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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1799645#Comment_1799645
Did you expect a game about playing a serial killer and murdering people to be wholesome?
Yes.
Didn't expect that answer, didja? ;)
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Campbell's Chapel?
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Even if new Freddy has kinda lost his identity to a point, I'd say that is preferable to old Freddy just sucking. Just needs a bit of a re-tuning to put him in line.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1797284#Comment_1797284
They’re not amazing, but they’re abundant, and if I don’t want to burn off any green, purple, or iridescent offerings I’ll chuck one on. Funny when the conditions are met though. I think over 3 years there has been only twice total I’ve managed to use it on a survivor that I’d never actually hooked once before they were the last in the match.
The way I see it, it's a harmless way to actually get to mori someone.
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Yellow Mori sucks. That said, I will occasionally equip it because sometimes you can't avoid picking one up in the bloodweb.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1796503#Comment_1796503
It's good on other killers also. Myers for example who is slow in tier 1 and survivors will run to him with Corrupt. It's a perfect perk for him.
Yeah, that is fair. Myers could probably leverage Corrupt to a decent degree.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1795674#Comment_1795674
Well by your logic nurse is m1. Her power doesnt technically down the survivors her m1 does all it does is help her catch up.
Ah, so you agree with me. :)
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I don't like Corrupt Intervention. I'd only use it on someone like Trapper or Hag.
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@Kind_Lemon said:
I hate to get involved like this, but I was under the impression that depicting violence (and encouraging through gameplay mechanics) against a child-shaped human characterized by a telltale young mental age (inability to willfully control speech functions as evidenced through sporadic shrieking and the like) is frowned upon (even if the image of the human is only reanimated by a mysterious force).
To be more succinct, I see Victor's child-resemblance like a speech-deprived, much more child-like-in-stature version of Lenny (Of Mice and Men), and I already have extreme doubts about portraying and encouraging game violence against a re-animated, significantly younger Lenny. I'm not sure how Victor is so different, and I'm concerned about that.
If the Stick of Truth can get away with it here, the sky's pretty much the limit.
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The DC penalty doesn't punish players for playing. It punishes them for not playing and leaving.
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I prefer the 300k bloodpoints as an apology, but that's just me. Neither one makes the problems go away, but one is at least a practical compensation.
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@Ihatelife said:
AND let's don't forget about Legion, some of the worst killers in dbd, that is the most easy to loop in the game AND yet they don't get any update or QoL changes for they kit. Amazing GAME DESIGNER. 👏
Please stop. It's okay to have greivances over the game's problems and to hold the devs accountable, but it's obvious that you are just trying to cover for the fact that you came off as extremely rude toward the devs with this thread.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1792502#Comment_1792502
Yes, because the game is filled with bugs and it's impossible to play without worrying to get a stuck in the map. Anyway I'm glad I didn't buyed the new DLC or anything from the in-game store lately. This game is in really bad state and is no longer enjoyable and BHVR only cares about money. Gonna play MK11. At least they listened to the community and they added Mileena to the game. Cheers.
What does this have to do with how someone speaks on camera?
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1792476#Comment_1792476
McLean is also a dev ( Gameplay programmer ) But yet he can somehow explain the things clearly and making it easy to understand. He doesn't look like he's reading something on force and from papers or notes on the computer.
Why does it matter how he is presenting it as long as it is clear and intelligible?
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I would definitely at the very least play with my friends who want to do Killer vs. Survivors. It won't be ideal since bots would probably be some level of potato, but at least then we could properly play against each other instead of SWF.
Also, I want a place to practice ambushing that isn't the actual live games.
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Can someone do one of those "I wrote out the whole Q&A thing so you don't have to watch it" posts? I would be most grateful.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1792137#Comment_1792137
people are still learning how to face the twins, i played them for a good 20 matches and in a few survivors knew what to do and stomped me.
i think you overestimating them mate the amount of counter play you have against them is insane if the survivors do it. otherwise she is a b tier killer against survivors not knowing how to play against her.
I don't think you can say "It works; look at the PTB" and "Oh, well people are still learning the ropes" when I tell you that my PTB experiences contradict what you claim.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1792074#Comment_1792074
but its not you make the killer a m1 killer for 1 survivor on standby
just look at the ptb bruh
I did. The few times it was attempted against me ended in disaster for them.
We may just have to agree to disagree here.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1792020#Comment_1792020
perhaps we are but im just saying that with the time you took to do that and the results that follow afterward it makes charlotte bad. if a survivor holds victor they are disabled but it's worth it simply look at some clips in the ptb where victor was on a survivor for the entire game. even if it's at 50+ second intervals your still losing your power only after one hit (add the regenerate time plus time it takes to get victor on someone else).
And yes you can down a survivor who is injured but the optimal way to verse this killer is to stick in pairs if survivors do that your only good option the majority of the time is to hit the healthy survivor otherwise you get crushed and the downed survivor gets picked up.
I'm not trying to argue whether Charlotte is good or bad overall. I simply believe that the hostage plan is bad.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791984#Comment_1791984
the exact same situation happens if multiple survivors are repairing a gen and you find them with victor, they can finish it in your face by letting one of them get victor then run away as the other does the gen meanwhile where is charlotte? at best she is around 30 meters away which wont be enough to effectively chase who has victor or stop the gen. it's a lose lose situation where you let the gen get done to get victor or chase the person on the gen as a basic killer with the risk of it being done in your face anyway if it's progressed enough.
edit: also there's always the possibility you miss a pounce and victor gets crushed in which you wasted all that time controlling him for nothing. that is not the main point tho but it is the worst outcome you can get.
I'm talking about a specific scenario where someone is hit by Victor while healthy, he latches onto them, and they choose not to remove him to deny Charlotte her power (for at least 45 seconds), and Charlotte chooses to leave Victor on the Survivor and continues onward. Not how Charlotte and Victor are overall. I feel like we are arguing over different topics.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791937#Comment_1791937
how about this lets compare this killer to old freddy who had a way to stall because of the natural penalty that applied to all survivors which cut their progress to 50% or less if a survivor gets chased. but this time he can't find survivors easily or get early hits.
that is charlotte but with no stealth and at most can only stall 2 survivors. old freddy was considered bad and only won with his natural stalling literally the only reason he could win. charlotte's stalling is weaker than old freddy and can only stall one survivor with her power, with that comparison and your argument of stalling being enough to win even tho it is weaker than old freddy can you seriously say that this killer is good?
once survivors understand better how to verse her healing will be a priority and injured survivors will stay in pairs so they can get picked back up after the other survivor crushes victor or so they avoid getting downed because victor has to go after the healthy survivor in which case that's the same as getting a hit you can't follow up on.
Survivors asleep from Old Freddy couls easily wake themselves up and negate the slowdown, plus they could potentially finish a gen right in Freddy's face because of the time it would take for him to be allowed to interact with that Survivor. We're assuming a scenario where someone is voluntarily choosing to do no gens because they are holding Victor.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791917#Comment_1791917
then you can understand why wraith, clown, and even legion are considered bad. they can be played safely against because their power doesn't help in the chase at pallets so chases end up being to long and they lose to gen pressure.
clown is a little extreme but if you stay at the pallet and play more safe he can't fully use his bottles plus he has no map pressure but we are talking about the twins and charlotte has literally nothing to help her end chases.
None of those Killlers have a player who is just straight-up not doing gens at all, though (this is assuming that someone is holding on to Victor; obviously the comparison is meaningless if no one is doing that).
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791891#Comment_1791891
And? doesn't matter if your not making progress by downing survivors, if the chase lasts too long it doesn't matter if only 2 survivors are doing gens its the same pressure on you as a good killer downing a survivor faster with 3 survivors on gens. You have to include the time you wasted using victor to disable only one survivor and consider the possibility that victor will get crushed and you won't gain anything.
if the killer can't monopolis their advantage which in this case is one less survivor on gens then they are not good. monopolies in this sense refers to applying pressure by downing whoever your chasing, if your not getting downs fast enough gens will progress beyond your pressure.
If Victor gets crushed, then this is a moot argument, no? Anyways, the stuff you're describing kinda just applies to playing as a Killer in general. Don't waste too much time in chases and make sure to keep the gens in mind. Which will be a fair bit easier if 1/4 of the team chooses to do nothing. Also, if you take a lot of time to get Victor onto the Survivor in the first place, that's an issue with the player.
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If you close it, then why does it matter to you?
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791760#Comment_1791760
my point was your just a standard m1 killer without a way to quickly end the chase so it doesn't matter if only 2 survivors are doing gens you will lose by not having enough pressure.
I disagree. You don't have to quickly end the chase if they can't quickly finish the gens. They are cutting their efficiency by 25% at minimum and by 50% whenever one of them is being chased. That's a LOT. And that's assuming the best case scenario where the Victor holder doesn't let boredom get the better of them and stays in the corner like a good babysitter instead of roaming around and inadvertently giving away team positions.
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Dating simulator? Dating simulator.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791482#Comment_1791482
whoever has victor can't heal people the only interaction they have is performing saves, good survivors take victor and wait out somewhere safe away from the others so in reality 2 survivors are doing gens as you chase the 4th as a standard m1 killer and that is a less than ideal situation.
if survivors do this and split when you approach them and prioritize healing over gens you will lose because you wont end chases fast enough or injure them all quickly as a m1 killer. Even if they put healing first they will still have plenty of time to do gens because your not going to apply that much pressure even with victor as long as they don't get downed by him which they won't if healing is the main priority.
edit: also if they are in a pair even if you down someone the other can kill victor and then heal whoever got downed unless your close enough with charlotte. if they have wglf or another healing perk they can pull it off almost every time. I myself use we'll make it and when victor downs who i unhooked i just heal them back up and we leave if victor comes again i let him down that survivor kill him and pick them back up. its funny how some killers haven't realized that yet and waste their time trying to get a down and victor onto someone when that is impossible if they stick together and crush him.
So then what was the point of saying to keep your team healed? Unless you were speaking in general. If so, my mistake for the misinterpretation. And yes, I said that two Survivors are doing gens. That is the point: That they are working on gens sub-optimally.
If they prioritize healing over gens, then they are working on gens even more slowly, buying you even more time because not only are there a sub-optimal number of people working on gens, but they are choosing to not even work on gens as fast as they are able to given the circumstances. Sure, they have plenty of time to do gens. You have plenty of time to get them by their choice.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1790287#Comment_1790287
Any killer with a passive m2, such as trapper
Pretty certain Trapper can still trigger Surge even now with Bear Traps. If Trapper reaches the Survivor before they escape from the Bear Trap, M1ing them should down them and trigger Surge.
The Killers that stand to benefit from such a change would be:
Hillbilly (Chainsaw)
Leatherface (Chainsaw)
Huntress (Hatchet)
Pig (Ambush)
Plague (Corrupt Purge)
Demogorgon (Shred)
Oni (Kanabo)
Pyramid Head (Punishment of the Damned)
Blight (Lethal Rush)
Twins (Victor)
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1791329#Comment_1791329
against good survivors you're not getting whoever your chasing quickly without a power and if the whole team is good then they are going to stay on top of heals.
I have had games where i could keep them all injured because of victor and games where they didn't take him off and at most 2 were injured at once. it really makes a difference when your power is being held back with little you can do other than going for whoever has victor which most of the time isn't a good choice for various reasons.
The way I see it, Good Survivors would have three people doing gens while the fourth is being chased. If the one holding Victor tries to heal anyone, they are automatically giving away their location. If the one holding Victor is not, then that means that two other people are busy healing up and not doing gens.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1790572#Comment_1790572
The Schoolyard is currently being reworked...
Nah, Midwich is not being touched yet. :P
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For me, Surveillance. The cooldown kills Thrilling Tremors for me. Plus Surveillance synergizes with a few perks while Thrilling Tremor anti-synergizes with those same perks.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1789207#Comment_1789207
the one with victor on them goes wait at a loop or looks for a hex so they are not doing that, it's also better to have 1 survivor not doing anything for the killer to effectively not have a power for 50 seconds.
So they're not keeping your team healed, then. Works for me. Two people on a gen, one being chased, and one doing nothing? I can work with that.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1790541#Comment_1790541
"Nope. I'm waiting until I see some PIG nerfs."
I fixed it for you...
You. Me. Schoolyard. Three 'o clock. We settle this.
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Nope. I'm waiting until I see some bug fixes.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1789782#Comment_1789782
If only it could without being horribly broken.
What Killer would make Surge broken?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1790193#Comment_1790193
Good idea. Poor execution. Read the post next time.
I read it. EGC is fine.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1790128#Comment_1790128
You just have to play better. Survivors only respect you if you give them a reason to fear you. Remember the baseline is reset each game. When you come out of the gates swinging, people notice. If you are slacking, you will be disrespected. It's just like anything in life.
I noticed your avatar is the trapper, you should try other more potent killers. I am given little respect on M1 killers until I prove I am a threat. Using some of the stronger killers in the game, I am shown a great amount of respect even when I play poorly.
Survivors only respect you if you give them a reason to fear you.
I don't find that to be inherently true.
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You mean the Endgame Collapse?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1789827#Comment_1789827
Wouldn't that be a bit much ? I think i would be fine with one or the other but both?? Idk.
I don't believe it would be excessive.
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Drop the cooldown and the M1 restriction.
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@AnthrAdorableBoy said:
Holy **** this thread is a stale echo chamber. Do all of you guys on here really think that these guys are just callous business robots whose only dream is to make money off of one game?
I'm not gunna rant about " oh they work hard " cuz it's not like I know. But at the very least I don't waste my time *****ing and moaning online in their forums about the game thinking that my nihilistic take is gunna do anything. Being bitter online solves nothing. Dehumanising people because you don't like how they balance a game is insanely petty. If you don't like things about a game, move on. Play something else. When their player base dips they might reach out and try to fix things. But by virtue of you continuing to play and engage you're just showing them that you still like what they're doing.
I'm just so tired of seeing people in this community repeat themselves and spout ' money hungry business ' as the main reason " BHVR Sux ". If they were money hungry this **** would be a gacha game. People would be rolling boxes for the top tier killers. Thank ****ing god we're not living in that world.
If they were money hungry this **** would be a gacha game. People would be rolling boxes for the top tier killers. Thank ****ing god we're not living in that world.
Just an FYI, this is a logical fallacy.
https://www.logicallyfallacious.com/logicalfallacies/Relative-Privation
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Silly Robbie Rotten. He can't eat all that ice cream. Especially not when he's also making giant purple cake slices.
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@AChaoticKiller said:
1) you don't don't take victor off
2) simply keep your team healed
3) have your team keep up gen pressure
this killer is weak AF you just don't know how to verse him.
Two and three seem sus when there's only three gen jockeys and a fourth player who voluntarily acts as the Killer's personal radar. Which as a result makes one seem sus.
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Tampered Timer + Jigsaw's Sketch + either Jigsaw's Annotated Plan or Crate of Gears.
https://youtu.be/9uKIeamPi2Y -
@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1788238#Comment_1788238
The problem is that someone gets down with Victor then the person can hide Victor by the hook they plan to put the Survivor on and by the time I get to the Survivor how am I supposed to know that Victor is hiding somewhere nearby before Charlotte is up my ass
That can just be sorted out by adjusting the minimum distance Victor is allowed to be by the hook before being allowed to switch to Charlotte, no?
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Eh, Surge + Surveillance is probably better. Or heck, Ruin + Surveillance.
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Pig:
-Killing people with Reverse Bear Traps
I yield my remaining two qualities.
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@Slendy4321 said:
Yes he should because he's moving character. This would definitely stop all the leave Victor at the hook with no consequences I'll just switch back when I get a killer instinct BS
I think a better solution to that would simply be to kill Victor if Charlotte hooks a Survivor too close to the idle Victor.
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I think the penalty for getting Victor killed is simply that you basically lost the chase or at least lost a lot of ground in the chase (unless it happened right by Charlotte).