Simple Survivor Perk buffs
Some simple changes to some underwhelming survivor perks that would make them better:
- Aftercare- Not reseting on hooks
- Alert - Aura reading starting after finishing the action and not while doing it
- Autodidact - Starting at 0% and gaining 10% for each skill check, higher chance of skill check with each token
- Better than new - Up the numbers to like 30%, add opening exit gates and unhooking to the actions. Basically make it Leader that can be applied
- Blast Mine - 60 seconds of trapped Gen, for a perk that can be completely avoided with certain builds giving a full minute of protection would be nice
- Calm Spirit - Remove the penalty, if anything it should help you
- Counterforce - Reveal the Totem closest to you, make it so you can track it in maps
- Dance with me - Up the scratch mark timer from 3 to 5 seconds
- Dark Sense - Make it so you gain stacks of it for each gen
- Deception - Changing the input to allow entering a locker, removing injured sounds and upping the time from 3s to 5s
- DS - Stun back at 5s
- Deja Vu - Make it so the hole team gets the effect of Deja vu, dont stack it, but making so people understand to break a 3 gen
- Diversion - Allow you to start the game with it active, make it so you can gain it while in chase
- Guardian - 10s of Haste, make so both survivors see the killer's aura
- Head-on - Give a 3s of 150% sprint just like the other exhaustion perks
- Inner Focus - Remove the range limit on aura reading ability
- Iron Will - Remove the exhaustion restriction, or make it 100% while not exhausted, one of the 2
- Kinship - Make it work with both hook states, have a visual indicator that is active for survivors and killer similar to reassurance
- Low Profile - Make it work while everyone on your team is injured. Add a way to regain time similar to lucky break
- Mettle of Man - Remove the aura reading from the killer, make it so when a survivor looses a health state you see their aura for 8/9/10 seconds
- Open Handed - Share all your aura reading with your teammates
- Parental Guidance - Back to the 10s, why was it nerfed?
- Poised - Make it gain a stack for each gen completed, make it activate only when in chase. Up the time from 10s to 15s
- Quick Gambit - Up the range to 32m, make the effect 16% if you are injured.
- Residual Manifest - Either make it so Blindness also removes the ability to see scratch marks or up the timer to 60s (one of the 2)
- Solidarity - Instead of convertion to heal progress make it gain points to activate the perk, healing 2 survivors activates the perk, when you are injured after 24 seconds you instantly get healed
- Technician - Reduce the penalty instead of increasing it, makes it a better counter to overcharge
- This is not happening - Make it always active
- Vigil - Make it affect Incapacitated
Comments
That alert buff is more of a nerf imo
I use it, and it gives me a bit of a warning
Maybe increase the duration instead?
Just wanted to give more info in chase after the 2s of breaking a pallet, maybe just increase the aura to 7 seconds to account for that time. Something like that?
7 secs sounds good