T2K
T2K
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/1011559#Comment_1011559
Better for both if us. Whatever you were smoking I could use one too.
You better smoke a lot of it to come clear mate
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/1011514#Comment_1011514
No need to justify a nerf goal here. It is clear that the add-on is owerpovered. It was being ignored because it isn’t used that often so less people complained.
Also this “You just have more hatchets dude. How the hell people think its an exploit. omfg...” you can’t be serious there lol. And again, referring to the devs knowing about it is a weak point.
No need to justify a goal here? Man you said yourself "Considering recent balance changes..." get called out about it and now you dont say anything just nerf it.
So you are saying the devs dont know about this. and thats not a weak point? but if I say they do it is a weak point? wth?
Clearly they know because iri heads once got nerfed. and you could always combine them with belts. Just laughable. Sry Im out. this here is just a meme thread for me. Cant take you serious. cya
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1011531#Comment_1011531
2 is 100% more than 1 and 3 is 200% more than 1. Math.
Bad math dude. If you say a huntress' power doubles by one more hatchets idk what I can tell you.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1011514#Comment_1011514
Increasing the power of a killer's power by 100-200% shouldn't be possible. I guess since moris and keys exist devs are allowed to do whatever they want.
where are the percentages coming from?
Idk how you come to the conclusion iri heads make her 200 or 300% more powerful
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/1011451#Comment_1011451
It was debated many many times in many places. This post is just a reminder to the devs so they won’t forget about it. I’ve already made a post about this in the past, and as you can guess it was filled with nonsense arguements to protect it.
Considering recent balance changes the devs have no reason not to nerf this add-on since they are open to nerf less impactfull stuff too that noone asked for.
You should edit your thread then. Its not like a reminder imo.
What are the changes? What changes were made to justify a iri heads nerf now?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1011451#Comment_1011451
They are broken. The devs obviously overlooked the fact it can be combined with extra hatchet add ons to increase its power by 100-200%. Just remove this exploit and people will be fine with it.
They are not broken. They work as intented. The devs are well aware that you can combine them with belts. what are you talking about? Its not a power increase with more hatchets, they still one shot. You just have more hatchets dude. How the hell people think its an exploit. omfg...
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You are not interested in a discussion about iri heads and just say they are "broken" what they are not. People DC-ing is your argument for a nerf... alright.
I hope they never change iri heads. If players would at least try to learn playing against this instead of just DC-ing it would make playing survivors more skilled and less "nerf everything I dont like or I DC".
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1011291#Comment_1011291
Kuromistarwind did,the guy who I also quoted with your quote!!!!!!!
I'm so sorry please accept my apologies 🙏🙏🙏🙏
you shall be forgiven lol
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1011211#Comment_1011211
Indeed I should have edited the post,but I kept it that way out of curiosity. I was harmed by your manners,and the way you called me a troll the most. Please do not repeat the same mistake
I never called you a troll or was offensive. What are you talking about? I cant repeat something I didnt do in the first place. What is your problem dude?
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1010837#Comment_1010837
I just said that I did it 3-4 times in my previous comment -_- I believe you got me misunderstood. Here is a quote to read it!
https://forum.deadbydaylight.com/en/discussion/comment/1010809#Comment_1010809
Myers is hot
Still what you wrote in your thread is missleading. Idk how how come to this conclusion that huntress is S+. Maybe you should give some more information.
"A good huntress without add-ons and perks can easily dominate the survivor team." Yes if you play vs 2 IQ survivors. Thats possible with every killer.
Tbh I dont want to judge you or anything but I get the feeling you dont play huntress that much or even face good survivor teams. You would see her limits. I really dont know how you think her map presence is unrivaled.
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lol using iri heads with mori and calling her S+. Sure.
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Tbh I dont think this is even worth a discussion. To say with side is stronger you first need to set the scenario. Depending on that the outcome differs. I think the best, fair way to base it on would be default survivors and killer. I dont think the killer would have a chance here against evenly skilled swf.
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I like the idea of getting bonus bp for having a "harder" match. But granting a fifth perk slot is too much imo. Limiting the perks they can equip is kind of unfair, I dont think anyone would be a fan of get his perk choice limited forcefully.
When it comes to swf I think its better to reward the more challenging game.
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1005956#Comment_1005956
BNP skillchecks are OP. Cant hit them :(
Oh my. I heard many rank 15 have the same problem :( . Mby we can beg bE to remove them
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1005951#Comment_1005951
I need to apply pressure.
onviously a lie, you would have equiped bnp xD
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@Infinity_Bored said:
Just recorded: My queue time - central europe - game is dying obviously...
how dare you using a toolbox to genrush :D
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1004071#Comment_1004071
Therein lies the primary problem with the next update. Not only have they not acknowledged this issue, they've also shown no effort to fix it, whereas after the Demogorgon update they jumped on the issue and mostly corrected it within 2 weeks. There's no way they can't know this is an issue, so either they are ignoring it on purpose, or not enough of the community is complaining about it. That's what this post is for: Making our voices and contempt over their ineptitude heard.
Well tbh I like to wait for the mid chapter patch and see if they care about these sound bugs or leave them untouched. Its not like bE always tells us what they are doing (lile ruin change^^).
But I totally agree in voicing concerns. Also thank you for your effort in writing your well worded thread. Its on point.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1004041#Comment_1004041
It's not the first time this has happened and it won't be the last. It takes them a good 6 months to a year to address it just for it to break in the next engine update.
Sure but at least the last times they said they are aware of sound issues and try to fix them. Maybe I didnt notice but I think they didnt say anything this time.
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What if the sound bugs dont get adressed because bE want us to get used to them, so later they can state that sound bugs never existed :O
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Yeah I just pretend that sometimes downed survivors have no sound. I Just like to search them on the ground after I downed them, although I can hear them. I like to stand right next to them like a moron instead of picking them up.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1002390#Comment_1002390
Well it doesn't really need a meaning does it? If several perks have been changed or buffed to become stronger in any way shape or form then it's easier to just state it.
Many of them don't need explaining at all. These are literally the changes that have happened over the years. These aren't my opinions...
It depends on what you want to do with your papers. So why did you list several perk changes under one point?
I think just a list with changes would be better. You could also seperate the changes into categories.
Well its clearly influenced by your opinion by distributing point.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1000327#Comment_1000327
https://us.v-cdn.net/6030815/uploads/196/BVINK9EA25NK.jpg
1 = a buff
-1 equals a nerf
https://us.v-cdn.net/6030815/uploads/662/SDCUCZAEMDR1.jpg
A graph showing the amount of points each side have got. The lower the bar the lesser amount of points. Survivors are blue and killers are orange. This graph takes buffs and nerfs into account.
Clearly you can see which one has been nerfed more
I think doing this took a lot of effort.
But honestly if you want to divide survivor and killer even more, thats the way to go. Breaking down these things into points without any meaning makes no sense for me. You even had things in there like "killer perks buff", like whats that? And how did you seperate killerbuff from survivor nerf and vice versa?
I think if you want it for a personal overview or to keep track of changes for yourself its fine. But I wouldnt recommend putting this in any kind of discussion in the forum.
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My swf friend is playing killer often. He plays at rank 13 and consistently is matched with full rank 3-6 survivors. Cant count his screenshots anymore. Its almost every single game.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1001312#Comment_1001312
A life skill everyone should know.
How is throwing not a skill?
Jokes aside, there is nothing that I learned to survive against a beast except pepper spray or poking in the eyes. And I wouldnt recommend doing this vs a killer in the dbd realm.
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Throw a pebble.
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Because the killer decided to tunnel and camp you. I think thats the reason why.
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@DBD_Pinhead said:
Over 1100 hrs on killer, 30 minutes on survivor. I happened to start on killer by luck and immediately dealt with the toxic welcome wagon across multiple games. Now I exclusively hunt down the other side and wouldn't have it any other way.
Sounds brutal xD
Do you think focusing on one side lets you perform that good?
Do you think you could perform any better if you would play a bit more survivor?
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/996911#Comment_996911
In general, I like to earn more bp and to have more control over my games. Survivors genrush me from time to time, but I have Rancor, NOED and other tools to have a fair amount of fun. After huge the hatch nerf (yes, it was huge for solo mode), Im no longer survivor main. The hatch now is killer sided. Exit gates can spawn near each other or be both visible when standing between them. Its easy to deny escape. Add slugging on top. If I play solo survivor = its solo. Its not a team to me when I go solo. If you punish me for other players playing bad, you ruin all my experience. Now Im killer and I'll make sure survivors dont get free escapes, if devs design it so. Sometimes I give the hatch to the strongest survivors, but they work hard to earn it.
Yeah I can understand that. Although I have a different opinion on the hatch and gate topic, I can relate to your solo experience. It is really frustrating to play a "team game" alone. Thanks for your reply
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@Eye66 said:
I only played killer for years and was forced into playing survivor by the challenges recently. I've only been playing survivor on twitch to track the time spent and have roughly 22 hours of survivor to 1.2k hours of killer. I came from F13th and hated the random nature of who got killer, so never had any interest until the rift. I'm on console and we don't have access to good stats so I hated compromising my playtime data
sounds reasonable.
How was your experience when playing survivor? Did something change for you?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/996869#Comment_996869
Why do people still quote those stats, stats where it only cared if killer was red rank and not if the survivors were all rank 20's?
Guess what, I've had a 90% escape rate for the past month due to facing nothing but green, yellow and beige rank killers with the rest of my team being red and purple ranks. Let's nerf survivor, they're clearly escaping too much. /s
Tbh I also feel like I escape way too much. The matchmaking with green/purple ranks made it worse.
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@28_stabs said:
I play about 90% time as killer. I enjoy salt.
Sounds tasty xD
May I ask, what is the reason for your 90%?
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@28_stabs said:
I play about 90% time as killer. I enjoy salt.
Sounds tasty xD
May I ask, what is the reason for your 90%?
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@BBQnDemogorgon said:
I play 95% killer i'd bet.
Not quite 100% but i may as well be. Even if you look at my levels you'd see every killer P3 50 with most perks (besides hag i dont like hag).
Only survivor i have at P3 50 is Claudette the rest is base 50 or lower. Haven't put a single point into survivors since Ash almost a year ago.
I play Claudette sometimes and do archives challenges that's about it
Would you say your game experience could be improved by playing more survivor?
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/120532/100-killer
I think in order to be a better survivor, or a better killer, you kind of have to play both sides to an extent. I don't know of anyone who truly only plays one side.
Thats what I was thinking too. But in fact I have some friends only playing survivor for like 2 years now. They just dont like playing killer and so never play that role.
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I totally agree.
But Id like to mention one thing. I think many players dont actually understand the full impact on the gameplay by ruin. Its not only the "not hitting greats" thing that slows the game down. Its also the searching for the totem and leaving gens untouched. I Think if every survivor would actually work on gens even with ruin and only hitting good skill checks, killer players would have unequiped ruin for a long time. Of course the map size is a problem in keeping pressure on gens especially for lower mobility killers. But the real deal with ruin was people not doing the objective at all. No matter the map size you wont be able to keep survivors off the objective without a reason. That reason was often ruin. Even on small maps you will see gens flying.
What Im trying to say is that map size cant be the answer to the lack of game stalling imo.
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@[Deleted User] said:
I think most people are upset about the language used in the developer notes.
I mean, you can throw proof all you want, but that post is hard to ignore. Literally every change was done for the enjoyment of survivors while not addressing any killer issues, and all of that was not done because of balance, just the enjoyment of survivor.
The simple fact is that doing all of that without even addressing any of the killer issues at all (and there is a LOT of them), many of which are worse than "Ruin hard for newbies, Doctor sucks for newbies". It is biased. It just is.
this 100%
nothing more
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1. In my experience the matchmaking is usually +/- 6 . But there are indeed scenarios in which the matchmaking gets expanded and you can be matched with a wider range of ranks. The developer said once, they will look into the cases where the implemented matchmaking doesnt take effect. Please keep in mind that playing against or in a survive with friends group, the player with the highest rank serves as indicator for the matchmaking. Also in european servers you will see low rank killers getting matched with higher rank survivor. In my opinion this is due to a lack of high rank killers as result of matchmaking, rank reset, survive with friends and the less attractive killer role.
2. There is no item in the ptb survey regarding the ruin changes. If you want to give your feedback to this, I would recommend posting your opinion in the feedback section on this forum.
3. Like I think, and please dont take it as 100% correct, the majority of the players are lower rank. I would estimate around 10-15. I somewhere heard that only about 1 or 2 % of the playerbase are red ranks. I could be very wrong here. Its just a guess and my information here is outdated.
I would not say it is to close the gap between beginners and experts. It is just to help inexperienced players. The developer noticed a huge frustration for survivor player at around rank 15 regarding ruin. Like I understood it, they were not considering consequences for high rank players.
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It does
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/993561#Comment_993561
Because it really helps at higher ranks. Auto aim is broken on many killers too. Which needs a fix but is a different topic.
Yeah thats why I ask. I have problems with auto aim but the sensitivity feels fine for me. I wouldnt want it any higher, it would get very inacurate and the current spin feels good imo
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Why would you want higher sensitivity?
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What addons are you using?
If you ask me nurses or iron maiden, I would go for iron maiden. On R1 I dont get much out of nurses. They heal very quickly and experienced players dont heal in the lullaby. If I run nurses it usually gets the spot of whispers. Iron maiden is really fun with bbq. Also reloading faster is really comfy without addons. If Id use mangled on the hatchets I would go with nurses.
I had games where Pgtw really saved me. But because you are low mobility I think its not that good on her regarding your perk loadout. If you are down to 3 gens close together its really good. Otherwise I felt it didnt really help me. If you go with a build like pgtw, thrilling tremors, discordance its more viable imo.
I wouldnt recommend Thrilling tremors alone. It can be really funny in combination with bbq but I prefer only one of them because they serve similiar uses. I usually pick bbq over thrilling.
Corrupt with whispers is really nice. Its not ruin but my substitute for it, even more in this combination.
So I would use bbq whispers corrupt and iron maiden if you ask me.
But there are also very useful perks depending on your addons and playstyle. Bitter murmur for example. Also things like save the best for last or haunted grounds can suprise and throw off survivors. I also really enjoyed monitor on her. Its crazy funny.
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Boring for me. Its just my opinion but I feel playing on easy mode when using freddy. I play on PS4, level 15 freddy without good perks or addons. Played like 20 matches with him on R1 and I think survivors struggle in versing him. Idk
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If I play bubba I always equip the claudette mask. tells a lot xD
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cant you just play jump force or something like that?
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Im also trying out different substitutes to ruin. I also get my hooks and stuff but its different now. I used to play huntress fair n square. Yesterday I got red woods and was only able to get my hooks with a basement play. Not really fun for anyone in that match. Everytime I run corrupt they hide till it expires. So I run whispers. yayyyyy
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@ASpazNamedSteve said:
My survivor queues have been faster for some reason.
Maybe ita really a regional thing. Idk.
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@goat10em said:
I think it may be the servers as the lobby time increase seemed to coincide with the servers bring implemented on PS4. I really hope they can do something about this. I don't enjoy playing killer much anymore and I'm not waiting 10 + minutes for survivor matches anymore.
Tbh I dont even enjoy playing survivor that much anymore. All I get are rank 9 Killers as R1 and thats just only bullysimulator. Out of like 10 surv matches I got 2 red rank killer. One got totally dominated because of gens flying and the other one tunneled the crap out of me as bubba