Swampoffering
Swampoffering
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Do you really think that SWF is balanced?
I hope One day BHVR decides to make 24 test like MM but with SWF separate queue. 90% of killers community Will ignore that queue, Why? Because voice comms breaks the Game, because map offering with specific build for that map breaks the Game and is unfair (Haddonfun with balance landing) Because 4 players Who knows every perk in the Game vs 1 Who doesn't know is unbalanced.
So, no, SWF is not balanced and is going to Kill the Game sooner or later. I am on a killers discord, with 300+ members, last monday they made a strawpool (I dont know the Word in english) and 72% of that members are not playing Since they finished rift due to squads, also me, I finished It on Wednesday and I am not playing anymore untill 5th Anniversary to get P3 on Némesis and leave again untill Next rift.
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The Game is not toxic, the people Who play It is toxic and create a toxic environment.
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Yes,this is the average MatchMaking on DBD.
And even worse than yours, 4 players SWF with 1000 together against me for example, the last time I looked stats I had 4928 hours played so.... Imagine how bad is.
Behaviour announced Rank rewards and new MM an eternity ago, but that new sistem never come and I think is not going to be released so...
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2245875#Comment_2245875
It almost always screws over the survivor. There is never enough pallets, especially autohavens, always a free win for killer.
Yeah, Puzzle Maps screw survivors a lot xD with 25 pallets, 19 of that 25 are safe.
Haddonfield House of pain screw survivors, with All the Windows open, the Basement house, if you get the Window near the stairs open, you literally hace an infinite loop there because is Fast Vault Window + Fence + Garden Safe Pallet and repeat.
Badham has literally between 5-7 shacks. Shack + School, the building that destroy a lot of killers power + House of pain + Twoo Floor House with Window infinite + Safe Pallet near...... Screwing survivors xD.
I am not going to explain Cowshed because you can visit Otz Channel al see with your own eyes how screwed survivors are on that map xD
And autoheavens..... Excuse me but in gas station you can see killer like 50m away and Runaway, you can just press full W and make the killer waste a lot of time due to vision advantages. Wrecked yard is killer sided, easy 3 gens and also Azarov rest.
Do not lie people Who read forums, most of maps, specially reworked ones, are survivor sided, If you are noob and dont know how to Connect loops is not Killers or Map problem, is yours :)
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Puzzle map is omega killer sided.
Haddonfun is killer sided.
Badham is Killer sided
Gas Heaven is killer sided.
Cowshed is killer sided.
Rotten Fields is killer sided.
Ormond is killer sided.
Crotus prenn, the condemned one is super killer sided.
The red forest map with the cabin as main building is killer sided.
Storage is super killer sided.
Yeah Sluzzy, you are right xD.
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Get ready for 5th cakes event, the hell is going to be released
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/2235146#Comment_2235146
To bad it takes years to find a match with crossplay off compared to with it on
Suffer more matches quickly, or painless less often
Well, with CP off he Will never get matched against "Awfull console team mates".
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2235127#Comment_2235127
This is my same experience. I've come to the point where i dodge a lobby if all other team mates are console players
You can off Crossplay and get matched with Trauma team mates, Closer to your skill level
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Does playing on premade with comms take any skill? Not at all, and premades are not going to be nerfed on a Closer future so.... Spirit is fine untill premades still as they are.
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Maybe on 2025 they Will realease the new MM, before that, there are a lot of skins on development :)
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None as main killer, maybe Yamaoka.
Get ready for Haddonfun rework, 85 new Breakable walls and 25 new Safe pallets.
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Ask the same to SWF players and you Will understand why people main spirit
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Nah, not bannable, just because premade players are Behaviour's economic sustain, and It would hurt Dead by Daylight playerbase a lot.
But, just warn killer by visual advices at the lobby if he is facing a premade and let him choose. "Nobody Will play against premades" and let me ask you - Why? If they are fine and balanced... Why 95% of DBD main Killers would avoid premades if they could? Because they like the easy way? Nope, because SWF is Broken as hell, is not Fair, is not fun and at the top if that, Behaviour allows bully on the Game, which is pathetic and really sad, just for a few bucks.
Well, when survivors queues takes 15 min, they Will do something, and It Will be too late
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When I spawn near a totem, is allways Haunted Grounds :(
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This is mine.
FAQ.
*Why Twins on C - Because IMO they are only A Tier if you play slugg Mode and camping, otherwise they just suck.
*Why Pig on D - RNG factor is just ridiculous, like Trapper but worst because Pig has límited traps and she must know when is a good moment to use them and maybe that moment is too late due to gen speed.
* Why Billy On C - Because having Blight, Who wants to play a nerfed killer, with an stupid overheating mechanic, nerfed addons and ultra easy to loop.
* Why Clown on C and not D - Because after rework, he scaled a bit and IMO he is better than every D Tier killer on my list. He is M1 killer but without RNG or any mechanic that needs to sacrifice gens like Myers.
* Why Wraith on B - Because after last buffs, I think he has gained a lot of power and scaled a lot, from D to B IMO, Now he is faster and with a few good builds really fun and solid to play thanks to new addons combo.
* Why Hag A and not S - Because Hag is a really really good killer, but is nothing compared to Spirit and Nurse, S tier Killers doesn't Need any kind of strategy, Hag needs to be Smart with traps and protecting gens, for that reason is A.
Nurse is just spam TP and slug with fright perk, and Spirit is just ... Headphones + Stridor = GG ez BEST killer EU
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Billy's overheat mechanic is the biggest mistake they could made.
If we try to mindgame using chainsaw sound by powering on, 4 times and its overheated, is just ridiculous, the only posible way is to hold the bar Next to the end and try to flick ASAP, or It also overheats.
My favourite killer is just a shadow of what he used to be.
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I had a similar problem, Since last patch my Xbox crashed while playing the Game, a 2 months series X, Zero problems in other 15 games that I've tried.
I got 5 mins two times, then 15, 30 , 6 hours and 24 hours.
When I told my problems to support, they told me that DC penalties are automathic and they can't do nothing about that, just asked me for feedback and nothing more.
Fix your net problems before joining again, or stop playing for 7 days as I did to reset counter to less penalty possible, because devs are washing their hands like Poncio Pilato and ignore you, even if your ban is not for leaving on purpose.
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Homophobic Behaviour Will be on any situation, the charm is just an excuse to make It happen.
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@legacycolt said:
I’m on console and the only thing that gets me upset is when I try to heal someone or disarm a trap between a pallet i need to stand in a pixel perfect direction to it until the right action appears. otherwise I just throw the pallet.
You can change It on button mapping at the options menu, I set It at Cross on Xbox, Square on PS and Zero problems
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Nope, the only hard moment as console survivor is turning camera behind you if you have low sens, but on new gen consoles we havent FPS issues so is the same as PC.
Killers are different, for example, I play better deathslinger on console, but Nurse is a pain. Oni is really easy for me on Xbox but on PC I get stuck on every loop xD.
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I love when I got matched against a full Xbox premade and I stomp them, because there are 100% chances of being texted by at least One of the members wishing good health and a nice day to me and all my family members.
"GG" messages are boring, salty ones are the funny part of the game, the fuel to keep hunting survivors.
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2221398#Comment_2221398
alot of bold and absolute wrong claims and assumptions
I play at both purple and red ranks due to alot of camping red rank killers
"Billy stupid Nerf, Old ruin Nerf, Undying Nerf, Freddy nerf"
Freddy had a 3 out of 4 kill rate so it had to be changed its not a nerf if the killer is gamebreaking
Ruins change is so old i didnt consider it recent and it was gamebreaking and still is very strong
"I understand, you maybe have 300-400 hours played and purple Killers destroy you because you dont now how to abuse loops yet, that's fine. Keep players, reach red ranks, find people to play together and just bully every Killer you meet, except Spirit and Nurses"
No not really if you loop a killer more than 1 time he starts camping once he gets you (atleast for me it is like that, i get camped and alot of headshaking
"ColdWind Maps and puzzle Maps are just Killers Nerf with 95% Safe pallets" This is so wrong I dont even know where to start
They made the maps smaller having 3 gens within 20m each is a killer nerf? No the pallets haven't been changed, the last time they did they removed infinites and also reduced save vaults jungle gyms etc.
"abuse loops" maybe break the pallet?
"SWF is more than 60% of the games" you should fact check before you write such stuff some poor guys might actually believe you
just go look at the patchnotes before you become a keyboard hero next time
nearly all killers at all ranks have an above 50% killrate
End of discussion
Trapper has 65+% killrate and is an absolutely trash killer, One of the weakest, just Myers and Trickster are worst than him. So, he kills a lot, lets Nerf him because survivors are potatos xD.
Same with Freddy, people just greed pallets and take free hits, but the problem is the killer again. The only killers that Need nerfs are Spirit and Nurse, because they are just stupid, no counterplay.
Ruin change is 1 year ago, and It wasnt gamebreaking, do you know what was gamebreaking and took 3 Years to get a Nerf? DS. Repairing in front of the killer without any kind of punishment, dont you remember? Oh, I think you only remember "Strong" killer ones.
Oh, pallets didn't change, excuse me, Old Puzzle map also had 25 pallets like actual map :) yeah, seems you played It a lot before rework. And ColdWind is even stronger than before, now you can't mindgame tall loops because they have 700 holes and survivor can see you every second, cowshep is just ridiculous. But yeah man, Maps are fine, Breakable walls FTW.
And yeah, I checked It and SWF is more than 60% of players at red ranks, are you comming here to give me lessons? ihave 10 times more hours than you for sure, Played this Since Myers realease so I know perfectly what im talking about.
Next time think that not all forum users are newbies like you with 400 hours, Keyboard Hero.
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2220572#Comment_2220572
but they only buffed killer and nerfed surv over the years (beside the mori change)
games like darksouls attrack people because of the difficulty and thats honestly the same with surv
since SWF actually only make up 5% of the survivor player base and thats stats you can actually proove with real reasoning
"also ive made a poll that showed there are more killers on dbd than there are survs" the last time i checked it was nearly 50% 50% considering the comments with and slight head start on killer about a year ago
things change remember that was a year ago before surv got even more difficult to play
One of the devs mentioned that survivor players make up around 80% of the player base on DBD aka the majority. We'd realistically need ~1 killer for every 3 survivors because survivors can re-queue the moment they are are out of the game but the killer has to stay until the very end
your not stronk at maths are ya? If out of 5 people one person is the killer how much killers are there in percentages?
5 = 100%
1 = 20%
4 = 80%
this means there might be even more killers but the stats aren't able to show based on how the game works
polls are not actual evidence there are too many factors that manipulate the outcome as i already explained
but yeah no the killer queues took around 20min in comparison to waiting 5 min max as surv so thats not true what you said
"I think it'd be much more likely that more killers would be on the forum to complain about a big survivor buff than survivors"
quite a negative view on things and contradicting to the part u said killers stopped playing and wouldnt that be even more so if there was a huge survivor buff? put that together with killers being buffed so they come back and survs getting nerfed all the time but you still nearly only see killers complaining and your answer would be a clear no you are wrong about nearly all you said.
"They only Buffed killer".
Yeah, new Jill's tótem perk seems like a huge Buff to Undying + Ruin/Devour.
Billy stupid Nerf, Old ruin Nerf, Undying Nerf, Freddy nerf, ColdWind Maps and puzzle Maps are just Killers Nerf with 95% Safe pallets...... And survivors got..... 1 Nerf! Oh my god man, DS Nerf is the only One vs all this Killers nerfs. Hell yeah, "Killers Buffed"
SWF is more than 60% of the games, if they were 5%, the Game would be perfect to both sides, but the truth is that every 10 games you play as killer, 6-7 games are against SWF. I dont know what Game are you playing but is not DBD, 5% xD.
The Game is not 50-50, because It can't be, is a 4vs1, that means the right numbers should be 80-20, and this is not happening because Killers get insta queues and survivors takes like 5-7 min sometimes... That means the Game is maybe 85-15 or even 90-10, not enough Killers, excuse me, buffed Killers.
I understand, you maybe have 300-400 hours played and purple Killers destroy you because you dont now how to abuse loops yet, that's fine. Keep players, reach red ranks, find people to play together and just bully every Killer you meet, except Spirit and Nurses.
Those killer Will left the game, queues get longer, survivors cry on the forum due to queues times but they dont want gen speed be nerf, SWF Nerf or stupid second chance perks Nerf.
Mix that and you have DBD on 2021, how to get bullied on a Game, now with Némesis.
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Its a meme perk
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Vamos a ver qué plantean en unas horas con la nueva hoja de ruta para este 5° año de DBD, esperemos que cambios al MM y cambios a las premades.
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Ask for gen speed Nerf before asking for tunnel Nerf.
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I dont think Anniversary event starts on Wednesday after Tuesday's Stream. I think they Will delay It to June 2nd.
If I am not wrong every event has being on June, and the Gnome event ends that day.
I dont know, just guessing
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@ryzen0849 said:
Wish more survivors did this when I play Stridor Spirit. Would make those matches even easier.
This kind of players are the reason why Killers get nerfs :)
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Well, I am main killer and I dont like people Who suicide just because they think the killer is OP..... But Spirit with Stridor is just from another planet, no counterplay and noobie-friendly killer, Spirit carry mediocre players to red ranks without any kind of problems.
In this case, I agree with you, is just not fun to play against her, If I have to choose betwen Stridor Spirit and Fright Nurse.... 100% nurse, at least she requires skill to slug 3-4 survivors.
Even Twinsluggers needs more skill than Spirit xD
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@BumblebeeTuna said:
Play Spirit. Become the bully.
This.
Now that I have every perks on every killer and survivor, I spent my points farming Pinkyfingers to destroy people dreams.
Brace yourselves, Finger is comming
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When you reach 1350 hours, do the same test and you Will see how different statistic Will be.
I dont want to be disrespectful or something like that, but newbies Killers vs newbies survivors, Killers Need less skill and they can destroy games.
But average killer vs average survivors, Who knows how to optimize loops and how yo abuse strong ones (Not dropping shack pallet like any other pallet) survivors has more advantages even in soloQ and escape rate increases.
And you are not counting 1 important thing, MM is trash and maybe you got matched against Killers with 2-3 times your hours, even with 10 times or more so... It is normal to get 4k or 3k Hatch.
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I use the chainsaw when I am close to survivor and the chances to hit are really high, but if you are picking him for first time, dont be affraid, just use chainsaw every time you can until you got the timing.
Use it for moving around the map, try to move betwen obstacles, try to flick small loops and things like that.
I used to practice my chainsaw when I got bully squads, ignoring them and just moving around the map and overheating the chainsaw trying new things.
Billy is not easy, for me, he is the second hardest killer in the game on console,Nurse is the first, but IMO is super rewarding when you dominate him enough to deal with controllers limitations.
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If Killers play like 10 games in a row, and 7 of that 10 are just premades rushing gens and farming altruism with Borrow time or MOM.... The others 3 games will be a hell for survivors, Pinkyfingers, Tunneling with 5 gens, camping hooks and strong Killers.
This is DBD, if you dont want to be tunneled you have 2 options.
1* Use DS.
2* Complain about gen speed, if they reduce gen speed, tunnel and camping Will end.
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@draklaughter737e said:
https://forum.deadbydaylight.com/en/discussion/comment/2200878#Comment_2200878
Que la gente se tome en serio el juego por los rangos no es culpa de behaviur. Subir de rangos no es el objetivo del juego y de hecho esta bien que no te den nada por subir en ellos por que los rangos estan ahí por motivos de matchmaking. Subir de rangos no es un objetivo es una consecuencia, tu no juegas bien para subir de rango juegas bien y por lo tanto subes de rank
Si "nerfean" las premades lo mas probable es que pase lo que sucede ahora con los killers pero al revés. Unos pocos jugaran de survi y muchos de killer y la verdad no solucionaría nada
Y repito las premades no pueden ser justas por que el juego no esta hecho para ellas asi que cual es el punto de intentar hacer justo algo que claramente no puede serlo?
Si no puede ser justo (Que si lo puede ser, otra cosa es que interese económicamente a la empresa el llevarlo a cabo) que al menos se tenga la opción de poder elegir si se juega o no se juega esa partida, al menos con nosotros como killer.
Si es que aquí nadie está pidiendo que las eliminen, se está pidiendo que se nos avise cuando vayamos a enfrentarnos a una premade, ya sea para desarrollar una estrategia, preparar unas perks o simplemente dodgear el lobby, porque a mí personalmente no me apetece todos los días jugar contra 4 personas comunicadas.
Si no se hace nada, al final las cosas irán a peor y por mucho público superviviente que se tenga, si no hay asesinos, no hay DBD.
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A ver, 4 personas usando comunicación por voz, sabiendo todo lo que pasa en la partida sin necesidad de usar Perks como vínculo o familia para obtener información de los compañeros, sin necesidad de usar otras Perk como Oportunidades para saber qué partes del mapa son usables para loopear al killer y sin necesidad de perks como Abandonado a tu suerte para saber dónde está la trampilla, porque toda esa información la recibe por voz, le duela a quién le duela,no está balanceado.
A eso hay que sumarle que los 4 conocen las 16 perks que hay en la partida por parte del lado superviviente, por lo que da lugar a infinidad de estrategias basadas en esa información, información que pone en desventaja al asesino, puesto que si uno del grupo lleva Tiempo Prestado y el resto lo sabe, no van a perder ni un solo segundo en dejar de reparar ya que saben perfectamente quién va a salvar al colgado, excepto que entre en persecución con el killer.
El simple hecho de que un superviviente colgado vea la ruina y se lo diga a sus compañeros, ya te condiciona la partida porque si no te la limpian antes de descolgarlo, te la van a limpiar poco después porque ya los 4 conocen su ubicación, lo mismo a la hora de la apertura de puertas, no existe esa posible situación de tener que jugársela al 50% a ver qué puerta está cerrada porque no llevas perks de auras, sabes cuál van a abrir porque estás comunicado.
Y así infinidad de situaciones que benefician al grupo de supervivientes y perjudican al killer, que son pequeñas diferencias pero sumadas hacen una gran brecha que muchas veces la diferencia no tiene skill que la cubra.
Tampoco hay que indagar mucho más, si alguno ha visto recientemente los torneos que la comunidad crea, incluso con reglas que limitan objetos y perks, los Killers tienen que jugar casi siempre con la misma estrategia, usar un killer con potencial en Chase o potencial de oneshoot, colgar a un superviviente y campearlo hasta que muera para luego intentar asegurar un segundo muerto con el Noed, es muy triste que los asesinos tengamos que jugar así para ser mínimamente competitivos y no perjudicar a los compañeros cuando jueguen de supervivientes a puntos.
La última partida que vi fue Cazadora con IriHead + Noed facecampeando al primer superviviente que enganchó y matando al segundo con Noed.
Que con esto no quiero comparar las públicas con torneo, pero la gente copia lo que ven de la gente que supuestamente son más hábiles que ellos y lo llevan a públicas.
A mí me agota el tener que enfrentarme continuamente a premades y es muy triste que la mejor manera de disfrutar del juego sea por temporadas, porque si eres main killer más temprano que tarde acabas muy quemado incluso si no tienes ningún espíritu competitivo y acabas dejándolo, afectando indirectamente a las colas.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2198498#Comment_2198498
You heard it here first folks, Azarov's Resting Place is a survivor sided map apparently.
Azarov is survivor sided, but if the killer choose One side and camp a 3 gen, he could win. Same as Suffocation Pit, we must do 3 gens camping.
Recent reworks are just more survivor sided, old Farms were strong Maps for survivors, but now (Except Rotten Fields) the ColdWind Maps are - Safe palet + Safe Palet + Jungle Gym + Safe palet + Dead cows tree strong loop + long loop with Safe palets.... I find more Safe loops than before.
Puzzle map is just..... 25 palets, 16 Safe.
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SoloQ games tend to be killer sided, but It depends on both sides skill
DuoQ games if both survivors are good and the others are not really really bad, is 50/50, if randoms are bad is killer sided.
SWF is just 100% survivor sided, the win condition for Killers there is if they want to Rush ir they want to Chase or bully you. But if a SWF wants, they can Smash Killers 95% of the games due to how unbalanced is voice chat and perks combos. If you suspect that the enemie team is SWF, just Dodge, even if they are not, its better to Dodge, we have insta queues so It doesn't matter, but Dodge, for your mental health
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Las colas no deberían ser así de largas porque teóricamente el juego es un 80-20, es decir que sí esos porcentajes se cumpliesen ninguno de los dos lados tendría colas porque el ratio estaría 1:1
Sin embargo, no disponiendo de los datos oficiales, me voy a aventurar a decir que probablemente ese ratio esté ahora mismo sobre un 90-10 ya que si de killer entra instantáneo y de survivor las colas son de entre 5-7 minutos, más incluso en SWF... Pues algo no funciona.
Si realmente hubiese un balance, esto no pasaría ni iría un crescendo en función de la región, pero por ahora se mira hacia otro lado y no se toman medidas. Esperemos que no sea demasiado tarde cuando las decidan tomar
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@draklaughter737e said:
Todos estos estos posts de gente quejándose de las premades no los entiendo saben perfectamente que behaviur nunca va a hacer nada
Habrá que intentarlo supongo, si nadie se queja tampoco se consigue nada.
Tarde o temprano la burbuja estallará y las colas serán tan largas debido a la ausencia de asesinos que tendrán que escucharnos les guste o no.
Y ojo, esto no lo digo yo que soy un simple usuario sin ningún tipo de repercusión, preocupante es que Streamers de miles de viewers diarios hagan videos diciendo que hay que hacer algo para que , y cito textualmente:
"Las cosas no vayan a peor, porque ya hay colas de hasta 7 minutos de supervivientes, eso quiere decir que menos de un 20% de la comunidad juega asesino debido a su situación"
Si no se hace algo al respecto, más temprano que tarde pasará y entonces ya no van a poder hacer nada, por el bien del juego y de la salud del mismo, es mejor prevenir que lamentar.
Ellos sabrán lo que hacen, yo por el momento ya tengo la grieta casi casi terminada, con las misiones del tomo de mañana terminaré probablemente así que tocará otro descanso hasta la siguiente, no invita a jugar de killer cuando todo el rato jugamos en una desventaja terrible, sobre todo si juegas M1 Killers como yo, que son los que más me gustan.
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As killer, I just got matched against premades with 2-3 toolboxes and bully squads
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Never played 4 man SWF, I want Killers playing DBD , not leaving the Game due to the abuse.
Just played with a friend a few games 7 months ago.
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Why Killers Dodge SWF lobbys? Because they are unbalanced, and we dont like to play with the Game Lost Since min 1
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DBD is a Game to play boy short seasons, not every day.
I used to play It 2-3 hours per day a few years ago, but I understood that this Game is like a gas station, you arrive, you stay a short period of time there and you leave until Next time, maybe on a week, maybe two years.
Dont try to play DBD every day, is not a healthy game.
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Spirit, as main kille, is One of the easiest Killers in the game, I Saw a lot of Spirit mains with 300-400 hours played at Rank 1 carried by her.
Bubba, because if he decides to Camp, there is nothing you can do, just gens and if you play SoloQ, your team mate is going to suicide, not giving you time to Rush the Bubba.
Trickster, because is a joke and a ultra weak killer, I feel bad for them every time I face One when I play as survivor.
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/2189829#Comment_2189829
Are you actually trying to play victim?
With Victim you mean survivor? No I just play survivor when a new tome comes out, and yeah, I play soloQ , It Needs to be fixed but is not impossible to play, IMO killer is a lot harder even than solo survivor at red ranks
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Imagine a world when NOED and second chance survivor perks doesn't exist. Is the perfect world.
DH is not Broken but It rewards survivors Who make mistakes while looping, Its a bit unfair but not Broken, you can easy bait DH, for me SprintBurst is worst.
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I just use totems when I have Saloon, Swamp or Midwich offerings, the rest of maps are just trash totem spawns, if your ruin works more than 2 mins Its a surprising event like Halley Comet, once every 76 games.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2189947#Comment_2189947
" If Genrush is not a problem, I can play without the "Taking One survivor out of the Game faster" mindset and I dont Need to tunnel someone." - you don't, but others will. I've seen plenty of people who camp and tunnel right from the start. Some even continue doing after a DC.
Camping will be even more effective with slower gen speeds.
If they slow the Game, they also must do something about that mechanic because is not necesary anymore.
The Big problems on DBD are the gens, because all spin around gens, if they fix the ridiculous speed, most of killer Will not Camp because they can Chase and play without using unfun strats.
And we could have better players, because now, like 70-80% of survivors are just a joke looping, is really easy to catch them when they are out of a strong loop, they eat 90% of double backs on LT walls and even in shacks, but is not something to worry about because even being noob at Chase, just dropping palets is enough to distract the killer and get 2-3 gens really fast.
For example, Puzzle maps, It takes around 2:30-3:00 minutes to drop all palets on the map One after another without looping, just pre drop and Full W, imagine looping 1 or 2 times before drop, is just GG for the killer and It takes Zero skill, slowing gens, survivors must improve the palet efficiency and the Game Will be more fun for both sides.
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How to decrease the amount of tunnelers and campers? It is really easy, just 2 points and its fine.
1 - Nerf Genrush, add new mechanics to slowdown the game, make an early Game protection, punish repairing if killer is not in chase, add Tanatophohia as a base mechanic.... There are some examples but the main idea is - Nerf gen speed, it is ridiculous. If Genrush is not a problem, I can play without the "Taking One survivor out of the Game faster" mindset and I dont Need to tunnel someone.
2 - Mark premades in lobbies, If survivors have the power to make me play as killer the map they want and the way they want, I should be able to avoid them if I know they are premade. Even bad SWF can destroy you, with discord and having a minimal aknowledge of the game, they Will rush killers and Killers must tunnel and camp.
See? Easy way to fix this problem
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2188095#Comment_2188095
simple, the devs know that killers will never willingly opt into going against SWF without a massive incentive
Why Killers dont want to play against premades?
Maybe because SWF is the most unbalanced thing in the Game?
Maybe because they can choose the map you MUST play and the way they WANT?
I dont know, maybe Behaviour should take a look to forums and do something about SWF, or maybe queues Will be longer and longer
