T2K
T2K
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- T2K
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I play on playstation and for me its quite obvious something is wrong with aimdressing. You can literally see it if survivors 360 you.
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Right now they are triggering killer and survivors mains. So where would be the difference?
I never experienced dead hard to be bugged. You just get screwed by the latency/ping. For me it totally works fine. How do you come up with hitboxes being bugged? Its also just a server problem that you get to see "unfair" hits connecting.
Removing swf is just not gonna happen. I think people rooting for swf removal are just frustrated and try to voice their anger without deep thoughts. On the other hand if you argue with solo q's I thinks its another topic. If you play solo and your team lets you die on hook or isnt good in chases it comes down to matchmaking and ranking system. If that would be fixed Im pretty sure you wont have these games at high ranks that often.
I dont get your point about fixing matchmaking at all. maybe you can explain it to me pls.
In conclusion you are saying it would be better if the devs wouldnt take action at all to not stress the community even more? Imo the devs should work on many things the community is concerned about. The devs take action and not everyone is happy with that but i think thats totally normal. E.g. the mmr system. I dont think the devs are incompetent. But their way of handling some things is sometimes quite weird. Still you can argue about that. For example I dont get how a competent team allows silent slugs to be still a thing after months.
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Well to answer your question you would have to ask first what determines a win in dev view. pip, kill, fun etc. idk
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1156796#Comment_1156796
Bur i saw many survivors escaped with full sickness :)
Gonna spread the sickness outside the trial i guess :)
guess we got to wait for hollowed blight again to cleanse the entity then :)
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wouldnt be cleansing a solution? oO
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I can only speak for ps4 eu, and there it isnt the case. You just get matched randomly. Most of the games you get full red ranks no matter what killer rank you have. At rank 1 I got easier teams than at purple, what suprised me.
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@kosmi said:
https://forum.deadbydaylight.com/en/discussion/comment/1156737#Comment_1156737
And you can't have that when toxic swf on comms come to gen rush you and don't open a door trying to farm you, also followed with cliky and t-baging all the time and all kind insults in chat later.
True, ofc you cant. Thats why Im pissed off. Played 3 days of bully simulator with gunslinger just because I wanted to practise him. But same goes for suevivors. E.g. its not enjoyable being the first one hooked and being camped by a gf stealth shittin in the corner.
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I can only speak for myself and not for other killer players, but I dont care for kills or pips in this regard. What I do care about is a healthy game in which everyone can enjoy themselves. Thats right where balance comes into the game. It shouldnt be a stomp on either side. So if I speak about a longer game, I mean a game where I have the opportunity as killer to go for 12 hooks without camping, tunneling, slugging and survivors can have the opportunity of having multiple chases and doing their objective. I cant tell you how this can be achieved but I think the devs should aim for this direction. As it is now, there are too many stomps.
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Tbh I compare his terror radius with the one of huntress. Ofc 110 movement killers should have a smaller tr, but not if they have a long range ability imo. The only indicator that he is close to you is just nothing. He is not a stealth killer.
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@Peanits said:
For the record, we aren't aiming to make every game end in 2-2. This is just an average. You might do better in some games and worse in others.
You can safety pip with only two kills if you played well enough. If you struggled and just barely got them (by camping, for instance), you'd probably depip.
https://forum.deadbydaylight.com/en/discussion/comment/1139704#Comment_1139704
We actually made a change to Gatekeeper at the same time to compensate, conveniently enough.
Still in relation to survivors its not fair. You still can manage to safety pip with 2 kills if you did well is just too less of a statement compared to a survivor who pips and died. And honestly no one ever cared about gatekeeper.
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@DamienDuff said:
What is the most boring change you think happened in dbd ?
I've witnessed all the patches and updates since the pig DLC
I've seen alot of perk changes and add on changes
but the most funny and ridiculous change I've seen so far in dbd is the new instructions add on change live now in PTB
( you don't get skill checks while repairing with a toolbox) which now lasts for seconds LUL
I just wonder who the f cares about not getting skill checks for few seconds LUL
I mean unless youre smoking or drinking something and dont want to press space bar, you can still set it to mouse 5 or something LMFAO what is this ?? what an idea for an addon OH MA GAWD LUL
for me the weirdest change is still the vault animation of spirit. It looks stupid af.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1056698#Comment_1056698
I don't think that good streamers like Otz or Tru3 really need to tunnel, or any killers for that matter. However, they need to tunnel in order to be able to relax while playing killer. Having 4 survivors running around means gens are going to pop fast, especially with map sizes being as they are. Similarly to why people ran Ruin, it gave them leeway to have a fun game where they can make mistakes and allow streamers to read chat. Now, there is no leeway. You either need to tunnel 1 out to make the game easier, or go full try hard mode against 4 survivors as gens pop at the end of every other chase.
Ofc they dont need tunneling. They slug bro
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hollow knight. especially the trial of fools. If you die there you get laughed at. Idk my death counter but has to be something far above 50.
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@ppo8820 said:
I rarely hear from survivor players and if a person does ask anything related to killer balance, the same group of names rush to the post to insult the user and explain why they poster is wrong and stupid. So, are you a killer or survivor main?
Its a shame threads like these can be posted.
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Tbh playing solo is a joke. The only way you can enjoy surv is swf imo. Dont matter if its duo, 3 or 4 man swf.
Totally agree. There are a lot of swf on console, though many solos can give you a tough time, too. I would say I face swf more often than a 4 man solo team.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1051900#Comment_1051900
Alot of times when I see someone with BT try to bodyblock, i just chuck another hatchet to down em again. They CLEARLY wanted my attention, so they cant POSSIBLY yell tunneling when they themselves bodyblocked, lol
dont worry, even then they will yell tunneler xD
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1054700#Comment_1054700
So it's balanced but abusable?
Can it be balanced if its abusable?
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Tbh I think no survivor perks would need any nerf if some of the core issues would get fixed. Imo changing perks are only more bandaid fixes. But if the devs only focus on perks I see a problem with BT. Its not that BT is too strong. From my view this perk should only work for what its meant to be.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1052227#Comment_1052227
I think Insidious + Tinkerer could work if i sat on one gen the whole game.. one i know they'll go to.
Wait for Tinkerer to activate, then blink and grab off gen
maybe.. after I de-pip 20 times.. just maybe..
I really would only try it on certain maps. Try the small indoor maps with a big terror radius as well. I think saw map could be great
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1052189#Comment_1052189
i want to get it legit though -_-
I got Myers' evil within 4 kills legit.. this appears to be worse though
Well I dont really know when this trophy was made. I remember when nurse was released she had 3 blinks in basekit. Even after the nerf 2018 the trophy was easy to get. But doing it now is really a pain.
If you want to earn it fair n square you need to be very patient. Many survivors tend to keep repairing the gen if its almost done (at least the ballsy ones). Tinkerer is a very good idea. And the most important thing you need is luck. If dedicated dont screw you over and the survs are dumb enough to stay at the gen after you triple blink on them, I bet you get the most amazing "Hell yeah" moment of DbD history.
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@Hopesfall said:
Someone please. Explain how I'm supposed to get this achievement now.
It requires you to grab someone after blinking 3 times.. ok.. well the only way you can get 3 blinks now is with an Iri add on.. that blocks where you can blink. Fantastic.
I tried Insidious camping a hex totem.. Insidious camping a gen.. it's useless as they scatter like flies as soon as I charge the blink, because it takes me out of Undetectable. Also tried Insidious + Tinkerer + Dark Devotion + the purple addon that makes me undetectable.. useless.
I tried playing normal and hoping for a window grab.. but wait.. the survivor needs to already be injured and running to a window in my line of sight, and i have to hit 3 blinks at the precise moment they hit the window.. amazing.
Farm it with the survivors. One game ez
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1052167#Comment_1052167
what? the whole point of BT is so that survivors can take a free hit after getting unhooked.
The whole point of BT is to secure the safety of the unhooked for a short time to not get downed immediately again. Thats not the same as throwing yourself in the face of the killer to tank a hit with endurance.
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Id like to see a hag rework. I like her playstyle and addons but the most hag players seem to use her for a campy style of play and easy tunnel.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1052066#Comment_1052066
Thats actually a reasonable idea. It'll still do something about tunneling for sure but it wouldn't screw the Killer over if they weren't tunneling the unhooked Survivor.
Yes! I really like this idea. As survivor you would have to play it smart to get some nice plays out of it. You cant just mindlessly farm in the terror radius without risking anything and get the save unhook. And the basement would get a little fear factor back.
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I wouldnt put too much thought in it. It depends how you like to play. If you think its neccesary then go for it. For myself I only slug/camp/tunnel if a survivor uses the hook exploit or last second switches his character in the lobby. That gets me triggered. But ofc there are situations where I think tunnel/camp/slug a survivor would help me get back into the game. I really try to avoid it. If I find the unhooked by accident again I down him and search for another one. Playing like this often negates BT or DS. But I have a lot of bad matches playing that "fair". Usually I go into the game with the mindset to only get my 4 stacks bbq. So bad games dont affect me too much.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1052053#Comment_1052053
Agreed. So what did you have in mind for a rework? I'm interested. I'm not sure if you posted one already.
No I didnt. But in another thread @Blueberry had a great idea. Make that the unhooker gets the hit from the unhooked. For example if you get unhooked and hit, the damage is transfered to the unhooker. So the unhooked has a protection but not the 15 sec invulnerability. What do you think?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1052017#Comment_1052017
Doesn't seem like it would make much difference either way.
I'd rather BT transfer the hit from the rescued to the rescuer that is running it. This preserves it as a way to prevent the person being unhooked from getting tunneled but also asks the person rescuing to make a smart save and the perk comes with a cost. Currently it's a free game swinging effect with zero cost and asks nothing of the survivor.
Thats a great idea. I like that. Maybe you should post that idea in a seperate thread.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1052021#Comment_1052021
Absolutely not. The only time I'd see taking a hit for someone else if you have BT being a problem is when the gates are open. Otherwise you can choose to get either of those Survivors down if you can maintain a chase successfully.
So we agree on that.
Like you were saying, BT is an anti tunnel perk. So if you would forcefully bait the hit from the killer with BT active (eg for protecting another surv), its not tunneling. And so BT shouldnt be able to work like this. Also circle unhooking with BT is a thing. The unhooked with active BT unhooks another survivor. If BT is anti tunnel, you shouldnt be able to do that.
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I think this game would be less fun then. The fun part is the interaction of the killer with survivors. Imo playing stealthy would be kind of meta. And I cant see that being fun for killer or survivor. Also the gap between swf and solo surv would be even wider
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If you depip to rank 15 you encounter red ranks only every second game xD
Yeah mm is a mess
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1052009#Comment_1052009
This is not how every Survivor plays, just like every Killer doesn't tunnel.
Edit: If BHVR were to nerf every Killer/Surv perk based off of a portion of people that use it for anything other than whats it supposed to accomplish, every single perk would be bad rn.
I think thats exactly the question. Should there be perks that CAN be abused in a way they were not intented to work?
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@Blueberry said:
BT needs a nerf, not a buff. It''s already one of the strongest perks in the game.
Tbh how the op described it, it is neither a buff nor a nerf. It will only make survivors unhook more savely.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1051994#Comment_1051994
Yep sorry for the caption lmao I’m tired I’ve been up all day
Np.
But honestly thats 200 IQ. You basicly have the same effect but can avoid others farming you. I think this idea needs some more attention
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1051975#Comment_1051975
No I meant if YOU had the perk and the rescuer didn’t
Ah ok. So make BT only trigger on yourself if you have it equiped? Sound pretty good to me then
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Did you just explain the BT how it is atm?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1051938#Comment_1051938
No other way to punish cocky swf...gotta be mean and use big brain lol.
You are totally right dude ^^ Mby I should sometimes put on my sweaty pants xD
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@Colton147 said:
If playing cheap shouldn't exist, then aura-reading perks on killers (Barbecue & Chili, Bitter Murmurs, Discordance, etc.) shouldn't really exist. Dead by Daylight is suppose to be a "hide-and-seek" type game and killers shouldn't have any hand-holding perks (or add-ons) then.
I dont understand DbD as a hide and seek. This game is all about the interaction of killers and survs. And this interaction is also very important for the devs as they stated it.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1051923#Comment_1051923
Just let them try to bodyblock for 15 seconds...it always catches them by surprise.
Tbh thats a neat tech but I never waited for BT to run out and go for the unhooked. Mby I dont deserve to be a killer :'( coz Im too nice
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@iBetClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1051900#Comment_1051900
So the unhooker is supposed to let you hit the unhooked survivor? He's attempting to stop you from tunneling that unhooked survivor
Mabye I didnt phrase it right. Sry english is not my first language.
I mean the unhooker gets protected by the unhooked. You go as killer for the unhooker and the unhooked one tanks a hit with BT to protect the unhooker. Hopefully that clarifies it
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@LetsPlayTogether said:
Survivors cannot play cheap. Or Show me the equevalant to Camping, tunneling and slugging.
In that sense things like body blocking, tanking hits, blocking hooks, etc is cheap for survivors.
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Cant count the times I went for the unhooker and the unhooked person with BT throws himself in front of me to tank a hit. Yeah thats totally what BT is there for. It gets abused like DS.
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Got to admit it seems like they want to cover up the bad mm. We got to wait and see.
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I think a good idea would be if people talk about gen rushing to not take it to a personal level. I dont think players are upset about survivors doing gens. They are upset about the fast gen speed in the game. Just chillax dude
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I think an "overreaction to ruin" is not quite fitting to explain this outrage of dbd players.
Its more the combination of different problems in and around the game. For example the rank reset, easy pip system for survivors, unfitting pip system for killers, a one sided developer note, the timing for the ruin change and the unadressed core problems behind it why so many players used the old ruin, matchmaking issues, surveys missing out obvious questions, a disappointing q&a, intransparency of bE, questionable mmr introduction which seems like a cover up for the current bad mm, etc
I cant blame players for quit playing killer. There is a lot of frustration atm and I think especially newer players just starting out as killer have a tough time.
For high rank killers (veterans) its less noticable imo.
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@Carlosylu said:
Why do you buy your clothes in real life if you're in first person? Damn, we should all be naked all the time! What's the purpose of having clothes?! I know there's mirrors, but if I can't see myself fully all the time then it's useless! Clothes are also a scam in real life!
Edit: Damn! I just realized how useless it is that I have a beard! I can't even see it!
I swear that made my day pal :D :D
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you can watch you outfit all day long outside a match. You can also take pictures of it and pin in in a corner of your monitor to watch it while playing.
Otherwise I would recommend only buying the killers' weapon in your case.
To see the full killer outfit you would need a 3rd person view for killers. Believe me - not gonna happen
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Idk but I feel like you cant see the real impact of old ruin gone because of the ranking system, matchmaking, tome challenges. Dont want to call the apocalypse but I think it would be even worse in high ranks with all the metioned things fixed.
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I like the idea of the handicap but imo its not that simple. I think items wont be possible. Your friends can just give you an item ingame or you can open a chest. I also think the perks are not the real problem here. I can only speak for myself but I would give a low rank killer a good run without any perks. There is just a big difference in game experience and tbh survivors dont need perks to stomp a killer. Keep also in mind you play swf although you have mixed ranks.
I used to play kyf with my friends, with me as killer. I teached them all the important stuff and basics. After they felt more comfortable and confident we switched to live and they did pretty good even against red ranks. I think thats one of the best ways to play with your friends and help them to get used to the game.
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Revealing totem auras is a pretty rare thing, atm only possible in a small radius and/or for a short time. The first perk is just too strong also with its downside. 15% is nothing.
Stun effects most likely result in an exhaustion perk. Make the cooldown into the exhaustion debuff. 5 seconds are too long. Why should enduring work here? Why the aura reveal? Stunning the killer with other things than pallets should have some more conditions than just vaulting a window. So I would implement a time to set the trap and when the trap vanishes. Maybe a more interesting idea would me something similiar to bambozle but just for survivors. The window gets blocked for the killer for 3 seconds after a fast vault by the surv in a chase and you get exhausted.
I like the idea of field medic. But the numbers seem off
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@Nickeleye said:
https://forum.deadbydaylight.com/en/discussion/comment/1048606#Comment_1048606
Thanks for the heads up. I thought the survivors started over again. Nice to know if I dodge, I'm not screwing anyone over.
Np. No the lobby is up on the dedicated server and has priority in mm like I know. Had some killers dodge and it took like 5 seconds for a new killer. So no worries. Play the matches you like m8 ;)