens one person whos going to wait like an entire minute for the person to heal and make sure your not there and you could go for the other two.
NOED could also be accused of rewarding bad killers since it can be used to just insta down survivors after tunneling the entire game or chasing one person way longer yhan you should.
In the end every action has an equal and opposite reaction, so killers should stop complaining before both DS and ruin get nerfed
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If people are really are really worried about cross play or its just too unbalanced they could either make it an option (on/off in settings) or they can make it so consoles cross play with each other unless they have a person from pc in their party