TeabaggingGhostface
TeabaggingGhostface
About
- Username
- TeabaggingGhostface
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345917#Comment_3345917
And thats how it works, no?
It builds up in chase, you're thinking of stake out
-
Only nerf it needs imo is for the tokens to not build up if in chase
-
Make exhaustion only come back after getting unhooked
-
@Heytherebigguy said:
I've seen a post about her new music, and while they're right, almost all of them in the post claimed they stopped playing nurse because of it!
If we can keep some nurses away from the game, that's totally fine. thank you <3
I hope you only get nurse from now on
-
Dark theory is the strongest perk in the game
-
"SpRiNt BuRsT wOuLd Be MeTa WhEn DeAd HaRd Is NeRfEd"
Yet here we are, still dead hard in every match
-
How dare you call distortion a waste of a slot
It gives you a good chunk of info
-
No mither: all survivors start broken
Now that's a nerf I'd love to see when i play oni
-
I think new eruption should permanently mark the gen, since it does 10% of current progress and no longer pops incapacitated
Perks that incentivise hooking every survivor should be buffed, like grim embrace, it should gain more tokens after blocking the gens and proc twice
-
@Red_Equinox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342774#Comment_3342774
That needs to be removed too.
Noise notification spam needs some sort of deterrent other than "the killer is probably gonna come over there to bonk you"
-
@EvilBarney666 said:
To all the people saying BHVR favors the survivors because of the ratio, they are correct. I have been saying it for a long time.
In any business you cater to your majority. The survivors outnumber killers 4 to 1. They buy more cosmetics and bring in friends who in turn buy more. It's good business.
They buffed the HUD to bring solos up to swf evels. They even state solos don't have enough info and can't call things out to teammates. Now that survivors are stronger, what is the killer getting in compensation?
If the game is easier for the survivors and they win more they will play more and bring in friends. Again, as I and others have said, they are a business. They are out to make money. Cater to your majority.
What the flip is that spacing, taking up most of the page, look at my scroll bar at the side
-
Pocket legion chases faster and gives deep wound
Chunky boi chases longer and breaks stuff faster
Mr manacles patrols longer and wider, nothing else
Give him a second effect
-
@Riski said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342370#Comment_3342370
How do we know that 4th perk isn't eruption though? It could be for all that it matters.
Its usually no way out, mad grit or lightborn
-
Me who runs lethal, brutal, bamboozle and a 4th perk on pig:
Whats an eruption?
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340961#Comment_3340961
that is what hex:third seal does.
Third seal stays on them until hex go pop
-
@JustWhimsical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340961#Comment_3340961
Maybe if they made blindness a little more appealing, but I always thought blindness, after hemorrhage got reworked, is the weakest status for killer.
It should hide the red stain
-
@loothound said:
https://forums.bhvr.com/dead-by-daylight/discussion/364181/one-tweak-to-the-any-means-necessary-buff
Couldn't you just kick the pallet then? You kicking it takes priority over the survivor picking it up.
@dspaceman20 said:
Just kick the pallet I'm pretty sure you take priority when the survivors is picking up the pallet
I think everyone is overreacting
Can't kick it if the survivor is halfway across the map doing it every 5 seconds
-
Maybe it could force blindness on injured survivors you're chasing
-
It needs a range nerf
-
@Gamall said:
Don't think that DH, as well as other perks previously reworked in last July's massive patch, will be touched again
Pretty sure eruption was changed in that patch
-
Your idea, combined with traps starting set seems evil
-
Last second switching needs to go
-
I'd say give him all of his traps, but he still has a carrying capacity of 2, after which, he will be overburdened, meaning he can't pick any up until he sets most of them.
Giving him the ability to remotely open traps would be nice too
-
Just delete it at this point
-
The best way to kill pallets is to run antipallet legion
-
A mobster ghost killer would be pretty cool
His mori would be him pulling out a pistol and doming a survivor with it
-
@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338719#Comment_3338719
maybe amulets could just be their own item and keys no longer be about auras. that'd be cool.
At that point just delete keys
-
Event offerings that do a thing in an event should be bp offerings outside of the associated event
-
I'd personally make them lean more into the aura aspect of them and instead turn them into amulets
-
All we need is a perk that gives deep wound on basic attacks
-
Hope that guy gets banned
-
Everyone is like "dropping pallets is a sin of the highest calibre, you need your survivor license revoked" they're there to be used, obviously people shouldn't waste them willy nilly (like most windows users do, there's never a pallet left)
-
Killers should get deadlock basekit, survivors blast through gens far too quickly
-
@K_Nottie16 said:
https://forums.bhvr.com/dead-by-daylight/discussion/362280/why-did-wiggle-progress-get-nerfed
The devs nerf everything to give killers a better advantage
Ah yes, killer nerfs give killers the advantage
-
@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327327#Comment_3327327
Not saying it needs buffing. I'm saying it didn't need a nerf and should be reverted.
It never needed the buff
-
Looking at this post, I'm gonna go on a mission to completely wipe a map of pallets faster than a soloq meg ever could
-
He needs to be able to despawn a summoned guard by pressing the power button again
-
Ah yes
Free info on what other players are doing, with progress of gens being worked on and slugged survivors progress being shown is a killer buff
-
Give killers basekit deadlock
-
Each perk's slot in a loadout should have an associated activate ability button
-
They might be running vigil
-
It should count as a kill because they sure didn't escape
-
@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332051#Comment_3332051
... But... they do? You sacrifice someone, hook breaks and is gone. Am I missing something?
They don't come back
-
If twins isnt killswitched, then nothing should be
-
Give killers a speed boost when falling
-
The only thing swf got was knowledge of the random
-
@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332030#Comment_3332030
Yeah, it is. Yeah, I'm always going to have a pallet near by... I'm ok with slugging, but I'm not ok with being left to bleed out. It's happening way too often in my games.
Run no mither
-
@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331518#Comment_3331518
These unhookable spots have existed since the game's inception. They still exist now. They've been reported probably literally thousands of times - so if they were an easy fix, they'd already be sorted.
Thing is - as long as these spots exist, you cannot have baseline UB. And if they can't be fixed, then you...just can't ever have it. Because that would allow anyone who knows these spots to just take games hostage at will.
It's sad, but true.
They also need to make hooks that break via sacrifice come back
-
Soloq teammates are something else
-
For a start, pig needs a boop the snoot score event. The only other basekit changes she needs is combat straps, medical file and workshop grease basekit. As for addons, Amanda's letter shouldn't reduce the amount of hats you have, video tape should give you more hats, last will needs the charge speed debuff removed and Amanda's secret needs a complete rework


