TDtheDoc
TDtheDoc
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- TDtheDoc
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Comments
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3248133#Comment_3248133
I noticed that bug, too, and in the meantime I have gotten Iri Devout Emblems without a hitch.
I have been getting 4K with over 7000 in each category and no double pip in iri.I’m at iri two with two pips left.
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The devout emblem bug might be part of the problem.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/352701/pipping
I've actually de pipped from a 4k somehow
Yeah it’s almost not worth playing with this bug.
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This really needs to be fixed!If not bhvr needs to credit killers bp because we are missing out on pips and it’s also easier to depip.
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Yeah this is on ps5 as well.No way to get iri devout.
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@Laluzi said:
The Devout emblem is bugged right now to not properly reward 4ks, and the emblem system has always been faulty when it comes to certain killers. Killers with instadown powers or games where survivors don't heal or rescue each other will end up with really low Chaser points, and some killers' powers don't register as won chases (off the top of my head, Victor and Plague's vile purge causing sickness damage, but there may be more.)
Gatekeeper also kinda sucks because it cares way more about the first gens than the last ones, so you can get silver or gold even if you defend the last gen really well because the first ones popped immediately with BNP and stacks of survivors spawning together with PT. Trapper, Demo, and Hag are massively disadvantaged here.
Ok that’s a great explanation!TY!This will probably be first time in long time I don’t hit red one.Just can’t pip.
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@pocajohnny said:
https://forum.deadbydaylight.com/en/discussion/comment/3246955#Comment_3246955
I have games where I swing and hit a few people as Killer then look at a wall the entire rest of the match and it gives me ....Brutal.....Killer.... -_-...
Yeah it’s weird,I had a 3k,overall a really fun match no toxic from me or survivors.broke a lot of pallets,kicked gens and chased.,depipped.
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@pocajohnny said:
We are all confused, believe me.. The Emblem system is garbage.
Yeah I can’t even get a ruthless with a 4k
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3244380#Comment_3244380
nah the swf groups will prevent that from going to 80% if this was a PURELY solo survivor game we'd be getting there!
i guess you can read but have a comprehension problem.I specifically said I was going against ttv’s that were going all out.Go back and give it another read.Maybe it might sink in this time.
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@Babadook83 said:
how on earth are you struggling as killer right now? Unless you face high skill SWF match after match you should be EASILY getting a 2k every match. if not you're extremely new
You can read can’t you?
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@Babadook83 said:
how on earth are you struggling as killer right now? Unless you face high skill SWF match after match you should be EASILY getting a 2k every match. if not you're extremely new
How about reading what I posted!
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Killer main here and got that challenge first try in one match and I suck at survivor.
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@TDtheDoc said:
I’m a mediocre killer at best.I already have 11 of the 12 items.I got 1 4K,a 3k and the rest were all 1and 2.The survivors were able to get their boys energy and so was I .Too easy.It’s not the most exciting Halloween event I think they could have come up with but it’s not terrible.
How does void get changed to boys lol?
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I’m a mediocre killer at best.I already have 11 of the 12 items.I got 1 4K,a 3k and the rest were all 1and 2.The survivors were able to get their boys energy and so was I .Too easy.It’s not the most exciting Halloween event I think they could have come up with but it’s not terrible.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3228373#Comment_3228373
If you boil looping down to simply running from pallet to pallet then yes, it sounds simple. But as is proven every single day via my solo queue teammates, it is absolutely not that simple when you add in pallet efficiency, resource management, hitboxes and collision, mindgames, routing, chaining tiles, learning to counter all 29 unique powers, latency, etc.
But how hard is killer when you just slap on 4 regression perks and hold W after a survivor at every tile until you inevitably win the battle of attrition? Can't be too difficult if it can be that simple on paper-
oh wait what's that, being overly reductive also reduces your argument to nothing because you're being obtuse just for the sake of it?
bummer!
They took out my Shawshank Redemption quote lol.You said I was being obtuse.lol
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Solitary!One month!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3228351#Comment_3228351
As usual when you're reductive for the sake of being reductive to the point of throwing any compelling argument you may once have had out the window then you can make anything sound easy.
How hard is it to run from pallet to pallet?How hard is it to push one button on gen?How hard is it when most survivors are getting 3health states now?
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@BenSanderson55 said:
Killer not having fun oh no, get back to me when camping, slugging and tunneling is gone.
Get back to me when you have to do more than just run in circles around pallets and push 1 button on a gen.
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Maybe that’s what’s been happening to me.Been dc twice today
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@Jungles23 said:
https://forum.deadbydaylight.com/en/discussion/comment/3225417#Comment_3225417
Kinda need to be able to heal yourself in solo queue. Idk if you main killer or only play with a SWF or something but medkits are almost a necessity in solo queue, and it's not like healing yourself is done instantly. It takes time and you still need to get yourself to a position to heal, which is unlikely with the vast amount of tunneling in the game now. Plus you either risk losing a really rare medkit or a white ward when you run this build, and you don't have the option of bringing in a flashlight, map, toolbox, etc. So yeah it's powerful, but there are tradeoffs and it's not like you always get to use it.
Yeah and it’s the killers job to make sure you don’t heal.In fact the more survivors heal the less bp killers get.So if a killer knocks your medkit out of your hand he is doing his job.If I use nurses calling and interrupt your healing us that op?I guess lightborn is op too.But medkits and toolboxes and flashlights that last forever are fine.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3211694#Comment_3211694
That's not what this topic was getting at. Don't derail discussions with passive aggressive hyperbole. Anti-loop killers are, by and large, boring because looping is the only expression of skill survivors have.
Every killer is boring or op.that’s all you see on this board.either nurse and blight are too op or all the other killers are boring.Here’s to you getting mega nurses and blights every game!they won’t be boring!
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All killers are boring or op.the game doesn’t need killers.Survivors want a gen repair simulator.Devs should really get rid of killers.Game should be renamed Repaired by Daylight.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3208204#Comment_3208204
If you do not have such a problem with camping and tunneling, good for you. But obviously most people do.
I am a killer main, but I do play both sides, and know exactly how ridiculous camping and tunneling are. Not only are they completely unfun for most people, but they are also ridiculous in the way that they are just easy way outs for killers. It takes very little skill to just stand in front of a hooked survivor and wait until they die, and tunneling them out of the match also doesn't take that much skill.
It reminds me a bit of Bastion in the lower ranks of Overwatch, just far, far worse.
And a few people claiming that camping and tunneling aren't actually that unfun to go against does NOT change the fact that most survivor players indeed find those strategies very, very unfun. It also won't magically balance out queue times again. There are good reasons why killer queue times are clearly longer than survivor queue times.
Also, that last argument is beyond questionable. How does one come to the conclusion that the complaints about camping and tunneling are because survivors want free escapes? Just how? People complain about camping and tunneling because they are so unfun to go against them, that is the simple truth. And camping and tunneling nerfed certainly doesn't give survivors free escapes, not even close.
I also have no, absolutely no idea, how the fact that "not all 5 players can win the match" changes anything about the problems people have with camping and tunneling? The reason why people say camping and tunneling are so unfun to go against is because they simply are so unfun to go against, because you don't get to play the game in any proper way. Especially when you are just camped to death.
You can dismiss the opinions of what I am guessing is 98% of the survivor player base, but that won't change anything. And people that simply get too fed up with those tactics simply will stop playing the game, no matter how often you tell them that camping and tunneling isn't actually that unfun.
The term camping and tunneling is so broad that what some survivors think is camping and tunneling is not really.Survivors pouncing the hook before a killer leaves and killer stays to get them is not camping.Survivor of the hook with bt body blocking and I take them down is not tunneling.Survivors call everything camping and tunneling.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3206772#Comment_3206772
Survivors can't flashlight their way to a win. Killers can leave you on the ground for full bleed outs and win. I don't see what the comparison is here other than you seem to be just picking something at random just to say it needs to change because you're unhappy with another change.
Yeah right !You never play killer if you think flashlights can’t win the game for survivors.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3205506#Comment_3205506
There are about 5 or 6 actually that are viable and if you yourself know that then it sounds pretty stupid to leave a survivor down for 45 secs right? Nobody is forcing you to leave them down and if flashlights are a huge problem run lightborn and pick them right up, also there will be plenty of killers who try to Speedrun with those top tier killers myself included , there are some nasty build combos you can make to synergize with the changes, alot of the streamers like Alf for example will probably try to go for the fastest 4k in the game on record with nurse or whatever killer they decide to play it's gonna make for some interesting matches.
Ok lightborn should be Base kit!
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3205187#Comment_3205187
Slugging can bypass your winprogress and prevent survivors from doing theirs. When one is slugged, the others have to stop doing gens. That obliterates solo queue. Another bad problem with slugging is denying the opportunity for hatch. Majority of killers slugs the 3rd survivor and prevents any opportunity for the fourth to get the hatch. That is not fair.
The hatch is not fair,is just a free out for a survivor even though they lost.
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If you get motion sickness playing a game then just quit playing.Changing the game because a very few people get motion sickness is dumb
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Exactly how it will be!
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@malibu_barbie_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201948#Comment_3201948
I guess my answer is don’t slug and the basekit unbreakable would be doing exactly what it intended to do. There’s no reason to keep multiple survivor on the ground to bleed out when you can easily just place them on hook. Now if survivors are taking aggro maybe the recover timer should move slower. That way you can’t be baited by a downed survivor.
Easily just place them on hook? So many maps have hook dead zones and you know killers are gonna see the spread out hook offering every match as well.This change if it goes through will make killer unplayable.
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@Yankus said:
Is there a killer that survivors don't hate?
The answer to that is a resounding NO!Survivors would rather there be no killer at all and just run around and do gens and walk the gate.They claim they want chases but hide all game now.If they do want to engage killer it’s with meta perk and broken map offerings.A killer like huntress who is slow and has to depend on skill with hitting shots ,they still don’t want to face because if they lose their ego is destroyed because the killer used skill to make hatchet shots.Any killer that can win is op and they hate ,any killer below blight and nurse are boring.Survivors should just play Pou games in their phone because they don’t want competition.
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Ok,so now we can’t go after the rescuer anymore either.I guess that’s on page 5679 paragraph 4 of the survivors rule book for killers.Got it,will always allow free hook rescues.
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What’s the definition of camping and tunneling?Who decides these rules?Just wanting to know so I can always play by the survivors rule book for killers.I would hate to hurt a survivor’s feelings.
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/3198051#Comment_3198051
You dont need a 4 kill every game. It IS ptetty easy to get a 3 or 2 kill without camping and tunneling.
You don’t need a four escape every match.You don’t need a 1-3 escape every match.why is it killers are supposed to except not completing their objectives but survivors are always supposed to escape?
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3199363#Comment_3199363
That's what they should all do, not amuse rats and let them farm me as well as a free hatch escape. Especially if they have been doing nothing and I've been doing gens.
@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3199374#Comment_3199374
I said I was doing gens, but I am not going to run up to you and wave my hands in your face, I'm gonna survive while doing my objective. If you think I should be farmed out for that, idk what to tell you.
We agree rats should be punished.I don’t expect you to wave at me while your doing gens,but if all your doing is hiding and I haven’t seen you anywhere on gens or anything else all game,I’m going to make sure I don’t have to find you again.
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I will say this though,I agree with some others in here,if you hide around corners the whole game and you are good at hiding that long,if I catch you I’m making sure I don’t have to worry about looking for you anymore.
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As people can tell I’m about as Killer sided as they come but I had a game just last night where a hit a survivor and he ran to the basement and pointed out a survivor in a locker.I hooked him and got the person from the locker and let them wiggle free and go heal up.I camped the guy out in the hook and at end game told the other survivors what happened and they all appreciated knowing.I have seen several survivors backstab their teammates and I usually try to punish them for it.
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That doesn’t answer my questions though,are those camping and tunneling situations?Sincerely though ty for not being rude in reply.I might be opinionated but I try to be civil and not name calling or be rude.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3199108#Comment_3199108
Camping is when killer stops patroling gens after unhook and never goes further away then 20m for gen - so trying to get chase by staying at survivor instead of finding one.
Tunneling is when killer goes for unhook and ignores everyone else. If I block his path, he smacks me once so that I loose collision and acts as if I don't exist any more.
There is no camp or tunnel at endgame, because killer has no other objective then securing a kill.
Under these conditions - on monday 100% of games were camp or tunnel or both. On tuesday two thirds of games. Today all of them. Altogether about 17/20 (most of them soloQ) games were tunnel or camp. 61% killrate, patch 6.1 buffing all the killers, but they need to camp/tunnel even more then before this patch...
What if the survivor is just waiting to pounce the hook save right in front of the killer as soon as he hooks?Should killer have to run away?If survivor just of the hook wants to body block with bt and killer hits them twice is that tunneling?If survivors are just lurking around hook Ian’s killer chases them is that camping?I really want to play by survivors rule book for killers do explain those to me please.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3199180#Comment_3199180
Yes, gens going for 120 seconds solo.
So we're not talking about map sizes, gens spawning too close together, survivor add-ons or killer hitboxes.
We're talking about 120 seconds gens.
And the impact that would have on the game.
Including on camping and tunneling.
YOU are the one derailing the conversation, bud.
It all has to do with gen speeds more than camping and tunneling.If you can’t see that it’s hopeless.I f half a gen is fine before a killer can get into a chase,is that not a gen speed issue?!if a killer gets hung up and the chase is extended and the other survivors have les pressure,is that not a gen speed issue?!When the gens are so close that the survivors can bounce from one to another in just a couple of seconds do they are getting two done extremely fast,is that not a gen speed issue?!Gens going in under z50 seconds,is that not a gen speed issue?!Your just being obtuse!
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When all the survivors start right on top of a gen,unless your a highly mobile killer you can pretty much hang it up.Gen speed.When the map is so big it takes the killer 20 seconds to get across and start a chase.Gen speed.When killers get stuck in the smallest of objects and the chase is extended.Gen speed.Gens popping under fifty seconds.Gen speed.Toolboxes that are op.Gen speed.Niw what’s the topic again?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3199172#Comment_3199172
What's the topic title, dear?
Gens at 120 seconds and I’m not you dear!All the things I mentioned have direct impact on gen speed.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3199133#Comment_3199133
'Troll' is the nice word.
Unless you want to argue you're dumb enough to not understand that killer tactics should be discussed when talking about changes that relate to those tactics.
So I'm just going to assume you're trolling, and not an idiot.
I understand the post just fine.There are a myriad of thing that should have been addressed besides camping and tunneling.How about map sizes,gens that spawn too close together (why three gemming is so common)?Survivor add ons that make gens go in under 50 seconds by a solo survivor?Kuller hit boxes so big we get hung up on everything or hit by pallets we aren’t even close too?All those are valid topics for this post,camping and tunneling isn’t even in the top ten of things that could be discussed here.That’s all survivors can bring up though and the broad interpretation of the two makes it meaningless.