TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Alternative solution: make the survivor aura addon basekit
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Thatll be added when killers get to block any survivors with perks they don't like
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@StarLost said:
So, yeah. Last game of the night - 4 people abusing that frigging item thing to never get AFK crows to take the game hostage on Midwich. If I hadn't had Face the Darkness, they probably would have hit the timer.
Literally just hiding from the start. Took me around 29 minutes to finally find them and kill them all.
Postgame...'LOL thats what you get for playing Blight'. I...am probably the least sweaty Blight you'll ever face, and quite possibly the worst.
I think I'm going to see out a bit more of the event and then...
Well, maybe not that extreme, but got a kiddo on the way, videos to make, wife to annoy, house to maintain, yard to fix up and a ton of games - Midnight Suns and that Spider-Man thing people keep saying is good to catch up on.
Probably coming back for the anniversary but...yeah, no. That sort of tore it.
Anyone that superstealths needs their account banned
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Use object and see them as well
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@Shroompy said:
cant wait when they add the 2 killer gamemode and then people will complain about "Kill with Friends"
Survivors would hate me and my friend
They'd have to adjust certain killer powers for that gamemode (pig, wesker and nemesis off the top of my head) to make them more usable/fair there
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@Riski said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325448#Comment_3325448
A bit necro but only just read this, you do realise how bad of an idea this is? Like every search. So if you need 4 searches with an active trap, after each one the killer knows where you are and what you doing to make removing the trap impossible and force a head pop. Given a large map and 4 searches, you need very little input to force a pop and this gives you so many good opportunities to do so. I agree it's not the strongest option on the strongest killer but this would be kinda unfair.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325451#Comment_3325451
Ngl I've seen this and it's very goofy. Have you ever had someone miss a skill check getting off the box when you're approaching, I'd want to dc after that sounds like bs but good cheese.
Amanda's secret isn't worthy of being a purple addon atm, I've used it for a fair few games trying to get value from it, and I'm not getting it. It needs a good buff, it hides the boxes, so you don't know where their next location is.
All they have to do to not get injured is hit the skillcheck
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All it needs is a bit of a range nerf
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Not a bug, its intended that way, they're meant to float up to you if they spot you
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@AJStyIez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329000#Comment_3329000
A little disappointed that you betrayed Ghostie for Pig with that username tbh 😬
Ghostie will be staying at p69
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328396#Comment_3328396
Usage rate doesn't warranty a nerf in my book,,,Windows is also used a lot,,should it be nerfed ?
Reduce the range a bit and i think it'll be fine
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I've chosen pig
Currently at 58
Survivors must boop
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What next? You want to activate adrenaline midmatch?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328389#Comment_3328389
Are you going to be sailing them?
Yes, my fleet must be ready
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More boats on swamp pls
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328142#Comment_3328142
There totally is, color variety of cosmetics. They are not bound by law to only release blue recolors of deep rift cosmetics. They have all the freedom in the world to choose their colors.
Rift blue
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Praying that effing swamp gets hit by the rework bat
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Give killers a perk to read the icons too
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There honestly should be event bp items similar to flans for this event
Alternatively, make the red envelopes (and every other event offering) give bonus bp when used after the event
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328257#Comment_3328257
Just wanted to give more info in chase after the 2s of breaking a pallet, maybe just increase the aura to 7 seconds to account for that time. Something like that?
7 secs sounds good
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That alert buff is more of a nerf imo
I use it, and it gives me a bit of a warning
Maybe increase the duration instead?
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@HugTechLover said:
Rancor roulette is why.
Literally this
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"Claudette has no cosmetics"
She has about 100
You wanna talk about underrepresented characters, just look at poor jonah
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Survivors get basekit unbreakable killers get basekit deadlock and merciless storm
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A big shout out to video tape and razor wires causing many an early game dc
A meme combo but its funny
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Amanda's secret needs a big buff, it needs to work every time they finish a search, for a purple addon its extremely underwhelming
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Average egs user
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@antag0nisticw0mble said:
There needs to be some kind of camp/tunnel penalty added for this sole purpose. Killers bring Putrid oak (Which counters 4 petrified oak btw before anyone mentions it). You get a bubba stood there revving his saw or you get one that doesn't bother with this and just takes Agitation + iron grasp and camps basement. Literally nothing you can do in that situation. I only see this kind of behaviour on one hit killers. Or the rare basement trapper.
There should be some sort of genrush/bully squad penalty added if that gets added
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@Milo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323935#Comment_3323935
Oh. That sounds like a bug (go figure, bugs in a game) then.
If you don't mind me asking, if you know of course, do you know for long it's been bugged like that?
Around the time wesker dropped i think, maybe a bit before
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How i would change it:
Assign each perk slot an activate ability button number, the corresponding perk would use the button (if they need it)
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@Milo said:
You sure?
If I recall correctly (unless something broke) you could use both, because Blast Mine has a 3 second wind-up.
So, if you don't press the button in the 3 seconds then the input changes to Blast Mine. Otherwise it's Repressed Alliance.
It used to work like that, now it pops both on the gen
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@Zeidoktor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323589#Comment_3323589
Sort of like the opposite of Oblivious. You still get the Terror Radius, but no Red Stain. Mixing the two, with our without Undetectable also in the mix, could make for some interesting plays.
One other thought I had was it creates an obscuring effect around the screen like when you're downed by Knock Out.
It's something I've wanted for a while, it just sounds extremely shenanigans worthy
@SirCracken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323589#Comment_3323589
Why? That's a pretty small change that might not even be a good one since it stops the killer from being able to mindgame during a chase by manipulating their red stain.
It'd make some killers a fair bit harder to loop
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There should be a buff speed limit
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Imo all it needs is to be able to hide the red stain
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322986#Comment_3322986
He wastes very little time if he slows before hand. Getting a direct isn’t hard when the survivor is slowed and the instadown is invaluable especially to a killer who lack a lot of lethality
I'm still all for an addon that lets him drink the speed gas, instead of an instadown
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/361683/killer-adept-changes
The achievement is for getting a merciless killer rating while using the killers 3 perks, that isnt changing.
The only change is the merciless killer rating is being given when you get a 4k instead of being tied into the pip sysytem. The pip system itself also isnt changing.
The merciless rating should count dcs as kills
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He wastes time trying to get a direct hit, better off just getting them in the gas and trying to m1
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More feng skins for the vault
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This needs to be a permanent option in custom games
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No, because then killers would have to have 3 addon slots to compensate
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@ViperTheCharon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320040#Comment_3320040
Well, how do you explain that it doesn't increase total repair time across all gens other than the last one? Prove Thyself can really shine, even at the start of the game, when the killer is at the weakest position. when the match just started, there can be 2 gens done already with it and you can't do anything about it as the killer, since the match just started. It would be worse if survivors were just bumping gens and play stealthy instead going for chaser playstyle.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320218#Comment_3320218
Yes, Jeff has good perks as you say, some tweaks and they'd be perfect.
Im still suprised that Distortion is still underrated.
I'd only take the breaking Hook aspect when you unhook, since it would overshadow Babysitter (Guardian).
With aftercare i've done what you're saying here, it's a bit dumb that you lose it when you get hooked like, seeing your teammates 24/7 is not that OP.
With this change for Deliverance, it would overshadow Desperate Measures since it grants the unhooking and healing speed for each survivor that is not healthy.
Deliverance is a dead perk if you get hooked first or if later on in the match, it needs something, and its still lower than desperate measures max value for unhooking
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@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320219#Comment_3320219
Why would spectating someone give you their FoV, are you sure it's not just a spectator bug?
He was the only one in the match with that fov when i was spectating
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@StupidBanana said:
Hopefully devs will make dead easy perk to counter dead hard perk.
One that inflicts deep wound on basic attacks
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I had a leon a while back that had extremely high fov
Man missed stretched res so much he hacked it in
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@ViperTheCharon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319810#Comment_3319810
Take a Look on the calculations how long it needs to do a generator with and without Prove Thyself:
Reminder: 1 person: 90 seconds
None: 2 people: ~52.94 seconds, 3 people: ~42.86 seconds, 4 people: ~40.91 seconds
Prove Thyself: 2 people: ~46.04 seconds, 3 people: ~32.97, 4 people: ~28.21 seconds
"the perk isn't that good" Prove Thyself is just like 5th survivor in the match if person with it is stealthy.
Also there are a lot of anti 3gen perks on the game just look at the Potential Energy and regression perks are different topic to talk about.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319881#Comment_3319881
In my thoughts it was like 90 seconds, which is a long time and that's why I got little worried.
Jeff has good perks, they just need a bit of a push to make them actually properly viable
Distortion as it is now is absolutely perfect
Making breakdown work when you unhook, for 30s (90 would be absolutely terrible for game health, so its understandable why you'd be worried)
All aftercare needs is to work on protection hits (also remove the dumb thing where you can lose the auras when hooked) and it'll be truly perfect
Here's an idea i have for a deliverance buff: while its active you unhook other survivors 50% faster
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@ViperTheCharon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319787#Comment_3319787
Aftercare, I would agree with you on that. Breakdown, not so much. Why? It would make easier for SWFs to exploit Hook spawn logic if one person just ran it. (Especially on Midwich.)
By reduced, i mean it'll stay broken for like 30s
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I got a few additions for you
Aftercare: also activates when you take a protection hit, or have a protection hit taken
Breakdown: also works when unhooking someone else, but with a reduced duration
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Blindness should hide the red stain
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Game health and overall mechanics changes would be nice
Also multi killer mode, that is something I'd love to be in the game, even if just restricted to customs
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Lets also punish survivors for getting their objective done quickly
If 2 or more gens pop within 60s of each other, all survivors that completed those gens get downed
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Knock out is decent for the crawl speed debuff on the slugged survivor
No mither should only cause broken if you get downed once, that way you can at least not condemn your team vs oni
