Simple Survivor Perk buffs

Some simple changes to some underwhelming survivor perks that would make them better:

  • Aftercare- Not reseting on hooks
  • Alert - Aura reading starting after finishing the action and not while doing it
  • Autodidact - Starting at 0% and gaining 10% for each skill check, higher chance of skill check with each token
  • Better than new - Up the numbers to like 30%, add opening exit gates and unhooking to the actions. Basically make it Leader that can be applied
  • Blast Mine - 60 seconds of trapped Gen, for a perk that can be completely avoided with certain builds giving a full minute of protection would be nice
  • Calm Spirit - Remove the penalty, if anything it should help you
  • Counterforce - Reveal the Totem closest to you, make it so you can track it in maps
  • Dance with me - Up the scratch mark timer from 3 to 5 seconds
  • Dark Sense - Make it so you gain stacks of it for each gen
  • Deception - Changing the input to allow entering a locker, removing injured sounds and upping the time from 3s to 5s
  • DS - Stun back at 5s
  • Deja Vu - Make it so the hole team gets the effect of Deja vu, dont stack it, but making so people understand to break a 3 gen
  • Diversion - Allow you to start the game with it active, make it so you can gain it while in chase
  • Guardian - 10s of Haste, make so both survivors see the killer's aura
  • Head-on - Give a 3s of 150% sprint just like the other exhaustion perks
  • Inner Focus - Remove the range limit on aura reading ability
  • Iron Will - Remove the exhaustion restriction, or make it 100% while not exhausted, one of the 2
  • Kinship - Make it work with both hook states, have a visual indicator that is active for survivors and killer similar to reassurance
  • Low Profile - Make it work while everyone on your team is injured. Add a way to regain time similar to lucky break
  • Mettle of Man - Remove the aura reading from the killer, make it so when a survivor looses a health state you see their aura for 8/9/10 seconds
  • Open Handed - Share all your aura reading with your teammates
  • Parental Guidance - Back to the 10s, why was it nerfed?
  • Poised - Make it gain a stack for each gen completed, make it activate only when in chase. Up the time from 10s to 15s
  • Quick Gambit - Up the range to 32m, make the effect 16% if you are injured.
  • Residual Manifest - Either make it so Blindness also removes the ability to see scratch marks or up the timer to 60s (one of the 2)
  • Solidarity - Instead of convertion to heal progress make it gain points to activate the perk, healing 2 survivors activates the perk, when you are injured after 24 seconds you instantly get healed
  • Technician - Reduce the penalty instead of increasing it, makes it a better counter to overcharge
  • This is not happening - Make it always active
  • Vigil - Make it affect Incapacitated

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