Steakdabait
Steakdabait
About
- Username
- Steakdabait
- Joined
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Comments
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new smerch is better at 3 genning to actually win old smerch was better at just holding those gens as long as possible
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Gamers have been taking dbd too seriously since 2016. Why do you think that's gonna stop now
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my most hated killers are prolly smerch knight xeno then trap killers
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This is an ego problem tbh. If it comes down to hatch you have won the match as killer. Stop wasting your and the survivors time to get a 4k for a minor amount more bp.
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Learn to love whispers or play solely around objectives to force survivor interaction
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Leftover legacy design. This game has evolved pass the hide and seek survival party game it was released as.
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Removing/nerfing WoO will not prevent survivors giga predropping and camping pallets
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Nurse due to her entire counterplay being human error
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@HugTechLover said:
The “win streaks” don’t carry much weight to me, after seeing the winstreak style of gameplay.
Congratulations, you hard tunneled and slugged at 5 gens using all slowdown in pub matches. More than half the games have people just immediately give up and go next.
Not impressed. Without that style of gameplay, regardless of the killer, the streaks would be nowhere near as high.
The blight guy openly admits to deranking off stream. As much as ppl clown on the mmr softcap there is 100% a massive diff between players at the cap and those who are not
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too many killers can play basically any pallet now and the killers who can't will just bloodlust you if it's not a safe pallet. Yes, it's powerful if the killer kicks it. The key word is if tho.
Very funny against lo-pro billy tho
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@SMitchell8 said:
A lot of Knight loving on these pages tonight. I thought he was hated? Or is that just survivors who don't like him?
Yes, i imagine he would be only hated by the side that has to play against him.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613520#Comment_3613520
You missunderstood me.
I'm talking about Bug reporting. Not reporting players.
You can't post on this section while you are "jailed". I think it's not ok. At least this section should be free to use to do it's purpose.
you're right, i refuse to read.
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you are able to report ppl while banned. You are only banned from the forums
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not really distortion but the players who tend to run it will 100% bait their recently unhooked teammates.
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@LordGlint said:
Feel like crawling to a hook would've sped that up
crawling to a hook does not in fact force the killer to hook you.
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@xEa said:
It appear to be that the Chucky flick was not intended and fixed very quickly.
Your main Oni for example is out now for years and i doubt if the flick would not be part of his intended gameplay, they would have changed that by now. So i dont think you need to worry at all.
They did try to fix oni. Tho i really don't think that 180s are interesting at all at least compared to hugtech. It just removes possible survivor opinions without really adding any.
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Shadowborn
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Distort just needs to regain stacks from not being a distortion rat. A stealth perk shouldn't be recharging while being stealthy
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Im usually pretty down for techs and stuff but 180s just don't add anything and simply remove counterplay from the killer unlike hugtech and such.
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Nah, it's an extremely powerful status effect that should be kept on killer power related interactions only
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608115#Comment_3608115
I wasn't comparing the immediate kill of Devour Hope to Dissolution, I was comparing the Exposed effect. Survivors aren't warned about that, often until it is too late and someone is insta-downed. That's pretty cheap, far cheaper than the finicky pallet break of Dissolution that, as the above post said, is rare to actually get to activate in the first place due to the 3 second delay and the limited amount of time it's active.
But the thing is with dissolution is that you don't need to actually get a survivor to vault a pallet to get value from it. It completely removes your ability to play dropped pallets.
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The strongest part of swfs is just when 4 strong players play together. Comms is secondary.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606885#Comment_3606885
Then DS should not be a free escape, and should warn the killer when the survivor is going to grab have it active. Same with endurance, should not be a free health state and warn the killer that the survivor has endurance. Deliverance should also not be a free unhook, so the killer should be warned so it doesn't hook that survivor...
Can you see the flaw of your logic?
But ds isn't a free escape and is a one time use perk with heavy restrictions and punishes unhealthy gameplay. Dissolution triggers nearly every chase and forces the survivor to play in a boring way. They're in no way comparable at all. A better example would be ftp+buckle up which is also an extremely broken set up and should nerfed asap.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606885#Comment_3606885
This is not free down, lol. I don't agree notification for survivors shouldn't be there, but this perk is literally Dredge's power. You see it and then run to the next loop unless you are cornered. Also Lithe counters this perk completely even in corners.
"But this perk isliterally dredge's power" Yes, that's why it's unhealthy. Lets not add a perk that forces you to hold W or die, a thread that is already extremely disliked when it's the entire killer power. Let alone just 1 perk slot.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606096#Comment_3606096
This perk showing as a debuff in survivor's HUD is like DS showing a debuff when the killer is standing on top of the survivor to go for a grab. It doesn't makes sense.
At minimum, it need that to be changed.
No, the perk shouldn't be a free down the first time its used. The entire perk should be outright scrapped
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606096#Comment_3606096
Ah, yes, Dissolution, the perk that is such an amazing crutch that nobody uses it.
Just because something is weak doesn't mean it's not unhealthy for gameplay. Something a large amount of dbd players seem to not understand
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606096#Comment_3606096
Sure, let's not, I bet everyone just happy with old good 4 slowdowns.
i would 100% rather another slowdown over playing against dissolution
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Let's not buff an annoying anti gameplay crutch perk.
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"tunneling gens" has to be the funniest thing i ever heard. If all 4 survivors hop on a gen and finishes it in 20 seconds do you really think the generator cares that it was taken out of the match quickly? lmao
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A great and fun perk, one of the best designs they ever did imo. Tho it is sometimes really annoying when you're against killers that can keep you injured for free and prevent you from using it but oh well.
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Smerch, knight, and xeno.
anti gameplay the killers
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He's fine it just feels extremely bad how hard he can punish the entire team for the mistake of 1 player.
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Makes 3 gens stronger. So i dont think it's a great idea.
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Yes they're literally playing it because they know it's hated and want to make everyone else in the match miserable. It's that simple.
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I would say the only objectively problematic perks atm are ftp+buckle up. Then there's the really cringe perks to play against like distortion, lucky break, etc
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602206#Comment_3602206
If they completely toss her concept though, it would just be a different killer with a SM skin though.
ideally
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Mettle of man. But i also wish bhvr was more willing to accept some ideas were just bad. As you said with SM she just needed a full from the ground up rework, but instead bhvr halfassed it and wasted a large amount of dev time to really fix any of the issues about her.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602159#Comment_3602159
Not many because people stopped playing him.
overheat is a do nothing mechanic now if you're curving tbh. Highkey not even worth the dev time to remove.
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Best killer since wesker. Just needs scamper without dashing to be nerfed and he'll be perfect imo.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598441#Comment_3598441
Expanding on this:
~Heavy Clutch should be basekit; for those who dont know, it reduces the collision zone specifically with objects and environment, it does not affect collision with Survivors, meaning you wont hit off screen objects when using this addon.
~Dad's Boots should be basekit; just makes Billy easier to learn and the addon by itself provides a small enough buff to not be too big of a change.
~More Bloodpoints for downing a healthy Survivor with a Chainsaw Sprint; Bonus BP Score for downing an injured Survivor to encourage players to use their Chainsaw over M1'ing.
~Collision with objects and environment is removed for 0.5 seconds when starting a Chainsaw Sprint.
~Hillbilly should no longer hit objects and environment after canceling a Chainsaw Sprint while too close to an object (you can get put into two different cooldowns sometimes, which with how his cooldowns are, it was miserable).
PLEASE DO NOT MAKE TURN ADDONS BASEKIT AND RUIN YEARS OF MUSCLE MEMORY
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Mostly fine, just needs his useless addons buffed/reworked. Most of the issues with billy are map design not the character itself.
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Cool idea actually. Start the match undetectable for X time and increases the duration of undetectable effects by 5 seconds
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Hard to give killers basekit stuff when nurse/blight/spirit simply don't need it to win the majority of their matches.
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Hard to put a lot of hook spots on that map due to the design of it tbh. Hooks on the road are some of the most dangerous hooks to be on in the entire game. Be really mindful of sacing survivors on hooks in the middle of the game.
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@Krazzik said:
To be fair, there are more survivor-sided maps than killer-sided maps.
that's basically the only reason i personally haven't whined more about this map lol. Killers can get a W once in awhile
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It's too free for aura reading imo. I would add a prereq to use it instead of nerfing it tho
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Other than buckle up+ftp i agree.
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Yes, it shouldn't lose stacks. Having to earn the aura reading is enough of a downside for it vs bond.
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360ing will still only work against bad killers. Just like right now.
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The laziest way to play him is still the best way. Scamper without dashing just needs to be nerfed again and he'll be fine.