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Sumnox

Sumnox

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Sumnox
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  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936239#Comment_2936239

    Here you go. One of less than a handful of matches I’ve had the pleasure of playing against Nurse in the last couple months. Not sure why more people aren’t playing her, as she hands out free wins!

    Me as a solo queue survivor versus Nurse with ‘the build’ - including the purple range add-on. Don’t think I was hooked once if memory serves correctly. She got a 1k. Temple of Purgation.

    What I didn’t do? Loop normally, pallet camp, or be aggressively altruistic near downed survivors. What I did? Hold M1 on gens, hold W, mind gamed.. and ultimately, survived.

    https://us.v-cdn.net/6030815/uploads/ENX0F3MNMBZW/image.jpeg

    Cool, though I meant more a match recorded etc. Or at least parts of the match recorded (I understand people sometimes have clips not whole matches). Not so much the outcome of a random match of the equivalent of rank 20s

  • @Pulsar said:

    3 facecamping Bubba's, two Tombstone Piece Myers, a good Nurse, a flick-happy Blight and a one perk Billy. That's how my Survivor games have looked with my friends tonight. Absolutely miserable. Almost zero enjoyment to be found. How can anyone find that fun?

    Swapped over to Killer to see if MMR has gotten better. Three map offerings in three matches. 4 DS's, 4 DH's, 2 CoH's. Horrific messages after every game. Still less fun than fighting Malenia with Guts Sword.

    Apparently, the new player experience is even worse. So, I guess what I'm asking is, who is this game for? People who can play 50 matches a day and get 5 good one's?

    Well, easy answer: Sweaty SWF players who can actually rely on each other, and sweaty butthurt 24-7 killers who only play Nurse and Blight.

  • Some Victorian times characters would be cool. Also some medieval character like a noble, or even some sort of druid.

  • Yeah I turned crossplay off. I’m not blaming console players per se, but I don’t want to deal with it.

  • Also, I would -love- to see the "She's Perfect" team play against Nurse consistently. Because I'm sure, you could illustrate all of us, with your perfect understanding and execution of how to counter Nurse, that perfect, flawless, work of art.

  • I'm going to try to be quick responding to the "She's Perfect" team as a whole:


    @Murgleïs said:

    Another day, another thread asking for a nurse nerf. As usual :

    • Survivor main will say she is "broken" or "unbalanced"
    • We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn

    https://us.v-cdn.net/6030815/uploads/ZIWEE3PRGCAX/stats.png

    • Survivor main will argue there is no counterplay
    • We will explain to survivor main how to counter a nurse
    • Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
    • We will ask for winstreak video proof to back up this claim
    • Survivor main will ignore this request because unable to do it

    This has a very easy explanation. The vast majority of players who play killer, won't pick Nurse. She has a very specific and "complex" (compared to the other killers) mechanic, and most players just don't want to bother with it. So, only a very low percentage of players who play killer pick her to begin with. Out of those, there are many who pick her randomly to get a daily, there are many who don't main her and perform horribly when they pick her, and that's obviously going to dramatically boost the escapes she gets.


    "lOoK aT ThE wIn DaTA" Yeah. it's lower (not dramatically lower, by the way) , for the reasons I already explained.


    But then let's go for killers who actually enjoy her/are experienced as her. Now, this is not a situation of "High skill = high performance = fair".

    Because that makes perfect sense, nobody in their right mind would be against that, even though some of you seem to think people who disagree with you must be some sort of dumb monkeys compared to your mighty intellect. You don't have to be smart to get that. Everyone gets it. It's obvious. But this is not the situation we have with Nurse. The situation we have with Nurse is, getting to the point of knowing how to play her and how she works, because of her very nature of ignoring every basic game mechanic every other killer has to follow (collision, obstacles in between, pallets, windows, tiles, you get what I mean), automatically means there's very little window of reaction if at all for survivors. Throw her broken addons on top of that, and you have a super fast moving (blinking), super far away (crazy range and mobility), barely punished killing machine. Once you get to a certain level as her, there's very little the player can do against you. There's situations, if they get extremely lucky with the map (the game) or certain spots where she can't see ( the peer bridge in the swamp) that you can break LOS and pray she doesn't know how to handle those spots already through pure experience.


    Everyone who has been around long enough knows that. Many of you who are hilariously trying to lecture me, you probably weren't even here when I started playing against Nurse and knew how to deal with her long before you pressed "install" on this game. I know what to do against her, the spots that are and are not good for her, and the only few strategies you have against any decent Nurse. But precisely because I know all too well, I know there's very little you can do in most situations, *especially as a solo queue survivor with randoms where you will spawn in the trial, count to 10 and have somebody downed and hooked*.


    The issue isn't that she rewards skill with high performance, the issue is she is so strong at core that she will anihilate 99% of teams easily turning, especially solo queue matches into unplayable, pointless games. What's the point? You already know how the match will turn out most of the time, because she isn't playing against others, she plays against herself. If she is good, there's very little room for escapes. The better she is, the less room for mistakes there is. And the worse she is, yeah, her game will get more horrible for her. But, unlike other killers, she doesn't have a limit to her chase power. She can literally down everyone in a matter of seconds in different spots of the map. As I said, throw the broken addons into this, and it's just "Ah well, Nurse, let's pray either super bad or let's just get it over with and move on".


    That's boring. Might as well play a single player game.

    @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934635#Comment_2934635

    The “god tier” survivors show what is possible. There are so many false statements in your posts that I don’t know where to begin. No, in time all survivors will not improve. They would rather complain and get things nerfed, and BHVR has shown them that this is a viable approach. If we are going to balance the game to cater to scrubs, count me out. I’m not going to have my skill limited because a bunch of survivor mains with fragile egos refuse to learn. The numbers for this game continue to drop. Killers don’t support this approach.

    "Your skill limited", but you fail to understand, it is not your skill. You are given a tool that ignores every mechanic, that's not your skill. It takes longer to learn and it's harder sure, but it's as if I was cheating in the game, I could fly, I could teleport, and I became really good at it. "Don't limit my skill" No, you're just using a broken killer lol


    @Petition2makeFelixbi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934513#Comment_2934513

    Nurse is undoubtedly broken and by far the most unbalanced killer of the roster.

    Proof? Her killrates are the lowest out of any killer, the second closest to 50. And in tournaments, Nurse is the only killer that can consistently 2k. These players are the best of the best, and therefore relatively equal in skill. So tell me. How is a killer unbalanced when they have the most balanced winrate against equally skilled teams?

    Objectively speaking, when a player is experienced enough with her, and that doesn't take nearly as much as some people like claiming, she dominates constantly, no matter the skill of the players playing against her.

    Objectively speaking? Cute. I hate to bring up tournaments so much, as their skill level isn't there in the majority of games, but you're forcing me to. In tournaments, where survivors are NOT constantly outskilling the Nurse player, The Nurse achieves 2ks, not 4ks. So in other words, she dominates, constantly, against players worse than her. As she should.

    Sure, I can run a Nurse for a long time if the map is decent enough, but in equal circumstances, even if they're worse of a player than I am, she can catchup and make up for mistakes in 2 blinks in a disproportionate way.

    Right, so this is where your argument falls apart completely. You think you should be able to 1v1 the killer for long periods. Why do you think that? And why do you think that the Nurses you face are worse than you, when there's no real way to quantify skill in this game? If neither of you messes up, The Nurse should be downing you fairly quickly, as killers need to be stronger than survivors. If The Nurse messes up, you gain distance. As for how much distance you gain, we can do math to figure that out.

    If the Nurse player Blinks once and swings, that gives you around 3.5 seconds of Fatigue. Survivors move at 4 M/S, therefore if the Nurse misses in the least punishing way possible for her, you'll gain 14 meters of distance. With that amount of distance, you should be able to break line of sight and force The Nurse to Blink to the corner she last saw you at. From there, depending on the tile, you should have enough distance to break line of sight AGAIN and force her to either predict your movement or go into Fatigue. If she predicts you and gets the hit, that's called being outplayed. She has no other possible way to hit you after making a mistake.

    If the Nurse player Blinks twice and swings, she will fatigue for 4 seconds. This gives you 16 meters of distance. This gives the opportunity for the same counterplay as before, but it's more slanted in your favor because she'll have to Blink further. The only way for her to get the hit is still for her to predict you, in which case you were outplayed.

    So, in other words, despite the fact that you shouldn't have the ability to run the killer for long periods of time in the first place, you still can with Nurse as long as she doesn't outplay you. And if she does outplay you, why are you complaining? Oh, and by the way, that math is assuming she has Fragile Wheeze and Dark Cincture equipped to have old basekit Nurse. If we're talking current basekit Nurse, you'd gain 26 and 28 meters respectively.

    Nurse is not overpowered. She is by FAR the most balanced killer in the game.

    I already addressed many of these arguments in my previous post. The issue isn't that her skill is rewarded accordlingly, the issue is that players who master her will get disproportionate advantage and power over everyone else, in a much higher proportion than it should, against the vast majority of the players.


    Balancing the game around tournament players isn't fair for me, because as a solo player, I don't have access not even to decent players, let alone "the elite".

  • Welcome to Dead by Daylight. It gets worse from here.

  • ... Because that is literally the whole point of the game. If you take that away there is no game.

  • I'd like them to buff mist offerings and include weather offerings. THat'd be fun.


    BUT


    If changing 1 perk breaks their game, I don't even want to imagine what would happen if they attempted to include weather offerings. The game would break into oblivion.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934635#Comment_2934635

    You’ve obviously never seen good survivors then. Plenty of tournament videos on YouTube, help yourself. If there are few “god-tier” survivors then I’m willing to bet there are just as many “god tier” Nurses.

    Killer is always supposed to get the Survivor in time, yet, many of the M1 killers can’t with how fast gens go if the team splits up at the start of the game, especially with the amount of strong loops there are on most maps. They usually have to wait until the Survivor screws up or are out of resources, by which time the gens should be done if the team had more than two brain cells.

    Game should be balanced for everyone, the potatoes, the average players and the high level players. No one should be excluded.

    Tournaments =/ real matches. It's representative of nothing.


    I've been around since the 2016 beta... I'm going to assume I have seen my fair share of very good, good, bad, and very bad survivors.

    All this argument aside, I do not think they will touch her. She's the safe haven for killers that want to 4k every match regardless of the survivors they're facing.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934513#Comment_2934513

    Against equally skilled survivors, Nurse isn’t as strong as you claim. Yes, she’s the strongest killer, but survivors who know how to play the game can buy enough time for their teammates to rush through gens and leave. Nurses only completely dominates against average and potato survivors.

    You might argue “well, the good survivors are in a minority and she should be balanced to face against the majority” and I would ask why? Why should a killer be made weaker, and more difficult to play for killer players? Why is it always “killers should just git gud” while having the game always cater towards survivors? It’s okay for killers to have a few strong options to play against the top survivors.

    Finally, the way you describe how the game play is against Nurse is exactly how it felt when I used to play Killer. It was like constantly running on a spinning wheel, just waiting for the survivor to make a mistake or hoping I’d get lucky or that they’re just bad.

    If we take your advice and nerf the Nurse for those reasons, then we should nerf all the strong loops in the game since they’re boring for killers.

    That is simply not true. "Good" survivors won't last against a good Nurse in most maps. I'm not arguing you might have "god tier" survivors running around very good Nurses. How many of those exist? one? ten? twenty? fifty? out of thousands.


    Your argument about balancing Nurse around a minority is invalid, for the simple reason that you will always get a survivor, no matter how good they are at the game, in time. Also that survivor relies on their team for objectives, while you only rely as a Nurse on yourself. It is widely known the kill rate universally is well beyond 3 kills, meaning most games end in a 3 or 4k, because 99% of the teams are just average survivors that don't know how to play optimally.


    Should the game be balanced around 99% of the playerbase? Absolutely yes.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934528#Comment_2934528

    Cross on at night and I get 6 minute queues, it's the reason I just play more killer. As you pointed out later it's probably a London v Frankfurt thing

    https://forum.deadbydaylight.com/en/discussion/comment/2934527#Comment_2934527

    What amazing and baseless assumptions, with only 2 of them being close to being true. Nurse is imho not at all healthy for dbd and neither is noed. COH wasn't fine but it's been nerfed so it's in a much more okay spot now, and survivors are only OP if they play to wjn and the killer doesn't.

    You said NOED and Nurse aren't healthy for DBD. I agree.


    So yes, we do. Unless you want to change your mind now just so we don't agree, lol

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934528#Comment_2934528

    Cross on at night and I get 6 minute queues, it's the reason I just play more killer. As you pointed out later it's probably a London v Frankfurt thing

    https://forum.deadbydaylight.com/en/discussion/comment/2934527#Comment_2934527

    What amazing and baseless assumptions, with only 2 of them being close to being true. Nurse is imho not at all healthy for dbd and neither is noed. COH wasn't fine but it's been nerfed so it's in a much more okay spot now, and survivors are only OP if they play to wjn and the killer doesn't.

    Well, those were indeed baseless assumptions. And 2 out of 4 isn't even that bad, for a random baseless assumption! It's just a pattern.


    I am glad we agree on 2 points though.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2934508#Comment_2934508

    And this is why peak survivor queue times in EU are still over 10 minutes, because killer players are the only ones playing.

    That might be your experience. My survivor queues are instant. I'm from Spain, (Spain is in Europe, for now) and we often joke that "I can't even blink and we get a match" when I play with a friend.


    From your reply i'm going to guess you believe the following statements to be true:

    "Survivors are OP"

    "Players leaving in waves because circle of healing"

    "Nurse needs a buff / Nurse is perfectly balanced"

    "NOED should be basekit"

    /introduce any other ridiculously biased statement.

  • Honestly just stop playing. It's fine to come to the forums to complain and it's entertaining to discuss this and that. But 1. Don't purchase anything or give them any money. 2. Stop playing.


    Actions matter, words not so much.

  • I would just love all those people here whose constant replies are (its easy lol just do X) showing how they actually play themselves. Pretty sure we would be having a laugh watching them. If they ever touch survivor that is.

  • I enjoy reading the constant patting each other's shoulders "she's perfect... ", "Hell yeah man isn't she" of extremely biased groups here.


    Well, Nurse is undoubtedly broken and by far the most unbalanced killer of the rooster. She ignores every game mechanic, and her trade offs are very small compared. Objectively speaking, when a player is experienced enough as her, and that doesn't take nearly as much as some people like claiming, she dominates consistently, no matter the skill of the players playing against her. Sure, I can run a Nurse for a very long time if the map is decent enough, but in equal circumstances, even if they're worse of a player than I am, she can catchup and make up for mistakes in 2 blinks in a disproportionate way.


    She needs to have a more punishing exhaustion after missing her power, her blinks need a longer cooldown in between, and her broken addons need to be completely reworked. I'm fine with a killer being very strong if the player is very good. I'm not fine however with playing a game in which my input doesn't matter, and I just have to pray for RNG to help me. "Maybe she makes a mistake, maybe I'm lucky with the map, hopefully she's bad...". That's bad design. That's boring. I don't want pitty or luck to help me out of a situation, I want to play a game, not a spinning wheel.

  • I get tunneled and camped every single match. Then hit on the hook and BMed the whole game. For no reason. It upsets them even more if you take long to go down and they take it as a personal offense. The whole "toxic survivors" thing has been dead for a while now, it's just not the same game it was in 2016. The tables have turned, and now playing survivors is the true nightmare.

  • Well this has been the trend now. 80% of the map is a deadzone, then you have 1 or 2 strong loops. But don't be fooled, this is completely intentional, to make people who mainly play killer happy, after constant crying for years. The result is, soon they will only have each other to play with. They will soon be able to feel powerful... but there will be nobody left to see it lol

  • One of the main issues they have is listening to a very loud minority in this forum. They should ignore them, and actually use their brain to balance the game. The game is, right now, the most killer sided it has ever been objectively speaking, with the only exception of the release of Boon totems. Solo queue is a complete nightmare. The only way to play this game and have a chance to have fun is SWF. Otherwise, it's a festival of constant camping and tunnelling somebody out with 5 gens left, and people will either stop playing after that, or wait for some friend to log in. If they can't have anybody to play with, they're very likely to just drop the game.


    Playing with randoms, which is the worst experience you can have in this game, shouldn't be as awful as it is right now. That's one of the main factors the game has been consistently losing players for a while now, for longer than a year actually. What covered it was a constant release of high profile content (stilent hill, resident evil, scream, freddy...) and it made it seem the game was gaining players, but in truth, all that big stream of players was bound to leave sooner or later for the issues I already stated before.


    Me personally, I have a ridiculous amount of hours in this game (way too many) and there's an obvious burn out associated with playing so much. But that's actually not the reason I stopped playing. I can sum it up:


    1. Solo queue is a nightmare and ridiculously unbalanced towards killer. Not necessarily because "killers are too strong", it would be safer to say, "killers are too strong compared to the average player you get matched with as survivor in your team of randoms".
    2. Hits. It has finally gotten under my skin, the constant ways you get hit and shouldn't happen, the "killer looked at you and you got hit from the other side of the map" issue that happens every game every day all the time.
    3. End game and exit gates placement related to it: Most of the times when you reach end game you find yourself in the situation of, "There's 2 gates next to each other, the killer sits in the middle of the map looking at them both, and there's no possible counterplay. What's the point then?"
    4. Deadzones: Autohaven maps, certain McMillan maps, full of empty spaces. The reworks have turned into, 2 safe maps and 1 decent window, and then 80% of the map is empty. It's trash, it's boring, it's bad map design.
    5. Multiple issues with ranks, match making, lag, bugs, technical issues... and just a variety of clown circus show stuff.
    6. Behaviour has cosistently shown a lack of interest in addressing core issues for a very long time, it has made me despise them as a team. They started off well (constant live stream, interesting Q and A...


    I lost faith in this game and their team long ago, and I did try for a very, very long time.

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933762#Comment_2933762

    Firstly, just because I understand the theory of how it works - because it's done against me all the time (I main Nurse as killer) and I've understood the same from multiple other Nurse players (I'm a mod on Twitch for a fairly popular Nurse main and watched a lot of hours) - doesn't mean that I can execute the same. I know how boxing works... that doesn't make me Mike Tyson, nor am I about to go into the ring with him. For you to presume as much only demonstrates the limitations of your ability to understand any essence of nuance.

    But since you asked, here you go... me vs a (then) Rank 1 Nurse from a while back (I don't stream so often these days, less so as survivor, and unfortunately don't go against many Nurses, so this is a little rare)

    https://www.youtube.com/watch?v=6D_RQ2ju0XU

    Also, please do note I'm playing on controller, and don't consider myself by any stretch to be a "good" survivor. In fact, against most killers I fall straight away. I like going against Nurse most because I find her easiest to juke, her mistakes are far far more punishing than that of other killers that literally just chase and catch up with speed.

    Alright, first of all thank you for the video, you're one of the few people who doesn't seem to talk out of their backside, or isn't afraid to provide proof. About the video itself, you're playing in a map that is good for Nurse, there's many low walls and the visibility is pretty good for her. And the first person to go down takes about 3 minutes I think. Also, you avoided her by basically backing once (she awkwardly missed a very obvious hit the first time), using Lithe, and after that she pretty much gave up/lost you. You joked that I would say "she's just bad", but objectively speaking, she does seem to be pretty inexperienced, based on what we can see here. When I continue watching the video, when the person is hooked by the bus and you're getting chased around her, she basically refuses to blink and... breaks the pallet, then keeps floating around. That is, objectively speaking, a bad Nurse. Not because I say so, but because you can clearly see it in the video.


    After that she blinks twice on you, and is within hit proximity... and she doesn't even attempt to swing. Then twice in the open next to shack, she swings awkwardly and misses twice for no reason. Once you get hooked in the basement etc, it's just a circus. You can she how bad she is in every chase, but the funny thing is... she still 4Ks... lol


    To be fair, if this is the kind of Nurse you play against usually, I can understand why you'd claim she's perfectly counterable. I agree, that Nurse is very counterable (though as I said she still 4ks). I'm curious to see how -you- play as a Nurse yourself, but this video still proves my point. Even the most incompetent Nurse will 4k against randoms.


    I will look for matches I played "recently" as survivor and see if I can upload any as well. Worst case I'll see if I can be arsed to try to play some survivor and see if I get a Nurse (probably lol)

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/comment/2932393#Comment_2932393

    You can check through my post history, I've mentioned quite a few. Mainly break LOS, be unpredictable, don't do actions that lock you into animation (i.e. drops, or close vaults), exploit the fact that she can't cancel a blink, use terrain/obstacles to your advantage (i.e. force her to make a perfect blink to get you), etc

    Theory is great. Do you perhaps have video examples that showcase your mastery?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933690#Comment_2933690

    The hilarity of this is...

    I can show you multiple instances of making nurses leave me. Because they can't hit a blink.

    And all your reply will be is "they just weren't a good nurse"

    Instead of "ok yea...You juked her. Well done"

    You say you can't apply survivors who know how to juke her to solo que...Yet you can't say you're getting god...Even good nurses either.

    I would love to see those games actually. I can perfectly judge if the Nurse is experienced or not.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933681#Comment_2933681

    Lucky you. I'd love getting against more Nurses 😮.

    I'm playing survivor during the afternoon and until the queues start to grow. Then I switch to killer.

    It's actually extremely boring, because there is no match to begin with. Match starts, you hear 1 blink, someone gets injured, 10 seconds later goes down. Starstruck. Hooked. Proxy camps. Someone else goes down instantly. Sometimes there's an unhook. They get tunnelled out. From there I repair maybe 1-2 gens, have a few chases in while nothing gets done. Anyway, 90% of the time it ends the same way. 4k with 3-4 gens left. From the type of killers I get I have to assume my MMR is fairly high, but I can't tell for sure.

    You can tell by my ddb stats (tho IDK how accurate this is) I'm not exactly new.

    https://dbd-stats.net/profile/76561198004130647

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933657#Comment_2933657

    If you want anyone to take what you say even remotely seriously, you should probably offer actual meaningful evidence.

    Anyways, I've linked a post where I've already explained nuances of MMR and its relation to skill matchups as well as examples of where genuinely good players of more or less even skill play against one another in a non-tournament setting. If you are curious about tournament settings where some of the best Nurses and best survivors in the world face off against one another, feel free to ask for that as well. Spoiler, she averages a 2K there too, and drops to below 2K average when all restrictions are removed.

    https://forum.deadbydaylight.com/en/discussion/comment/2905351#Comment_2905351

    So the answer to my question is no. You can't provide any personal experience as evidence. The videos you posted can't be applied to the average match, because it's a very specific setting with the players involved representing an absolutely ridiculous minority.

    Apply all of this to solo queue and this all gets thrown off the window.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933633#Comment_2933633

    There are no such things as "God Nurses". I've been called that by survivors many times. You know how I call that? "I got lucky this time Nurse" or "I'm having a good day Nurse".

    It probably stems from the same principles as the survivorship bias, but in reverse.

    The Nurse is having good and bad games, and once in a while a great one.

    The survivors getting her when she gets all the good reads and never misses a blink imagine somehow she does it in all her games.

    I went against 4 Nurses these last 3 days. I've survived them all, "solo". Among the others, there were one or two kills, total. How? All my teammates were hard to predict and not wasting any time. One that almost got me as it took me two chases to understand her. I'm not saying I would survive a game against Supaalf but I'm having less than half his game hours.

    I stopped playing I think, maybe 2 months ago (I have been taking more and more breaks over the course of the last 2 years, they just get more and more frequent over time) and I actually counted the number of Nurses I got. You said 4 Nurses over 3 days. When I played consistently, I got 8-9 Nurses a day every day for a period of 5-7 days (for as long as I played). I don't know the times you play and your area, but every single match was exactly the same. All the time.

  • Stopped playing several months ago, as I finally realised this game is never going to be fixed or balanced, ever. And Behaviour just doesn't care. It's been a lot of years for me and I find some discussions entertaining which is why I'll lurk the forums every now and then, but at some point even breaks don't help.


    I can play 2 or 3 killer matches and I get bored, or play 1 solo queue match and want to uninstall again.

  • 4king as a killer is so easy, you have to go out of your way to not do it. Unless you try to lose on purpose, you will anihilate the vast majority of teams.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933633#Comment_2933633

    Wow, it's almost like MMR does not consistently give even-skill matches.

    But it... does not?


    Also, are you that famous God-tier survivor who plays solo and wins against God-tier Nurses on a daily basis, or are you one of those who "see a lot of those survivors, but in my case I'm not that good myself. But I see so many of them constantly. They're everywhere. Don't ask me for any kind of specifics or proof though."

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933626#Comment_2933626

    Which is why experienced survivors that are equally as good regularly average a 2 person escape even against good or god Nurses.

    Ah yes, that made up survivor everyone talks about but nobody actually has in their matches, ever.


    I have yet to see a single person here, actually prove any claims they make about "I win most of my matches as solo against God Nurses lol get good"


    The last time I received video footage of consistent good performances of people who play solo and claim "lol its ez" was... never once.

  • Nurses play against themselves. You're just there to hold W, try to "mind game", try to duble back etc. It still doesn't matter. If they Nurse is experienced there is no counterplay other than repairing gens. And if it's solo queue against any experienced Nurse, just call it a gg because there is absolutely nothing you can do.

  • They don't care. Never did, never will.

  • Basically useless now when you can just bring Self Care.

  • Well, it's basically a useless perk now. Just bring Self Care.

  • @Viskod said:

    I don't like Dead Hard because I see so few survivors actually use it properly. Most of the time they just sprint ahead of me in a straight line and I just wait it out and then hit them right after. I feel like so many people bring it because they think they are "supposed" to bring it, or that its automatically going to be the best thing *for them* in every situation even when they don't know how to use it to even most of its full potential.

    It's a detriment to the game when there are so many interesting survivor perks that you can combine to together for different builds but everyone just uses these same few because they are supposedly the best. Dead Hards are rarely a problem for me, and if I down someone I previously hooked that I haven't seen do anything else then I just leave them on the ground for a bit. There, you now have two dead perk slots, way to go.

    Well personally, I would love to innovate and "have fun" with perks. I'm tunnelled and camped 85% of the games I play (and so does everyone I play with in the vast majority of my solo queue games to be fair). So when I try to have a funny match and not take it seriously, I'm reminded this is DBD, and you don't just have fun in this game.

  • I feel like his main power should be more risk/reard for him. It's way too lenient and lasts for way too long. Also, with turning addons it's too cheesy. They should balance it, but then again, they should balance so many things. Will they? Maybe. In 3 years time, there's a 15% possibility they might look into it, after 60 more killer DLCS, 150 more wigs.

  • Hit validation is just for show. Meaning, it actualy didn't fix anything.

  • @iamhnf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2932943#Comment_2932943

    I don't get it, I play survivors and with friends, I have yet to see legions in my games get more than 1 kill.

    You already quit the game so why would this topic even matter to you? Just move on with your other games.

    1. Do not tell me what I should/shouldn't do. Thank you.
    2. If you played enough, you would probably see what I meant.

    In any event, I'm not interested in what you do or don't do with your friends. I didn't ask either. I exposed what is my experience and many other people's.

  • "If I don't easily anihilate every match, it's unfair. How dare 2 people escape"


    Sure, let's go ahead and ruin the few good meta perks solos have left. You do realise at some point you will have nobody to play with? Numbers are going downhill, and for very good reasons lol

  • Regardless of what players should or should not do (in theory yes, they should buy you time) It's Behaviour's fault for not fixing something that has been an issue since release. So any consequence (suicides, DCs...) it's on them.

  • ... And this is the whole reason I stopped playing and whenever I do feel like playing 1 match every X months, I play once and quit again for some more X months.


    Solo survivor is unplayable. Either get a team of friends, play killer or just uninstall.

  • You won't find any objectivity here. The vast majority of the forums is filled by extremely biased killer mains that will make sure the game dies over having any actual balance whatsoever. It's never going to change and it's one of the reasons me (together with many others looking at the numbers) quit the game over the past months. To clarify, they made sure solo queue experience is abhorrent and unplayable, thus when SWF teams start dropping the game and getting bored, DBD will officially de dead.


    It's not like the game is "going to disappear" anytime soon, but certainly, it's going on a fast decline for a number of reasons, extreme bias, listening to very one-sided minorities in the forums, and ruining solos experiences would be the top ones.


    Back to the topic though, you won't get any balance as I said, they stopped listening to reasonable sources long ago if they ever did.

  • It's just one of those things that are never going to happen. Honestly, either stop playing survivor or switch to killer.

  • Absolutely not. Just yelling "transphobic" at someone is intended to mark that person negatively, and it doesn't motivate a healthy discussion. Instead, elaborating on why you'd think so about someone in the form of a question for example, that's much more productive. It's the "Twitter" mentality where people don't actually want to discuss anything or get any point across, they just want to one-up each other and hopefully "cancel" somebody that doesn't agree with them for X or Y.

  • It would be cool if, for once, we could politely discuss something without someone immediately screaming "transphobic!!!!" "homophobic!!!!". It's getting old, and it adds nothing to the discussion. You can get your point across without yelling tags. For example: "TRANSPHOBIC!!!!!!" it would be better to say: "Do you feel this way because you have a personal aversion towards trans people, or what's your point?"

  • Nurse goes to broken, and Blight goes to top tier.


    Most of your "Below average" belong to average.

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